More rework.
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a3ce1510ef
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@ -7,7 +7,7 @@
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\energy{1}
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\health{3}
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\name{Dog Chow}
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\text{+1 Speed}
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\text{\speed{+1}}
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\flava{A hungry dog is a slow dog.}
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\type{attachment}
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\end{card}
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@ -10,7 +10,7 @@
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\energy{2}
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\health{3}
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\name{Dog Shoes}
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\text{+2 Speed.}
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\text{\speed{+2}}
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\flava{Dogs look cute in shoes.}
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\type{attachment}
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\end{card}
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@ -11,7 +11,7 @@
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\health{5}
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\risk{2}
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\name{Nuclear Reactor}
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\text{+5 Speed. When this dog dies, so do the rest of your dogs.}
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\text{\speed{+5} When this dog dies, so do the rest of your dogs.}
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\flava{What could go wrong?}
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\type{attachment}
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\end{card}
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@ -11,7 +11,7 @@
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\health{2}
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\risk{1}
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\name{Squirrel}
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\text{+3 Speed.}
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\text{\speed{+3}}
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\flava{Dogs hate squirrels.}
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\type{attachment}
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\end{card}
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@ -10,7 +10,7 @@
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\energy{2}
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\health{3}
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\name{Steam Engine}
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\text{+3 Speed. When this dog dies, kill another dog.}
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\text{\speed{+3} When this dog dies, kill one of your other dogs.}
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\flava{The nuclear reactor of the past.}
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\type{attachment}
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\end{card}
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@ -11,7 +11,7 @@
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\health{2}
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\risk{1}
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\name{Tiara}
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\text{+1 Speed. Draw an extra card at the start of each day.}
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\text{\speed{+1} \daydraw{1}}
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\flava{Makes the dog feel special.}
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\type{attachment}
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\end{card}
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@ -11,7 +11,7 @@
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\health{2}
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\risk{2}
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\name{Bear}
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\text{+3 Speed.}
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\text{\speed{+3}}
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\flava{In hindsight, not the best idea.}
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\type{fake dog}
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\end{card}
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@ -10,7 +10,7 @@
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\energy{2}
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\health{2}
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\name{Big Dog}
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\text{+3 Speed. Counts as 2 dogs.}
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\text{\speed{+3} Counts as 2 dogs.}
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\flava{He's not red though.}
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\type{dog}
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\end{card}
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@ -11,7 +11,7 @@
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\health{1}
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\risk{2}
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\name{Chihuahua}
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\text{Your other dogs have +1 speed.}
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\text{Your other dogs have \speed{+1}}
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\flava{OMG shut up!}
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\type{dog}
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\end{card}
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@ -10,7 +10,7 @@
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\energy{1}
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\health{1}
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\name{Cricket}
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\text{If you end the day and have no cards in your hand or deck, move 10 \Mms.}
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\text{If you end the day and have no cards in your hand or deck, \move{10}}
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\flava{Man you are one lucky bug.}
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\type{fake dog}
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\end{card}
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@ -11,7 +11,7 @@
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\health{5}
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\risk{1}
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\name{Engineer Dog}
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\text{2x Speed. Cannot hold attachments.}
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\text{\speed{x2} cannot hold attachments}
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\flava{Nails and Gears.}
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\type{dog}
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\end{card}
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@ -7,7 +7,7 @@
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\energy{3}
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\health{3}
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\name{Good Dog}
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\text{Draw an extra card at the start of each day.}
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\text{\daydraw{1}}
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\flava{Good boy.}
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\type{dog}
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\end{card}
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@ -9,7 +9,7 @@
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\art{greyhound.jpg}
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\risk{2}
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\name{Greyhound}
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\text{+3 Speed. Cannot hold attachments.}
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\text{\speed{+3} Cannot hold attachments.}
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\flava{What happens when you mix the colours on a husky? You get a grey hound.}
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\type{dog}
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\end{card}
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@ -8,7 +8,7 @@
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\health{2}
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\risk{2}
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\name{Husky}
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\text{+1 Speed. Draw an extra card at the start of each day.}
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\text{\speed{+1} \daydraw{1}}
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\flava{Standard mushing fare.}
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\type{dog}
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\end{card}
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@ -10,7 +10,7 @@
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\energy{3}
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\health{3}
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\name{Lazy Dog}
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\text{-1 Speed.\\ Can hold 2 attachments.}
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\text{\speed{-1}\\ Can hold 2 {\color{attachment}attachments}.}
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\flava{Let's go for a walk!}
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\type{dog}
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\end{card}
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@ -10,7 +10,7 @@
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\energy{4}
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\health{4}
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\name{Malamute}
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\text{Whenever you move, \draw{1}}
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\text{Whenever you \move{}, \draw{1}}
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\flava{A common sled hauling breed.}
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\type{dog}
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\end{card}
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\energy{5}
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\risk{3}
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\name{Moose}
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\text{+5 Speed. Cannot die.}
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\text{\speed{+5}\\ cannot die}
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\flava{Majestic creatures. Hard to tame.}
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\type{fake dog}
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\end{card}
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\health{1}
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\risk{1}
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\name{Polar Bear}
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\text{+3 Speed. When you play this get \hypothermia\ and take 1 damage.}
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\text{\speed{+3}\\ When you play this get \hypothermia\ and take 1 damage.}
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\flava{Do not go near a polar bear.}
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\type{fake dog}
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\end{card}
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\health{1}
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\risk{1}
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\name{Problem dog}
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\text{+3 Speed. Draw one less card each day.}
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\text{\speed{+3}\\ \daydraw{-1}}
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\flava{I swear, if you weren't so fast.}
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\type{dog}
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\end{card}
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\energy{2}
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\health{2}
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\name{Puppy}
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\text{All {\color{personal}personal} cards destroy +1 of +1.}
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\text{All \personal\ cards \destroy{+1}{+1}}
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\flava{Cute, but naughty.}
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\type{dog}
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\end{card}
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\health{2}
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\risk{1}
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\name{Retriever}
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\text{Draw 2 extra cards at the start of each day.}
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\text{\daydraw{2}}
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\flava{Fetch!}
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\type{dog}
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\end{card}
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\energy{2}
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\health{2}
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\name{Robodog}
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\text{All {\color{sled}sled} cards take +1 of +1.}
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\text{All \sled\ cards \take{+1}{+1}}
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\flava{Smarter than meat.}
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\type{dog}
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\end{card}
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\energy{3}
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\health{3}
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\name{Wheel Dog}
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\text{+1 Speed.\\ Discarded when killed.\\ Start the game with this in play.}
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\text{\speed{+1}\\ Discarded when killed.\\ Start the game with this in play.}
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\flava{The dog right in front of the sled. Strong and steady.}
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\type{dog}
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\end{card}
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@ -9,7 +9,7 @@
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\art{dog_food.jpg}
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\energy{2}
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\name{Dog Food}
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\text{Draw a card for each of your dogs.}
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\text{\draw{1 for each of your dogs}}
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\flava{It is very bland, not meant for humans.}
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\type{food}
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\end{card}
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\health{5}
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\risk{3}
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\name{All in}
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\text{Move 10 \Mms. Shuffle your discard pile into your deck.}
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\text{\move{10}\\Shuffle your discard pile into your deck.}
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\flava{What doesn't kill you makes you stronger.}
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\type{movement}
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\end{card}
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\energy{3}
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\health{3}
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\name{Downhill slide}
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\text{Move 3 \Mms. Double the final distance.}
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\text{\move{3}\\ Double the final distance.}
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\flava{It's like skiing, but with dogs and a sled.}
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\type{movement}
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\end{card}
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\health{1}
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\risk{1}
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\name{Haste}
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\text{Move 5 \Mms.}
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\text{\move{5}}
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\flava{C'mon, it's a race!}
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\type{movement}
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\end{card}
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\art{hitch_a_ride.jpg}
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\energy{1}
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\name{Hitch a ride}
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\text{Move 6 \Mms. Take 1 damage.}
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\text{\move{6}\\ Take 1 damage.}
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\flava{Probably not in the spirit of the race.}
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\type{movement}
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\end{card}
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\energy{1}
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\risk{1}
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\name{Iditarod Drift}
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\text{Move 7 \Mms.}
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\text{\move{7}}
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\flava{Like Tokyo drift, but on ice.}
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\type{movement}
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\end{card}
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\health{1}
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\risk{1}
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\name{Midnight sun}
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\text{Move 10 \Mms.}
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\text{\move{10}}
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\flava{Strange things are done in the midnight sun.}
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\type{movement}
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\end{card}
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\begin{card}
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\art{move.JPG}
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\name{Move}
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\text{Move 1 \Mm.}
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\text{\move{1}}
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\flava{Just another day.}
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\type{movement}
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\end{card}
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\health{2}
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\risk{1}
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\name{Mush}
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\text{Move 10 \Mms.}
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\text{\move{10}}
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\flava{Comes from the french word 'Marche'.}
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\type{movement}
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\end{card}
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\energy{ALL}
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\health{1}
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\name{Out of control}
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\text{Move 20 \Mms. Take 5 damage.}
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\text{\move{20}\\Take 5 damage.}
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\flava{You need to be stopped!}
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\type{movement}
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\end{card}
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\art{push.jpg}
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\energy{1}
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\name{Push}
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\text{Move 5 \Mms.}
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\text{\move{5}}
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\flava{Not a full mush, but still putting in some effort.}
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\type{movement}
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\end{card}
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\health{3}
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\risk{1}
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\name{Rush}
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\text{Move 8 \Mms.}
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\text{\move{8}}
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\flava{Hurry up!}
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\type{movement}
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\end{card}
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\begin{card}
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\art{slow_and_steady.jpg}
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\name{Slow and Steady}
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\text{Move 0 \Mms. Draw a card.}
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\text{\move{0}\\ \draw{1}}
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\flava{Maybe a bit too slow.}
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\type{movement}
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\end{card}
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\art{sprint.jpg}
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\risk{3}
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\name{Sprint}
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\text{Move 10 \Mms.}
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\text{\move{10}}
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\flava{Hopefully the dogs can take it!}
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\type{movement}
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\end{card}
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\health{1}
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\risk{1}
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\name{Tactical Play}
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\text{Move 0 \Mms. Double the final distance.}
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\text{\move{0}\\ Double the final distance.}
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\flava{Make the most of it.}
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\type{movement}
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\end{card}
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\art{through_the_night.jpg}
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\risk{1}
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\name{Through the night}
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\text{Move 5 \Mms. Start a new day.}
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\text{\move{5}\\ Start a new day.}
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\flava{I'll keep going through the night!}
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\type{movement}
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\end{card}
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\energy{1}
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\health{1}
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\name{Travel light}
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\text{Move 10 \Mms. Get \hypothermia\ and \starvation.}
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\text{\move{10}\\ get \hypothermia\ and \starvation}
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\flava{Clothes? Food? They'd just slow me down!}
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\type{movement}
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\end{card}
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\begin{card}
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\art{new_sled.jpg}
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\name{New Sled}
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\text{Destroy your hand. Take as many as you destroyed of as many as you destroyed.}
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\text{Destroy your hand. \take{as many as you destroyed}{as many as you destroyed}}
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\flava{This sled is defective! I demand a refund.}
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\type{sled}
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\end{card}
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\begin{document}
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\begin{card}
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\art{satiated.png}
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\risk{1}
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\name{Satiated}
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\text{If you have eaten breakfast, lunch, and dinner today \take{10}{10}}
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\flava{I am \textbf{full}.}
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\begin{card}
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\art{trade_dog.jpg}
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\name{Trade Dog}
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\text{Kill a dog to \take{5}{10}}
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\text{kill one of your dogs to \take{5}{10}}
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\flava{It'll be sad to see him go.}
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\type{sled}
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\end{card}
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\art{dog_trap.jpg}
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\risk{2}
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\name{Dog Trap}
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\text{All other players must kill a dog.}
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\text{All other players must kill one of their dogs}
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\flava{Isn't that illegal?}
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\type{utility}
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\end{card}
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\energy{2}
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\health{2}
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\name{Hydrogen Sulfide}
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\text{All other players increase their \starvation\ to their stretch level.}
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\text{All other players take 1 \starvation}
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\flava{Like perfume for skunks.}
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\type{utility}
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\end{card}
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\energy{2}
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\health{2}
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\name{Ice Box}
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\text{All other players increase their \hypothermia\ to their stretch level.}
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\text{All other players take 1 \hypothermia}
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\flava{You have to keep the beer cold somehow.}
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\type{utility}
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\end{card}
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\health{1}
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\risk{1}
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\name{Sticky Snow}
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\text{Kill any dog with an attachment.}
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\text{Kill any dog with an {\color{attachment}attachment}}
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\flava{Don't get stuck in the snow.}
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\type{utility}
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\end{card}
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\begin{document}
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\begin{card}
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\art{thermostat.jpg}
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\energy{2}
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\health{2}
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\energy{1}
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\health{1}
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\name{Thermostat}
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\text{All other players increase their \hypothermia.}
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\text{All other players take 1 \hypothermia}
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\type{utility}
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\end{card}
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\end{document}
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\begin{document}
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\begin{card}
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\art{tip_sled.jpg}
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\energy{2}
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\health{2}
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\energy{1}
|
||||
\health{1}
|
||||
\name{Tip Sled}
|
||||
\text{All other players increase their \starvation.}
|
||||
\flava{Ever seen a panda cheese commercial?}
|
||||
|
|
BIN
iditaboard.png
BIN
iditaboard.png
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Before Width: | Height: | Size: 252 KiB After Width: | Height: | Size: 252 KiB |
|
@ -149,8 +149,9 @@
|
|||
\newcommand{\draw}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-draw.png}} #1}
|
||||
\newcommand{\daydraw}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-plus.png}} #1 \raisebox{-0.1em}{\includegraphics[height=1em]{icons/solar-time.png}}}
|
||||
\newcommand{\personal}{{\color{personal}personal}}
|
||||
\newcommand{\hypothermia}{{\color{energy}hypothermia}}
|
||||
\newcommand{\starvation}{{\color{health}starvation}}
|
||||
\newcommand{\sled}{{\color{sled}sled}}
|
||||
\newcommand{\hypothermia}{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/hypo.png}}}
|
||||
\newcommand{\starvation}{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/starve.png}}}
|
||||
\newcommand{\speed}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/speed.png}}#1}
|
||||
|
||||
\newcommand{\raw}[1]{%
|
||||
|
|
|
@ -48,6 +48,7 @@
|
|||
\newcommand{\draw}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-draw.png}} #1}
|
||||
\newcommand{\daydraw}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/card-plus.png}} #1 \includegraphics[height=1em]{icons/solar-time.png}}
|
||||
\newcommand{\personal}{{\color{personal}personal}}
|
||||
\newcommand{\sled}{{\color{sled}sled}}
|
||||
\newcommand{\hypothermia}{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/hypo.png}}}
|
||||
\newcommand{\starvation}{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/starve.png}}}
|
||||
\newcommand{\speed}[1]{\raisebox{-0.1em}{\includegraphics[height=1em]{icons/speed.png}}#1}
|
||||
|
|
Loading…
Reference in a new issue