iditacards/cards.yaml.recovered

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# vi: sw=2:ts=2:sts=2:et
cards:
a_hat: &a_hat
name: 'A Hat'
costs:
energy: 2
health: 2
effects:
daydraw: 1
image: hat
type: attachment
flavour: 'I bet its a valve hat.'
- &dog_chow
name: 'Dog Chow'
costs:
energy: 3
health: 3
effects:
speed: 1
image: dog_chow
type: attachment
flavour: 'A hungry dog is a slow dog.'
- &good_dog
name: 'Good Dog'
costs:
energy: 3
health: 3
effects:
- '\daydraw{+1}'
image: good_dog
type: dog
flavour: 'Good boy.'
- &husky
name: 'Husky'
costs:
energy: 2
health: 2
risk: 2
effects:
- '\daydraw{+1}'
- '\speed{+1}'
image: husky
type: dog
flavour: 'Standard mushing fare.'
- &wheel_dog
name: 'Wheel Dog'
costs:
energy: 3
health: 3
effects:
- '\speed{+1}'
- '\discardonkill'
- '\inplayatstart'
image: wheel_dog
type: dog
flavour: 'The dog right in front of the sled. Strong and steady.'
- &breakfast
name: 'Breakfast'
costs:
health: 3
effects:
- '\draw{3}'
image: breakfast
type: food
flavour: 'The most important meal of the day.'
- &lunch
name: 'Lunch'
costs:
energy: 3
effects:
- '\draw{3}'
image: lunch
type: food
flavour: 'What about second breakfast?'
- &dinner
name: 'Dinner'
costs:
energy: 2
health: 2
effects:
- '\draw{7}'
image: dinner
type: food
flavour: 'I hope you like salted fish.'
- &move
name: 'Move'
effects:
- '\move{1}'
image: move
type: movement
flavour: 'Just another day.'
- &mush
name: 'Mush'
costs:
energy: 2
health: 2
risk: 1
effects:
- '\move{10}'
image: mush
type: movement
flavour: "Comes from the french word ``Marche''."
- &first_aid
name: First Aid
costs:
energy: 2
health: 2
effects:
- '\see{3}'
- '\destroy{1}'
image: first_aid
type: personal
flavour: 'Reduces swelling.'
- &grandma_soup
name: Grandma Soup
costs:
energy: 1
health: 2
risk: 1
effects:
- '\see{10}'
- '\destroy{2}'
image: grandma_soup
type: personal
flavour: 'Cures what ails you.'
- &repair_sled
name: Repair Sled
costs:
energy: 1
health: 3
effects:
- '\supply{1}'
- '\take{2}'
image: repair_sled
type: sled
flavour: "It doesn't need to be pretty. It just has to work."
- &upgrade_sled
name: Upgrade Sled
costs:
energy: 2
health: 2
effects:
- '\supply{3}'
- '\take{1}'
image: upgrade_sled
type: sled
flavour: 'You have to keep your ride in top shape.'
- &buffer_panel
name: Buffer Panel
costs:
energy: 2
health: 2
effects:
- '\immortal'
- '\safepass'
image: buffer_panel
type: attachment
flavour: 'Did the primary buffer panel just fall of my gorram ship for no apparent reason?'
- &nuclear_reactor
name: Nuclear Reactor
costs:
energy: 2
health: 2
effects:
- '\speed{+5}'
- '\passdie'
image: nuclear_reactor
type: attachment
flavour: 'What could go wrong?'
- &engineer_dog
name: Engineer Dog
costs:
energy: 3
health: 5
risk: 1
effects:
- '\speed{$\times 2$}'
- '\nohold'
image: engineer_dog
type: dog
flavour: 'Nails and Gears.'
- &moose
name: Moose
costs:
energy: 5
risk: 3
effects:
- '\speed{+5}'
- '\immortal'
image: moose
type: dog
flavour: 'Majestic creatures. Hard to tame.'
- &waffle
name: Waffle
effects:
- '\draw{2}'
image: waffles
type: food
flavour: 'Waffles are \textbf{delicious}.'
- &whale_meat
name: Whale Meat
costs:
energy: 1
health: 1
effects:
- '\draw{5}'
- '\nohypothermia'
image: whale_meat
type: food
flavour: "It's like rubber."
- &hitch_a_ride
name: Hitch a Ride
costs:
energy: 1
effects:
- '\move{6}'
- '\damage{1}'
image: hitch_a_ride
type: movement
flavour: 'Probably not in the spirit of the race.'
- &tactical_play
name: Tactical Play
costs:
energy: 1
risk: 1
effects:
- '\move{0}'
- '\doubledistance'
image: tactical_play
type: movement
flavour: 'Make the most of it.'
- &meditate
name: Meditate
costs:
energy: 1
health: 1
effects:
- '\see{all}'
- '\destroy{0}'
image: meditate
type: personal
flavour: 'It \textit{is} just sitting.'
- &diamorphine
name: Diamorphine
costs:
energy: 1
health: 1
risk: 1
effects:
- '\see{all}'
- '\destroy{all}'
image: diamorphine
type: personal
flavour: 'Highly addicting.'
- &desperate_times
name: Desperate Times
costs:
energy: all
effects:
- '\supply{10}'
- '\take{5}'
image: desparate_times
type: sled
flavour: 'Desperate measures hotline, how may I help you?'
- &lead_sled
name: Lead Sled
costs:
energy: 1
health: 1
risk: 1
effects:
- '\supply{10}'
- '\take{10}'
image: lead_sled
type: sled
flavour: "At least it's not a zeppelin."
- &damaged
name: Damaged
costs:
energy: 1
health: 1
effects:
- '\damagetext'
image: damaged
type: damage
flavour: 'You have been hurt.'
- &dog_shoes
name: Dog Shoes
costs:
energy: 2
health: 3
effects:
- '\speed{+2}'
image: dog_shoes
type: attachment
flavour: 'Dogs look cute in shoes.'
- &squirrel
name: Squirrel
costs:
energy: 2
health: 2
risk: 1
effects:
- '\speed{+3}'
image: squirrel
type: attachment
flavour: 'Dogs \emph{hate} squirrels.'
- &tiara
name: Tiara
costs:
energy: 2
health: 2
risk: 1
effects:
- '\daydraw{+1}'
- '\speed{+1}'
image: tiara
type: attachment
flavour: 'Makes the dog feel special.'
- &bear
name: Bear
costs:
energy: 2
health: 2
risk: 2
effects:
- '\speed{+5}'
image: bear
type: dog
flavour: 'In hindsight, not the best idea.'
- &big_dog
name: Big Dog
costs:
energy: 2
health: 2
effects:
- '\speed{+3}'
image: big_dog
type: dog
flavour: "He's not red though."
- &greyhound
name: Greyhound
costs:
risk: 2
effects:
- '\speed{+3}'
- '\nohold'
image: greyhound
type: dog
flavour: 'What happens when you mix the colours on a husky? You get a grey hound.'
- &malamute
name: Malamute
costs:
energy: 2
health: 2
risk: 1
effects:
- '\daydraw{+2}'
image: malamute
type: dog
flavour: 'A common sled hauling breed.'
- &problem_dog
name: Problem Dog
costs:
energy: 1
health: 1
risk: 1
effects:
- '\daydraw{-1}'
- '\speed{+3}'
image: problem_dog
type: dog
flavour: "I swear, if you weren't so fast."
- &bison
name: Bison
costs:
energy: 2
risk: 1
effects:
- '\draw{5}'
image: bison
type: food
flavour: "It's very lean."
- &poutine
name: Poutine
costs:
health: 2
effects:
- '\draw{1}'
- '\nohypothermia'
image: poutine
type: food
flavour: 'The great Canadian carb!'
- &venison
name: Venison
costs:
health: 2
effects:
- '\draw{3}'
image: venison
type: food
flavour: 'Better than breakfast.'
- &steak
name: Steak
effects:
- '\draw{1}'
image: steak
type: food
flavour: "Well aren't you fancy."
- &jerky
name: Jerky
costs:
energy: 1
health: 1
effects:
- '\draw{3}'
image: jerky
type: food
flavour: 'Watch your sodium!'
- &midnight_sun
name: Midnight Sun
costs:
energy: 1
health: 1
risk: 1
effects:
- '\move{10}'
image: midnight_sun
type: movement
flavour: 'Strange things are done in the midnight sun.'
- &push
name: Push
costs:
energy: 1
effects:
- '\move{5}'
image: push
type: movement
flavour: 'Not a full mush, but still putting in some effort.'
- &slow_and_steady
name: Slow and Steady
effects:
- '\draw{1}'
- '\move{0}'
image: slow_and_steady
type: movement
flavour: 'Maybe a bit too slow.'
- &band_aid
name: Band Aid
effects:
- '\see{1}'
- '\destroy{1}'
image: band_aid
type: personal
flavour: 'Not much.'
- &bandage
name: Bandage
costs:
energy: 1
effects:
- '\see{5}'
- '\destroy{1}'
image: bandage
type: personal
flavour: 'Make sure you wrap it tight.'
- &brandy
name: Brandy
costs:
risk: 1
effects:
- '\see{5}'
- '\destroy{1}'
image: brandy
type: personal
flavour: 'Brought by a St.\ Bernard'
- &caffeine
name: Caffeine
costs:
health: 2
effects:
- '\draw{1}'
- '\see{2}'
- '\destroy{1}'
image: caffeine
type: personal
flavour: 'The greatest addiction ever.'
- &improvise
name: Improvise
effects:
- '\take{1}'
image: improvise
type: sled
flavour: 'MacGyver of the north.'
- &makeshift_sled
name: Makeshift Sled
costs:
energy: 1
health: 1
effects:
- '\supply{2}'
- '\take{6}'
image: makeshift_sled
type: sled
flavour: "Rickety, but it'll hold."
- &salvage
name: Salvage
costs:
energy: 1
health: 1
effects:
- '\supply{3}'
- '\take{2}'
image: salvage
type: sled
flavour: 'Take the good with the bad.'
- &antique_sled
name: Antique Sled
costs:
health: 5
effects:
- '\supply{2}'
- '\take{8}'
image: antique_sled
type: sled
flavour: 'Withstood the test of the time.'
- &rush
name: Rush
costs:
health: 3
risk: 1
effects:
- '\move{8}'
image: rush
type: movement
flavour: 'Hurry up!'
- &supply_run
name: Supply Run
effects:
- '\move{3}'
image: supply_run
type: movement
flavour: 'Not as easy as dropping by the grocery store.'
# The decks that the cards are in
# TODO: Add rarity?
decks:
- name: Starter1
cards:
- *a_hat
- *breakfast
- *breakfast
- *dinner
- *dog_chow
- *first_aid
- *first_aid
- *good_dog
- *grandma_soup
- *husky
- *lunch
- *lunch
- *move
- *move
- *move
- *move
- *mush
- *repair_sled
- *repair_sled
- *upgrade_sled
- *upgrade_sled
- *wheel_dog
- name: Starter2
cards:
- *a_hat
- *breakfast
- *breakfast
- *dinner
- *dog_chow
- *first_aid
- *first_aid
- *good_dog
- *grandma_soup
- *husky
- *lunch
- *lunch
- *move
- *move
- *move
- *move
- *mush
- *repair_sled
- *repair_sled
- *upgrade_sled
- *upgrade_sled
- *wheel_dog
- name: Starter3
cards:
- *a_hat
- *breakfast
- *breakfast
- *dinner
- *dog_chow
- *first_aid
- *first_aid
- *good_dog
- *grandma_soup
- *husky
- *lunch
- *lunch
- *move
- *move
- *move
- *move
- *mush
- *repair_sled
- *repair_sled
- *upgrade_sled
- *upgrade_sled
- *wheel_dog
- name: Starter4
cards:
- *a_hat
- *breakfast
- *breakfast
- *dinner
- *dog_chow
- *first_aid
- *first_aid
- *good_dog
- *grandma_soup
- *husky
- *lunch
- *lunch
- *move
- *move
- *move
- *move
- *mush
- *repair_sled
- *repair_sled
- *upgrade_sled
- *upgrade_sled
- *wheel_dog
- name: Damage
cards:
- *damaged
- *damaged
- *damaged
- *damaged
- *damaged
- *damaged
- *damaged
- *damaged
- *damaged
- *damaged
- name: Legendary
cards:
- *buffer_panel
- *desperate_times
- *diamorphine
- *engineer_dog
- *hitch_a_ride
- *lead_sled
- *meditate
- *moose
- *nuclear_reactor
- *tactical_play
- *waffle
- *whale_meat
- name: Race
cards:
- *bear
- *bear
- *big_dog
- *big_dog
- *dog_shoes
- *dog_shoes
- *greyhound
- *greyhound
- *improvise
- *improvise
- *midnight_sun
- *midnight_sun
- *problem_dog
- *problem_dog
- *push
- *push
- *rush
- *rush
- *slow_and_steady
- *slow_and_steady
- *squirrel
- *squirrel
- *supply_run
- *supply_run
- *tiara
- *tiara
- name: Survival
cards:
- *antique_sled
- *antique_sled
- *band_aid
- *band_aid
- *bandage
- *bandage
- *bison
- *bison
- *brandy
- *brandy
- *caffeine
- *caffeine
- *jerky
- *jerky
- *makeshift_sled
- *makeshift_sled
- *malamute
- *malamute
- *poutine
- *poutine
- *salvage
- *salvage
- *steak
- *steak
- *venison
- *venison
Legs:
- &farm
name: Farm
effects:
- '\allowednot{\includegraphics[width=1cm]{icons/starve.png}}'
spaces:
3: hypo
5: damage
7: hypo
- &fishing_hole
name: Fishing Hole
effects:
- '\daydraw{3}'
spaces:
3: damage
5: hypo
7: damage
- &hospital
name: Hospital
effects:
- '\freecardtype{personal}'
spaces:
3: starve
5: hypo
7: starve
- &new_moon
name: New Moon
effects:
- '\freecardtype{dog}'
spaces:
3: hypo
5: starve
7: hypo
- &repair_shop
name: Repair Shop
effects:
- '\freecardtype{sled}'
Legdecks:
- name: First
legs:
- *farm
- *fishing_hole
- *hospital
- *new_moon
# TODO: add legs