Finished adding all stretch ideas.
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37
ideas
37
ideas
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@ -81,7 +81,7 @@ Volcano (0,0): You cannot freeze.
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Overpass (1,0) : Fake dogs are free.
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Training Ground (0,1) : Risks don't fizzle on new days.
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Powder Snow (1,0) : Don't take damage. (soft landing)
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? : All movement cards move 5 Mms
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Mountainside (1,0) : All movement cards move 5 Mms (Its like skiing)
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Rank 3
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~~~~~~
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@ -89,10 +89,10 @@ Frozen Lake (1,0): Cannot Starve
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Philadelphia (1,0): Its always sunny.
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Fertile Soil (1,0): Food removes your starvation.
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Winery (0,1) : Personal cards remove your hypothermia. (Nice warm mead)
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? : Health costs are -1
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? : Energy costs are -1
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? : You may destroy cards from your hand
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? : Take +1/+1
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University (0,1): Health costs are -1
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Lowlands (0,1): Energy costs are -1
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Dump (0,1) : You may destroy cards from your hand
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Scrapyard (1,0): Take +1/+1 (everything ripe for the picking)
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Rank 4
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~~~~~~
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@ -100,10 +100,10 @@ Plains (0,0): +1 Speed
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Cold Wave (1,0): +2 Speed
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Hunting Season (1,0): Venison is free
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Valley (0,0) : Weather has no effect.
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? : Draw an extra card each day.
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? : Passing players does not cause damage.
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? : Ignore hypothermia
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? : Ignore starvation
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Reserve (1,0) : Draw an extra card each day.
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Expanse (1,0) : Passing players does not cause damage. (lots of space)
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Geothermal (0,1): Ignore the effects of hypothermia (you still get cold, you just feel it less)
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Flower Patch (1,0): Ignore the effects of starvation (you may be hungry, but it smells nice enough to ignore it)
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Rank 5
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~~~~~~
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@ -111,10 +111,10 @@ Hills (1,0): -1 Speed
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Heat wave (0,2): -2 Speed
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Hunting Ban (0,2) : Venison has no effect
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Fjord (2,0) : Weather has no effect.
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? : Draw one less card each day.
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? : Passing players gives 1 extra damage.
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? : hypothermia applies to 0 cost cards
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? : starvation applies to 0 cost cards
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Border (1,1) : Draw one less card each day.
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Canyon (0,2) : Passing players gives 1 extra damage. (not much space to maneuver)
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Wetlands (2,0): hypothermia applies to 0 cost cards (even the simplest actions are tough when you're this cold)
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Desert (0,2): starvation applies to 0 cost cards (cold deserts exist)
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Rank 6
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~~~~~~
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@ -122,10 +122,10 @@ Wasteland (0,1): Starve every day
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Vancouver (2,0): Its always raining.
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Toxic Soil (0,2): Take 1 damage whenever you <eat>.
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Factory (2,0): Take 1 damage whenever you <heal>. (polluted air)
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? : Health costs are +1
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? : Energy costs are +1
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? : Destroyed cards are discarded instead
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? : Take -1/-1
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Trailer Park (0,1): Health costs are +1
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Plateau (1,0): Energy costs are +1 (Don't let the altitude get to you)
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Recycling Plant (1,0): Destroyed cards are discarded instead
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Muddy Ground (0,2): Take -1/-1 (if you drop something it will sink)
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Rank 7
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@ -136,7 +136,7 @@ Exposed (3,0): +1 speed. (cold, but at least it's flat)
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Checkpoint (1,1) : Kill fake dogs (the ref is watching)
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Rope Bridge (2,0) : Risks always fizzle
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Cliff Wall (0,2) : Take a damage each day (watch for falling rocks [in 0.5x A press])
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? : All movement cards move 0 Mms.
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Avalange (3,0) : All movement cards move 0 Mms. (Only the dogs can save you now)
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Rank 8
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@ -152,3 +152,4 @@ on!)
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IDEA: Solo mode do hard side first.
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Draw directional path on stretch card area on board.
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Hypo/Starve alternate +cost and -speed!
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