diff --git a/cards/list.txt b/cards/list.txt index 7aeda53..cd1ab46 100644 --- a/cards/list.txt +++ b/cards/list.txt @@ -1,13 +1,3 @@ -cards/stretches/town.pdf -cards/stretches/frozen_lake.pdf -cards/stretches/hills.pdf -cards/stretches/wasteland.pdf -cards/stretches/cliff_face.pdf -cards/stretches/forest.pdf -cards/stretches/blizzard.pdf -cards/stretches/rope_bridge.pdf -cards/stretches/mountain.pdf -cards/stretches/village.pdf cards/attachments/a_hat.pdf cards/attachments/armour.pdf cards/attachments/dog_chow.pdf diff --git a/cards/print.txt b/cards/print.txt index bf5bf96..3b7cc0c 100644 --- a/cards/print.txt +++ b/cards/print.txt @@ -1,13 +1,3 @@ -cards/stretches/town.pdf -cards/stretches/frozen_lake.pdf -cards/stretches/hills.pdf -cards/stretches/wasteland.pdf -cards/stretches/cliff_face.pdf -cards/stretches/forest.pdf -cards/stretches/blizzard.pdf -cards/stretches/rope_bridge.pdf -cards/stretches/mountain.pdf -cards/stretches/village.pdf cards/attachments/a_hat.pdf cards/attachments/a_hat.pdf cards/attachments/a_hat.pdf @@ -385,3 +375,4 @@ cards/damaged.pdf cards/damaged.pdf cards/damaged.pdf cards/damaged.pdf +cards/damaged.pdf diff --git a/explanation.tex b/explanation.tex index 6704a22..3d5070e 100644 --- a/explanation.tex +++ b/explanation.tex @@ -22,12 +22,9 @@ \section{Setup} - \textsc{To} begin the game separate out the upgrade cards from the rest of the cards. - You should be left with the starter cards (grey border), and the stretch - cards (have a distance at the bottom). - - Separate the starter cards into 4 equal decks (with the exact same cards in - them). + \textsc{To} begin the game separate out the upgrade cards from the starter cards. + The starter cards have a grey border and should be separated into 4 equal + decks (with the exact same cards in them). Setup the rest of the game by giving each player a starting deck, a red die, a blue die, and a token. Their token should be placed before the starting @@ -112,9 +109,11 @@ \section{Stretch Effects} - \textsc{Each} stretch has a unique effect when you enter it. Like other cards, - stretches may have red and blue numbers on them. These set your starvation - and hypothermia respectively. + \textsc{Each} stretch has a unique effect. These are printed next + to the track. The red number indicates that you should set your starvation + to the indicated number. The blue number indicates the same for hypothermia. + +\section{Hypothermia and \\Starvation} Starvation increases the health (red) cost of every card by 1 for each starvation you have. This does not apply to cards with no health cost to diff --git a/iditaboard.png b/iditaboard.png index c1ac2b2..903408f 100644 Binary files a/iditaboard.png and b/iditaboard.png differ diff --git a/iditaboard.xcf b/iditaboard.xcf index cf09dff..3fd32eb 100644 Binary files a/iditaboard.xcf and b/iditaboard.xcf differ