Finished adding all stretch ideas.

This commit is contained in:
Louis 2018-07-10 17:00:07 +00:00
parent 30a8c2d837
commit c417091b02

37
ideas
View file

@ -81,7 +81,7 @@ Volcano (0,0): You cannot freeze.
Overpass (1,0) : Fake dogs are free. Overpass (1,0) : Fake dogs are free.
Training Ground (0,1) : Risks don't fizzle on new days. Training Ground (0,1) : Risks don't fizzle on new days.
Powder Snow (1,0) : Don't take damage. (soft landing) Powder Snow (1,0) : Don't take damage. (soft landing)
? : All movement cards move 5 Mms Mountainside (1,0) : All movement cards move 5 Mms (Its like skiing)
Rank 3 Rank 3
~~~~~~ ~~~~~~
@ -89,10 +89,10 @@ Frozen Lake (1,0): Cannot Starve
Philadelphia (1,0): Its always sunny. Philadelphia (1,0): Its always sunny.
Fertile Soil (1,0): Food removes your starvation. Fertile Soil (1,0): Food removes your starvation.
Winery (0,1) : Personal cards remove your hypothermia. (Nice warm mead) Winery (0,1) : Personal cards remove your hypothermia. (Nice warm mead)
? : Health costs are -1 University (0,1): Health costs are -1
? : Energy costs are -1 Lowlands (0,1): Energy costs are -1
? : You may destroy cards from your hand Dump (0,1) : You may destroy cards from your hand
? : Take +1/+1 Scrapyard (1,0): Take +1/+1 (everything ripe for the picking)
Rank 4 Rank 4
~~~~~~ ~~~~~~
@ -100,10 +100,10 @@ Plains (0,0): +1 Speed
Cold Wave (1,0): +2 Speed Cold Wave (1,0): +2 Speed
Hunting Season (1,0): Venison is free Hunting Season (1,0): Venison is free
Valley (0,0) : Weather has no effect. Valley (0,0) : Weather has no effect.
? : Draw an extra card each day. Reserve (1,0) : Draw an extra card each day.
? : Passing players does not cause damage. Expanse (1,0) : Passing players does not cause damage. (lots of space)
? : Ignore hypothermia Geothermal (0,1): Ignore the effects of hypothermia (you still get cold, you just feel it less)
? : Ignore starvation Flower Patch (1,0): Ignore the effects of starvation (you may be hungry, but it smells nice enough to ignore it)
Rank 5 Rank 5
~~~~~~ ~~~~~~
@ -111,10 +111,10 @@ Hills (1,0): -1 Speed
Heat wave (0,2): -2 Speed Heat wave (0,2): -2 Speed
Hunting Ban (0,2) : Venison has no effect Hunting Ban (0,2) : Venison has no effect
Fjord (2,0) : Weather has no effect. Fjord (2,0) : Weather has no effect.
? : Draw one less card each day. Border (1,1) : Draw one less card each day.
? : Passing players gives 1 extra damage. Canyon (0,2) : Passing players gives 1 extra damage. (not much space to maneuver)
? : hypothermia applies to 0 cost cards Wetlands (2,0): hypothermia applies to 0 cost cards (even the simplest actions are tough when you're this cold)
? : starvation applies to 0 cost cards Desert (0,2): starvation applies to 0 cost cards (cold deserts exist)
Rank 6 Rank 6
~~~~~~ ~~~~~~
@ -122,10 +122,10 @@ Wasteland (0,1): Starve every day
Vancouver (2,0): Its always raining. Vancouver (2,0): Its always raining.
Toxic Soil (0,2): Take 1 damage whenever you <eat>. Toxic Soil (0,2): Take 1 damage whenever you <eat>.
Factory (2,0): Take 1 damage whenever you <heal>. (polluted air) Factory (2,0): Take 1 damage whenever you <heal>. (polluted air)
? : Health costs are +1 Trailer Park (0,1): Health costs are +1
? : Energy costs are +1 Plateau (1,0): Energy costs are +1 (Don't let the altitude get to you)
? : Destroyed cards are discarded instead Recycling Plant (1,0): Destroyed cards are discarded instead
? : Take -1/-1 Muddy Ground (0,2): Take -1/-1 (if you drop something it will sink)
Rank 7 Rank 7
~~~~~~ ~~~~~~
@ -136,7 +136,7 @@ Exposed (3,0): +1 speed. (cold, but at least it's flat)
Checkpoint (1,1) : Kill fake dogs (the ref is watching) Checkpoint (1,1) : Kill fake dogs (the ref is watching)
Rope Bridge (2,0) : Risks always fizzle Rope Bridge (2,0) : Risks always fizzle
Cliff Wall (0,2) : Take a damage each day (watch for falling rocks [in 0.5x A press]) Cliff Wall (0,2) : Take a damage each day (watch for falling rocks [in 0.5x A press])
? : All movement cards move 0 Mms. Avalange (3,0) : All movement cards move 0 Mms. (Only the dogs can save you now)
Rank 8 Rank 8
~~~~~~ ~~~~~~
@ -152,3 +152,4 @@ on!)
IDEA: Solo mode do hard side first. IDEA: Solo mode do hard side first.
Draw directional path on stretch card area on board. Draw directional path on stretch card area on board.
Hypo/Starve alternate +cost and -speed!