Purchase Commit.
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@ -14,9 +14,8 @@
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\attachcount{2}
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\personalcount{0}
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\sledcount{14}
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\name{Attack Deck}
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\text{Attack others while staying safe yourself!\\ Rebuild quickly if
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necessary.}
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\name{Aggressive Deck}
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\text{Aggressively build your deck and protect yourself.}
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\flava{Play nice.}
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\end{card}
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\end{document}
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@ -10,7 +10,7 @@
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\energy{1}
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\health{1}
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\name{Travel light}
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\text{Move 10 \Mms. Get \hypothermia and \starvation.}
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\text{Move 10 \Mms. Get \hypothermia\ and \starvation.}
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\flava{Clothes? Food? They'd just slow me down!}
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\type{movement}
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\end{card}
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iditaboard.xcf
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@ -37,7 +37,7 @@ symbols in the lower-right corner. Give each player a starting deck. For
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reference, a starting deck consists of:
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\begin{itemize}[noitemsep]
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\item A hat
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\item A Hat
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\item Armour
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\item Dog Chow
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\item Wheel Dog
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@ -56,8 +56,8 @@ reference, a starting deck consists of:
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\item Rest
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\end{itemize}
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Also give each player two dice: a blue one to keep track of hypothermia and a
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red one to keep track of starvation. Each player places their wheel dog on the
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Also give each player two dice: one blue to keep track of hypothermia and one
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red to keep track of starvation. Each player places their wheel dog on the
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table in front of them and shuffles their deck.
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\clearpage
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@ -106,8 +106,8 @@ Whatever the risk of a card is, that many cards must be played from the top of
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your deck on the subsequent turns successfully. Only then does the original
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card's effect take place.
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Additional risks stack. If at any point you cannot afford the cards being played
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as risk, the risk card fizzles and does nothing.
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Additional risk costs stack. If at any point you cannot afford the cards being
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played as risk, the risk card fizzles and does nothing.
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Any cards used as payment for risk have their effects occur when they are paid
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off, even if the parent risk card fizzles.
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@ -149,8 +149,8 @@ who started it rolls the weather die to determine the weather.
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The weather die has 6 unique symbols on it. Each symbol has a specific effect on
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those players who are not immune. These are:
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\includegraphics[width=1.5em]{images/die/snowflake} Snow cancels all sled
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(green) cards.
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\includegraphics[width=1.5em]{images/die/snowflake} Snow cancels the effects
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of all sled (green) cards.
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\vskip 0.5em
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\includegraphics[width=1.5em]{images/die/sun} Sun provides +1 speed.
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@ -252,7 +252,8 @@ instructed to kill it.
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As soon as you play a food card reduce your {\color{health}starvation} by 1.
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This happens before payment. Food cards generally provide draw.
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\vskip 1em
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%\vskip 1em
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\clearpage
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{\noindent\Heading\Large\color{personal}Personal Cards}
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As soon as you play a personal card reduce your {\color{energy}hypothermia} by
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@ -313,7 +314,7 @@ When playing alone use the flip side of the game board. This side is more
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punishing. If you die in single player mode you lose. The goal is still to
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finish the race in as few turns as possible.
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As there are no other players do not use the attack deck in single player mode.
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As there are no other players do not use the aggressive deck in single player mode.
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\vskip 1em
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\hrule
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