iditacards/ideas

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Back to old personal cards (shuffle unused back in)
Consider allowing to draw undestroyed?
4 types of 'stretch' card. Mini cards come 32 to a sheet.
8 versions of each. 64 total effects. :o
Card has info for both versions (easy/hard).
Hypothermia/Starvation INCREASES whenever YOU take a new day.
Graduated system: 0/1 = no change, 2/3 = +1, 4/5 = +2, 6+ = all
New icons:
Speed, Draw, Destroy, Extra Cards on new days.
Maybe delete recovery entirely? Used by:
--whale meat
--beef stew
--bison
--poutine
--caffeine
--rope
--torch
--leather hide
--campfire
Stretch ideas:
Hard
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All speeds are negative.
--X speed
2x costs
draw -1 on new day
take /-1
destroy /-1
+1 starve each day
+1 hypo each day
kill a dog each day
Easy
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+X speed
-X speed
Personal cards draw all (like old personal rules)
0.5x costs
draw +1 on new day
take +1/+1
destroy +1/+1
no starvation
no hypo
~~~~~~~~~~
Destroy choose which cards to destroy/discard/shuffle back
"Speed ruler" on edge of board - 2nd token to maintain speed delta.
Supply limit? ~10 cards then reset?
Cloud -> Cliff effect
Lightning -> No upgrades? -> NO DRAW!
Legendary: Can hold risks through the night - flashlight?
Rules - order of costs doesn't matter (can draw first to hope for damage eg)
(Hypo,Starve)
Rank 1
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Town (0,0): Players are immune.
Fishing Hole (0,0): Draw +3 each day.
New Moon (0,0): Dogs are free.
Bobsled Track (0,0): Whenever you play a card, move 1.
Repair Shop (0,0): Upgrade cards are free
Hospital (0,0): Personal cards are free
Orchard (0,0): Food cards are free
Sitter's House (0,0) : Attachments are free. (he sits so still for you!)
Rank 2
~~~~~~
Downhill (1,0): All dogs have +1 speed.
Downwind (0,1): +3 speed. (animals can smell you)
Farm (0,0): You cannot starve.
Volcano (0,0): You cannot freeze.
Overpass (1,0) : Fake dogs are free.
Training Ground (0,1) : Risks don't fizzle on new days.
Powder Snow (1,0) : Don't take damage. (soft landing)
Rank 3
~~~~~~
Frozen Lake (1,0): Cannot Starve
Philadelphia (1,0): Its always sunny.
Fertile Soil (1,0): Food removes your starvation.
Winery (0,1) : Personal cards remove your hypothermia. (Nice warm mead)
Rank 4
~~~~~~
Plains (0,0): +1 Speed
Cold Wave (1,0): +2 Speed
Hunting Season (1,0): Venison is free
Valley (0,0) : Weather has no effect.
Rank 5
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Hills (1,0): -1 Speed
Heat wave (0,2): -2 Speed
Hunting Ban (0,2) : Venison has no effect
Fjord (2,0) : Weather has no effect.
Rank 6
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Wasteland (0,1): Starve every day
Vancouver (2,0): Its always raining.
Toxic Soil (0,2): Take 1 damage whenever you <eat>.
Factory (2,0): Take 1 damage whenever you <heal>. (polluted air)
Rank 7
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Uphill (1,1): All dogs have -1 speed.
Upwind (2,0): -3 speed. (higher relative speed)
Salt Flat (0,3): +1 speed. (no food, but at least it's flat)
Exposed (3,0): +1 speed. (cold, but at least it's flat)
Checkpoint (1,1) : Kill fake dogs (the ref is watching)
Rope Bridge (2,0) : Risks always fizzle
Cliff Wall (0,2) : Take a damage each day (watch for falling rocks [in 0.5x A press])
Rank 8
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City (2,2): No extra cards are drawn.
Waterfall (1,3): Draw -3 each day.
Full Moon (3,0): Dogs have opposite effects.
Slippery Slope (3,0): Whenever you play a card: Move -1.
Highway (2,2): Upgrade cards have no effect
Middle of Nowhere (1,3): Personal cards have no effect
Sulfur Flats (0,2): Food cards have no effect
Dog Park (1,3): Attachments have opposite effects. (Come over here so I can put this
on!)
IDEA: Solo mode do hard side first.
Draw directional path on stretch card area on board.