Remaining hand/deck cards have some effect at end of day? - encourage balancing. -- Solo ideas -- Interaction via central played cards pool. Maybe change price based on similar cards played before? Encourage thinking of others and maintaining a diverse deck! Played cards don't discard until someone takes a new day. Maybe could be stolen or destroyed! huge avenue for interaction. -- Partnered ideas -- OVERALL: Greatly improves interaction, greatly reduces "independent" feel. Perhaps partnered 2x2? Movement effects both partners, but uses bonuses from only 1 dog sled?