728 lines
12 KiB
YAML
728 lines
12 KiB
YAML
# The cards
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cards:
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a_hat:
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name: 'A Hat'
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costs:
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energy: 2
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health: 2
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effects:
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daydraw: 1
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image: hat
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type: attachment
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flavour: 'I bet its a valve hat.'
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dog_chow:
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name: 'Dog Chow'
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costs:
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energy: 3
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health: 3
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effects:
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speed: 1
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image: dog_chow
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type: attachment
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flavour: 'A hungry dog is a slow dog.'
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good_dog:
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name: 'Good Dog'
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costs:
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energy: 3
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health: 3
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effects:
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daydraw: 1
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image: good_dog
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type: dog
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flavour: 'Good boy.'
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husky:
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name: 'Husky'
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costs:
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energy: 2
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health: 2
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risk: 2
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effects:
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daydraw: 1
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speed: 1
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image: husky
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type: dog
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flavour: 'Standard mushing fare.'
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wheel_dog:
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name: 'Wheel Dog'
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costs:
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energy: 3
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health: 3
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effects:
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speed: 1
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discardonkill:
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inplayatstart:
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image: wheel_dog
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type: dog
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flavour: 'The dog right in front of the sled. Strong and steady.'
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breakfast:
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name: 'Breakfast'
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costs:
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health: 3
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effects:
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draw: 3
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image: breakfast
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type: food
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flavour: 'The most important meal of the day.'
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lunch:
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name: 'Lunch'
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costs:
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energy: 3
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effects:
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draw: 3
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image: lunch
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type: food
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flavour: 'What about second breakfast?'
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dinner:
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name: 'Dinner'
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costs:
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energy: 2
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health: 2
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effects:
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draw: 7
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image: dinner
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type: food
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flavour: 'I hope you like salted fish.'
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move:
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name: 'Move'
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effects:
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move: 1
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image: move
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type: movement
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flavour: 'Just another day.'
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mush:
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name: 'Mush'
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costs:
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energy: 2
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health: 2
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risk: 1
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effects:
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move: 10
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image: mush
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type: movement
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flavour: "Comes from the french word ``Marche''."
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first_aid:
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name: First Aid
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costs:
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energy: 2
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health: 2
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effects:
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see: 3
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destroy: 1
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image: first_aid
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type: personal
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flavour: 'Reduces swelling.'
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grandma_soup:
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name: Grandma Soup
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costs:
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energy: 1
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health: 2
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risk: 1
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effects:
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see: 10
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destroy: 2
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image: grandma_soup
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type: personal
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flavour: 'Cures what ails you.'
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repair_sled:
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name: Repair Sled
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costs:
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energy: 1
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health: 3
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effects:
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supply: 1
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take: 2
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image: repair_sled
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type: sled
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flavour: "It doesn't need to be pretty. It just has to work."
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upgrade_sled:
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name: Upgrade Sled
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costs:
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energy: 2
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health: 2
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effects:
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supply: 3
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take: 1
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image: upgrade_sled
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type: sled
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flavour: 'You have to keep your ride in top shape.'
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buffer_panel:
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name: Buffer Panel
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costs:
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energy: 2
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health: 2
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effects:
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immortal:
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safepass:
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image: buffer_panel
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type: attachment
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flavour: 'Did the primary buffer panel just fall of my gorram ship for no apparent reason?'
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nuclear_reactor:
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name: Nuclear Reactor
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costs:
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energy: 2
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health: 2
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effects:
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speed: 5
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passdie:
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image: nuclear_reactor
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type: attachment
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flavour: 'What could go wrong?'
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engineer_dog:
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name: Engineer Dog
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costs:
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energy: 3
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health: 5
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risk: 1
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effects:
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speed: x2 # - '\speed{$\times 2$}'
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nohold:
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image: engineer_dog
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type: dog
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flavour: 'Nails and Gears.'
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moose:
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name: Moose
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costs:
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energy: 5
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risk: 3
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effects:
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speed: 5
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immortal:
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image: moose
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type: dog
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flavour: 'Majestic creatures. Hard to tame.'
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waffle:
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name: Waffle
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effects:
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draw: 2
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image: waffles
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type: food
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flavour: 'Waffles are \textbf{delicious}.'
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whale_meat:
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name: Whale Meat
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costs:
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energy: 1
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health: 1
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effects:
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draw: 5
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nohypothermia:
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image: whale_meat
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type: food
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flavour: "It's like rubber."
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hitch_a_ride:
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name: Hitch a Ride
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costs:
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energy: 1
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effects:
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move: 6
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damage: 1
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image: hitch_a_ride
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type: movement
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flavour: 'Probably not in the spirit of the race.'
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tactical_play:
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name: Tactical Play
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costs:
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energy: 1
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risk: 1
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effects:
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move: 0
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doubledistance:
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image: tactical_play
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type: movement
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flavour: 'Make the most of it.'
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meditate:
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name: Meditate
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costs:
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energy: 1
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health: 1
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effects:
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see: ALL
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destroy: 0
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image: meditate
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type: personal
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flavour: 'It \textit{is} just sitting.'
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diamorphine:
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name: Diamorphine
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costs:
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energy: 1
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health: 1
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risk: 1
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effects:
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see: ALL
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destroy: ALL
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image: diamorphine
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type: personal
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flavour: 'Highly addicting.'
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desperate_times:
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name: Desperate Times
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costs:
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energy: ALL
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effects:
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supply: 10
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take: 5
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image: desparate_times
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type: sled
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flavour: 'Desperate measures hotline, how may I help you?'
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lead_sled:
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name: Lead Sled
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costs:
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energy: 1
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health: 1
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risk: 1
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effects:
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supply: 10
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take: 10
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image: lead_sled
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type: sled
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flavour: "At least it's not a zeppelin."
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damaged:
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name: Damaged
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costs:
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energy: 1
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health: 1
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effects:
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damagetext:
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image: damaged
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type: damage
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flavour: 'You have been hurt.'
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dog_shoes:
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name: Dog Shoes
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costs:
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energy: 2
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health: 3
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effects:
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speed: 2
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image: dog_shoes
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type: attachment
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flavour: 'Dogs look cute in shoes.'
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squirrel:
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name: Squirrel
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costs:
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energy: 2
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health: 2
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risk: 1
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effects:
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speed: 3
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image: squirrel
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type: attachment
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flavour: 'Dogs \emph{hate} squirrels.'
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tiara:
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name: Tiara
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costs:
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energy: 2
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health: 2
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risk: 1
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effects:
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daydraw: 1
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speed: 1
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image: tiara
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type: attachment
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flavour: 'Makes the dog feel special.'
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bear:
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name: Bear
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costs:
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energy: 2
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health: 2
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risk: 2
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effects:
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speed: 5
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image: bear
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type: dog
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flavour: 'In hindsight, not the best idea.'
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big_dog:
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name: Big Dog
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costs:
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energy: 2
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health: 2
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effects:
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speed: 3
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image: big_dog
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type: dog
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flavour: "He's not red though."
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greyhound:
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name: Greyhound
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costs:
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risk: 2
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effects:
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speed: 3
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nohold:
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image: greyhound
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type: dog
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flavour: 'What happens when you mix the colours on a husky? You get a grey hound.'
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malamute:
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name: Malamute
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costs:
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energy: 2
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health: 2
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risk: 1
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effects:
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daydraw: 2
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image: malamute
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type: dog
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flavour: 'A common sled hauling breed.'
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problem_dog:
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name: Problem Dog
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costs:
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energy: 1
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health: 1
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risk: 1
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effects:
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daydraw: -1
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speed: 3
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image: problem_dog
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type: dog
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flavour: "I swear, if you weren't so fast."
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bison:
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name: Bison
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costs:
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energy: 2
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risk: 1
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effects:
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draw: 5
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image: bison
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type: food
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flavour: "It's very lean."
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poutine:
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name: Poutine
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costs:
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health: 2
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effects:
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draw: 1
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nohypothermia:
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image: poutine
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type: food
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flavour: 'The great Canadian carb!'
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venison:
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name: Venison
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costs:
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health: 2
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effects:
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draw: 3
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image: venison
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type: food
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flavour: 'Better than breakfast.'
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steak:
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name: Steak
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effects:
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draw: 1
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image: steak
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type: food
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flavour: "Well aren't you fancy."
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jerky:
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name: Jerky
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costs:
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energy: 1
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health: 1
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effects:
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draw: 3
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image: jerky
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type: food
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flavour: 'Watch your sodium!'
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midnight_sun:
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name: Midnight Sun
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costs:
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energy: 1
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health: 1
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risk: 1
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effects:
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move: 10
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image: midnight_sun
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type: movement
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flavour: 'Strange things are done in the midnight sun.'
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push:
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name: Push
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costs:
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energy: 1
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effects:
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move: 5
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image: push
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type: movement
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flavour: 'Not a full mush, but still putting in some effort.'
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slow_and_steady:
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name: Slow and Steady
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effects:
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draw: 1
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move: 0
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image: slow_and_steady
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type: movement
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flavour: 'Maybe a bit too slow.'
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band_aid:
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name: Band Aid
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effects:
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see: 1
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destroy: 1
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image: band_aid
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type: personal
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flavour: 'Not much.'
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bandage:
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name: Bandage
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costs:
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energy: 1
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effects:
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see: 5
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destroy: 1
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image: bandage
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type: personal
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flavour: 'Make sure you wrap it tight.'
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brandy:
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name: Brandy
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costs:
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risk: 1
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effects:
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see: 5
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destroy: 1
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image: brandy
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type: personal
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flavour: 'Brought by a St.\ Bernard'
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caffeine:
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name: Caffeine
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costs:
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health: 2
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effects:
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draw: 1
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see: 2
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destroy: 1
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image: caffeine
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type: personal
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flavour: 'The greatest addiction ever.'
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improvise:
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name: Improvise
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effects:
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take: 1
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image: improvise
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type: sled
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flavour: 'MacGyver of the north.'
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makeshift_sled:
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name: Makeshift Sled
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costs:
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energy: 1
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health: 1
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effects:
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supply: 2
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take: 6
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image: makeshift_sled
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type: sled
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flavour: "Rickety, but it'll hold."
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salvage:
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name: Salvage
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costs:
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energy: 1
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health: 1
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effects:
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supply: 3
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take: 2
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image: salvage
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type: sled
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flavour: 'Take the good with the bad.'
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antique_sled:
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name: Antique Sled
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costs:
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health: 5
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effects:
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supply: 2
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take: 8
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image: antique_sled
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type: sled
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flavour: 'Withstood the test of the time.'
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rush:
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name: Rush
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costs:
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health: 3
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risk: 1
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effects:
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move: 8
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image: rush
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type: movement
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flavour: 'Hurry up!'
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supply_run:
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name: Supply Run
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effects:
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move: 3
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image: supply_run
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type: movement
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flavour: 'Not as easy as dropping by the grocery store.'
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decks:
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starter1: &starter
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a_hat:
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rarity: starting
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count: 1
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breakfast:
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rarity: starting
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count: 2
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lunch:
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rarity: starting
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count: 2
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dinner:
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rarity: starting
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count: 1
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dog_chow:
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rarity: starting
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count: 1
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first_aid:
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rarity: starting
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count: 2
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good_dog:
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rarity: starting
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count: 1
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grandma_soup:
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rarity: starting
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count: 1
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husky:
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rarity: starting
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count: 1
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move:
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rarity: starting
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count: 4
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mush:
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rarity: starting
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count: 1
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repair_sled:
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rarity: starting
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count: 2
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upgrade_sled:
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rarity: starting
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count: 2
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wheel_dog:
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rarity: starting
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count: 1
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starter2: *starter
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starter3: *starter
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starter4: *starter
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# starter5: *starter
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# starter6: *starter
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race:
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bear:
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rarity: rare
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count: 2
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big_dog:
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rarity: rare
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count: 2
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dog_shoes:
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rarity: rare
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count: 2
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greyhound:
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rarity: rare
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count: 2
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improvise:
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rarity: common
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count: 2
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midnight_sun:
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rarity: rare
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count: 2
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problem_dog:
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rarity: rare
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count: 2
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push:
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rarity: rare
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count: 2
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rush:
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rarity: rare
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count: 2
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slow_and_steady:
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rarity: rare
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count: 2
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squirrel:
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rarity: rare
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count: 2
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supply_run:
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rarity: rare
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count: 2
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tiara:
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rarity: rare
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count: 2
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survival:
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antique_sled:
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rarity: common
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count: 2
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band_aid:
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rarity: common
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count: 2
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bandage:
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rarity: common
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|
count: 2
|
|
bison:
|
|
rarity: common
|
|
count: 2
|
|
brandy:
|
|
rarity: common
|
|
count: 2
|
|
caffeine:
|
|
rarity: common
|
|
count: 2
|
|
jerky:
|
|
rarity: common
|
|
count: 2
|
|
makeshift_sled:
|
|
rarity: common
|
|
count: 2
|
|
malamute:
|
|
rarity: common
|
|
count: 2
|
|
poutine:
|
|
rarity: common
|
|
count: 2
|
|
salvage:
|
|
rarity: common
|
|
count: 2
|
|
steak:
|
|
rarity: common
|
|
count: 2
|
|
venison:
|
|
rarity: common
|
|
count: 2
|