This commit is contained in:
Louis Burke 2017-08-01 16:58:37 -04:00
parent b9bb00aabb
commit 44f94029f6
5 changed files with 9 additions and 29 deletions

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cards/stretches/town.pdf
cards/stretches/frozen_lake.pdf
cards/stretches/hills.pdf
cards/stretches/wasteland.pdf
cards/stretches/cliff_face.pdf
cards/stretches/forest.pdf
cards/stretches/blizzard.pdf
cards/stretches/rope_bridge.pdf
cards/stretches/mountain.pdf
cards/stretches/village.pdf
cards/attachments/a_hat.pdf
cards/attachments/armour.pdf
cards/attachments/dog_chow.pdf

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cards/stretches/town.pdf
cards/stretches/frozen_lake.pdf
cards/stretches/hills.pdf
cards/stretches/wasteland.pdf
cards/stretches/cliff_face.pdf
cards/stretches/forest.pdf
cards/stretches/blizzard.pdf
cards/stretches/rope_bridge.pdf
cards/stretches/mountain.pdf
cards/stretches/village.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
@ -385,3 +375,4 @@ cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf

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\section{Setup}
\textsc{To} begin the game separate out the upgrade cards from the rest of the cards.
You should be left with the starter cards (grey border), and the stretch
cards (have a distance at the bottom).
Separate the starter cards into 4 equal decks (with the exact same cards in
them).
\textsc{To} begin the game separate out the upgrade cards from the starter cards.
The starter cards have a grey border and should be separated into 4 equal
decks (with the exact same cards in them).
Setup the rest of the game by giving each player a starting deck, a red die,
a blue die, and a token. Their token should be placed before the starting
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\section{Stretch Effects}
\textsc{Each} stretch has a unique effect when you enter it. Like other cards,
stretches may have red and blue numbers on them. These set your starvation
and hypothermia respectively.
\textsc{Each} stretch has a unique effect. These are printed next
to the track. The red number indicates that you should set your starvation
to the indicated number. The blue number indicates the same for hypothermia.
\section{Hypothermia and \\Starvation}
Starvation increases the health (red) cost of every card by 1 for each
starvation you have. This does not apply to cards with no health cost to

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