Purchase Commit.

This commit is contained in:
Louis Burke 2017-09-27 09:32:53 -04:00
parent 7373ca6de2
commit 96d50f8002
5 changed files with 13 additions and 13 deletions

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@ -14,9 +14,8 @@
\attachcount{2}
\personalcount{0}
\sledcount{14}
\name{Attack Deck}
\text{Attack others while staying safe yourself!\\ Rebuild quickly if
necessary.}
\name{Aggressive Deck}
\text{Aggressively build your deck and protect yourself.}
\flava{Play nice.}
\end{card}
\end{document}

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@ -10,7 +10,7 @@
\energy{1}
\health{1}
\name{Travel light}
\text{Move 10 \Mms. Get \hypothermia and \starvation.}
\text{Move 10 \Mms. Get \hypothermia\ and \starvation.}
\flava{Clothes? Food? They'd just slow me down!}
\type{movement}
\end{card}

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@ -37,7 +37,7 @@ symbols in the lower-right corner. Give each player a starting deck. For
reference, a starting deck consists of:
\begin{itemize}[noitemsep]
\item A hat
\item A Hat
\item Armour
\item Dog Chow
\item Wheel Dog
@ -56,8 +56,8 @@ reference, a starting deck consists of:
\item Rest
\end{itemize}
Also give each player two dice: a blue one to keep track of hypothermia and a
red one to keep track of starvation. Each player places their wheel dog on the
Also give each player two dice: one blue to keep track of hypothermia and one
red to keep track of starvation. Each player places their wheel dog on the
table in front of them and shuffles their deck.
\clearpage
@ -106,8 +106,8 @@ Whatever the risk of a card is, that many cards must be played from the top of
your deck on the subsequent turns successfully. Only then does the original
card's effect take place.
Additional risks stack. If at any point you cannot afford the cards being played
as risk, the risk card fizzles and does nothing.
Additional risk costs stack. If at any point you cannot afford the cards being
played as risk, the risk card fizzles and does nothing.
Any cards used as payment for risk have their effects occur when they are paid
off, even if the parent risk card fizzles.
@ -149,8 +149,8 @@ who started it rolls the weather die to determine the weather.
The weather die has 6 unique symbols on it. Each symbol has a specific effect on
those players who are not immune. These are:
\includegraphics[width=1.5em]{images/die/snowflake} Snow cancels all sled
(green) cards.
\includegraphics[width=1.5em]{images/die/snowflake} Snow cancels the effects
of all sled (green) cards.
\vskip 0.5em
\includegraphics[width=1.5em]{images/die/sun} Sun provides +1 speed.
@ -252,7 +252,8 @@ instructed to kill it.
As soon as you play a food card reduce your {\color{health}starvation} by 1.
This happens before payment. Food cards generally provide draw.
\vskip 1em
%\vskip 1em
\clearpage
{\noindent\Heading\Large\color{personal}Personal Cards}
As soon as you play a personal card reduce your {\color{energy}hypothermia} by
@ -313,7 +314,7 @@ When playing alone use the flip side of the game board. This side is more
punishing. If you die in single player mode you lose. The goal is still to
finish the race in as few turns as possible.
As there are no other players do not use the attack deck in single player mode.
As there are no other players do not use the aggressive deck in single player mode.
\vskip 1em
\hrule