More stretches created. Many updates.

This commit is contained in:
Louis Burke 2018-07-10 09:03:30 -04:00
parent ba1a43a808
commit f1ef8133db
97 changed files with 875 additions and 68 deletions

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@ -1,12 +1,39 @@
.PHONY: all clean printrun cardrun .PHONY: all clean check printrun cardrun
.PRECIOUS: %.pdf %.png .PRECIOUS: %.pdf %.png
default: decks default: check decks
all: decks export all: check decks export
DECKLIST=$(shell ls cards/decks | sed -e 's/.txt//') # Check existence of necessary executables
CONVERT:=$(shell command -v convert 2> /dev/null)
XELATEX:=$(shell command -v xelatex 2> /dev/null)
PDFTOPPM:=$(shell command -v pdftoppm 2> /dev/null)
PDFUNITE:=$(shell command -v pdfunite 2> /dev/null)
check:
ifndef CONVERT
$(error "convert not found. Please install imagemagick")
endif
ifndef XELATEX
$(error "xelatex not found. Please install xetex")
endif
ifndef PDFTOPPM
$(error "pdftoppm not found. Please install poppler")
endif
ifndef PDFUNITE
$(error "pdfunite not found. Please install poppler")
endif
SHORT_DECKLIST=$(shell ls cards/decks | grep -v run | sed -e 's/.txt//')
DECKLIST=$(SHORT_DECKLIST) printrun cardrun
DEPENDLIST=$(DECKLIST:%=%.d) DEPENDLIST=$(DECKLIST:%=%.d)
outputs/printrun.txt: $(SHORT_DECKLIST)
cat $^ | sort > $@
outputs/cardrun.txt: $(SHORT_DECKLIST)
cat $^ | sort -u > $@
outputs/%.d: cards/decks/%.txt outputs/%.d: cards/decks/%.txt
echo -n 'outputs/$*.pdf:' > $@ echo -n 'outputs/$*.pdf:' > $@
tr '\n' ' ' < $< >> $@ tr '\n' ' ' < $< >> $@
@ -23,7 +50,7 @@ outputs/iditaleft[face].png: iditaboard.png
convert outputs/iditaleft[face]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaleft[face].png convert outputs/iditaleft[face]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaleft[face].png
outputs/iditaleft[back].png: iditasingle.png outputs/iditaleft[back].png: iditasingle.png
convert iditasingle.png -crop 2400x2400+37+37 outputs/iditaleft[back]-raw.png convert iditarules.png -crop 2400x2400+37+37 outputs/iditaleft[back]-raw.png
convert outputs/iditaleft[back]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaleft[back].png convert outputs/iditaleft[back]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaleft[back].png
outputs/iditaright[face].png: iditaboard.png outputs/iditaright[face].png: iditaboard.png
@ -31,7 +58,7 @@ outputs/iditaright[face].png: iditaboard.png
convert outputs/iditaright[face]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaright[face].png convert outputs/iditaright[face]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaright[face].png
outputs/iditaright[back].png: iditasingle.png outputs/iditaright[back].png: iditasingle.png
convert iditasingle.png -crop 2400x2400+2437+37 outputs/iditaright[back]-raw.png convert iditarules.png -crop 2400x2400+2437+37 outputs/iditaright[back]-raw.png
convert outputs/iditaright[back]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaright[back].png convert outputs/iditaright[back]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaright[back].png
outputs/cardback.png: cardback.png outputs/cardback.png: cardback.png
@ -48,8 +75,8 @@ outputs/stretchback2.png: cardback.png
rm tmp.png rm tmp.png
outputs/stretchback3.png: cardback.png outputs/stretchback3.png: cardback.png
convert $< -fuzz 50% -fill \#9F9F9F -opaque white tmp.png convert $< -fuzz 50% -fill \#5F5FFF -opaque white tmp.png
convert tmp.png -fuzz 50% -fill \#5F5FFF -opaque black $@ convert tmp.png -fuzz 50% -fill \#9F9F9F -opaque black $@
rm tmp.png rm tmp.png
outputs/stretchback4.png: cardback.png outputs/stretchback4.png: cardback.png

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@ -7,7 +7,7 @@
\energy{2} \energy{2}
\health{2} \health{2}
\name{A Hat} \name{A Hat}
\text{Draw an extra card at the start of each day.} \text{\daydraw{1}}
\flava{I bet its a valve hat.} \flava{I bet its a valve hat.}
\type{attachment} \type{attachment}
\end{card} \end{card}

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@ -0,0 +1,19 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{rare}
\deck{survivor}
\begin{document}
\begin{card}
%\art{flashlight.jpg}
\art{campfire.jpg}
\energy{1}
\health{1}
\risk{1}
\name{Flashlight}
\text{Risks do not reset on new days.}
\flava{Keep moving at night.}
\type{attachment}
\end{card}
\end{document}

32
cards/decks/stretches.txt Normal file
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cards/stretches/18/sitter_park.pdf
cards/stretches/18/orchard_sulfur_flats.pdf
cards/stretches/18/hospital_nowhere.pdf
cards/stretches/18/repair_shop_highway.pdf
cards/stretches/18/town_city.pdf
cards/stretches/18/fishing_hole_waterfall.pdf
cards/stretches/18/new_full_moon.pdf
cards/stretches/18/bobsled_slippery.pdf
cards/stretches/27/example27.pdf
cards/stretches/27/powder_cliff.pdf
cards/stretches/27/training_rope_bridge.pdf
cards/stretches/27/overpass_checkpoint.pdf
cards/stretches/27/farm_salt_flat.pdf
cards/stretches/27/volcano_exposed.pdf
cards/stretches/27/wind.pdf
cards/stretches/27/hill.pdf
cards/stretches/36/example36.pdf
cards/stretches/36/example36.pdf
cards/stretches/36/example36.pdf
cards/stretches/36/example36.pdf
cards/stretches/36/winery_factory.pdf
cards/stretches/36/fertile_toxic_soil.pdf
cards/stretches/36/frozen_lake_wasteland.pdf
cards/stretches/36/philadelphia_vancouver.pdf
cards/stretches/45/example45.pdf
cards/stretches/45/example45.pdf
cards/stretches/45/example45.pdf
cards/stretches/45/example45.pdf
cards/stretches/45/valley_fjord.pdf
cards/stretches/45/hunting_season_ban.pdf
cards/stretches/45/cold_hot_wave.pdf
cards/stretches/45/plains_hills.pdf

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@ -2,6 +2,8 @@ cards/attachments/coat.pdf
cards/attachments/coat.pdf cards/attachments/coat.pdf
cards/attachments/coat.pdf cards/attachments/coat.pdf
cards/attachments/coat.pdf cards/attachments/coat.pdf
cards/attachments/flashlight.pdf
cards/attachments/flashlight.pdf
cards/attachments/harness.pdf cards/attachments/harness.pdf
cards/attachments/harness.pdf cards/attachments/harness.pdf
cards/attachments/harness.pdf cards/attachments/harness.pdf
@ -30,25 +32,23 @@ cards/food/venison_steak.pdf
cards/food/venison_steak.pdf cards/food/venison_steak.pdf
cards/food/venison_steak.pdf cards/food/venison_steak.pdf
cards/food/venison_steak.pdf cards/food/venison_steak.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/ibuprofin.pdf
cards/personal/ibuprofin.pdf
cards/personal/ibuprofin.pdf
cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/leather_hide.pdf
cards/util/leather_hide.pdf
cards/util/leather_hide.pdf
cards/util/leather_hide.pdf
cards/util/leather_jacket.pdf
cards/util/leather_jacket.pdf
cards/util/leather_jacket.pdf
cards/util/vigilance.pdf
cards/util/vigilance.pdf
cards/util/vigilance.pdf
cards/info/survivor_summary.pdf cards/info/survivor_summary.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/ibuprofin.pdf
cards/personal/ibuprofin.pdf
cards/personal/ibuprofin.pdf
cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/leather_hide.pdf
cards/util/leather_hide.pdf
cards/util/leather_hide.pdf
cards/util/leather_hide.pdf
cards/util/leather_jacket.pdf
cards/util/leather_jacket.pdf
cards/util/leather_jacket.pdf
cards/util/vigilance.pdf
cards/util/vigilance.pdf
cards/util/vigilance.pdf

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@ -10,7 +10,7 @@
\energy{2} \energy{2}
\risk{1} \risk{1}
\name{Beef stew} \name{Beef stew}
\text{\draw{3} \recover{3}} \text{\draw{3}. Reduce your \starvation by 2 instead of 1.}
\flava{Thick and filling.} \flava{Thick and filling.}
\type{food} \type{food}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{2} \energy{2}
\risk{1} \risk{1}
\name{Bison} \name{Bison}
\text{\draw{5} \recover{3}} \text{\draw{5}. Remove your \starvation.}
\flava{Its very lean.} \flava{Its very lean.}
\type{food} \type{food}
\end{card} \end{card}

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@ -9,7 +9,7 @@
\art{poutine.JPG} \art{poutine.JPG}
\health{2} \health{2}
\name{Poutine} \name{Poutine}
\text{\draw{1} \recover{1}} \text{\draw{1}. Remove your \starvation.}
\flava{The great Canadian carb!} \flava{The great Canadian carb!}
\type{food} \type{food}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{1} \energy{1}
\health{1} \health{1}
\name{Whale meat} \name{Whale meat}
\text{\draw{5}\\ \recover{5} Take 1 damage.} \text{\draw{5}\\ Remove your \starvation\ and \hypothermia.\\ Take 1 damage.}
\flava{It's like rubber.} \flava{It's like rubber.}
\type{food} \type{food}
\end{card} \end{card}

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@ -7,9 +7,9 @@
\begin{document} \begin{document}
\begin{card} \begin{card}
\art{caffeine.JPG} \art{caffeine.JPG}
\health{3} \health{2}
\name{Caffeine} \name{Caffeine}
\text{\destroy{1}{2} \recover{1}} \text{\destroy{1}{2} \draw{1}}
\flava{The greatest addiction ever.} \flava{The greatest addiction ever.}
\type{personal} \type{personal}
\end{card} \end{card}

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@ -0,0 +1,14 @@
\documentclass{iditastretch}
\difficulty{stage_one}{stage_eight}
\begin{document}
\begin{cardstretch}
\name{Bobsled Track}{Slippery Slope}
\effect{Whenever you play a card \move{1}}{Whenever you play a card \move{-1}}
\art{bobsled_track.jpg}{slippery_slope.jpg}
\hardhypo{3}
\flava{Literally built for sledding}{One step forward, two steps back}
\end{cardstretch}
\end{document}

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@ -0,0 +1,16 @@
\documentclass{iditastretch}
\difficulty{stage_one}{stage_eight}
\begin{document}
\begin{cardstretch}
\name{very easy}{very hard}
\effect{This effect is great.}{This effect sucks. A lot.}
\art{village.jpg}{town.jpg}
\easyhypo{3}
\easystarve{3}
\hardhypo{3}
\hardstarve{3}
\end{cardstretch}
\end{document}

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@ -0,0 +1,15 @@
\documentclass{iditastretch}
\difficulty{stage_one}{stage_eight}
\begin{document}
\begin{cardstretch}
\name{Fishing Hole}{Waterfall}
\effect{\daydraw{3}}{\daydraw{-3}}
\art{ice_fishing_huts_on_lake.jpg}{frozen_waterfall.jpg}
\hardhypo{1}
\hardstarve{3}
\flava{All the fish you can eat...}{Until it freezes through}
\end{cardstretch}
\end{document}

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@ -0,0 +1,15 @@
\documentclass{iditastretch}
\difficulty{stage_one}{stage_eight}
\begin{document}
\begin{cardstretch}
\name{Hospital}{Off-Piste}
\effect{\destroy{}{\kern-0.5em} cards are free}{No \destroy{\kern-0.5em}{\kern-0.5em}}
\art{repair_shop.jpg}{highway.jpg}
\hardhypo{1}
\hardstarve{3}
\flava{All the medical care you need.}{Nobody around to help you.}
\end{cardstretch}
\end{document}

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@ -0,0 +1,14 @@
\documentclass{iditastretch}
\difficulty{stage_one}{stage_eight}
\begin{document}
\begin{cardstretch}
\name{New Moon}{Full Moon}
\effect{Dogs are free}{Dogs have opposite effects}
\art{new_moon.jpg}{full_moon.jpg}
\hardhypo{3}
\flava{Calm and quiet}{Restless night}
\end{cardstretch}
\end{document}

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@ -0,0 +1,16 @@
\documentclass{iditastretch}
\difficulty{stage_one}{stage_eight}
\begin{document}
\begin{cardstretch}
\name{Orchard}{Sulfur Flats}
\effect{Food cards are free.}{Food cards have no effect.}
\art{orchard.jpg}{sulfur_flat.jpg}
\hardhypo{0}
\hardstarve{2}
\flava{Just pick your own fruit.}{The stench is nauseating.}
\end{cardstretch}
\end{document}

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@ -0,0 +1,15 @@
\documentclass{iditastretch}
\difficulty{stage_one}{stage_eight}
\begin{document}
\begin{cardstretch}
\name{Repair Shop}{Highway}
\effect{\take{}{\kern-0.5em} cards are free}{No \take{\kern-0.5em}{\kern-0.5em}}
\art{repair_shop.jpg}{highway.jpg}
\hardhypo{2}
\hardstarve{2}
\flava{Make the sled of your dreams.}{You can't stop to repair!}
\end{cardstretch}
\end{document}

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@ -0,0 +1,17 @@
\documentclass{iditastretch}
\difficulty{stage_one}{stage_eight}
\begin{document}
\begin{cardstretch}
\name{Sitter Home}{Dog Park}
\effect{Attachments are free.}{Attachments have opposite effects.}
\art{sitter_house.jpg}{dog_park.jpg}
\hardhypo{1}
\hardstarve{3}
\flava{They sit so still for you!}{Sit still so I can put this on!}
\end{cardstretch}
\end{document}

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@ -0,0 +1,17 @@
\documentclass{iditastretch}
\difficulty{stage_one}{stage_eight}
\begin{document}
\begin{cardstretch}
\name{Town}{City}
\effect{Players are immune}{No extra cards are drawn}
\art{village.jpg}{town.jpg}
\easyhypo{0}
\easystarve{0}
\hardhypo{2}
\hardstarve{2}
\flava{Get ready before you head out!}{Too busy to focus.}
\end{cardstretch}
\end{document}

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@ -0,0 +1,16 @@
\documentclass{iditastretch}
\difficulty{stage_one}{stage_eight}
\begin{document}
\begin{cardstretch}
\name{easy track}{hard track}
\effect{This effect is great.}{This effect sucks. A lot.}
\art{village.jpg}{town.jpg}
\easyhypo{3}
\easystarve{3}
\hardhypo{3}
\hardstarve{3}
\end{cardstretch}
\end{document}

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@ -0,0 +1,17 @@
\documentclass{iditastretch}
\difficulty{stage_two}{stage_seven}
\begin{document}
\begin{cardstretch}
\effect{\daydraw{1}}{\daydraw{-1}}
\name{easy track}{hard track}
\effect{This effect is good.}{This effect is bad.}
\art{village.jpg}{town.jpg}
\easyhypo{3}
\easystarve{3}
\hardhypo{3}
\hardstarve{3}
\end{cardstretch}
\end{document}

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@ -0,0 +1,15 @@
\documentclass{iditastretch}
\difficulty{stage_two}{stage_seven}
\begin{document}
\begin{cardstretch}
\name{Farm}{Salt Flat}
\effect{You cannot \starvation}{\speed{+1}}
\art{farm.jpg}{salt_flat.jpg}
\hardhypo{0}
\hardstarve{3}
\flava{Reap what you sow.}{No food, but at least it's flat.}
\end{cardstretch}
\end{document}

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@ -0,0 +1,17 @@
\documentclass{iditastretch}
\difficulty{stage_two}{stage_seven}
\begin{document}
\begin{cardstretch}
\name{Downhill}{Uphill}
\effect{All dogs give +1 speed}{All dogs give -1 speed}
\art{downhill.png}{uphill.png}
\easyhypo{1}
\easystarve{0}
\hardhypo{1}
\hardstarve{1}
\flava{Skiing is easier...}{Than climbing}
\end{cardstretch}
\end{document}

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@ -0,0 +1,16 @@
\documentclass{iditastretch}
\difficulty{stage_two}{stage_seven}
\begin{document}
\begin{cardstretch}
\name{Overpass}{Checkpoint}
\effect{Fake dogs are free.}{Kill your fake dogs.}
\art{overpass.jpg}{checkpoint.jpg}
\easyhypo{1}
\hardhypo{1}
\hardstarve{1}
\flava{Hiding from the ref.}{The ref is watching.}
\end{cardstretch}
\end{document}

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@ -0,0 +1,14 @@
\documentclass{iditastretch}
\difficulty{stage_two}{stage_seven}
\begin{document}
\begin{cardstretch}
\name{Powder Snow}{Cliff Wall}
\effect{Don't take damage}{Take a damage each day.}
\art{powder.JPG}{cliff_wall.JPG}
\easyhypo{1}
\hardhypo{2}
\flava{Soft landing.}{Watch for falling rocks (0.5xA)}
\end{cardstretch}
\end{document}

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@ -0,0 +1,14 @@
\documentclass{iditastretch}
\difficulty{stage_two}{stage_seven}
\begin{document}
\begin{cardstretch}
\name{Training}{Rope Bridge}
\effect{Risks don't fizzle on new days.}{Risks always fizzle.}
\art{training.jpg}{rope_bridge.jpg}
\easystarve{1}
\hardhypo{2}
\flava{Not the same level of danger.}{I wouldn't take risks here.}
\end{cardstretch}
\end{document}

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\documentclass{iditastretch}
\difficulty{stage_two}{stage_seven}
\begin{document}
\begin{cardstretch}
\name{Volcano}{Exposed}
\effect{You cannot \hypothermia}{\speed{+1}}
\art{volcano.png}{exposed.jpg}
\hardhypo{3}
\hardstarve{0}
\flava{The ground is warm.}{Cold, but at least it's flat.}
\end{cardstretch}
\end{document}

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@ -0,0 +1,17 @@
\documentclass{iditastretch}
\difficulty{stage_two}{stage_seven}
\begin{document}
\begin{cardstretch}
\name{Downwind}{Upwind}
\effect{\speed{+3}}{\speed{-3}}
\art{hills.jpg}{hills.jpg}
\easyhypo{0}
\easystarve{1}
\hardhypo{2}
\hardstarve{0}
\flava{Your prey can smell you.}{Beware windchill.}
\end{cardstretch}
\end{document}

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@ -0,0 +1,16 @@
\documentclass{iditastretch}
\difficulty{stage_three}{stage_six}
\begin{document}
\begin{cardstretch}
\name{easyish}{hardish}
\effect{This effect is decent.}{This effect is annoying.}
\art{village.jpg}{town.jpg}
\easyhypo{3}
\easystarve{3}
\hardhypo{3}
\hardstarve{3}
\end{cardstretch}
\end{document}

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@ -0,0 +1,18 @@
\documentclass{iditastretch}
\difficulty{stage_three}{stage_six}
\begin{document}
\begin{cardstretch}
\name{Fertile Soil}{Toxic Soil}
\effect{Food removes your \starvation}{Take 1 damage whenever you eat}
\art{fertile.jpg}{toxic.jpg}
\easyhypo{1}
\easystarve{0}
\hardhypo{0}
\hardstarve{2}
\flava{One bite fills your stomach.}{You still have to eat.}
\end{cardstretch}
\end{document}

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\documentclass{iditastretch}
\difficulty{stage_three}{stage_six}
\begin{document}
\begin{cardstretch}
\name{Frozen Lake}{Wasteland}
\effect{Cannot Starve}{Starvation cannot be cured}
\art{frozen_lake.jpg}{wasteland.jpg}
\easyhypo{1}
\easystarve{0}
\hardhypo{0}
\hardstarve{1}
\flava{All the fish you can eat!}{Nothing but dust.}
\end{cardstretch}
\end{document}

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\documentclass{iditastretch}
\difficulty{stage_three}{stage_six}
\begin{document}
\begin{cardstretch}
\name{Philadelphia}{Vancouver}
\effect{It's always \raisebox{-0.1em}{\includegraphics[height=1em]{die/sun.png}}}{Its always \raisebox{-0.1em}{\includegraphics[height=1em]{die/rain.png}}}
\art{philly.jpg}{vancouver.jpg}
\easyhypo{1}
\easystarve{0}
\hardhypo{2}
\hardstarve{0}
\flava{It's always sunny in Philly}{\textbf{Y}es \textbf{V}ery \textbf{R}ainy}
\end{cardstretch}
\end{document}

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\documentclass{iditastretch}
\difficulty{stage_three}{stage_six}
\begin{document}
\begin{cardstretch}
\name{Winery}{Factory}
\effect{Personal cards remove your \hypothermia}{Take 1 damage whenever you heal}
\art{winery.jpg}{factory.jpg}
\easyhypo{0}
\easystarve{1}
\hardhypo{2}
\hardstarve{0}
\flava{Quality wine to warm you.}{Polluted air.}
\end{cardstretch}
\end{document}

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\documentclass{iditastretch}
\difficulty{stage_four}{stage_five}
\begin{document}
\begin{cardstretch}
\name{Cold Wave}{Heat Wave}
\effect{\speed{+2}}{\speed{-2}}
\art{cold_wave.jpg}{heat_wave.jpg}
\easyhypo{1}
\easystarve{0}
\hardhypo{0}
\hardstarve{2}
\flava{Brrrr...}{Its gettin' hot in here.}
\end{cardstretch}
\end{document}

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\documentclass{iditastretch}
\difficulty{stage_four}{stage_five}
\begin{document}
\begin{cardstretch}
\effect{\take{1}{2}}{\destroy{1}{2}}
\name{okay track}{"meh" track}
\effect{This effect is okay.}{This effect is "meh".}
\art{village.jpg}{town.jpg}
\easyhypo{3}
\easystarve{3}
\hardhypo{3}
\hardstarve{3}
\end{cardstretch}
\end{document}

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\documentclass{iditastretch}
\difficulty{stage_four}{stage_five}
\begin{document}
\begin{cardstretch}
\name{Hunting Season}{Hunting Ban}
\effect{Venison is free}{Venison has no effect}
\art{cold_wave.jpg}{heat_wave.jpg}
\easyhypo{1}
\easystarve{0}
\hardhypo{0}
\hardstarve{2}
\flava{Just for now...}{... then you have to stop.}
\end{cardstretch}
\end{document}

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\documentclass{iditastretch}
\difficulty{stage_four}{stage_five}
\begin{document}
\begin{cardstretch}
\name{Plains}{Hills}
\effect{\speed{+1}}{\speed{-1}}
\art{plains.jpg}{hills.jpg}
\easyhypo{0}
\easystarve{0}
\hardhypo{1}
\hardstarve{0}
\flava{Smooth sailing.}{A bit slow going.}
\end{cardstretch}
\end{document}

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@ -0,0 +1,15 @@
\documentclass{iditastretch}
\difficulty{stage_four}{stage_five}
\begin{document}
\begin{cardstretch}
\name{Valley}{Fjord}
\effect{Weather has no effect.}{Weather has no effect.}
\art{valley.jpg}{fjord.png}
\hardhypo{2}
\hardstarve{0}
\flava{Sheltered from the elements...}{But its a bit chilly.}
\end{cardstretch}
\end{document}

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@ -0,0 +1,18 @@
\documentclass{iditastretch}
\difficulty{stage_two}{stage_seven}
\begin{document}
\begin{cardstretch}
\name{Overpass}{Checkpoint}
\effect{Fake dogs are free.}{Kill your fake dogs.}
\art{volcano.png}{exposed.jpg}
\easyhypo{1}
\hardhypo{1}
\hardstarve{1}
\flava{Hiding from the ref.}{The ref is watching.}
\end{cardstretch}
\end{document}

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@ -1,16 +1,15 @@
\documentclass{iditacard} \documentclass{iditacard}
\cardtype{utility} \cardtype{utility}
\rarity{common} \rarity{rare}
\deck{survivor} \deck{survivor}
\begin{document} \begin{document}
\begin{card} \begin{card}
\art{campfire.jpg} \art{campfire.jpg}
\energy{2} \energy{1}
\risk{1}
\name{Campfire} \name{Campfire}
\text{Remove your \hypothermia. \recover{2}} \text{Remove your \hypothermia.}
\flava{A nice warm fire.} \flava{A nice warm fire.}
\type{utility} \type{utility}
\end{card} \end{card}

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@ -7,9 +7,8 @@
\begin{document} \begin{document}
\begin{card} \begin{card}
\art{leather_hide.JPG} \art{leather_hide.JPG}
\risk{2}
\name{Leather Hide} \name{Leather Hide}
\text{\recover{3} Recover all venison.} \text{Reduce \hypothermia by 1. \draw{All venison in your discard pile.}}
\flava{Why do thieves wear this? Because it's made of hide.} \flava{Why do thieves wear this? Because it's made of hide.}
\type{utility} \type{utility}
\end{card} \end{card}

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@ -9,7 +9,7 @@
\art{rope.JPG} \art{rope.JPG}
\health{2} \health{2}
\name{Rope} \name{Rope}
\text{\recover{3}} \text{\draw{3}. If you are in a risk it succeeds}
\flava{Always be prepared. Cub scouts motto.} \flava{Always be prepared. Cub scouts motto.}
\type{utility} \type{utility}
\end{card} \end{card}

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@ -8,7 +8,7 @@
\begin{card} \begin{card}
\art{torch.jpg} \art{torch.jpg}
\name{Torch} \name{Torch}
\text{\recover{2}} \text{reduce \hypothermia\ by 1. If you are in a risk it succeeds.}
\flava{It's not much, but it helps.} \flava{It's not much, but it helps.}
\type{utility} \type{utility}
\end{card} \end{card}

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@ -5,9 +5,14 @@ OUTPUT=$1
INTERMEDIATE=$(echo "$1" | sed 's/\[.*\]\..*//')-raw.png INTERMEDIATE=$(echo "$1" | sed 's/\[.*\]\..*//')-raw.png
PDFNAME=$(echo "$1" | sed 's/\[.*\]\..*//').pdf PDFNAME=$(echo "$1" | sed 's/\[.*\]\..*//').pdf
# Create initial png # Determine card size
pdftoppm -scale-to-x 750 -scale-to-y 1050 -png $PDFNAME > $INTERMEDIATE #if grep -q 750x1050 <<<$(identify $INTERMEDIATE); then
if [ "${PDFNAME/stretch}" = "$PDFNAME" ]; then
# Find border colour # Poker Deck
BORDER_COL="#$(stream "$INTERMEDIATE[1x1+0+0]" - | xxd -p)" pdftoppm -scale-to-x 750 -scale-to-y 1050 -png $PDFNAME > $INTERMEDIATE
convert $INTERMEDIATE -gravity center -background $BORDER_COL -extent 825x1125 $OUTPUT convert $INTERMEDIATE -set option:distort:viewport 825x1125-37-37 -virtual-pixel Edge -distort SRT 0 +repage $OUTPUT
else
# Mini Deck
pdftoppm -scale-to-x 750 -scale-to-y 525 -png $PDFNAME > $INTERMEDIATE
convert $INTERMEDIATE -set option:distort:viewport 825x600-37-37 -virtual-pixel Edge -distort SRT 0 +repage $OUTPUT
fi

110
ideas
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@ -1,13 +1,28 @@
Back to old personal cards (shuffle unused back in) Back to old personal cards (shuffle unused back in)
Consider allowing to draw undestroyed? Consider allowing to draw undestroyed?
4 types of 'stretch' card. 4 types of 'stretch' card. Mini cards come 32 to a sheet.
4 versions of each. 8 versions of each. 64 total effects. :o
Card has info for both versions (easy/hard). Card has info for both versions (easy/hard).
Hypothermia/Starvation INCREASES whenever YOU take a new day. Hypothermia/Starvation INCREASES whenever YOU take a new day.
Graduated system: 0/1 = no change, 2/3 = +1, 4/5 = +2, 6+ = all Graduated system: 0/1 = no change, 2/3 = +1, 4/5 = +2, 6+ = all
New icons:
Speed, Draw, Destroy, Extra Cards on new days.
Maybe delete recovery entirely? Used by:
--whale meat
--beef stew
--bison
--poutine
--caffeine
--rope
--torch
--leather hide
--campfire
Stretch ideas: Stretch ideas:
Hard Hard
@ -18,6 +33,9 @@ All speeds are negative.
draw -1 on new day draw -1 on new day
take /-1 take /-1
destroy /-1 destroy /-1
+1 starve each day
+1 hypo each day
kill a dog each day
Easy Easy
~~~~ ~~~~
@ -28,3 +46,91 @@ Personal cards draw all (like old personal rules)
draw +1 on new day draw +1 on new day
take +1/+1 take +1/+1
destroy +1/+1 destroy +1/+1
no starvation
no hypo
~~~~~~~~~~
Destroy choose which cards to destroy/discard/shuffle back
"Speed ruler" on edge of board - 2nd token to maintain speed delta.
Supply limit? ~10 cards then reset?
Cloud -> Cliff effect
Lightning -> No upgrades? -> NO DRAW!
Legendary: Can hold risks through the night - flashlight?
Rules - order of costs doesn't matter (can draw first to hope for damage eg)
(Hypo,Starve)
Rank 1
~~~~~~
Town (0,0): Players are immune.
Fishing Hole (0,0): Draw +3 each day.
New Moon (0,0): Dogs are free.
Bobsled Track (0,0): Whenever you play a card, move 1.
Repair Shop (0,0): Upgrade cards are free
Hospital (0,0): Personal cards are free
Orchard (0,0): Food cards are free
Sitter's House (0,0) : Attachments are free. (he sits so still for you!)
Rank 2
~~~~~~
Downhill (1,0): All dogs have +1 speed.
Downwind (0,1): +3 speed. (animals can smell you)
Farm (0,0): You cannot starve.
Volcano (0,0): You cannot freeze.
Overpass (1,0) : Fake dogs are free.
Training Ground (0,1) : Risks don't fizzle on new days.
Powder Snow (1,0) : Don't take damage. (soft landing)
Rank 3
~~~~~~
Frozen Lake (1,0): Cannot Starve
Philadelphia (1,0): Its always sunny.
Fertile Soil (1,0): Food removes your starvation.
Winery (0,1) : Personal cards remove your hypothermia. (Nice warm mead)
Rank 4
~~~~~~
Plains (0,0): +1 Speed
Cold Wave (1,0): +2 Speed
Hunting Season (1,0): Venison is free
Valley (0,0) : Weather has no effect.
Rank 5
~~~~~~
Hills (1,0): -1 Speed
Heat wave (0,2): -2 Speed
Hunting Ban (0,2) : Venison has no effect
Fjord (2,0) : Weather has no effect.
Rank 6
~~~~~~
Wasteland (0,1): Starve every day
Vancouver (2,0): Its always raining.
Toxic Soil (0,2): Take 1 damage whenever you <eat>.
Factory (2,0): Take 1 damage whenever you <heal>. (polluted air)
Rank 7
~~~~~~
Uphill (1,1): All dogs have -1 speed.
Upwind (2,0): -3 speed. (higher relative speed)
Salt Flat (0,3): +1 speed. (no food, but at least it's flat)
Exposed (3,0): +1 speed. (cold, but at least it's flat)
Checkpoint (1,1) : Kill fake dogs (the ref is watching)
Rope Bridge (2,0) : Risks always fizzle
Cliff Wall (0,2) : Take a damage each day (watch for falling rocks [in 0.5x A press])
Rank 8
~~~~~~
City (2,2): No extra cards are drawn.
Waterfall (1,3): Draw -3 each day.
Full Moon (3,0): Dogs have opposite effects.
Slippery Slope (3,0): Whenever you play a card: Move -1.
Highway (2,2): Upgrade cards have no effect
Middle of Nowhere (1,3): Personal cards have no effect
Sulfur Flats (0,2): Food cards have no effect
Dog Park (1,3): Attachments have opposite effects. (Come over here so I can put this
on!)
IDEA: Solo mode do hard side first.
Draw directional path on stretch card area on board.

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@ -29,15 +29,6 @@
\definecolor{mountain}{HTML}{9F9F9F} \definecolor{mountain}{HTML}{9F9F9F}
\definecolor{village}{HTML}{FF8F0F} \definecolor{village}{HTML}{FF8F0F}
\definecolor{stage_one}{7FDF7D}
\definecolor{stage_two}{9FB76F}
\definecolor{stage_three}{5F5FFF}
\definecolor{stage_four}{DFDF3F}
\definecolor{stage_five}{3FDFDF}
\definecolor{stage_six}{9F9F9F}
\definecolor{stage_seven}{FF5F5F}
\definecolor{stage_eight}{CF5FCF}
\definecolor{energy}{HTML}{003FFF} \definecolor{energy}{HTML}{003FFF}
\definecolor{health}{HTML}{FF0000} \definecolor{health}{HTML}{FF0000}
\definecolor{risk}{HTML}{000000} \definecolor{risk}{HTML}{000000}
@ -152,13 +143,15 @@
\newcommand{\Mm}{myriameter} \newcommand{\Mm}{myriameter}
\newcommand{\Mms}{myriameters} \newcommand{\Mms}{myriameters}
\newcommand{\destroy}[2]{Destroy up to #1 of #2.} \newcommand{\move}[1]{\raisebox{-0.2em}{\includegraphics[height=1em]{icons/dog-sled-icon.png}} #1}
\newcommand{\take}[2]{Take #1 of #2.} \newcommand{\destroy}[2]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-pickup.png}} #2 \raisebox{-0.1em}{\includegraphics[height=1em]{icons/trash-can.png}} #1}
\newcommand{\recover}[1]{\ifnum #1=1 Recover a card. \else Recover #1 cards. \fi} \newcommand{\take}[2]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/backpack.png}} #2 \raisebox{-0.1em}{\includegraphics[height=1em]{icons/shopping-cart.png}} #1}
\newcommand{\draw}[1]{\ifnum #1=1 Draw a card. \else Draw #1 cards. \fi} \newcommand{\draw}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-draw.png}} #1}
\newcommand{\daydraw}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-plus.png}} #1 \raisebox{-0.1em}{\includegraphics[height=1em]{icons/solar-time.png}}}
\newcommand{\personal}{{\color{personal}personal}} \newcommand{\personal}{{\color{personal}personal}}
\newcommand{\hypothermia}{{\color{energy}hypothermia}} \newcommand{\hypothermia}{{\color{energy}hypothermia}}
\newcommand{\starvation}{{\color{health}starvation}} \newcommand{\starvation}{{\color{health}starvation}}
\newcommand{\speed}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/speed.png}}#1}
\newcommand{\raw}[1]{% \newcommand{\raw}[1]{%
\node [rectangle, minimum width=650.0/300.0, minimum height=950.0/300.0, text justified, text width=53mm, inner sep=1mm, anchor=north west] at (50.0/300.0,1000.0/300.0) {#1}; \node [rectangle, minimum width=650.0/300.0, minimum height=950.0/300.0, text justified, text width=53mm, inner sep=1mm, anchor=north west] at (50.0/300.0,1000.0/300.0) {#1};

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@ -0,0 +1,155 @@
\LoadClass{standalone}
\ProvidesClass{iditastretch}[2018/06/16 Class for Iditacard stretches]
\RequirePackage{fontspec}
\RequirePackage{xcolor}
\RequirePackage[none]{hyphenat}
\RequirePackage{tikz}
\usetikzlibrary{positioning,shapes,shadows,arrows,backgrounds,fit}
\RequirePackage{shapepar}
\RequirePackage{microtype}
\graphicspath{{images/}}
\newfontfamily\bebas{Bebas Neue Regular}
\newfontfamily\alegreya{Alegreya}
\definecolor{stage_one}{HTML}{7FDF7D}
\definecolor{stage_two}{HTML}{9FB76F}
\definecolor{stage_three}{HTML}{5F5FFF}
\definecolor{stage_four}{HTML}{3FDFDF}
\definecolor{stage_five}{HTML}{DFDF3F}
\definecolor{stage_six}{HTML}{9F9F9F}
\definecolor{stage_seven}{HTML}{FF5F5F}
\definecolor{stage_eight}{HTML}{CF5FCF}
\definecolor{energy}{HTML}{003FFF}
\definecolor{health}{HTML}{FF0000}
\definecolor{risk}{HTML}{000000}
\definecolor{utility}{HTML}{FFFFFF}
\definecolor{attachment}{HTML}{5FAFCF}
\definecolor{dog}{HTML}{BF9F7F}
\definecolor{stretch}{HTML}{9F9F9F}
\definecolor{personal}{HTML}{AF5FCF}
\definecolor{movement}{HTML}{7F7FDF}
\definecolor{damage}{HTML}{FF6F6F}
\definecolor{sled}{HTML}{7FDF7F}
\definecolor{food}{HTML}{CFCF4F}
\newcommand{\Mm}{myriameter}
\newcommand{\Mms}{myriameters}
\newcommand{\move}[1]{\raisebox{-0.2em}{\includegraphics[height=1em]{icons/dog-sled-icon.png}} #1}
\newcommand{\destroy}[2]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-pickup.png}} #2 \raisebox{-0.1em}{\includegraphics[height=1em]{icons/trash-can.png}} #1}
\newcommand{\take}[2]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/backpack.png}} #2 \raisebox{-0.1em}{\includegraphics[height=1em]{icons/shopping-cart.png}} #1}
\newcommand{\draw}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-draw.png}} #1}
\newcommand{\daydraw}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-plus.png}} #1 \includegraphics[height=1em]{icons/solar-time.png}}
\newcommand{\personal}{{\color{personal}personal}}
\newcommand{\hypothermia}{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/hypo.png}}}
\newcommand{\starvation}{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/starve.png}}}
\newcommand{\speed}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/speed.png}}#1}
\newcommand{\difficulty}[2]{%
\newcommand{\easybackgroundcolor}{#1}
\newcommand{\hardbackgroundcolor}{#2}
}
\newcommand{\name}[2]{%
\node [rectangle, anchor=north, minimum width=1in, minimum height=1.0/3.0in, text centered, text width=1in, inner sep=0mm] at (200.0/300.0,450.0/300.0) {\bf\fontsize{16}{18}\bebas#1\par};
\node [rectangle, anchor=north, minimum width=1in, minimum height=1.0/3.0in, text centered, text width=1in, inner sep=0mm] at (550.0/300.0,450.0/300.0) {\bf\fontsize{16}{18}\bebas#2\par};
}
\newcommand{\effect}[2]{%
\node [rectangle, anchor=north, minimum width=1in, minimum height=1.0/3.0in, text centered, text width=1in, inner sep=0mm] at (200.0/300.0,175.0/300.0) {\bf\fontsize{10}{10}\bebas#1\par};
\node [rectangle, anchor=north, minimum width=1in, minimum height=1.0/3.0in, text centered, text width=1in, inner sep=0mm] at (550.0/300.0,175.0/300.0) {\bf\fontsize{10}{10}\bebas#2\par};
}
% Aspect ratio of about 3:2
\newcommand{\art}[2]{%
\node [rectangle, minimum width=0.9in, minimum height=200.0/300.0, inner sep=0, anchor=north west] at (65.0/300.0,390.0/300.0) {\noindent\includegraphics*[width=0.9in, height=0.66666in]{#1}};
\node [rectangle, minimum width=0.9in, minimum height=200.0/300.0, inner sep=0, anchor=north west] at (415.0/300.0,390.0/300.0) {\noindent\includegraphics*[width=0.9in, height=0.66666in]{#2}};
}
\newcommand{\easyhypo}[1]{%
% TODO: Improve alignment
\ifnum 0<#1
%\fill [left color=energy, right color=personal] (50.0/300.0,375.0/300.0) rectangle (65.0/300.0,325.0/300.0);
\node [rectangle, anchor=west, minimum width=0.25in, minimum height=0.25in, text centered, text width=0.25in, inner sep=0mm] at (50.0/300.0,360.0/300.0) {\includegraphics*[width=0.25in, height=0.25in]{icons/hypo.png}};
\fi
\ifnum 1<#1
%\fill [left color=energy, right color=personal] (50.0/300.0,315.0/300.0) rectangle (65.0/300.0,265.0/300.0);
\node [rectangle, anchor=west, minimum width=0.25in, minimum height=0.25in, text centered, text width=0.25in, inner sep=0mm] at (50.0/300.0,290.0/300.0) {\includegraphics*[width=0.25in, height=0.25in]{icons/hypo.png}};
\fi
\ifnum 2<#1
%\fill [left color=energy, right color=personal] (50.0/300.0,255.0/300.0) rectangle (65.0/300.0,205.0/300.0);
\node [rectangle, anchor=west, minimum width=0.25in, minimum height=0.25in, text centered, text width=0.25in, inner sep=0mm] at (50.0/300.0,220.0/300.0) {\includegraphics*[width=0.25in, height=0.25in]{icons/hypo.png}};
\fi
}
\newcommand{\easystarve}[1]{%
% TODO: Improve alignment
\ifnum 0<#1
%\fill [right color=health, left color=food] (336.0/300.0,375.0/300.0) rectangle (350.0/300.0,325.0/300.0);
\node [rectangle, anchor=east, minimum width=0.25in, minimum height=0.25in, text centered, text width=0.25in, inner sep=0mm] at (350.0/300.0,360.0/300.0) {\includegraphics*[width=0.25in, height=0.25in]{icons/starve.png}};
\fi
\ifnum 1<#1
%\fill [right color=health, left color=food] (336.0/300.0,315.0/300.0) rectangle (350.0/300.0,265.0/300.0);
\node [rectangle, anchor=east, minimum width=0.25in, minimum height=0.25in, text centered, text width=0.25in, inner sep=0mm] at (350.0/300.0,290.0/300.0) {\includegraphics*[width=0.25in, height=0.25in]{icons/starve.png}};
\fi
\ifnum 2<#1
%\fill [right color=health, left color=food] (336.0/300.0,255.0/300.0) rectangle (350.0/300.0,205.0/300.0);
\node [rectangle, anchor=east, minimum width=0.25in, minimum height=0.25in, text centered, text width=0.25in, inner sep=0mm] at (350.0/300.0,220.0/300.0) {\includegraphics*[width=0.25in, height=0.25in]{icons/starve.png}};
\fi
}
\newcommand{\hardhypo}[1]{%
% TODO: Improve alignment
\ifnum 0<#1
%\fill [left color=energy, right color=personal] (400.0/300.0,375.0/300.0) rectangle (415.0/300.0,325.0/300.0);
\node [rectangle, anchor=west, minimum width=0.25in, minimum height=0.25in, text centered, text width=0.25in, inner sep=0mm] at (400.0/300.0,360.0/300.0) {\includegraphics*[width=0.25in, height=0.25in]{icons/hypo.png}};
\fi
\ifnum 1<#1
%\fill [left color=energy, right color=personal] (400.0/300.0,315.0/300.0) rectangle (415.0/300.0,265.0/300.0);
\node [rectangle, anchor=west, minimum width=0.25in, minimum height=0.25in, text centered, text width=0.25in, inner sep=0mm] at (400.0/300.0,290.0/300.0) {\includegraphics*[width=0.25in, height=0.25in]{icons/hypo.png}};
\fi
\ifnum 2<#1
%\fill [left color=energy, right color=personal] (400.0/300.0,255.0/300.0) rectangle (415.0/300.0,205.0/300.0);
\node [rectangle, anchor=west, minimum width=0.25in, minimum height=0.25in, text centered, text width=0.25in, inner sep=0mm] at (400.0/300.0,220.0/300.0) {\includegraphics*[width=0.25in, height=0.25in]{icons/hypo.png}};
\fi
}
\newcommand{\hardstarve}[1]{%
% TODO: Improve alignment
\ifnum 0<#1
%\fill [right color=health, left color=food] (686.0/300.0,375.0/300.0) rectangle (700.0/300.0,325.0/300.0);
\node [rectangle, anchor=east, minimum width=0.25in, minimum height=0.25in, text centered, text width=0.25in, inner sep=0mm] at (700.0/300.0,360.0/300.0) {\includegraphics*[width=0.25in, height=0.25in]{icons/starve.png}};
\fi
\ifnum 1<#1
%\fill [right color=health, left color=food] (686.0/300.0,315.0/300.0) rectangle (700.0/300.0,265.0/300.0);
\node [rectangle, anchor=east, minimum width=0.25in, minimum height=0.25in, text centered, text width=0.25in, inner sep=0mm] at (700.0/300.0,290.0/300.0) {\includegraphics*[width=0.25in, height=0.25in]{icons/starve.png}};
\fi
\ifnum 2<#1
%\fill [right color=health, left color=food] (686.0/300.0,255.0/300.0) rectangle (700.0/300.0,205.0/300.0);
\node [rectangle, anchor=east, minimum width=0.25in, minimum height=0.25in, text centered, text width=0.25in, inner sep=0mm] at (700.0/300.0,220.0/300.0) {\includegraphics*[width=0.25in, height=0.25in]{icons/starve.png}};
\fi
}
\newcommand{\flava}[2]{%
\node [rectangle, minimum width=1in, minimum height=50.0/300.0, text centered, text width=1in, inner sep=0mm, anchor=north] at (200.0/300.0,75.0/300.0) {\fontsize{4}{6}\alegreya"#1"\par};
\node [rectangle, minimum width=1in, minimum height=50.0/300.0, text centered, text width=1in, inner sep=0mm, anchor=north] at (550.0/300.0,75.0/300.0) {\fontsize{4}{6}\alegreya"#2"\par};
}
\newenvironment{cardstretch}
{% Begin
\noindent\begin{tikzpicture}[x=1in,y=1in]
\fill [left color=\hardbackgroundcolor, right color=\easybackgroundcolor] (0,0) rectangle (2.5,1.75);
%\fill [\hardbackgroundcolor] (0,0) rectangle (1.25,1.75);
%\fill [\easybackgroundcolor] (1.25,0) rectangle (2.5,1.75);
\fill[rounded corners=10pt] [\easybackgroundcolor] (50.0/300.0,50.0/300.0) rectangle (350.0/300.0,475.0/300.0);
\fill[rounded corners=10pt] [\hardbackgroundcolor] (400.0/300.0,50.0/300.0) rectangle (700.0/300.0,475.0/300.0);
}
{% End
\end{tikzpicture}}

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@ -1,6 +1,7 @@
outputs/survivor.pdf:cards/attachments/coat.pdf cards/attachments/coat.pdf cards/attachments/coat.pdf cards/attachments/coat.pdf cards/attachments/harness.pdf cards/attachments/harness.pdf cards/attachments/harness.pdf cards/attachments/harness.pdf cards/dogs/cute_dog.pdf cards/dogs/cute_dog.pdf cards/dogs/cute_dog.pdf cards/dogs/cute_dog.pdf cards/dogs/smart_dog.pdf cards/dogs/smart_dog.pdf cards/dogs/smart_dog.pdf cards/dogs/smart_dog.pdf cards/food/poutine.pdf cards/food/poutine.pdf cards/food/poutine.pdf cards/food/poutine.pdf cards/food/raw_venison.pdf cards/food/raw_venison.pdf cards/food/raw_venison.pdf cards/food/raw_venison.pdf cards/food/venison_carpaccio.pdf cards/food/venison_carpaccio.pdf cards/food/venison_carpaccio.pdf cards/food/venison_carpaccio.pdf cards/food/venison_steak.pdf cards/food/venison_steak.pdf cards/food/venison_steak.pdf cards/food/venison_steak.pdf cards/personal/band_aid.pdf cards/personal/band_aid.pdf cards/personal/band_aid.pdf cards/personal/band_aid.pdf cards/personal/ibuprofin.pdf cards/personal/ibuprofin.pdf cards/personal/ibuprofin.pdf cards/util/campfire.pdf cards/util/campfire.pdf cards/util/campfire.pdf cards/util/campfire.pdf cards/util/leather_hide.pdf cards/util/leather_hide.pdf cards/util/leather_hide.pdf cards/util/leather_hide.pdf cards/util/leather_jacket.pdf cards/util/leather_jacket.pdf cards/util/leather_jacket.pdf cards/util/vigilance.pdf cards/util/vigilance.pdf cards/util/vigilance.pdf cards/info/survivor_summary.pdf outputs/survivor.pdf:cards/attachments/coat.pdf cards/attachments/coat.pdf cards/attachments/coat.pdf cards/attachments/coat.pdf cards/attachments/flashlight.pdf cards/attachments/flashlight.pdf cards/attachments/harness.pdf cards/attachments/harness.pdf cards/attachments/harness.pdf cards/attachments/harness.pdf cards/dogs/cute_dog.pdf cards/dogs/cute_dog.pdf cards/dogs/cute_dog.pdf cards/dogs/cute_dog.pdf cards/dogs/smart_dog.pdf cards/dogs/smart_dog.pdf cards/dogs/smart_dog.pdf cards/dogs/smart_dog.pdf cards/food/poutine.pdf cards/food/poutine.pdf cards/food/poutine.pdf cards/food/poutine.pdf cards/food/raw_venison.pdf cards/food/raw_venison.pdf cards/food/raw_venison.pdf cards/food/raw_venison.pdf cards/food/venison_carpaccio.pdf cards/food/venison_carpaccio.pdf cards/food/venison_carpaccio.pdf cards/food/venison_carpaccio.pdf cards/food/venison_steak.pdf cards/food/venison_steak.pdf cards/food/venison_steak.pdf cards/food/venison_steak.pdf cards/info/survivor_summary.pdf cards/personal/band_aid.pdf cards/personal/band_aid.pdf cards/personal/band_aid.pdf cards/personal/band_aid.pdf cards/personal/ibuprofin.pdf cards/personal/ibuprofin.pdf cards/personal/ibuprofin.pdf cards/util/campfire.pdf cards/util/campfire.pdf cards/util/leather_hide.pdf cards/util/leather_hide.pdf cards/util/leather_hide.pdf cards/util/leather_hide.pdf cards/util/leather_jacket.pdf cards/util/leather_jacket.pdf cards/util/leather_jacket.pdf cards/util/vigilance.pdf cards/util/vigilance.pdf cards/util/vigilance.pdf
pdfunite $+ $@ pdfunite $+ $@
export: outputs/survivor/coat[4].png export: outputs/survivor/coat[4].png
export: outputs/survivor/flashlight[2].png
export: outputs/survivor/harness[4].png export: outputs/survivor/harness[4].png
export: outputs/survivor/cute_dog[4].png export: outputs/survivor/cute_dog[4].png
export: outputs/survivor/smart_dog[4].png export: outputs/survivor/smart_dog[4].png
@ -11,11 +12,12 @@ outputs/survivor.pdf:cards/attachments/coat.pdf cards/attachments/coat.pdf cards
export: outputs/survivor/survivor_summary[1].png export: outputs/survivor/survivor_summary[1].png
export: outputs/survivor/band_aid[4].png export: outputs/survivor/band_aid[4].png
export: outputs/survivor/ibuprofin[3].png export: outputs/survivor/ibuprofin[3].png
export: outputs/survivor/campfire[4].png export: outputs/survivor/campfire[2].png
export: outputs/survivor/leather_hide[4].png export: outputs/survivor/leather_hide[4].png
export: outputs/survivor/leather_jacket[3].png export: outputs/survivor/leather_jacket[3].png
export: outputs/survivor/vigilance[3].png export: outputs/survivor/vigilance[3].png
outputs/survivor/coat[4].png: cards/attachments/coat[4].png; cp cards/attachments/coat[4].png outputs/survivor/coat[4].png outputs/survivor/coat[4].png: cards/attachments/coat[4].png; cp cards/attachments/coat[4].png outputs/survivor/coat[4].png
outputs/survivor/flashlight[2].png: cards/attachments/flashlight[2].png; cp cards/attachments/flashlight[2].png outputs/survivor/flashlight[2].png
outputs/survivor/harness[4].png: cards/attachments/harness[4].png; cp cards/attachments/harness[4].png outputs/survivor/harness[4].png outputs/survivor/harness[4].png: cards/attachments/harness[4].png; cp cards/attachments/harness[4].png outputs/survivor/harness[4].png
outputs/survivor/cute_dog[4].png: cards/dogs/cute_dog[4].png; cp cards/dogs/cute_dog[4].png outputs/survivor/cute_dog[4].png outputs/survivor/cute_dog[4].png: cards/dogs/cute_dog[4].png; cp cards/dogs/cute_dog[4].png outputs/survivor/cute_dog[4].png
outputs/survivor/smart_dog[4].png: cards/dogs/smart_dog[4].png; cp cards/dogs/smart_dog[4].png outputs/survivor/smart_dog[4].png outputs/survivor/smart_dog[4].png: cards/dogs/smart_dog[4].png; cp cards/dogs/smart_dog[4].png outputs/survivor/smart_dog[4].png
@ -26,7 +28,7 @@ outputs/survivor.pdf:cards/attachments/coat.pdf cards/attachments/coat.pdf cards
outputs/survivor/survivor_summary[1].png: cards/info/survivor_summary[1].png; cp cards/info/survivor_summary[1].png outputs/survivor/survivor_summary[1].png outputs/survivor/survivor_summary[1].png: cards/info/survivor_summary[1].png; cp cards/info/survivor_summary[1].png outputs/survivor/survivor_summary[1].png
outputs/survivor/band_aid[4].png: cards/personal/band_aid[4].png; cp cards/personal/band_aid[4].png outputs/survivor/band_aid[4].png outputs/survivor/band_aid[4].png: cards/personal/band_aid[4].png; cp cards/personal/band_aid[4].png outputs/survivor/band_aid[4].png
outputs/survivor/ibuprofin[3].png: cards/personal/ibuprofin[3].png; cp cards/personal/ibuprofin[3].png outputs/survivor/ibuprofin[3].png outputs/survivor/ibuprofin[3].png: cards/personal/ibuprofin[3].png; cp cards/personal/ibuprofin[3].png outputs/survivor/ibuprofin[3].png
outputs/survivor/campfire[4].png: cards/util/campfire[4].png; cp cards/util/campfire[4].png outputs/survivor/campfire[4].png outputs/survivor/campfire[2].png: cards/util/campfire[2].png; cp cards/util/campfire[2].png outputs/survivor/campfire[2].png
outputs/survivor/leather_hide[4].png: cards/util/leather_hide[4].png; cp cards/util/leather_hide[4].png outputs/survivor/leather_hide[4].png outputs/survivor/leather_hide[4].png: cards/util/leather_hide[4].png; cp cards/util/leather_hide[4].png outputs/survivor/leather_hide[4].png
outputs/survivor/leather_jacket[3].png: cards/util/leather_jacket[3].png; cp cards/util/leather_jacket[3].png outputs/survivor/leather_jacket[3].png outputs/survivor/leather_jacket[3].png: cards/util/leather_jacket[3].png; cp cards/util/leather_jacket[3].png outputs/survivor/leather_jacket[3].png
outputs/survivor/vigilance[3].png: cards/util/vigilance[3].png; cp cards/util/vigilance[3].png outputs/survivor/vigilance[3].png outputs/survivor/vigilance[3].png: cards/util/vigilance[3].png; cp cards/util/vigilance[3].png outputs/survivor/vigilance[3].png