diff --git a/cards/info/attack_summary.tex b/cards/info/attack_summary.tex index 448663a..d761fc0 100644 --- a/cards/info/attack_summary.tex +++ b/cards/info/attack_summary.tex @@ -14,9 +14,8 @@ \attachcount{2} \personalcount{0} \sledcount{14} - \name{Attack Deck} - \text{Attack others while staying safe yourself!\\ Rebuild quickly if -necessary.} + \name{Aggressive Deck} + \text{Aggressively build your deck and protect yourself.} \flava{Play nice.} \end{card} \end{document} diff --git a/cards/movement/travel_light.tex b/cards/movement/travel_light.tex index f36ed00..41b942c 100644 --- a/cards/movement/travel_light.tex +++ b/cards/movement/travel_light.tex @@ -10,7 +10,7 @@ \energy{1} \health{1} \name{Travel light} - \text{Move 10 \Mms. Get \hypothermia and \starvation.} + \text{Move 10 \Mms. Get \hypothermia\ and \starvation.} \flava{Clothes? Food? They'd just slow me down!} \type{movement} \end{card} diff --git a/iditaboard.png b/iditaboard.png index a6aa320..871d00a 100644 Binary files a/iditaboard.png and b/iditaboard.png differ diff --git a/iditaboard.xcf b/iditaboard.xcf index 2652ab8..2a05d41 100644 Binary files a/iditaboard.xcf and b/iditaboard.xcf differ diff --git a/instructions.tex b/instructions.tex index 62b2c0f..a2b2a1f 100644 --- a/instructions.tex +++ b/instructions.tex @@ -37,7 +37,7 @@ symbols in the lower-right corner. Give each player a starting deck. For reference, a starting deck consists of: \begin{itemize}[noitemsep] -\item A hat +\item A Hat \item Armour \item Dog Chow \item Wheel Dog @@ -56,8 +56,8 @@ reference, a starting deck consists of: \item Rest \end{itemize} -Also give each player two dice: a blue one to keep track of hypothermia and a -red one to keep track of starvation. Each player places their wheel dog on the +Also give each player two dice: one blue to keep track of hypothermia and one +red to keep track of starvation. Each player places their wheel dog on the table in front of them and shuffles their deck. \clearpage @@ -106,8 +106,8 @@ Whatever the risk of a card is, that many cards must be played from the top of your deck on the subsequent turns successfully. Only then does the original card's effect take place. -Additional risks stack. If at any point you cannot afford the cards being played -as risk, the risk card fizzles and does nothing. +Additional risk costs stack. If at any point you cannot afford the cards being +played as risk, the risk card fizzles and does nothing. Any cards used as payment for risk have their effects occur when they are paid off, even if the parent risk card fizzles. @@ -149,8 +149,8 @@ who started it rolls the weather die to determine the weather. The weather die has 6 unique symbols on it. Each symbol has a specific effect on those players who are not immune. These are: - \includegraphics[width=1.5em]{images/die/snowflake} Snow cancels all sled -(green) cards. + \includegraphics[width=1.5em]{images/die/snowflake} Snow cancels the effects +of all sled (green) cards. \vskip 0.5em \includegraphics[width=1.5em]{images/die/sun} Sun provides +1 speed. @@ -252,7 +252,8 @@ instructed to kill it. As soon as you play a food card reduce your {\color{health}starvation} by 1. This happens before payment. Food cards generally provide draw. -\vskip 1em +%\vskip 1em +\clearpage {\noindent\Heading\Large\color{personal}Personal Cards} As soon as you play a personal card reduce your {\color{energy}hypothermia} by @@ -313,7 +314,7 @@ When playing alone use the flip side of the game board. This side is more punishing. If you die in single player mode you lose. The goal is still to finish the race in as few turns as possible. -As there are no other players do not use the attack deck in single player mode. +As there are no other players do not use the aggressive deck in single player mode. \vskip 1em \hrule