Fully migrated old assets.

This commit is contained in:
Louis Burke 2017-05-15 02:22:24 -04:00
parent 098aa45e30
commit 3f35e669ea
141 changed files with 2781 additions and 1 deletions

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Makefile Normal file
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.PHONY: all clean printrun cardrun cards
CARDLIST=cards/list.txt
PRINTLIST=cards/print.txt
CARDS=$(patsubst %.tex,%.pdf,$(shell find cards -name '*.tex'))
CARDRUN=$(shell cat $(CARDLIST) | grep -v \\\#)
PRINTRUN=$(shell cat $(PRINTLIST) | grep -v \\\#)
all:printrun cardrun
printrun: printrun.pdf
cardrun: cardrun.pdf
cards: $(CARDS)
printrun.pdf: $(PRINTRUN)
pdfunite $+ $@
cardrun.pdf: $(CARDRUN)
pdfunite $+ $@
%.pdf: %.tex
xelatex --output-directory=$(@D) $^
clean:
-find . -name '*.aux' -delete
-find . -name '*.log' -delete
-find . -name '*.pdf' -delete

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cards/attachments.txt Normal file
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cards/attachments/dog_chow.pdf
cards/attachments/dog_chow.pdf
cards/attachments/dog_chow.pdf
cards/attachments/dog_chow.pdf
cards/attachments/nuclear_reactor.pdf
cards/attachments/plate_mail.pdf
cards/attachments/plate_mail.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_collar.pdf
cards/attachments/steam_engine.pdf
cards/attachments/steam_engine.pdf
cards/attachments/harness.pdf
cards/attachments/coat.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf

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\documentclass{iditacard}
\cardtype{attachment}
\rarity{starting}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\name{A Hat}
\text{Draw an extra card at the start of each day.}
\flava{I bet its a valve hat.}
\type{attachment}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{attachment}
\rarity{starting}
\begin{document}
\begin{card}
\energy{1}
\health{3}
\name{Armour}
\text{When this dog would die, discard this instead.}
\flava{+1 Attack}
\type{attachment}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{attachment}
\rarity{legendary}
\begin{document}
\begin{card}
\energy{1}
\health{2}
\risk{2}
\name{Coat}
\text{All health costs are reduced by 1.}
\flava{A warm dog is a happy dog.}
\type{attachment}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{attachment}
\rarity{common}
\begin{document}
\begin{card}
\energy{1}
\health{3}
\name{Dog Chow}
\text{+1 Speed}
\flava{A hungry dog is a slow dog.}
\type{attachment}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{attachment}
\rarity{legendary}
\begin{document}
\begin{card}
\energy{4}
\health{4}
\name{Dog Collar}
\text{All risks are reduced by 1.}
\flava{Helps control unruly dogs.}
\type{attachment}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{attachment}
\rarity{common}
\begin{document}
\begin{card}
\energy{2}
\health{3}
\name{Dog Shoes}
\text{+2 Speed.}
\flava{Dogs look cute in shoes.}
\type{attachment}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{attachment}
\rarity{legendary}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\risk{2}
\name{Harness}
\text{All energy costs are reduced by 1.}
\flava{A controlled dog is an easy dog.}
\type{attachment}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{attachment}
\rarity{legendary}
\begin{document}
\begin{card}
\energy{2}
\health{5}
\risk{2}
\name{Nuclear Reactor}
\text{+5 Speed. When this dog dies, so do the rest of your dogs.}
\flava{What could go wrong?}
\type{attachment}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{attachment}
\rarity{epic}
\begin{document}
\begin{card}
\energy{3}
\health{4}
\risk{1}
\name{Plate Mail}
\text{Cannot die. -1 Speed.}
\flava{Who thought this was a good idea?}
\type{attachment}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{attachment}
\rarity{epic}
\begin{document}
\begin{card}
\energy{2}
\health{3}
\risk{1}
\name{Steam Engine}
\text{+3 Speed. When this dog dies, kill another dog.}
\flava{The nuclear reactor of the past.}
\type{attachment}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{attachment}
\rarity{rare}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\risk{2}
\name{Tiara}
\text{+1 Speed. Draw an extra card at the start of each day.}
\flava{Makes the dog feel special.}
\type{attachment}
\end{card}
\end{document}

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cards/dogs.txt Normal file
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cards/dogs/bear.pdf
cards/dogs/bear.pdf
cards/dogs/bear.pdf
cards/dogs/big_dog.pdf
cards/dogs/big_dog.pdf
cards/dogs/big_dog.pdf
cards/dogs/engineer_dog.pdf
cards/dogs/cat.pdf
cards/dogs/cat.pdf
cards/dogs/cat.pdf
cards/dogs/reliable_dog.pdf
cards/dogs/reliable_dog.pdf
cards/dogs/moose.pdf
cards/dogs/polar_bear.pdf
cards/dogs/polar_bear.pdf
cards/dogs/chihuahua.pdf
cards/dogs/chihuahua.pdf
cards/dogs/squirmy_dog.pdf
cards/dogs/squirmy_dog.pdf
cards/dogs/squirmy_dog.pdf
cards/dogs/squirmy_dog.pdf
cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/malamute.pdf
cards/dogs/malamute.pdf
cards/dogs/malamute.pdf
cards/dogs/problem_dog.pdf
cards/dogs/problem_dog.pdf
cards/dogs/problem_dog.pdf
cards/dogs/cricket.pdf

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cards/dogs/bear.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{rare}
\begin{document}
\begin{card}
\energy{3}
\health{3}
\risk{3}
\name{Bear}
\text{+3 Speed.}
\flava{In hindsight, not the best idea.}
\type{fake dog}
\end{card}
\end{document}

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cards/dogs/big_dog.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{rare}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\risk{1}
\name{Big Dog}
\text{+3 Speed. Counts as 2 dogs.}
\flava{He's not red though.}
\type{dog}
\end{card}
\end{document}

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cards/dogs/cat.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{rare}
\begin{document}
\begin{card}
\energy{2}
\health{1}
\name{Cat}
\text{When this dog dies, return it to your hand.}
\flava{They say a cat has nine lives.}
\type{fake dog}
\end{card}
\end{document}

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cards/dogs/chihuahua.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{epic}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\risk{1}
\name{Chihuahua}
\text{Your other dogs have +1 speed.}
\flava{OMG shut up!}
\type{dog}
\end{card}
\end{document}

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cards/dogs/cricket.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{legendary}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\name{Cricket}
\text{If you end the day and have no cards in your hand or deck, move 10 \Mms.}
\flava{Man you are one lucky bug.}
\type{fake dog}
\end{card}
\end{document}

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cards/dogs/cute_dog.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{epic}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\risk{2}
\name{Cute dog}
\text{All energy costs are reduced by 1.}
\flava{Aww, it's so cute.}
\type{dog}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{dog}
\rarity{legendary}
\begin{document}
\begin{card}
\energy{3}
\health{5}
\risk{1}
\name{Engineer Dog}
\text{2x Speed. Cannot hold attachments.}
\flava{Nails and Gears.}
\type{dog}
\end{card}
\end{document}

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cards/dogs/fast_dog.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{starting}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\risk{1}
\name{Fast Dog}
\text{+1 Speed.}
\flava{What happens when you blend the colours on a husky? You get a grey hound.}
\type{dog}
\end{card}
\end{document}

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cards/dogs/good_dog.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{starting}
\begin{document}
\begin{card}
\energy{3}
\health{3}
\name{Good Dog}
\text{Draw an extra card at the start of each day.}
\flava{Good boy.}
\type{dog}
\end{card}
\end{document}

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cards/dogs/husky.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{starting}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\risk{2}
\name{Husky}
\text{+1 Speed. Draw an extra card at the start of each day.}
\flava{Standard mushing fare.}
\type{dog}
\end{card}
\end{document}

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cards/dogs/malamute.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{rare}
\begin{document}
\begin{card}
\energy{4}
\health{4}
\name{Malamute}
\text{Whenever you move, \draw{1}}
\flava{A common sled hauling breed.}
\type{dog}
\end{card}
\end{document}

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cards/dogs/moose.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{legendary}
\begin{document}
\begin{card}
\energy{5}
\risk{5}
\name{Moose}
\text{+5 Speed. Cannot die.}
\flava{Majestic creatures. Hard to tame.}
\type{fake dog}
\end{card}
\end{document}

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cards/dogs/polar_bear.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{epic}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\risk{2}
\name{Polar Bear}
\text{+3 Speed. When you play this get hypothermia and take 1 damage.}
\flava{Do not go near a polar bear.}
\type{fake dog}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{dog}
\rarity{rare}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\risk{1}
\name{Problem dog}
\text{+3 Speed. Draw one less card each day.}
\flava{I swear, if you weren't so fast.}
\type{dog}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{dog}
\rarity{epic}
\begin{document}
\begin{card}
\energy{4}
\health{4}
\name{Reliable Dog}
\text{All risks reduced by 1. Dies if a risk fizzles.}
\flava{I won't let you down!}
\type{dog}
\end{card}
\end{document}

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cards/dogs/retriever.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{common}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\risk{1}
\name{Retriever}
\text{Draw 2 extra cards at the start of each day.}
\flava{Fetch!}
\type{dog}
\end{card}
\end{document}

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cards/dogs/smart_dog.tex Normal file
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\documentclass{iditacard}
\cardtype{dog}
\rarity{epic}
\begin{document}
\begin{card}
\energy{1}
\health{2}
\risk{2}
\name{Smart dog}
\text{All health costs are reduced by 1.}
\flava{She knows over 300 words!}
\type{dog}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{dog}
\rarity{common}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\risk{1}
\name{Squirmy Dog}
\text{+2 Speed. Cannot hold attachments.}
\flava{Just doesn't like to sit still.}
\type{dog}
\end{card}
\end{document}

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cards/food.txt Normal file
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cards/food/midnight_snack.pdf
cards/food/midnight_snack.pdf
cards/food/midnight_snack.pdf
cards/food/midnight_snack.pdf
cards/food/bison.pdf
cards/food/bison.pdf
cards/food/eat_dog.pdf
cards/food/eat_dog.pdf
cards/food/poutine.pdf
cards/food/poutine.pdf
cards/food/poutine.pdf
cards/food/poutine.pdf
cards/food/venison_steak.pdf
cards/food/venison_steak.pdf
cards/food/venison_steak.pdf
cards/food/venison_steak.pdf
cards/food/venison_jerky.pdf
cards/food/venison_jerky.pdf
cards/food/venison_jerky.pdf
cards/food/venison_jerky.pdf
cards/food/raw_venison.pdf
cards/food/raw_venison.pdf
cards/food/raw_venison.pdf
cards/food/raw_venison.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_carpaccio.pdf
cards/food/waffle.pdf
cards/food/whale_meat.pdf
cards/food/whale_meat.pdf
cards/food/beef_stew.pdf
cards/food/beef_stew.pdf
cards/food/beef_stew.pdf
cards/food/dog_food.pdf
cards/food/dog_food.pdf

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cards/food/beef_stew.tex Normal file
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\documentclass{iditacard}
\cardtype{food}
\rarity{rare}
\begin{document}
\begin{card}
\energy{2}
\health{3}
\risk{1}
\name{Beef stew}
\text{Draw 3 cards. \recover{3}}
\flava{Thick and filling.}
\type{food}
\end{card}
\end{document}

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cards/food/bison.tex Normal file
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\documentclass{iditacard}
\cardtype{food}
\rarity{epic}
\begin{document}
\begin{card}
\energy{1}
\health{5}
\risk{1}
\name{Bison}
\text{\recover{3} Draw 5 cards.}
\flava{Its very lean.}
\type{food}
\end{card}
\end{document}

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cards/food/breakfast.tex Normal file
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\documentclass{iditacard}
\cardtype{food}
\rarity{starting}
\begin{document}
\begin{card}
\health{3}
\name{Breakfast}
\text{Draw 3 cards.}
\flava{The most important meal of the day.}
\type{food}
\end{card}
\end{document}

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cards/food/dinner.tex Normal file
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\documentclass{iditacard}
\cardtype{food}
\rarity{starting}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\name{Dinner}
\text{Draw 5 cards.}
\flava{I hope you like salted fish.}
\type{food}
\end{card}
\end{document}

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cards/food/dog_food.tex Normal file
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\documentclass{iditacard}
\cardtype{food}
\rarity{epic}
\begin{document}
\begin{card}
\energy{2}
\name{Dog Food}
\text{Draw a card for each of your dogs.}
\flava{It is very bland, not meant for humans.}
\type{food}
\end{card}
\end{document}

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cards/food/eat_dog.tex Normal file
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\documentclass{iditacard}
\cardtype{food}
\rarity{epic}
\begin{document}
\begin{card}
\name{Eat dog}
\text{Kill a dog to \draw{5}}
\flava{Sometimes you gotta do what you gotta do.}
\type{food}
\end{card}
\end{document}

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cards/food/lunch.tex Normal file
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\documentclass{iditacard}
\cardtype{food}
\rarity{starting}
\begin{document}
\begin{card}
\energy{2}
\name{Lunch}
\text{Draw 3 cards.}
\flava{What about second breakfast?}
\type{food}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{food}
\rarity{common}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\risk{2}
\name{Midnight Snack}
\text{Draw 5 cards.}
\flava{Are you sure its safe?}
\type{food}
\end{card}
\end{document}

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cards/food/poutine.tex Normal file
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\documentclass{iditacard}
\cardtype{food}
\rarity{common}
\begin{document}
\begin{card}
\health{2}
\name{Poutine}
\text{Draw a card. \recover{1}}
\flava{The great Canadian carb!}
\type{food}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{food}
\rarity{common}
\begin{document}
\begin{card}
\health{2}
\name{Raw Venison}
\text{Draw 3 cards.}
\flava{Better than breakfast.}
\type{venison food}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{food}
\rarity{common}
\begin{document}
\begin{card}
\name{Venison Carpaccio}
\text{Draw a card.}
\flava{Well aren't you fancy.}
\type{venison food}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{food}
\rarity{common}
\begin{document}
\begin{card}
\energy{2}
\health{1}
\name{Venison Jerky}
\text{Draw 3 cards.}
\flava{Watch your sodium!}
\type{venison food}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{food}
\rarity{common}
\begin{document}
\begin{card}
\health{1}
\risk{1}
\name{Venison Steak}
\text{Draw 3 cards.}
\flava{Its a tough meat.}
\type{venison food}
\end{card}
\end{document}

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cards/food/waffle.tex Normal file
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\documentclass{iditacard}
\cardtype{food}
\rarity{legendary}
\begin{document}
\begin{card}
\name{Waffle}
\text{Draw 2 cards.}
\flava{Waffles are \textbf{delicious}.}
\type{food}
\end{card}
\end{document}

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cards/food/whale_meat.tex Normal file
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\documentclass{iditacard}
\cardtype{food}
\rarity{epic}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\name{Whale meat}
\text{Draw 5 cards. \recover{3} Take 1 damage.}
\flava{It's like rubber.}
\type{food}
\end{card}
\end{document}

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cards/list.txt Normal file
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cards/stretches/town.pdf
cards/stretches/frozen_lake.pdf
cards/stretches/hills.pdf
cards/stretches/wasteland.pdf
cards/stretches/cliff_face.pdf
cards/stretches/forest.pdf
cards/stretches/blizzard.pdf
cards/stretches/rope_bridge.pdf
cards/stretches/mountain.pdf
cards/stretches/village.pdf
cards/attachments/a_hat.pdf
cards/attachments/armour.pdf
cards/attachments/dog_chow.pdf
cards/attachments/nuclear_reactor.pdf
cards/attachments/plate_mail.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_collar.pdf
cards/attachments/steam_engine.pdf
cards/attachments/harness.pdf
cards/attachments/coat.pdf
cards/attachments/tiara.pdf
cards/dogs/fast_dog.pdf
cards/dogs/good_dog.pdf
cards/dogs/bear.pdf
cards/dogs/big_dog.pdf
cards/dogs/engineer_dog.pdf
cards/dogs/cat.pdf
cards/dogs/reliable_dog.pdf
cards/dogs/moose.pdf
cards/dogs/polar_bear.pdf
cards/dogs/chihuahua.pdf
cards/dogs/squirmy_dog.pdf
cards/dogs/retriever.pdf
cards/dogs/cute_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/husky.pdf
cards/dogs/malamute.pdf
cards/dogs/problem_dog.pdf
cards/dogs/cricket.pdf
cards/food/breakfast.pdf
cards/food/lunch.pdf
cards/food/dinner.pdf
cards/food/midnight_snack.pdf
cards/food/bison.pdf
cards/food/eat_dog.pdf
cards/food/poutine.pdf
cards/food/venison_steak.pdf
cards/food/venison_jerky.pdf
cards/food/raw_venison.pdf
cards/food/venison_carpaccio.pdf
cards/food/waffle.pdf
cards/food/whale_meat.pdf
cards/food/beef_stew.pdf
cards/food/dog_food.pdf
cards/movement/move.pdf
cards/movement/mush.pdf
cards/movement/out_of_control.pdf
cards/movement/sprint.pdf
cards/movement/all_in.pdf
cards/movement/midnight_sun.pdf
cards/movement/travel_light.pdf
cards/movement/rush.pdf
cards/movement/iditarod_drift.pdf
cards/movement/hitch_a_ride.pdf
cards/movement/haste.pdf
cards/movement/through_the_night.pdf
cards/movement/downhill_slide.pdf
cards/movement/push.pdf
cards/movement/slow_and_steady.pdf
cards/movement/tactical_play.pdf
cards/personal/first_aid.pdf
cards/personal/grandma_soup.pdf
cards/personal/bloodletting.pdf
cards/personal/ibuprofin.pdf
cards/personal/diamorphine.pdf
cards/personal/meditate.pdf
cards/personal/caffeine.pdf
cards/personal/brandy.pdf
cards/personal/surgery.pdf
cards/personal/band_aid.pdf
cards/personal/bandage.pdf
cards/sleds/repair_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/desperate_times.pdf
cards/sleds/improvise.pdf
cards/sleds/makeshift_sled.pdf
cards/sleds/salvage.pdf
cards/sleds/study_up.pdf
cards/sleds/scrapyard.pdf
cards/sleds/lumber_mill.pdf
cards/sleds/stop_and_shop.pdf
cards/sleds/satiated.pdf
cards/sleds/here_boy.pdf
cards/sleds/trade_dog.pdf
cards/sleds/new_sled.pdf
cards/util/rest.pdf
cards/util/rifle.pdf
cards/util/campfire.pdf
cards/util/dog_trap.pdf
cards/util/sleeping_bag.pdf
cards/util/daylight_savings_time.pdf
cards/util/sticky_snow.pdf
cards/util/torch.pdf
cards/util/tip_sled.pdf
cards/util/hydrogen_sulfide.pdf
cards/util/blue_shell.pdf
cards/util/leather_hide.pdf
cards/util/rope.pdf
cards/util/icy_glare.pdf
cards/util/leather_jacket.pdf
cards/util/thermostat.pdf
cards/util/ice_box.pdf
cards/util/parasite.pdf
cards/util/stab_in_the_dark.pdf
cards/util/referee.pdf
cards/util/utility_knife.pdf
cards/util/vigilance.pdf
cards/util/serenity.pdf

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cards/movement.txt Normal file
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cards/movement/out_of_control.pdf
cards/movement/sprint.pdf
cards/movement/sprint.pdf
cards/movement/sprint.pdf
cards/movement/all_in.pdf
cards/movement/midnight_sun.pdf
cards/movement/midnight_sun.pdf
cards/movement/midnight_sun.pdf
cards/movement/travel_light.pdf
cards/movement/travel_light.pdf
cards/movement/travel_light.pdf
cards/movement/travel_light.pdf
cards/movement/rush.pdf
cards/movement/rush.pdf
cards/movement/rush.pdf
cards/movement/iditarod_drift.pdf
cards/movement/iditarod_drift.pdf
cards/movement/iditarod_drift.pdf
cards/movement/hitch_a_ride.pdf
cards/movement/hitch_a_ride.pdf
cards/movement/haste.pdf
cards/movement/haste.pdf
cards/movement/haste.pdf
cards/movement/through_the_night.pdf
cards/movement/through_the_night.pdf
cards/movement/downhill_slide.pdf
cards/movement/downhill_slide.pdf
cards/movement/downhill_slide.pdf
cards/movement/downhill_slide.pdf
cards/movement/push.pdf
cards/movement/push.pdf
cards/movement/push.pdf
cards/movement/push.pdf
cards/movement/slow_and_steady.pdf
cards/movement/slow_and_steady.pdf
cards/movement/slow_and_steady.pdf
cards/movement/slow_and_steady.pdf
cards/movement/tactical_play.pdf
cards/movement/tactical_play.pdf
cards/movement/tactical_play.pdf

15
cards/movement/all_in.tex Normal file
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\documentclass{iditacard}
\cardtype{movement}
\rarity{legendary}
\begin{document}
\begin{card}
\health{5}
\risk{5}
\name{All in}
\text{Move 10 \Mms. Shuffle your discard pile into your deck.}
\flava{What doesn't kill you makes you stronger.}
\type{movement}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{movement}
\rarity{common}
\begin{document}
\begin{card}
\energy{3}
\health{3}
\name{Downhill slide}
\text{Move 3 \Mms. Draw a card.}
\flava{It's like skiing, but with dogs and a sled.}
\type{movement}
\end{card}
\end{document}

15
cards/movement/haste.tex Normal file
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\documentclass{iditacard}
\cardtype{movement}
\rarity{rare}
\begin{document}
\begin{card}
\health{1}
\risk{1}
\name{Haste}
\text{Move 5 \Mms.}
\flava{C'mon, it's a race!}
\type{movement}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{movement}
\rarity{epic}
\begin{document}
\begin{card}
\name{Hitch a ride}
\text{Move 6 \Mms. Take 1 damage.}
\flava{Probably not in the spirit of the race.}
\type{movement}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{movement}
\rarity{rare}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\risk{1}
\name{Iditarod Drift}
\text{Move 7 \Mms.}
\flava{Like Tokyo drift, but on ice.}
\type{movement}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{movement}
\rarity{rare}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\risk{1}
\name{Midnight sun}
\text{Move 10 \Mms.}
\flava{Gonna pull an all-nighter!}
\type{movement}
\end{card}
\end{document}

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cards/movement/move.tex Normal file
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\documentclass{iditacard}
\cardtype{movement}
\rarity{starting}
\begin{document}
\begin{card}
\name{Move}
\text{Move 1 \Mm.}
\flava{Just another day.}
\type{movement}
\end{card}
\end{document}

15
cards/movement/mush.tex Normal file
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\documentclass{iditacard}
\cardtype{movement}
\rarity{starting}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\name{Mush}
\text{Move 3 \Mms.}
\flava{Comes from the french word 'Marche'.}
\type{movement}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{movement}
\rarity{legendary}
\begin{document}
\begin{card}
\health{3}
\risk{1}
\name{Out of control}
\text{Move 20 \Mms. Take 5 damage.}
\flava{You need to be stopped!}
\type{movement}
\end{card}
\end{document}

14
cards/movement/push.tex Normal file
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\documentclass{iditacard}
\cardtype{movement}
\rarity{common}
\begin{document}
\begin{card}
\energy{1}
\name{Push}
\text{Move 2 \Mms.}
\flava{Not a full mush, but still putting in some effort.}
\type{movement}
\end{card}
\end{document}

15
cards/movement/rush.tex Normal file
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\documentclass{iditacard}
\cardtype{movement}
\rarity{rare}
\begin{document}
\begin{card}
\health{5}
\risk{1}
\name{Rush}
\text{Move 8 \Mms.}
\flava{Hurry up!}
\type{movement}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{movement}
\rarity{common}
\begin{document}
\begin{card}
\name{Slow and Steady}
\text{Move 0 \Mms. Draw a card.}
\flava{Maybe a bit too slow.}
\type{movement}
\end{card}
\end{document}

14
cards/movement/sprint.tex Normal file
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\documentclass{iditacard}
\cardtype{movement}
\rarity{rare}
\begin{document}
\begin{card}
\risk{5}
\name{Sprint}
\text{Move 10 \Mms.}
\flava{Hopefully the dogs can take it!}
\type{movement}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{movement}
\rarity{rare}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\name{Tactical Play}
\text{Move 0 \Mms. Double the final distance.}
\flava{Make the most of it.}
\type{movement}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{movement}
\rarity{epic}
\begin{document}
\begin{card}
\risk{1}
\name{Through the night}
\text{Move 5 \Mms. End your day.}
\flava{I'll keep going through the night!}
\type{movement}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{movement}
\rarity{common}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\name{Travel light}
\text{Move 10 \Mms. Get hypothermia and starvation.}
\flava{Clothes? Food? They'd just slow me down!}
\type{movement}
\end{card}
\end{document}

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cards/personal.txt Normal file
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cards/personal/bloodletting.pdf
cards/personal/bloodletting.pdf
cards/personal/bloodletting.pdf
cards/personal/bloodletting.pdf
cards/personal/ibuprofin.pdf
cards/personal/ibuprofin.pdf
cards/personal/ibuprofin.pdf
cards/personal/ibuprofin.pdf
cards/personal/diamorphine.pdf
cards/personal/meditate.pdf
cards/personal/caffeine.pdf
cards/personal/caffeine.pdf
cards/personal/caffeine.pdf
cards/personal/brandy.pdf
cards/personal/brandy.pdf
cards/personal/brandy.pdf
cards/personal/surgery.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/bandage.pdf
cards/personal/bandage.pdf
cards/personal/bandage.pdf
cards/personal/bandage.pdf

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\documentclass{iditacard}
\cardtype{personal}
\rarity{common}
\begin{document}
\begin{card}
\name{Band Aid}
\text{\destroy{1}{1}}
\flava{Not much.}
\type{personal}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{personal}
\rarity{common}
\begin{document}
\begin{card}
\name{Bandage}
\text{\destroy{1}{5}}
\flava{Make sure you wrap it tight.}
\type{personal}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{personal}
\rarity{common}
\begin{document}
\begin{card}
\health{5}
\risk{1}
\name{Bloodletting}
\text{\destroy{3}{6}}
\flava{It seemed like a good idea at the time.}
\type{personal}
\end{card}
\end{document}

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cards/personal/brandy.tex Normal file
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\documentclass{iditacard}
\cardtype{personal}
\rarity{rare}
\begin{document}
\begin{card}
\risk{1}
\name{Brandy}
\text{\destroy{1}{3}}
\flava{Brought by a St. Bernard.}
\type{personal}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{personal}
\rarity{rare}
\begin{document}
\begin{card}
\health{5}
\name{Caffeine}
\text{\destroy{1}{2} \recover{1}}
\flava{The greatest addiction ever.}
\type{personal}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{personal}
\rarity{legendary}
\begin{document}
\begin{card}
\energy{3}
\health{3}
\risk{2}
\name{Diamorphine}
\text{\destroy{all}{all}}
\flava{Highly addicting.}
\type{personal}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{personal}
\rarity{starting}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\name{First Aid}
\text{\destroy{1}{3}}
\flava{Reduces swelling.}
\type{personal}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{personal}
\rarity{starting}
\begin{document}
\begin{card}
\energy{3}
\health{2}
\risk{1}
\name{Grandma Soup}
\text{\destroy{2}{10}}
\flava{Cures what ails you.}
\type{personal}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{personal}
\rarity{common}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\risk{1}
\name{Ibuprofin}
\text{If you have eaten today \destroy{2}{5}\\ Otherwise take 2 damage.}
\flava{Take with food.}
\type{personal}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{personal}
\rarity{legendary}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\name{Meditate}
\text{\destroy{0}{all}}
\flava{It \textit{is} just sitting.}
\type{personal}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{personal}
\rarity{legendary}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\risk{1}
\name{Surgery}
\text{If you have healed today \destroy{10}{10}\\ Otherwise take 2 damage.}
\flava{Take a shot, cut it out.}
\type{personal}
\end{card}
\end{document}

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cards/print.txt Normal file
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instructions.pdf
instructions.pdf
instructions.pdf
instructions.pdf
destruction.pdf
upgrade.pdf
rarities.pdf
list.pdf
sled1.pdf
sled2.pdf
sled3.pdf
sled4.pdf
cards/stretches/town.pdf
cards/stretches/frozen_lake.pdf
cards/stretches/hills.pdf
cards/stretches/wasteland.pdf
cards/stretches/cliff_face.pdf
cards/stretches/forest.pdf
cards/stretches/blizzard.pdf
cards/stretches/rope_bridge.pdf
cards/stretches/mountain.pdf
cards/stretches/village.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/armour.pdf
cards/attachments/armour.pdf
cards/attachments/armour.pdf
cards/attachments/armour.pdf
cards/attachments/dog_chow.pdf
cards/attachments/dog_chow.pdf
cards/attachments/dog_chow.pdf
cards/attachments/dog_chow.pdf
cards/attachments/nuclear_reactor.pdf
cards/attachments/plate_mail.pdf
cards/attachments/plate_mail.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_collar.pdf
cards/attachments/steam_engine.pdf
cards/attachments/steam_engine.pdf
cards/attachments/harness.pdf
cards/attachments/coat.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/dogs/fast_dog.pdf
cards/dogs/fast_dog.pdf
cards/dogs/fast_dog.pdf
cards/dogs/fast_dog.pdf
cards/dogs/good_dog.pdf
cards/dogs/good_dog.pdf
cards/dogs/good_dog.pdf
cards/dogs/good_dog.pdf
cards/dogs/husky.pdf
cards/dogs/husky.pdf
cards/dogs/husky.pdf
cards/dogs/husky.pdf
cards/dogs/bear.pdf
cards/dogs/bear.pdf
cards/dogs/bear.pdf
cards/dogs/big_dog.pdf
cards/dogs/big_dog.pdf
cards/dogs/big_dog.pdf
cards/dogs/engineer_dog.pdf
cards/dogs/cat.pdf
cards/dogs/cat.pdf
cards/dogs/cat.pdf
cards/dogs/reliable_dog.pdf
cards/dogs/reliable_dog.pdf
cards/dogs/moose.pdf
cards/dogs/polar_bear.pdf
cards/dogs/polar_bear.pdf
cards/dogs/chihuahua.pdf
cards/dogs/chihuahua.pdf
cards/dogs/squirmy_dog.pdf
cards/dogs/squirmy_dog.pdf
cards/dogs/squirmy_dog.pdf
cards/dogs/squirmy_dog.pdf
cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/malamute.pdf
cards/dogs/malamute.pdf
cards/dogs/malamute.pdf
cards/dogs/problem_dog.pdf
cards/dogs/problem_dog.pdf
cards/dogs/problem_dog.pdf
cards/dogs/cricket.pdf
cards/food/breakfast.pdf
cards/food/breakfast.pdf
cards/food/breakfast.pdf
cards/food/breakfast.pdf
cards/food/breakfast.pdf
cards/food/breakfast.pdf
cards/food/breakfast.pdf
cards/food/breakfast.pdf
cards/food/lunch.pdf
cards/food/lunch.pdf
cards/food/lunch.pdf
cards/food/lunch.pdf
cards/food/lunch.pdf
cards/food/lunch.pdf
cards/food/lunch.pdf
cards/food/lunch.pdf
cards/food/dinner.pdf
cards/food/dinner.pdf
cards/food/dinner.pdf
cards/food/dinner.pdf
cards/food/midnight_snack.pdf
cards/food/midnight_snack.pdf
cards/food/midnight_snack.pdf
cards/food/midnight_snack.pdf
cards/food/bison.pdf
cards/food/bison.pdf
cards/food/eat_dog.pdf
cards/food/eat_dog.pdf
cards/food/poutine.pdf
cards/food/poutine.pdf
cards/food/poutine.pdf
cards/food/poutine.pdf
cards/food/venison_steak.pdf
cards/food/venison_steak.pdf
cards/food/venison_steak.pdf
cards/food/venison_steak.pdf
cards/food/venison_jerky.pdf
cards/food/venison_jerky.pdf
cards/food/venison_jerky.pdf
cards/food/venison_jerky.pdf
cards/food/raw_venison.pdf
cards/food/raw_venison.pdf
cards/food/raw_venison.pdf
cards/food/raw_venison.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_carpaccio.pdf
cards/food/waffle.pdf
cards/food/whale_meat.pdf
cards/food/whale_meat.pdf
cards/food/beef_stew.pdf
cards/food/beef_stew.pdf
cards/food/beef_stew.pdf
cards/food/dog_food.pdf
cards/food/dog_food.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/mush.pdf
cards/movement/mush.pdf
cards/movement/mush.pdf
cards/movement/mush.pdf
cards/movement/mush.pdf
cards/movement/mush.pdf
cards/movement/mush.pdf
cards/movement/mush.pdf
cards/movement/out_of_control.pdf
cards/movement/sprint.pdf
cards/movement/sprint.pdf
cards/movement/sprint.pdf
cards/movement/all_in.pdf
cards/movement/midnight_sun.pdf
cards/movement/midnight_sun.pdf
cards/movement/midnight_sun.pdf
cards/movement/travel_light.pdf
cards/movement/travel_light.pdf
cards/movement/travel_light.pdf
cards/movement/travel_light.pdf
cards/movement/rush.pdf
cards/movement/rush.pdf
cards/movement/rush.pdf
cards/movement/iditarod_drift.pdf
cards/movement/iditarod_drift.pdf
cards/movement/iditarod_drift.pdf
cards/movement/hitch_a_ride.pdf
cards/movement/hitch_a_ride.pdf
cards/movement/haste.pdf
cards/movement/haste.pdf
cards/movement/haste.pdf
cards/movement/through_the_night.pdf
cards/movement/through_the_night.pdf
cards/movement/downhill_slide.pdf
cards/movement/downhill_slide.pdf
cards/movement/downhill_slide.pdf
cards/movement/downhill_slide.pdf
cards/movement/push.pdf
cards/movement/push.pdf
cards/movement/push.pdf
cards/movement/push.pdf
cards/movement/slow_and_steady.pdf
cards/movement/slow_and_steady.pdf
cards/movement/slow_and_steady.pdf
cards/movement/slow_and_steady.pdf
cards/movement/tactical_play.pdf
cards/movement/tactical_play.pdf
cards/movement/tactical_play.pdf
cards/personal/first_aid.pdf
cards/personal/first_aid.pdf
cards/personal/first_aid.pdf
cards/personal/first_aid.pdf
cards/personal/first_aid.pdf
cards/personal/first_aid.pdf
cards/personal/first_aid.pdf
cards/personal/first_aid.pdf
cards/personal/grandma_soup.pdf
cards/personal/grandma_soup.pdf
cards/personal/grandma_soup.pdf
cards/personal/grandma_soup.pdf
cards/personal/bloodletting.pdf
cards/personal/bloodletting.pdf
cards/personal/bloodletting.pdf
cards/personal/bloodletting.pdf
cards/personal/ibuprofin.pdf
cards/personal/ibuprofin.pdf
cards/personal/ibuprofin.pdf
cards/personal/ibuprofin.pdf
cards/personal/diamorphine.pdf
cards/personal/meditate.pdf
cards/personal/caffeine.pdf
cards/personal/caffeine.pdf
cards/personal/caffeine.pdf
cards/personal/brandy.pdf
cards/personal/brandy.pdf
cards/personal/brandy.pdf
cards/personal/surgery.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/bandage.pdf
cards/personal/bandage.pdf
cards/personal/bandage.pdf
cards/personal/bandage.pdf
cards/sleds/repair_sled.pdf
cards/sleds/repair_sled.pdf
cards/sleds/repair_sled.pdf
cards/sleds/repair_sled.pdf
cards/sleds/repair_sled.pdf
cards/sleds/repair_sled.pdf
cards/sleds/repair_sled.pdf
cards/sleds/repair_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/desperate_times.pdf
cards/sleds/improvise.pdf
cards/sleds/improvise.pdf
cards/sleds/improvise.pdf
cards/sleds/improvise.pdf
cards/sleds/makeshift_sled.pdf
cards/sleds/makeshift_sled.pdf
cards/sleds/makeshift_sled.pdf
cards/sleds/salvage.pdf
cards/sleds/salvage.pdf
cards/sleds/salvage.pdf
cards/sleds/study_up.pdf
cards/sleds/study_up.pdf
cards/sleds/study_up.pdf
cards/sleds/study_up.pdf
cards/sleds/scrapyard.pdf
cards/sleds/scrapyard.pdf
cards/sleds/lumber_mill.pdf
cards/sleds/lumber_mill.pdf
cards/sleds/lumber_mill.pdf
cards/sleds/lumber_mill.pdf
cards/sleds/stop_and_shop.pdf
cards/sleds/stop_and_shop.pdf
cards/sleds/satiated.pdf
cards/sleds/here_boy.pdf
cards/sleds/trade_dog.pdf
cards/sleds/trade_dog.pdf
cards/sleds/new_sled.pdf
cards/sleds/new_sled.pdf
cards/util/rest.pdf
cards/util/rest.pdf
cards/util/rest.pdf
cards/util/rest.pdf
cards/util/rifle.pdf
cards/util/rifle.pdf
cards/util/rifle.pdf
cards/util/rifle.pdf
cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/dog_trap.pdf
cards/util/dog_trap.pdf
cards/util/dog_trap.pdf
cards/util/sleeping_bag.pdf
cards/util/daylight_savings_time.pdf
cards/util/sticky_snow.pdf
cards/util/torch.pdf
cards/util/torch.pdf
cards/util/torch.pdf
cards/util/torch.pdf
cards/util/tip_sled.pdf
cards/util/tip_sled.pdf
cards/util/hydrogen_sulfide.pdf
cards/util/hydrogen_sulfide.pdf
cards/util/hydrogen_sulfide.pdf
cards/util/blue_shell.pdf
cards/util/leather_hide.pdf
cards/util/leather_hide.pdf
cards/util/leather_hide.pdf
cards/util/leather_hide.pdf
cards/util/rope.pdf
cards/util/rope.pdf
cards/util/rope.pdf
cards/util/rope.pdf
cards/util/icy_glare.pdf
cards/util/icy_glare.pdf
cards/util/icy_glare.pdf
cards/util/icy_glare.pdf
cards/util/leather_jacket.pdf
cards/util/leather_jacket.pdf
cards/util/leather_jacket.pdf
cards/util/leather_jacket.pdf
cards/util/thermostat.pdf
cards/util/thermostat.pdf
cards/util/ice_box.pdf
cards/util/ice_box.pdf
cards/util/ice_box.pdf
cards/util/parasite.pdf
cards/util/parasite.pdf
cards/util/parasite.pdf
cards/util/parasite.pdf
cards/util/stab_in_the_dark.pdf
cards/util/stab_in_the_dark.pdf
cards/util/stab_in_the_dark.pdf
cards/util/stab_in_the_dark.pdf
cards/util/referee.pdf
cards/util/referee.pdf
cards/util/referee.pdf
cards/util/referee.pdf
cards/util/utility_knife.pdf
cards/util/vigilance.pdf
cards/util/vigilance.pdf
cards/util/vigilance.pdf
cards/util/serenity.pdf

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cards/sleds.txt Normal file
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cards/sleds/desperate_times.pdf
cards/sleds/improvise.pdf
cards/sleds/improvise.pdf
cards/sleds/improvise.pdf
cards/sleds/improvise.pdf
cards/sleds/makeshift_sled.pdf
cards/sleds/makeshift_sled.pdf
cards/sleds/makeshift_sled.pdf
cards/sleds/salvage.pdf
cards/sleds/salvage.pdf
cards/sleds/salvage.pdf
cards/sleds/study_up.pdf
cards/sleds/study_up.pdf
cards/sleds/study_up.pdf
cards/sleds/study_up.pdf
cards/sleds/scrapyard.pdf
cards/sleds/scrapyard.pdf
cards/sleds/lumber_mill.pdf
cards/sleds/lumber_mill.pdf
cards/sleds/lumber_mill.pdf
cards/sleds/lumber_mill.pdf
cards/sleds/stop_and_shop.pdf
cards/sleds/stop_and_shop.pdf
cards/sleds/satiated.pdf
cards/sleds/here_boy.pdf
cards/sleds/trade_dog.pdf
cards/sleds/trade_dog.pdf
cards/sleds/new_sled.pdf
cards/sleds/new_sled.pdf

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\documentclass{iditacard}
\cardtype{sled}
\rarity{legendary}
\begin{document}
\begin{card}
\energy{All}
\health{9}
\name{Desperate Times}
\text{\take{5}{10}}
\flava{Desperate Measures hotline, how may I help you?}
\type{sled}
\end{card}
\end{document}

16
cards/sleds/here_boy.tex Normal file
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\documentclass{iditacard}
\cardtype{sled}
\rarity{legendary}
\begin{document}
\begin{card}
\energy{3}
\health{2}
\risk{1}
\name{Here Boy}
\text{\take{1}{as many as it takes to see a dog}}
\flava{I hope I don't attract unwanted attention}
\type{sled}
\end{card}
\end{document}

14
cards/sleds/improvise.tex Normal file
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\documentclass{iditacard}
\cardtype{sled}
\rarity{common}
\begin{document}
\begin{card}
\health{2}
\name{Improvise}
\text{\take{1}{1}}
\flava{MacGyver of the north.}
\type{sled}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{sled}
\rarity{common}
\begin{document}
\begin{card}
\energy{3}
\name{Lumber Mill}
\text{\take{2}{3}}
\flava{It's hard work, but it's worth it.}
\type{sled}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{sled}
\rarity{rare}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\risk{1}
\name{Makeshift Sled}
\text{\take{2}{6}}
\flava{Rickety, but it'll hold.}
\type{sled}
\end{card}
\end{document}

13
cards/sleds/new_sled.tex Normal file
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\documentclass{iditacard}
\cardtype{sled}
\rarity{epic}
\begin{document}
\begin{card}
\name{New Sled}
\text{Destroy your hand. Take exactly as many as you destroyed.}
\flava{This sled is defective! I demand a refund.}
\type{sled}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{sled}
\rarity{starting}
\begin{document}
\begin{card}
\energy{1}
\health{3}
\name{Repair Sled}
\text{\take{2}{2}}
\flava{It doesn't need to be pretty. It just has to work.}
\type{sled}
\end{card}
\end{document}

15
cards/sleds/salvage.tex Normal file
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\documentclass{iditacard}
\cardtype{sled}
\rarity{rare}
\begin{document}
\begin{card}
\energy{1}
\health{3}
\name{Salvage}
\text{\take{3}{3}}
\flava{Take the good with the bad.}
\type{sled}
\end{card}
\end{document}

14
cards/sleds/satiated.tex Normal file
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\documentclass{iditacard}
\cardtype{sled}
\rarity{legendary}
\begin{document}
\begin{card}
\risk{1}
\name{Satiated}
\text{If you have eaten breakfast, lunch, and dinner today \take{10}{10}}
\flava{I am \textbf{full}.}
\type{sled}
\end{card}
\end{document}

15
cards/sleds/scrapyard.tex Normal file
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\documentclass{iditacard}
\cardtype{sled}
\rarity{epic}
\begin{document}
\begin{card}
\energy{1}
\health{5}
\name{Scrapyard}
\text{\take{4}{4}}
\flava{Beggars can't be choosers.}
\type{sled}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{sled}
\rarity{epic}
\begin{document}
\begin{card}
\energy{2}
\health{3}
\name{Stop and Shop}
\text{If you have \textbf{not} moved today \take{2}{5}}
\flava{Stop and look around the shop.}
\type{sled}
\end{card}
\end{document}

14
cards/sleds/study_up.tex Normal file
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\documentclass{iditacard}
\cardtype{sled}
\rarity{common}
\begin{document}
\begin{card}
\health{5}
\name{Study Up}
\text{\take{1}{4}}
\flava{Choose wisely.}
\type{sled}
\end{card}
\end{document}

13
cards/sleds/trade_dog.tex Normal file
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\documentclass{iditacard}
\cardtype{sled}
\rarity{epic}
\begin{document}
\begin{card}
\name{Trade Dog}
\text{Kill a dog to \take{5}{10}}
\flava{It'll be sad to see him go.}
\type{sled}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{sled}
\rarity{starting}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\name{Upgrade Sled}
\text{\take{1}{3}}
\flava{You have to keep your ride in top shape.}
\type{sled}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{blizzard}
\rarity{common}
\begin{document}
\begin{card}
\energy{3}
\health{3}
\name{Blizzard}
\text{Get hypothermia at the start of each day.}
\flava{It is cold outside.}
\type{10 \Mms}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{cliffface}
\rarity{common}
\begin{document}
\begin{card}
\health{2}
\name{Cliff Face}
\text{Risks are doubled.}
\flava{Don't fall!}
\type{20 \Mms}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{forest}
\rarity{common}
\begin{document}
\begin{card}
\health{3}
\name{Forest}
\text{At the end of each day, kill a dog.}
\flava{Beware of bear.}
\type{20 \Mms}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{frozenlake}
\rarity{common}
\begin{document}
\begin{card}
\energy{1}
\name{Frozen Lake}
\text{Players can't starve.}
\flava{Flat, level, and all the fish you can eat!}
\type{30 \Mms}
\end{card}
\end{document}

15
cards/stretches/hills.tex Normal file
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\documentclass{iditacard}
\cardtype{hills}
\rarity{common}
\begin{document}
\begin{card}
\energy{1}
\health{2}
\name{Hills}
\text{All dogs have +1 speed.}
\flava{Snowy hills, not grassy hills.}
\type{30 \Mms}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{mountain}
\rarity{common}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\name{Mountain}
\text{Discard your deck when you enter.}
\flava{Getting a sled up a mountain is \textbf{hard}.}
\type{5 \Mms}
\end{card}
\end{document}

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