iditacards/legs.yaml

85 lines
1.7 KiB
YAML

# The legs (TODO: export shorthands for each leg effect in iditacard.cls so that
# the cue generation/gomplate instantiation can be simplified)
#
# TODO: consider returning to the old leg system, it allowed for more
# flavour and less clutter, its main downside was that the game was too
# "complicated" and that slowed it down, perhaps decrease the density of legs
# while still using the old card-based system?
legs:
# First legs
farm:
name: 'Farm'
level: firstleg
effect: '\allowednot{\includegraphics[width=1cm]{icons/starve.png}}'
spaces:
3: hypo
5: damage
7: hypo
fishing_hole:
name: 'Fishing Hole'
level: firstleg
effect: '\daydraw{3}'
spaces:
3: damage
5: hypo
7: damage
hospital:
name: 'Hospital'
level: firstleg
effect: '\freecardtype{personal}'
spaces:
3: starve
5: hypo
7: starve
new_moon:
name: 'New Moon'
level: firstleg
effect: '\freecardtype{dog}'
spaces:
3: hypo
5: starve
7: hypo
repair_shop:
name: 'Repair Shop'
level: firstleg
effect: '\freecardtype{sled}'
spaces:
3: starve
5: damage
7: starve
volcano:
name: 'Volcano'
level: firstleg
effect: '\allowednot{\includegraphics[width=1cm]{icons/hypo.png}}'
spaces:
3: damage
5: starve
7: damage
# Second legs
downhill:
name: 'Downhill'
level: secondleg
effect: '\speed{3}'
spaces:
2: hypo
4: damage
6: damage
8: hypo
junkyard:
name: 'Junkyard'
level: secondleg
effect: '\healthcosts{-1}'
spaces:
2: damage
4: hypo
6: hypo
8: damage