iditacards/cards.yaml

727 lines
12 KiB
YAML

# The cards
cards:
a_hat:
name: 'A Hat'
costs:
energy: 2
health: 2
effects:
daydraw: 1
image: hat
type: attachment
flavour: 'I bet its a valve hat.'
dog_chow:
name: 'Dog Chow'
costs:
energy: 3
health: 3
effects:
speed: 1
image: dog_chow
type: attachment
flavour: 'A hungry dog is a slow dog.'
good_dog:
name: 'Good Dog'
costs:
energy: 3
health: 3
effects:
daydraw: 1
image: good_dog
type: dog
flavour: 'Good boy.'
husky:
name: 'Husky'
costs:
energy: 2
health: 2
risk: 2
effects:
daydraw: 1
speed: 1
image: husky
type: dog
flavour: 'Standard mushing fare.'
wheel_dog:
name: 'Wheel Dog'
costs:
energy: 3
health: 3
effects:
speed: 1
discardonkill:
inplayatstart:
image: wheel_dog
type: dog
flavour: 'The dog right in front of the sled. Strong and steady.'
breakfast:
name: 'Breakfast'
costs:
health: 3
effects:
draw: 3
image: breakfast
type: food
flavour: 'The most important meal of the day.'
lunch:
name: 'Lunch'
costs:
energy: 3
effects:
draw: 3
image: lunch
type: food
flavour: 'What about second breakfast?'
dinner:
name: 'Dinner'
costs:
energy: 2
health: 2
effects:
draw: 7
image: dinner
type: food
flavour: 'I hope you like salted fish.'
move:
name: 'Move'
effects:
move: 1
image: move
type: movement
flavour: 'Just another day.'
mush:
name: 'Mush'
costs:
energy: 2
health: 2
risk: 1
effects:
move: 10
image: mush
type: movement
flavour: "Comes from the french word ``Marche''."
first_aid:
name: First Aid
costs:
energy: 2
health: 2
effects:
see: 3
destroy: 1
image: first_aid
type: personal
flavour: 'Reduces swelling.'
grandma_soup:
name: Grandma Soup
costs:
energy: 1
health: 2
risk: 1
effects:
see: 10
destroy: 2
image: grandma_soup
type: personal
flavour: 'Cures what ails you.'
repair_sled:
name: Repair Sled
costs:
energy: 1
health: 3
effects:
supply: 1
take: 2
image: repair_sled
type: sled
flavour: "It doesn't need to be pretty. It just has to work."
upgrade_sled:
name: Upgrade Sled
costs:
energy: 2
health: 2
effects:
supply: 3
take: 1
image: upgrade_sled
type: sled
flavour: 'You have to keep your ride in top shape.'
buffer_panel:
name: Buffer Panel
costs:
energy: 2
health: 2
effects:
immortal:
safepass:
image: buffer_panel
type: attachment
flavour: 'Did the primary buffer panel just fall of my gorram ship for no apparent reason?'
nuclear_reactor:
name: Nuclear Reactor
costs:
energy: 2
health: 2
effects:
speed: 5
passdie:
image: nuclear_reactor
type: attachment
flavour: 'What could go wrong?'
engineer_dog:
name: Engineer Dog
costs:
energy: 3
health: 5
risk: 1
effects:
speed: x2 # - '\speed{$\times 2$}'
nohold:
image: engineer_dog
type: dog
flavour: 'Nails and Gears.'
moose:
name: Moose
costs:
energy: 5
risk: 3
effects:
speed: 5
immortal:
image: moose
type: dog
flavour: 'Majestic creatures. Hard to tame.'
waffle:
name: Waffle
effects:
draw: 2
image: waffles
type: food
flavour: 'Waffles are \textbf{delicious}.'
whale_meat:
name: Whale Meat
costs:
energy: 1
health: 1
effects:
draw: 5
nohypothermia:
image: whale_meat
type: food
flavour: "It's like rubber."
hitch_a_ride:
name: Hitch a Ride
costs:
energy: 1
effects:
move: 6
damage: 1
image: hitch_a_ride
type: movement
flavour: 'Probably not in the spirit of the race.'
tactical_play:
name: Tactical Play
costs:
energy: 1
risk: 1
effects:
move: 0
doubledistance:
image: tactical_play
type: movement
flavour: 'Make the most of it.'
meditate:
name: Meditate
costs:
energy: 1
health: 1
effects:
see: ALL
destroy: 0
image: meditate
type: personal
flavour: 'It \textit{is} just sitting.'
diamorphine:
name: Diamorphine
costs:
energy: 1
health: 1
risk: 1
effects:
see: ALL
destroy: ALL
image: diamorphine
type: personal
flavour: 'Highly addicting.'
desperate_times:
name: Desperate Times
costs:
energy: ALL
effects:
supply: 10
take: 5
image: desparate_times
type: sled
flavour: 'Desperate measures hotline, how may I help you?'
lead_sled:
name: Lead Sled
costs:
energy: 1
health: 1
risk: 1
effects:
supply: 10
take: 10
image: lead_sled
type: sled
flavour: "At least it's not a zeppelin."
damaged:
name: Damaged
costs:
energy: 1
health: 1
effects:
damagetext:
image: damaged
type: damage
flavour: 'You have been hurt.'
dog_shoes:
name: Dog Shoes
costs:
energy: 2
health: 3
effects:
speed: 2
image: dog_shoes
type: attachment
flavour: 'Dogs look cute in shoes.'
squirrel:
name: Squirrel
costs:
energy: 2
health: 2
risk: 1
effects:
speed: 3
image: squirrel
type: attachment
flavour: 'Dogs \emph{hate} squirrels.'
tiara:
name: Tiara
costs:
energy: 2
health: 2
risk: 1
effects:
daydraw: 1
speed: 1
image: tiara
type: attachment
flavour: 'Makes the dog feel special.'
bear:
name: Bear
costs:
energy: 2
health: 2
risk: 2
effects:
speed: 5
image: bear
type: dog
flavour: 'In hindsight, not the best idea.'
big_dog:
name: Big Dog
costs:
energy: 2
health: 2
effects:
speed: 3
image: big_dog
type: dog
flavour: "He's not red though."
greyhound:
name: Greyhound
costs:
risk: 2
effects:
speed: 3
nohold:
image: greyhound
type: dog
flavour: 'What happens when you mix the colours on a husky? You get a grey hound.'
malamute:
name: Malamute
costs:
energy: 2
health: 2
risk: 1
effects:
daydraw: 2
image: malamute
type: dog
flavour: 'A common sled hauling breed.'
problem_dog:
name: Problem Dog
costs:
energy: 1
health: 1
risk: 1
effects:
daydraw: -1
speed: 3
image: problem_dog
type: dog
flavour: "I swear, if you weren't so fast."
bison:
name: Bison
costs:
energy: 2
risk: 1
effects:
draw: 5
image: bison
type: food
flavour: "It's very lean."
poutine:
name: Poutine
costs:
health: 2
effects:
draw: 1
nohypothermia:
image: poutine
type: food
flavour: 'The great Canadian carb!'
venison:
name: Venison
costs:
health: 2
effects:
draw: 3
image: venison
type: food
flavour: 'Better than breakfast.'
steak:
name: Steak
effects:
draw: 1
image: steak
type: food
flavour: "Well aren't you fancy."
jerky:
name: Jerky
costs:
energy: 1
health: 1
effects:
draw: 3
image: jerky
type: food
flavour: 'Watch your sodium!'
midnight_sun:
name: Midnight Sun
costs:
energy: 1
health: 1
risk: 1
effects:
move: 10
image: midnight_sun
type: movement
flavour: 'Strange things are done in the midnight sun.'
push:
name: Push
costs:
energy: 1
effects:
move: 5
image: push
type: movement
flavour: 'Not a full mush, but still putting in some effort.'
slow_and_steady:
name: Slow and Steady
effects:
draw: 1
move: 0
image: slow_and_steady
type: movement
flavour: 'Maybe a bit too slow.'
band_aid:
name: Band Aid
effects:
see: 1
destroy: 1
image: band_aid
type: personal
flavour: 'Not much.'
bandage:
name: Bandage
costs:
energy: 1
effects:
see: 5
destroy: 1
image: bandage
type: personal
flavour: 'Make sure you wrap it tight.'
brandy:
name: Brandy
costs:
risk: 1
effects:
see: 5
destroy: 1
image: brandy
type: personal
flavour: 'Brought by a St.\ Bernard'
caffeine:
name: Caffeine
costs:
health: 2
effects:
draw: 1
see: 2
destroy: 1
image: caffeine
type: personal
flavour: 'The greatest addiction ever.'
improvise:
name: Improvise
effects:
take: 1
image: improvise
type: sled
flavour: 'MacGyver of the north.'
makeshift_sled:
name: Makeshift Sled
costs:
energy: 1
health: 1
effects:
supply: 2
take: 6
image: makeshift_sled
type: sled
flavour: "Rickety, but it'll hold."
salvage:
name: Salvage
costs:
energy: 1
health: 1
effects:
supply: 3
take: 2
image: salvage
type: sled
flavour: 'Take the good with the bad.'
antique_sled:
name: Antique Sled
costs:
health: 5
effects:
supply: 2
take: 8
image: antique_sled
type: sled
flavour: 'Withstood the test of the time.'
rush:
name: Rush
costs:
health: 3
risk: 1
effects:
move: 8
image: rush
type: movement
flavour: 'Hurry up!'
supply_run:
name: Supply Run
effects:
move: 3
image: supply_run
type: movement
flavour: 'Not as easy as dropping by the grocery store.'
decks:
starter1: &starter
a_hat:
rarity: starting
count: 1
breakfast:
rarity: starting
count: 2
lunch:
rarity: starting
count: 2
dinner:
rarity: starting
count: 1
dog_chow:
rarity: starting
count: 1
first_aid:
rarity: starting
count: 2
good_dog:
rarity: starting
count: 1
grandma_soup:
rarity: starting
count: 1
husky:
rarity: starting
count: 1
move:
rarity: starting
count: 4
mush:
rarity: starting
count: 1
repair_sled:
rarity: starting
count: 2
upgrade_sled:
rarity: starting
count: 2
wheel_dog:
rarity: starting
count: 1
starter2: *starter
starter3: *starter
starter4: *starter
# starter5: *starter
# starter6: *starter
race:
bear:
rarity: rare
count: 2
big_dog:
rarity: rare
count: 2
dog_shoes:
rarity: rare
count: 2
greyhound:
rarity: rare
count: 2
improvise:
rarity: common
count: 2
midnight_sun:
rarity: rare
count: 2
problem_dog:
rarity: rare
count: 2
push:
rarity: rare
count: 2
rush:
rarity: rare
count: 2
slow_and_steady:
rarity: rare
count: 2
squirrel:
rarity: rare
count: 2
supply_run:
rarity: rare
count: 2
tiara:
rarity: rare
count: 2
survival:
antique_sled:
rarity: common
count: 2
band_aid:
rarity: common
count: 2
bandage:
rarity: common
count: 2
bison:
rarity: common
count: 2
brandy:
rarity: common
count: 2
caffeine:
rarity: common
count: 2
jerky:
rarity: common
count: 2
makeshift_sled:
rarity: common
count: 2
malamute:
rarity: common
count: 2
poutine:
rarity: common
count: 2
salvage:
rarity: common
count: 2
steak:
rarity: common
count: 2
venison:
rarity: common
count: 2