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cards/stretches/town.pdf
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cards/stretches/frozen_lake.pdf
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cards/stretches/hills.pdf
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cards/stretches/wasteland.pdf
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cards/stretches/cliff_face.pdf
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cards/stretches/forest.pdf
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cards/stretches/blizzard.pdf
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cards/stretches/rope_bridge.pdf
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cards/stretches/mountain.pdf
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cards/stretches/village.pdf
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cards/attachments/a_hat.pdf
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cards/attachments/a_hat.pdf
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cards/attachments/armour.pdf
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cards/attachments/armour.pdf
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cards/attachments/dog_chow.pdf
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cards/attachments/dog_chow.pdf
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cards/stretches/town.pdf
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cards/stretches/frozen_lake.pdf
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cards/stretches/hills.pdf
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cards/stretches/wasteland.pdf
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cards/stretches/cliff_face.pdf
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cards/stretches/forest.pdf
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cards/stretches/blizzard.pdf
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cards/stretches/rope_bridge.pdf
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cards/stretches/mountain.pdf
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cards/stretches/village.pdf
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cards/attachments/a_hat.pdf
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cards/attachments/a_hat.pdf
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cards/attachments/a_hat.pdf
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cards/attachments/a_hat.pdf
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cards/attachments/a_hat.pdf
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cards/attachments/a_hat.pdf
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@ -385,3 +375,4 @@ cards/damaged.pdf
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cards/damaged.pdf
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cards/damaged.pdf
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cards/damaged.pdf
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cards/damaged.pdf
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cards/damaged.pdf
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cards/damaged.pdf
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cards/damaged.pdf
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\section{Setup}
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\section{Setup}
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\textsc{To} begin the game separate out the upgrade cards from the rest of the cards.
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\textsc{To} begin the game separate out the upgrade cards from the starter cards.
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You should be left with the starter cards (grey border), and the stretch
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The starter cards have a grey border and should be separated into 4 equal
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cards (have a distance at the bottom).
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decks (with the exact same cards in them).
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Separate the starter cards into 4 equal decks (with the exact same cards in
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them).
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Setup the rest of the game by giving each player a starting deck, a red die,
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Setup the rest of the game by giving each player a starting deck, a red die,
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a blue die, and a token. Their token should be placed before the starting
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a blue die, and a token. Their token should be placed before the starting
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\section{Stretch Effects}
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\section{Stretch Effects}
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\textsc{Each} stretch has a unique effect when you enter it. Like other cards,
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\textsc{Each} stretch has a unique effect. These are printed next
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stretches may have red and blue numbers on them. These set your starvation
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to the track. The red number indicates that you should set your starvation
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and hypothermia respectively.
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to the indicated number. The blue number indicates the same for hypothermia.
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\section{Hypothermia and \\Starvation}
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Starvation increases the health (red) cost of every card by 1 for each
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Starvation increases the health (red) cost of every card by 1 for each
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starvation you have. This does not apply to cards with no health cost to
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starvation you have. This does not apply to cards with no health cost to
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