839 lines
14 KiB
Plaintext
839 lines
14 KiB
Plaintext
# vi: sw=2:ts=2:sts=2:et
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cards:
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a_hat: &a_hat
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name: 'A Hat'
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costs:
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energy: 2
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health: 2
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effects:
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daydraw: 1
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image: hat
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type: attachment
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flavour: 'I bet its a valve hat.'
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- &dog_chow
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name: 'Dog Chow'
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costs:
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energy: 3
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health: 3
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effects:
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speed: 1
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image: dog_chow
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type: attachment
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flavour: 'A hungry dog is a slow dog.'
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- &good_dog
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name: 'Good Dog'
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costs:
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energy: 3
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health: 3
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effects:
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- '\daydraw{+1}'
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image: good_dog
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type: dog
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flavour: 'Good boy.'
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- &husky
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name: 'Husky'
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costs:
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energy: 2
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health: 2
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risk: 2
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effects:
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- '\daydraw{+1}'
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- '\speed{+1}'
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image: husky
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type: dog
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flavour: 'Standard mushing fare.'
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- &wheel_dog
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name: 'Wheel Dog'
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costs:
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energy: 3
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health: 3
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effects:
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- '\speed{+1}'
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- '\discardonkill'
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- '\inplayatstart'
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image: wheel_dog
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type: dog
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flavour: 'The dog right in front of the sled. Strong and steady.'
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- &breakfast
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name: 'Breakfast'
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costs:
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health: 3
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effects:
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- '\draw{3}'
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image: breakfast
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type: food
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flavour: 'The most important meal of the day.'
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- &lunch
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name: 'Lunch'
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costs:
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energy: 3
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effects:
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- '\draw{3}'
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image: lunch
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type: food
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flavour: 'What about second breakfast?'
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- &dinner
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name: 'Dinner'
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costs:
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energy: 2
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health: 2
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effects:
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- '\draw{7}'
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image: dinner
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type: food
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flavour: 'I hope you like salted fish.'
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- &move
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name: 'Move'
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effects:
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- '\move{1}'
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image: move
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type: movement
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flavour: 'Just another day.'
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- &mush
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name: 'Mush'
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costs:
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energy: 2
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health: 2
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risk: 1
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effects:
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- '\move{10}'
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image: mush
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type: movement
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flavour: "Comes from the french word ``Marche''."
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- &first_aid
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name: First Aid
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costs:
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energy: 2
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health: 2
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effects:
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- '\see{3}'
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- '\destroy{1}'
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image: first_aid
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type: personal
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flavour: 'Reduces swelling.'
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- &grandma_soup
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name: Grandma Soup
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costs:
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energy: 1
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health: 2
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risk: 1
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effects:
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- '\see{10}'
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- '\destroy{2}'
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image: grandma_soup
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type: personal
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flavour: 'Cures what ails you.'
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- &repair_sled
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name: Repair Sled
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costs:
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energy: 1
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health: 3
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effects:
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- '\supply{1}'
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- '\take{2}'
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image: repair_sled
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type: sled
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flavour: "It doesn't need to be pretty. It just has to work."
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- &upgrade_sled
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name: Upgrade Sled
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costs:
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energy: 2
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health: 2
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effects:
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- '\supply{3}'
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- '\take{1}'
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image: upgrade_sled
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type: sled
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flavour: 'You have to keep your ride in top shape.'
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- &buffer_panel
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name: Buffer Panel
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costs:
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energy: 2
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health: 2
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effects:
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- '\immortal'
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- '\safepass'
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image: buffer_panel
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type: attachment
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flavour: 'Did the primary buffer panel just fall of my gorram ship for no apparent reason?'
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- &nuclear_reactor
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name: Nuclear Reactor
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costs:
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energy: 2
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health: 2
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effects:
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- '\speed{+5}'
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- '\passdie'
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image: nuclear_reactor
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type: attachment
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flavour: 'What could go wrong?'
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- &engineer_dog
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name: Engineer Dog
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costs:
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energy: 3
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health: 5
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risk: 1
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effects:
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- '\speed{$\times 2$}'
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- '\nohold'
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image: engineer_dog
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type: dog
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flavour: 'Nails and Gears.'
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- &moose
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name: Moose
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costs:
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energy: 5
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risk: 3
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effects:
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- '\speed{+5}'
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- '\immortal'
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image: moose
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type: dog
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flavour: 'Majestic creatures. Hard to tame.'
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- &waffle
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name: Waffle
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effects:
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- '\draw{2}'
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image: waffles
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type: food
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flavour: 'Waffles are \textbf{delicious}.'
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- &whale_meat
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name: Whale Meat
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costs:
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energy: 1
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health: 1
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effects:
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- '\draw{5}'
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- '\nohypothermia'
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image: whale_meat
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type: food
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flavour: "It's like rubber."
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- &hitch_a_ride
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name: Hitch a Ride
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costs:
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energy: 1
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effects:
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- '\move{6}'
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- '\damage{1}'
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image: hitch_a_ride
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type: movement
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flavour: 'Probably not in the spirit of the race.'
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- &tactical_play
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name: Tactical Play
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costs:
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energy: 1
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risk: 1
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effects:
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- '\move{0}'
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- '\doubledistance'
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image: tactical_play
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type: movement
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flavour: 'Make the most of it.'
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- &meditate
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name: Meditate
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costs:
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energy: 1
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health: 1
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effects:
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- '\see{all}'
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- '\destroy{0}'
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image: meditate
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type: personal
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flavour: 'It \textit{is} just sitting.'
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- &diamorphine
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name: Diamorphine
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costs:
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energy: 1
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health: 1
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risk: 1
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effects:
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- '\see{all}'
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- '\destroy{all}'
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image: diamorphine
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type: personal
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flavour: 'Highly addicting.'
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- &desperate_times
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name: Desperate Times
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costs:
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energy: all
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effects:
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- '\supply{10}'
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- '\take{5}'
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image: desparate_times
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type: sled
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flavour: 'Desperate measures hotline, how may I help you?'
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- &lead_sled
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name: Lead Sled
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costs:
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energy: 1
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health: 1
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risk: 1
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effects:
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- '\supply{10}'
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- '\take{10}'
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image: lead_sled
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type: sled
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flavour: "At least it's not a zeppelin."
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- &damaged
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name: Damaged
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costs:
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energy: 1
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health: 1
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effects:
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- '\damagetext'
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image: damaged
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type: damage
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flavour: 'You have been hurt.'
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- &dog_shoes
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name: Dog Shoes
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costs:
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energy: 2
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health: 3
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effects:
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- '\speed{+2}'
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image: dog_shoes
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type: attachment
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flavour: 'Dogs look cute in shoes.'
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- &squirrel
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name: Squirrel
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costs:
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energy: 2
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health: 2
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risk: 1
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effects:
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- '\speed{+3}'
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image: squirrel
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type: attachment
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flavour: 'Dogs \emph{hate} squirrels.'
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- &tiara
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name: Tiara
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costs:
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energy: 2
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health: 2
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risk: 1
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effects:
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- '\daydraw{+1}'
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- '\speed{+1}'
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image: tiara
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type: attachment
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flavour: 'Makes the dog feel special.'
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- &bear
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name: Bear
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costs:
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energy: 2
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health: 2
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risk: 2
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effects:
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- '\speed{+5}'
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image: bear
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type: dog
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flavour: 'In hindsight, not the best idea.'
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- &big_dog
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name: Big Dog
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costs:
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energy: 2
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health: 2
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effects:
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- '\speed{+3}'
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image: big_dog
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type: dog
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flavour: "He's not red though."
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- &greyhound
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name: Greyhound
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costs:
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risk: 2
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effects:
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- '\speed{+3}'
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- '\nohold'
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image: greyhound
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type: dog
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flavour: 'What happens when you mix the colours on a husky? You get a grey hound.'
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- &malamute
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name: Malamute
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costs:
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energy: 2
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health: 2
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risk: 1
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effects:
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- '\daydraw{+2}'
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image: malamute
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type: dog
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flavour: 'A common sled hauling breed.'
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- &problem_dog
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name: Problem Dog
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costs:
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energy: 1
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health: 1
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risk: 1
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effects:
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- '\daydraw{-1}'
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- '\speed{+3}'
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image: problem_dog
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type: dog
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flavour: "I swear, if you weren't so fast."
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- &bison
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name: Bison
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costs:
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energy: 2
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risk: 1
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effects:
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- '\draw{5}'
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image: bison
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type: food
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flavour: "It's very lean."
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- &poutine
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name: Poutine
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costs:
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health: 2
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effects:
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- '\draw{1}'
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- '\nohypothermia'
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image: poutine
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type: food
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flavour: 'The great Canadian carb!'
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- &venison
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name: Venison
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costs:
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health: 2
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effects:
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- '\draw{3}'
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image: venison
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type: food
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flavour: 'Better than breakfast.'
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- &steak
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name: Steak
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effects:
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- '\draw{1}'
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image: steak
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type: food
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flavour: "Well aren't you fancy."
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- &jerky
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name: Jerky
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costs:
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energy: 1
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health: 1
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effects:
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- '\draw{3}'
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image: jerky
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type: food
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flavour: 'Watch your sodium!'
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- &midnight_sun
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name: Midnight Sun
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costs:
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energy: 1
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health: 1
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risk: 1
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effects:
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- '\move{10}'
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image: midnight_sun
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type: movement
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flavour: 'Strange things are done in the midnight sun.'
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- &push
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name: Push
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costs:
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energy: 1
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effects:
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- '\move{5}'
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image: push
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type: movement
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flavour: 'Not a full mush, but still putting in some effort.'
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- &slow_and_steady
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name: Slow and Steady
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effects:
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- '\draw{1}'
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- '\move{0}'
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image: slow_and_steady
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type: movement
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flavour: 'Maybe a bit too slow.'
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- &band_aid
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name: Band Aid
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effects:
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- '\see{1}'
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- '\destroy{1}'
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image: band_aid
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type: personal
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flavour: 'Not much.'
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- &bandage
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name: Bandage
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costs:
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energy: 1
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effects:
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- '\see{5}'
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- '\destroy{1}'
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image: bandage
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type: personal
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flavour: 'Make sure you wrap it tight.'
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- &brandy
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name: Brandy
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costs:
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risk: 1
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effects:
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- '\see{5}'
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- '\destroy{1}'
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image: brandy
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type: personal
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flavour: 'Brought by a St.\ Bernard'
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- &caffeine
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name: Caffeine
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costs:
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health: 2
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effects:
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- '\draw{1}'
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- '\see{2}'
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- '\destroy{1}'
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image: caffeine
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type: personal
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flavour: 'The greatest addiction ever.'
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- &improvise
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name: Improvise
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effects:
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- '\take{1}'
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image: improvise
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type: sled
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flavour: 'MacGyver of the north.'
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- &makeshift_sled
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name: Makeshift Sled
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costs:
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energy: 1
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health: 1
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effects:
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- '\supply{2}'
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- '\take{6}'
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image: makeshift_sled
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type: sled
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flavour: "Rickety, but it'll hold."
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- &salvage
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name: Salvage
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costs:
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energy: 1
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health: 1
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effects:
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- '\supply{3}'
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- '\take{2}'
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image: salvage
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type: sled
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flavour: 'Take the good with the bad.'
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- &antique_sled
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name: Antique Sled
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costs:
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health: 5
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effects:
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- '\supply{2}'
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- '\take{8}'
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image: antique_sled
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type: sled
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flavour: 'Withstood the test of the time.'
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- &rush
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name: Rush
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costs:
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health: 3
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risk: 1
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effects:
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- '\move{8}'
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image: rush
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type: movement
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flavour: 'Hurry up!'
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- &supply_run
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name: Supply Run
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effects:
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- '\move{3}'
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image: supply_run
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type: movement
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flavour: 'Not as easy as dropping by the grocery store.'
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|
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# The decks that the cards are in
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# TODO: Add rarity?
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decks:
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- name: Starter1
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cards:
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- *a_hat
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- *breakfast
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- *breakfast
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- *dinner
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- *dog_chow
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- *first_aid
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- *first_aid
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- *good_dog
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- *grandma_soup
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- *husky
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- *lunch
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- *lunch
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- *move
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- *move
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- *move
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- *move
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- *mush
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- *repair_sled
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- *repair_sled
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- *upgrade_sled
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- *upgrade_sled
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- *wheel_dog
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- name: Starter2
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cards:
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- *a_hat
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- *breakfast
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- *breakfast
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- *dinner
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- *dog_chow
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- *first_aid
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- *first_aid
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- *good_dog
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- *grandma_soup
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- *husky
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- *lunch
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- *lunch
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- *move
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- *move
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- *move
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- *move
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- *mush
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- *repair_sled
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- *repair_sled
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- *upgrade_sled
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- *upgrade_sled
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- *wheel_dog
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|
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- name: Starter3
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cards:
|
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- *a_hat
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- *breakfast
|
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- *breakfast
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- *dinner
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- *dog_chow
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- *first_aid
|
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- *first_aid
|
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- *good_dog
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- *grandma_soup
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- *husky
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- *lunch
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- *lunch
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- *move
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- *move
|
|
- *move
|
|
- *move
|
|
- *mush
|
|
- *repair_sled
|
|
- *repair_sled
|
|
- *upgrade_sled
|
|
- *upgrade_sled
|
|
- *wheel_dog
|
|
|
|
- name: Starter4
|
|
cards:
|
|
- *a_hat
|
|
- *breakfast
|
|
- *breakfast
|
|
- *dinner
|
|
- *dog_chow
|
|
- *first_aid
|
|
- *first_aid
|
|
- *good_dog
|
|
- *grandma_soup
|
|
- *husky
|
|
- *lunch
|
|
- *lunch
|
|
- *move
|
|
- *move
|
|
- *move
|
|
- *move
|
|
- *mush
|
|
- *repair_sled
|
|
- *repair_sled
|
|
- *upgrade_sled
|
|
- *upgrade_sled
|
|
- *wheel_dog
|
|
|
|
- name: Damage
|
|
cards:
|
|
- *damaged
|
|
- *damaged
|
|
- *damaged
|
|
- *damaged
|
|
- *damaged
|
|
- *damaged
|
|
- *damaged
|
|
- *damaged
|
|
- *damaged
|
|
- *damaged
|
|
|
|
- name: Legendary
|
|
cards:
|
|
- *buffer_panel
|
|
- *desperate_times
|
|
- *diamorphine
|
|
- *engineer_dog
|
|
- *hitch_a_ride
|
|
- *lead_sled
|
|
- *meditate
|
|
- *moose
|
|
- *nuclear_reactor
|
|
- *tactical_play
|
|
- *waffle
|
|
- *whale_meat
|
|
|
|
- name: Race
|
|
cards:
|
|
- *bear
|
|
- *bear
|
|
- *big_dog
|
|
- *big_dog
|
|
- *dog_shoes
|
|
- *dog_shoes
|
|
- *greyhound
|
|
- *greyhound
|
|
- *improvise
|
|
- *improvise
|
|
- *midnight_sun
|
|
- *midnight_sun
|
|
- *problem_dog
|
|
- *problem_dog
|
|
- *push
|
|
- *push
|
|
- *rush
|
|
- *rush
|
|
- *slow_and_steady
|
|
- *slow_and_steady
|
|
- *squirrel
|
|
- *squirrel
|
|
- *supply_run
|
|
- *supply_run
|
|
- *tiara
|
|
- *tiara
|
|
|
|
- name: Survival
|
|
cards:
|
|
- *antique_sled
|
|
- *antique_sled
|
|
- *band_aid
|
|
- *band_aid
|
|
- *bandage
|
|
- *bandage
|
|
- *bison
|
|
- *bison
|
|
- *brandy
|
|
- *brandy
|
|
- *caffeine
|
|
- *caffeine
|
|
- *jerky
|
|
- *jerky
|
|
- *makeshift_sled
|
|
- *makeshift_sled
|
|
- *malamute
|
|
- *malamute
|
|
- *poutine
|
|
- *poutine
|
|
- *salvage
|
|
- *salvage
|
|
- *steak
|
|
- *steak
|
|
- *venison
|
|
- *venison
|
|
|
|
Legs:
|
|
- &farm
|
|
name: Farm
|
|
effects:
|
|
- '\allowednot{\includegraphics[width=1cm]{icons/starve.png}}'
|
|
spaces:
|
|
3: hypo
|
|
5: damage
|
|
7: hypo
|
|
|
|
- &fishing_hole
|
|
name: Fishing Hole
|
|
effects:
|
|
- '\daydraw{3}'
|
|
spaces:
|
|
3: damage
|
|
5: hypo
|
|
7: damage
|
|
|
|
- &hospital
|
|
name: Hospital
|
|
effects:
|
|
- '\freecardtype{personal}'
|
|
spaces:
|
|
3: starve
|
|
5: hypo
|
|
7: starve
|
|
|
|
- &new_moon
|
|
name: New Moon
|
|
effects:
|
|
- '\freecardtype{dog}'
|
|
spaces:
|
|
3: hypo
|
|
5: starve
|
|
7: hypo
|
|
|
|
- &repair_shop
|
|
name: Repair Shop
|
|
effects:
|
|
- '\freecardtype{sled}'
|
|
|
|
|
|
Legdecks:
|
|
- name: First
|
|
legs:
|
|
- *farm
|
|
- *fishing_hole
|
|
- *hospital
|
|
- *new_moon
|
|
|
|
|
|
|
|
# TODO: add legs
|