More rework.

This commit is contained in:
Louis Burke 2018-08-02 23:16:27 -04:00
parent a3ce1510ef
commit 48a969e893
52 changed files with 55 additions and 54 deletions

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@ -7,7 +7,7 @@
\energy{1}
\health{3}
\name{Dog Chow}
\text{+1 Speed}
\text{\speed{+1}}
\flava{A hungry dog is a slow dog.}
\type{attachment}
\end{card}

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@ -10,7 +10,7 @@
\energy{2}
\health{3}
\name{Dog Shoes}
\text{+2 Speed.}
\text{\speed{+2}}
\flava{Dogs look cute in shoes.}
\type{attachment}
\end{card}

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@ -11,7 +11,7 @@
\health{5}
\risk{2}
\name{Nuclear Reactor}
\text{+5 Speed. When this dog dies, so do the rest of your dogs.}
\text{\speed{+5} When this dog dies, so do the rest of your dogs.}
\flava{What could go wrong?}
\type{attachment}
\end{card}

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@ -11,7 +11,7 @@
\health{2}
\risk{1}
\name{Squirrel}
\text{+3 Speed.}
\text{\speed{+3}}
\flava{Dogs hate squirrels.}
\type{attachment}
\end{card}

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@ -10,7 +10,7 @@
\energy{2}
\health{3}
\name{Steam Engine}
\text{+3 Speed. When this dog dies, kill another dog.}
\text{\speed{+3} When this dog dies, kill one of your other dogs.}
\flava{The nuclear reactor of the past.}
\type{attachment}
\end{card}

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@ -11,7 +11,7 @@
\health{2}
\risk{1}
\name{Tiara}
\text{+1 Speed. Draw an extra card at the start of each day.}
\text{\speed{+1} \daydraw{1}}
\flava{Makes the dog feel special.}
\type{attachment}
\end{card}

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@ -11,7 +11,7 @@
\health{2}
\risk{2}
\name{Bear}
\text{+3 Speed.}
\text{\speed{+3}}
\flava{In hindsight, not the best idea.}
\type{fake dog}
\end{card}

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@ -10,7 +10,7 @@
\energy{2}
\health{2}
\name{Big Dog}
\text{+3 Speed. Counts as 2 dogs.}
\text{\speed{+3} Counts as 2 dogs.}
\flava{He's not red though.}
\type{dog}
\end{card}

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@ -11,7 +11,7 @@
\health{1}
\risk{2}
\name{Chihuahua}
\text{Your other dogs have +1 speed.}
\text{Your other dogs have \speed{+1}}
\flava{OMG shut up!}
\type{dog}
\end{card}

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@ -10,7 +10,7 @@
\energy{1}
\health{1}
\name{Cricket}
\text{If you end the day and have no cards in your hand or deck, move 10 \Mms.}
\text{If you end the day and have no cards in your hand or deck, \move{10}}
\flava{Man you are one lucky bug.}
\type{fake dog}
\end{card}

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@ -11,7 +11,7 @@
\health{5}
\risk{1}
\name{Engineer Dog}
\text{2x Speed. Cannot hold attachments.}
\text{\speed{x2} cannot hold attachments}
\flava{Nails and Gears.}
\type{dog}
\end{card}

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@ -7,7 +7,7 @@
\energy{3}
\health{3}
\name{Good Dog}
\text{Draw an extra card at the start of each day.}
\text{\daydraw{1}}
\flava{Good boy.}
\type{dog}
\end{card}

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@ -9,7 +9,7 @@
\art{greyhound.jpg}
\risk{2}
\name{Greyhound}
\text{+3 Speed. Cannot hold attachments.}
\text{\speed{+3} Cannot hold attachments.}
\flava{What happens when you mix the colours on a husky? You get a grey hound.}
\type{dog}
\end{card}

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@ -8,7 +8,7 @@
\health{2}
\risk{2}
\name{Husky}
\text{+1 Speed. Draw an extra card at the start of each day.}
\text{\speed{+1} \daydraw{1}}
\flava{Standard mushing fare.}
\type{dog}
\end{card}

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@ -10,7 +10,7 @@
\energy{3}
\health{3}
\name{Lazy Dog}
\text{-1 Speed.\\ Can hold 2 attachments.}
\text{\speed{-1}\\ Can hold 2 {\color{attachment}attachments}.}
\flava{Let's go for a walk!}
\type{dog}
\end{card}

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@ -10,7 +10,7 @@
\energy{4}
\health{4}
\name{Malamute}
\text{Whenever you move, \draw{1}}
\text{Whenever you \move{}, \draw{1}}
\flava{A common sled hauling breed.}
\type{dog}
\end{card}

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@ -10,7 +10,7 @@
\energy{5}
\risk{3}
\name{Moose}
\text{+5 Speed. Cannot die.}
\text{\speed{+5}\\ cannot die}
\flava{Majestic creatures. Hard to tame.}
\type{fake dog}
\end{card}

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@ -11,7 +11,7 @@
\health{1}
\risk{1}
\name{Polar Bear}
\text{+3 Speed. When you play this get \hypothermia\ and take 1 damage.}
\text{\speed{+3}\\ When you play this get \hypothermia\ and take 1 damage.}
\flava{Do not go near a polar bear.}
\type{fake dog}
\end{card}

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@ -11,7 +11,7 @@
\health{1}
\risk{1}
\name{Problem dog}
\text{+3 Speed. Draw one less card each day.}
\text{\speed{+3}\\ \daydraw{-1}}
\flava{I swear, if you weren't so fast.}
\type{dog}
\end{card}

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@ -10,7 +10,7 @@
\energy{2}
\health{2}
\name{Puppy}
\text{All {\color{personal}personal} cards destroy +1 of +1.}
\text{All \personal\ cards \destroy{+1}{+1}}
\flava{Cute, but naughty.}
\type{dog}
\end{card}

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@ -11,7 +11,7 @@
\health{2}
\risk{1}
\name{Retriever}
\text{Draw 2 extra cards at the start of each day.}
\text{\daydraw{2}}
\flava{Fetch!}
\type{dog}
\end{card}

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@ -10,7 +10,7 @@
\energy{2}
\health{2}
\name{Robodog}
\text{All {\color{sled}sled} cards take +1 of +1.}
\text{All \sled\ cards \take{+1}{+1}}
\flava{Smarter than meat.}
\type{dog}
\end{card}

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@ -7,7 +7,7 @@
\energy{3}
\health{3}
\name{Wheel Dog}
\text{+1 Speed.\\ Discarded when killed.\\ Start the game with this in play.}
\text{\speed{+1}\\ Discarded when killed.\\ Start the game with this in play.}
\flava{The dog right in front of the sled. Strong and steady.}
\type{dog}
\end{card}

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@ -9,7 +9,7 @@
\art{dog_food.jpg}
\energy{2}
\name{Dog Food}
\text{Draw a card for each of your dogs.}
\text{\draw{1 for each of your dogs}}
\flava{It is very bland, not meant for humans.}
\type{food}
\end{card}

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@ -10,7 +10,7 @@
\health{5}
\risk{3}
\name{All in}
\text{Move 10 \Mms. Shuffle your discard pile into your deck.}
\text{\move{10}\\Shuffle your discard pile into your deck.}
\flava{What doesn't kill you makes you stronger.}
\type{movement}
\end{card}

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@ -10,7 +10,7 @@
\energy{3}
\health{3}
\name{Downhill slide}
\text{Move 3 \Mms. Double the final distance.}
\text{\move{3}\\ Double the final distance.}
\flava{It's like skiing, but with dogs and a sled.}
\type{movement}
\end{card}

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@ -10,7 +10,7 @@
\health{1}
\risk{1}
\name{Haste}
\text{Move 5 \Mms.}
\text{\move{5}}
\flava{C'mon, it's a race!}
\type{movement}
\end{card}

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@ -9,7 +9,7 @@
\art{hitch_a_ride.jpg}
\energy{1}
\name{Hitch a ride}
\text{Move 6 \Mms. Take 1 damage.}
\text{\move{6}\\ Take 1 damage.}
\flava{Probably not in the spirit of the race.}
\type{movement}
\end{card}

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@ -10,7 +10,7 @@
\energy{1}
\risk{1}
\name{Iditarod Drift}
\text{Move 7 \Mms.}
\text{\move{7}}
\flava{Like Tokyo drift, but on ice.}
\type{movement}
\end{card}

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@ -11,7 +11,7 @@
\health{1}
\risk{1}
\name{Midnight sun}
\text{Move 10 \Mms.}
\text{\move{10}}
\flava{Strange things are done in the midnight sun.}
\type{movement}
\end{card}

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@ -5,7 +5,7 @@
\begin{card}
\art{move.JPG}
\name{Move}
\text{Move 1 \Mm.}
\text{\move{1}}
\flava{Just another day.}
\type{movement}
\end{card}

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@ -8,7 +8,7 @@
\health{2}
\risk{1}
\name{Mush}
\text{Move 10 \Mms.}
\text{\move{10}}
\flava{Comes from the french word 'Marche'.}
\type{movement}
\end{card}

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@ -10,7 +10,7 @@
\energy{ALL}
\health{1}
\name{Out of control}
\text{Move 20 \Mms. Take 5 damage.}
\text{\move{20}\\Take 5 damage.}
\flava{You need to be stopped!}
\type{movement}
\end{card}

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@ -9,7 +9,7 @@
\art{push.jpg}
\energy{1}
\name{Push}
\text{Move 5 \Mms.}
\text{\move{5}}
\flava{Not a full mush, but still putting in some effort.}
\type{movement}
\end{card}

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@ -10,7 +10,7 @@
\health{3}
\risk{1}
\name{Rush}
\text{Move 8 \Mms.}
\text{\move{8}}
\flava{Hurry up!}
\type{movement}
\end{card}

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@ -8,7 +8,7 @@
\begin{card}
\art{slow_and_steady.jpg}
\name{Slow and Steady}
\text{Move 0 \Mms. Draw a card.}
\text{\move{0}\\ \draw{1}}
\flava{Maybe a bit too slow.}
\type{movement}
\end{card}

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@ -9,7 +9,7 @@
\art{sprint.jpg}
\risk{3}
\name{Sprint}
\text{Move 10 \Mms.}
\text{\move{10}}
\flava{Hopefully the dogs can take it!}
\type{movement}
\end{card}

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@ -11,7 +11,7 @@
\health{1}
\risk{1}
\name{Tactical Play}
\text{Move 0 \Mms. Double the final distance.}
\text{\move{0}\\ Double the final distance.}
\flava{Make the most of it.}
\type{movement}
\end{card}

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@ -9,7 +9,7 @@
\art{through_the_night.jpg}
\risk{1}
\name{Through the night}
\text{Move 5 \Mms. Start a new day.}
\text{\move{5}\\ Start a new day.}
\flava{I'll keep going through the night!}
\type{movement}
\end{card}

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@ -10,7 +10,7 @@
\energy{1}
\health{1}
\name{Travel light}
\text{Move 10 \Mms. Get \hypothermia\ and \starvation.}
\text{\move{10}\\ get \hypothermia\ and \starvation}
\flava{Clothes? Food? They'd just slow me down!}
\type{movement}
\end{card}

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@ -8,7 +8,7 @@
\begin{card}
\art{new_sled.jpg}
\name{New Sled}
\text{Destroy your hand. Take as many as you destroyed of as many as you destroyed.}
\text{Destroy your hand. \take{as many as you destroyed}{as many as you destroyed}}
\flava{This sled is defective! I demand a refund.}
\type{sled}
\end{card}

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@ -7,7 +7,6 @@
\begin{document}
\begin{card}
\art{satiated.png}
\risk{1}
\name{Satiated}
\text{If you have eaten breakfast, lunch, and dinner today \take{10}{10}}
\flava{I am \textbf{full}.}

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@ -8,7 +8,7 @@
\begin{card}
\art{trade_dog.jpg}
\name{Trade Dog}
\text{Kill a dog to \take{5}{10}}
\text{kill one of your dogs to \take{5}{10}}
\flava{It'll be sad to see him go.}
\type{sled}
\end{card}

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@ -9,7 +9,7 @@
\art{dog_trap.jpg}
\risk{2}
\name{Dog Trap}
\text{All other players must kill a dog.}
\text{All other players must kill one of their dogs}
\flava{Isn't that illegal?}
\type{utility}
\end{card}

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@ -10,7 +10,7 @@
\energy{2}
\health{2}
\name{Hydrogen Sulfide}
\text{All other players increase their \starvation\ to their stretch level.}
\text{All other players take 1 \starvation}
\flava{Like perfume for skunks.}
\type{utility}
\end{card}

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@ -10,7 +10,7 @@
\energy{2}
\health{2}
\name{Ice Box}
\text{All other players increase their \hypothermia\ to their stretch level.}
\text{All other players take 1 \hypothermia}
\flava{You have to keep the beer cold somehow.}
\type{utility}
\end{card}

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@ -11,7 +11,7 @@
\health{1}
\risk{1}
\name{Sticky Snow}
\text{Kill any dog with an attachment.}
\text{Kill any dog with an {\color{attachment}attachment}}
\flava{Don't get stuck in the snow.}
\type{utility}
\end{card}

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@ -7,10 +7,10 @@
\begin{document}
\begin{card}
\art{thermostat.jpg}
\energy{2}
\health{2}
\energy{1}
\health{1}
\name{Thermostat}
\text{All other players increase their \hypothermia.}
\text{All other players take 1 \hypothermia}
\type{utility}
\end{card}
\end{document}

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@ -7,8 +7,8 @@
\begin{document}
\begin{card}
\art{tip_sled.jpg}
\energy{2}
\health{2}
\energy{1}
\health{1}
\name{Tip Sled}
\text{All other players increase their \starvation.}
\flava{Ever seen a panda cheese commercial?}

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@ -149,8 +149,9 @@
\newcommand{\draw}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-draw.png}} #1}
\newcommand{\daydraw}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-plus.png}} #1 \raisebox{-0.1em}{\includegraphics[height=1em]{icons/solar-time.png}}}
\newcommand{\personal}{{\color{personal}personal}}
\newcommand{\hypothermia}{{\color{energy}hypothermia}}
\newcommand{\starvation}{{\color{health}starvation}}
\newcommand{\sled}{{\color{sled}sled}}
\newcommand{\hypothermia}{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/hypo.png}}}
\newcommand{\starvation}{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/starve.png}}}
\newcommand{\speed}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/speed.png}}#1}
\newcommand{\raw}[1]{%

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@ -48,6 +48,7 @@
\newcommand{\draw}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-draw.png}} #1}
\newcommand{\daydraw}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-plus.png}} #1 \includegraphics[height=1em]{icons/solar-time.png}}
\newcommand{\personal}{{\color{personal}personal}}
\newcommand{\sled}{{\color{sled}sled}}
\newcommand{\hypothermia}{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/hypo.png}}}
\newcommand{\starvation}{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/starve.png}}}
\newcommand{\speed}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/speed.png}}#1}