# The cards cards: a_hat: name: 'A Hat' costs: energy: 2 health: 2 effects: daydraw: 1 image: hat type: attachment flavour: 'I bet its a valve hat.' dog_chow: name: 'Dog Chow' costs: energy: 3 health: 3 effects: speed: 1 image: dog_chow type: attachment flavour: 'A hungry dog is a slow dog.' good_dog: name: 'Good Dog' costs: energy: 3 health: 3 effects: daydraw: 1 image: good_dog type: dog flavour: 'Good boy.' husky: name: 'Husky' costs: energy: 2 health: 2 risk: 2 effects: daydraw: 1 speed: 1 image: husky type: dog flavour: 'Standard mushing fare.' wheel_dog: name: 'Wheel Dog' costs: energy: 3 health: 3 effects: speed: 1 discardonkill: inplayatstart: image: wheel_dog type: dog flavour: 'The dog right in front of the sled. Strong and steady.' breakfast: name: 'Breakfast' costs: health: 3 effects: draw: 3 image: breakfast type: food flavour: 'The most important meal of the day.' lunch: name: 'Lunch' costs: energy: 3 effects: draw: 3 image: lunch type: food flavour: 'What about second breakfast?' dinner: name: 'Dinner' costs: energy: 2 health: 2 effects: draw: 7 image: dinner type: food flavour: 'I hope you like salted fish.' move: name: 'Move' effects: move: 1 image: move type: movement flavour: 'Just another day.' mush: name: 'Mush' costs: energy: 2 health: 2 risk: 1 effects: move: 10 image: mush type: movement flavour: "Comes from the french word ``Marche''." first_aid: name: First Aid costs: energy: 2 health: 2 effects: see: 3 destroy: 1 image: first_aid type: personal flavour: 'Reduces swelling.' grandma_soup: name: Grandma Soup costs: energy: 1 health: 2 risk: 1 effects: see: 10 destroy: 2 image: grandma_soup type: personal flavour: 'Cures what ails you.' repair_sled: name: Repair Sled costs: energy: 1 health: 3 effects: supply: 1 take: 2 image: repair_sled type: sled flavour: "It doesn't need to be pretty. It just has to work." upgrade_sled: name: Upgrade Sled costs: energy: 2 health: 2 effects: supply: 3 take: 1 image: upgrade_sled type: sled flavour: 'You have to keep your ride in top shape.' buffer_panel: name: Buffer Panel costs: energy: 2 health: 2 effects: immortal: safepass: image: buffer_panel type: attachment flavour: 'Did the primary buffer panel just fall of my gorram ship for no apparent reason?' nuclear_reactor: name: Nuclear Reactor costs: energy: 2 health: 2 effects: speed: 5 passdie: image: nuclear_reactor type: attachment flavour: 'What could go wrong?' engineer_dog: name: Engineer Dog costs: energy: 3 health: 5 risk: 1 effects: speed: x2 # - '\speed{$\times 2$}' nohold: image: engineer_dog type: dog flavour: 'Nails and Gears.' moose: name: Moose costs: energy: 5 risk: 3 effects: speed: 5 immortal: image: moose type: dog flavour: 'Majestic creatures. Hard to tame.' waffle: name: Waffle effects: draw: 2 image: waffles type: food flavour: 'Waffles are \textbf{delicious}.' whale_meat: name: Whale Meat costs: energy: 1 health: 1 effects: draw: 5 nohypothermia: image: whale_meat type: food flavour: "It's like rubber." hitch_a_ride: name: Hitch a Ride costs: energy: 1 effects: move: 6 damage: 1 image: hitch_a_ride type: movement flavour: 'Probably not in the spirit of the race.' tactical_play: name: Tactical Play costs: energy: 1 risk: 1 effects: move: 0 doubledistance: image: tactical_play type: movement flavour: 'Make the most of it.' meditate: name: Meditate costs: energy: 1 health: 1 effects: see: ALL destroy: 0 image: meditate type: personal flavour: 'It \textit{is} just sitting.' diamorphine: name: Diamorphine costs: energy: 1 health: 1 risk: 1 effects: see: ALL destroy: ALL image: diamorphine type: personal flavour: 'Highly addicting.' desperate_times: name: Desperate Times costs: energy: ALL effects: supply: 10 take: 5 image: desparate_times type: sled flavour: 'Desperate measures hotline, how may I help you?' lead_sled: name: Lead Sled costs: energy: 1 health: 1 risk: 1 effects: supply: 10 take: 10 image: lead_sled type: sled flavour: "At least it's not a zeppelin." damaged: name: Damaged costs: energy: 1 health: 1 effects: damagetext: image: damaged type: damage flavour: 'You have been hurt.' dog_shoes: name: Dog Shoes costs: energy: 2 health: 3 effects: speed: 2 image: dog_shoes type: attachment flavour: 'Dogs look cute in shoes.' squirrel: name: Squirrel costs: energy: 2 health: 2 risk: 1 effects: speed: 3 image: squirrel type: attachment flavour: 'Dogs \emph{hate} squirrels.' tiara: name: Tiara costs: energy: 2 health: 2 risk: 1 effects: daydraw: 1 speed: 1 image: tiara type: attachment flavour: 'Makes the dog feel special.' bear: name: Bear costs: energy: 2 health: 2 risk: 2 effects: speed: 5 image: bear type: dog flavour: 'In hindsight, not the best idea.' big_dog: name: Big Dog costs: energy: 2 health: 2 effects: speed: 3 image: big_dog type: dog flavour: "He's not red though." greyhound: name: Greyhound costs: risk: 2 effects: speed: 3 nohold: image: greyhound type: dog flavour: 'What happens when you mix the colours on a husky? You get a grey hound.' malamute: name: Malamute costs: energy: 2 health: 2 risk: 1 effects: daydraw: 2 image: malamute type: dog flavour: 'A common sled hauling breed.' problem_dog: name: Problem Dog costs: energy: 1 health: 1 risk: 1 effects: daydraw: -1 speed: 3 image: problem_dog type: dog flavour: "I swear, if you weren't so fast." bison: name: Bison costs: energy: 2 risk: 1 effects: draw: 5 image: bison type: food flavour: "It's very lean." poutine: name: Poutine costs: health: 2 effects: draw: 1 nohypothermia: image: poutine type: food flavour: 'The great Canadian carb!' venison: name: Venison costs: health: 2 effects: draw: 3 image: venison type: food flavour: 'Better than breakfast.' steak: name: Steak effects: draw: 1 image: steak type: food flavour: "Well aren't you fancy." jerky: name: Jerky costs: energy: 1 health: 1 effects: draw: 3 image: jerky type: food flavour: 'Watch your sodium!' midnight_sun: name: Midnight Sun costs: energy: 1 health: 1 risk: 1 effects: move: 10 image: midnight_sun type: movement flavour: 'Strange things are done in the midnight sun.' push: name: Push costs: energy: 1 effects: move: 5 image: push type: movement flavour: 'Not a full mush, but still putting in some effort.' slow_and_steady: name: Slow and Steady effects: draw: 1 move: 0 image: slow_and_steady type: movement flavour: 'Maybe a bit too slow.' band_aid: name: Band Aid effects: see: 1 destroy: 1 image: band_aid type: personal flavour: 'Not much.' bandage: name: Bandage costs: energy: 1 effects: see: 5 destroy: 1 image: bandage type: personal flavour: 'Make sure you wrap it tight.' brandy: name: Brandy costs: risk: 1 effects: see: 5 destroy: 1 image: brandy type: personal flavour: 'Brought by a St.\ Bernard' caffeine: name: Caffeine costs: health: 2 effects: draw: 1 see: 2 destroy: 1 image: caffeine type: personal flavour: 'The greatest addiction ever.' improvise: name: Improvise effects: take: 1 image: improvise type: sled flavour: 'MacGyver of the north.' makeshift_sled: name: Makeshift Sled costs: energy: 1 health: 1 effects: supply: 2 take: 6 image: makeshift_sled type: sled flavour: "Rickety, but it'll hold." salvage: name: Salvage costs: energy: 1 health: 1 effects: supply: 3 take: 2 image: salvage type: sled flavour: 'Take the good with the bad.' antique_sled: name: Antique Sled costs: health: 5 effects: supply: 2 take: 8 image: antique_sled type: sled flavour: 'Withstood the test of the time.' rush: name: Rush costs: health: 3 risk: 1 effects: move: 8 image: rush type: movement flavour: 'Hurry up!' supply_run: name: Supply Run effects: move: 3 image: supply_run type: movement flavour: 'Not as easy as dropping by the grocery store.' decks: starter1: &starter a_hat: rarity: starting count: 1 breakfast: rarity: starting count: 2 lunch: rarity: starting count: 2 dinner: rarity: starting count: 1 dog_chow: rarity: starting count: 1 first_aid: rarity: starting count: 2 good_dog: rarity: starting count: 1 grandma_soup: rarity: starting count: 1 husky: rarity: starting count: 1 move: rarity: starting count: 4 mush: rarity: starting count: 1 repair_sled: rarity: starting count: 2 upgrade_sled: rarity: starting count: 2 wheel_dog: rarity: starting count: 1 starter2: *starter starter3: *starter starter4: *starter # starter5: *starter # starter6: *starter race: bear: rarity: rare count: 2 big_dog: rarity: rare count: 2 dog_shoes: rarity: rare count: 2 greyhound: rarity: rare count: 2 improvise: rarity: common count: 2 midnight_sun: rarity: rare count: 2 problem_dog: rarity: rare count: 2 push: rarity: rare count: 2 rush: rarity: rare count: 2 slow_and_steady: rarity: rare count: 2 squirrel: rarity: rare count: 2 supply_run: rarity: rare count: 2 tiara: rarity: rare count: 2 survival: antique_sled: rarity: common count: 2 band_aid: rarity: common count: 2 bandage: rarity: common count: 2 bison: rarity: common count: 2 brandy: rarity: common count: 2 caffeine: rarity: common count: 2 jerky: rarity: common count: 2 makeshift_sled: rarity: common count: 2 malamute: rarity: common count: 2 poutine: rarity: common count: 2 salvage: rarity: common count: 2 steak: rarity: common count: 2 venison: rarity: common count: 2