85 lines
1.7 KiB
YAML
85 lines
1.7 KiB
YAML
# The legs (TODO: export shorthands for each leg effect in iditacard.cls so that
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# the cue generation/gomplate instantiation can be simplified)
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#
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# TODO: consider returning to the old leg system, it allowed for more
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# flavour and less clutter, its main downside was that the game was too
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# "complicated" and that slowed it down, perhaps decrease the density of legs
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# while still using the old card-based system?
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legs:
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# First legs
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farm:
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name: 'Farm'
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level: firstleg
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effect: '\allowednot{\includegraphics[width=1cm]{icons/starve.png}}'
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spaces:
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3: hypo
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5: damage
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7: hypo
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fishing_hole:
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name: 'Fishing Hole'
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level: firstleg
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effect: '\daydraw{3}'
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spaces:
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3: damage
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5: hypo
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7: damage
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hospital:
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name: 'Hospital'
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level: firstleg
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effect: '\freecardtype{personal}'
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spaces:
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3: starve
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5: hypo
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7: starve
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new_moon:
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name: 'New Moon'
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level: firstleg
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effect: '\freecardtype{dog}'
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spaces:
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3: hypo
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5: starve
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7: hypo
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repair_shop:
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name: 'Repair Shop'
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level: firstleg
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effect: '\freecardtype{sled}'
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spaces:
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3: starve
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5: damage
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7: starve
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volcano:
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name: 'Volcano'
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level: firstleg
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effect: '\allowednot{\includegraphics[width=1cm]{icons/hypo.png}}'
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spaces:
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3: damage
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5: starve
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7: damage
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# Second legs
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downhill:
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name: 'Downhill'
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level: secondleg
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effect: '\speed{3}'
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spaces:
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2: hypo
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4: damage
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6: damage
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8: hypo
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junkyard:
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name: 'Junkyard'
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level: secondleg
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effect: '\healthcosts{-1}'
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spaces:
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2: damage
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4: hypo
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6: hypo
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8: damage
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