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Louis Burke 2017-08-01 16:58:37 -04:00
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cards/stretches/town.pdf
cards/stretches/frozen_lake.pdf
cards/stretches/hills.pdf
cards/stretches/wasteland.pdf
cards/stretches/cliff_face.pdf
cards/stretches/forest.pdf
cards/stretches/blizzard.pdf
cards/stretches/rope_bridge.pdf
cards/stretches/mountain.pdf
cards/stretches/village.pdf
cards/attachments/a_hat.pdf cards/attachments/a_hat.pdf
cards/attachments/armour.pdf cards/attachments/armour.pdf
cards/attachments/dog_chow.pdf cards/attachments/dog_chow.pdf

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cards/stretches/town.pdf
cards/stretches/frozen_lake.pdf
cards/stretches/hills.pdf
cards/stretches/wasteland.pdf
cards/stretches/cliff_face.pdf
cards/stretches/forest.pdf
cards/stretches/blizzard.pdf
cards/stretches/rope_bridge.pdf
cards/stretches/mountain.pdf
cards/stretches/village.pdf
cards/attachments/a_hat.pdf cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf cards/attachments/a_hat.pdf
@ -385,3 +375,4 @@ cards/damaged.pdf
cards/damaged.pdf cards/damaged.pdf
cards/damaged.pdf cards/damaged.pdf
cards/damaged.pdf cards/damaged.pdf
cards/damaged.pdf

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\section{Setup} \section{Setup}
\textsc{To} begin the game separate out the upgrade cards from the rest of the cards. \textsc{To} begin the game separate out the upgrade cards from the starter cards.
You should be left with the starter cards (grey border), and the stretch The starter cards have a grey border and should be separated into 4 equal
cards (have a distance at the bottom). decks (with the exact same cards in them).
Separate the starter cards into 4 equal decks (with the exact same cards in
them).
Setup the rest of the game by giving each player a starting deck, a red die, Setup the rest of the game by giving each player a starting deck, a red die,
a blue die, and a token. Their token should be placed before the starting a blue die, and a token. Their token should be placed before the starting
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\section{Stretch Effects} \section{Stretch Effects}
\textsc{Each} stretch has a unique effect when you enter it. Like other cards, \textsc{Each} stretch has a unique effect. These are printed next
stretches may have red and blue numbers on them. These set your starvation to the track. The red number indicates that you should set your starvation
and hypothermia respectively. to the indicated number. The blue number indicates the same for hypothermia.
\section{Hypothermia and \\Starvation}
Starvation increases the health (red) cost of every card by 1 for each Starvation increases the health (red) cost of every card by 1 for each
starvation you have. This does not apply to cards with no health cost to starvation you have. This does not apply to cards with no health cost to

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