From c417091b02b8c5d01e23ea4136de6fddc0e143e0 Mon Sep 17 00:00:00 2001 From: Louis Date: Tue, 10 Jul 2018 17:00:07 +0000 Subject: [PATCH] Finished adding all stretch ideas. --- ideas | 37 +++++++++++++++++++------------------ 1 file changed, 19 insertions(+), 18 deletions(-) diff --git a/ideas b/ideas index 8eae0da..1f1e940 100644 --- a/ideas +++ b/ideas @@ -81,7 +81,7 @@ Volcano (0,0): You cannot freeze. Overpass (1,0) : Fake dogs are free. Training Ground (0,1) : Risks don't fizzle on new days. Powder Snow (1,0) : Don't take damage. (soft landing) -? : All movement cards move 5 Mms +Mountainside (1,0) : All movement cards move 5 Mms (Its like skiing) Rank 3 ~~~~~~ @@ -89,10 +89,10 @@ Frozen Lake (1,0): Cannot Starve Philadelphia (1,0): Its always sunny. Fertile Soil (1,0): Food removes your starvation. Winery (0,1) : Personal cards remove your hypothermia. (Nice warm mead) -? : Health costs are -1 -? : Energy costs are -1 -? : You may destroy cards from your hand -? : Take +1/+1 +University (0,1): Health costs are -1 +Lowlands (0,1): Energy costs are -1 +Dump (0,1) : You may destroy cards from your hand +Scrapyard (1,0): Take +1/+1 (everything ripe for the picking) Rank 4 ~~~~~~ @@ -100,10 +100,10 @@ Plains (0,0): +1 Speed Cold Wave (1,0): +2 Speed Hunting Season (1,0): Venison is free Valley (0,0) : Weather has no effect. -? : Draw an extra card each day. -? : Passing players does not cause damage. -? : Ignore hypothermia -? : Ignore starvation +Reserve (1,0) : Draw an extra card each day. +Expanse (1,0) : Passing players does not cause damage. (lots of space) +Geothermal (0,1): Ignore the effects of hypothermia (you still get cold, you just feel it less) +Flower Patch (1,0): Ignore the effects of starvation (you may be hungry, but it smells nice enough to ignore it) Rank 5 ~~~~~~ @@ -111,10 +111,10 @@ Hills (1,0): -1 Speed Heat wave (0,2): -2 Speed Hunting Ban (0,2) : Venison has no effect Fjord (2,0) : Weather has no effect. -? : Draw one less card each day. -? : Passing players gives 1 extra damage. -? : hypothermia applies to 0 cost cards -? : starvation applies to 0 cost cards +Border (1,1) : Draw one less card each day. +Canyon (0,2) : Passing players gives 1 extra damage. (not much space to maneuver) +Wetlands (2,0): hypothermia applies to 0 cost cards (even the simplest actions are tough when you're this cold) +Desert (0,2): starvation applies to 0 cost cards (cold deserts exist) Rank 6 ~~~~~~ @@ -122,10 +122,10 @@ Wasteland (0,1): Starve every day Vancouver (2,0): Its always raining. Toxic Soil (0,2): Take 1 damage whenever you . Factory (2,0): Take 1 damage whenever you . (polluted air) -? : Health costs are +1 -? : Energy costs are +1 -? : Destroyed cards are discarded instead -? : Take -1/-1 +Trailer Park (0,1): Health costs are +1 +Plateau (1,0): Energy costs are +1 (Don't let the altitude get to you) +Recycling Plant (1,0): Destroyed cards are discarded instead +Muddy Ground (0,2): Take -1/-1 (if you drop something it will sink) Rank 7 ~~~~~~ @@ -136,7 +136,7 @@ Exposed (3,0): +1 speed. (cold, but at least it's flat) Checkpoint (1,1) : Kill fake dogs (the ref is watching) Rope Bridge (2,0) : Risks always fizzle Cliff Wall (0,2) : Take a damage each day (watch for falling rocks [in 0.5x A press]) -? : All movement cards move 0 Mms. +Avalange (3,0) : All movement cards move 0 Mms. (Only the dogs can save you now) Rank 8 ~~~~~~ @@ -152,3 +152,4 @@ on!) IDEA: Solo mode do hard side first. Draw directional path on stretch card area on board. +Hypo/Starve alternate +cost and -speed!