PRAGMA foreign_keys=OFF; BEGIN TRANSACTION; CREATE TABLE Types (id INTEGER PRIMARY KEY, Name TEXT); INSERT INTO Types VALUES(1,'attachment'); INSERT INTO Types VALUES(2,'dog'); INSERT INTO Types VALUES(3,'food'); INSERT INTO Types VALUES(4,'movement'); INSERT INTO Types VALUES(5,'personal'); INSERT INTO Types VALUES(6,'sled'); INSERT INTO Types VALUES(7,'utility'); INSERT INTO Types VALUES(8,'damage'); CREATE TABLE Decks (id INTEGER PRIMARY KEY, Name TEXT); INSERT INTO Decks VALUES(1,'starter1'); INSERT INTO Decks VALUES(2,'starter2'); INSERT INTO Decks VALUES(3,'starter3'); INSERT INTO Decks VALUES(4,'starter4'); INSERT INTO Decks VALUES(10,'survival'); INSERT INTO Decks VALUES(11,'race'); INSERT INTO Decks VALUES(20,'legendary'); INSERT INTO Decks VALUES(21,'damage'); CREATE TABLE Effects (id INTEGER PRIMARY KEY, Name TEXT, Command TEXT); INSERT INTO Effects VALUES(1,'Day Draw','\daydraw{#}'); INSERT INTO Effects VALUES(2,'Draw','\draw{#}'); INSERT INTO Effects VALUES(3,'Supply','\supply{#}'); INSERT INTO Effects VALUES(4,'Take','\take{#}'); INSERT INTO Effects VALUES(5,'See','\see{#}'); INSERT INTO Effects VALUES(6,'Destroy','\destroy{#}'); INSERT INTO Effects VALUES(7,'Speed','\speed{#}'); INSERT INTO Effects VALUES(8,'Move','\move{#}'); INSERT INTO Effects VALUES(10,'Discarded when killed','\discardonkill'); INSERT INTO Effects VALUES(11,'Play when the game starts','\inplayatstart'); INSERT INTO Effects VALUES(12,'Cannot Die','\immortal'); INSERT INTO Effects VALUES(13,'Passing does not incur damage','\safepass'); INSERT INTO Effects VALUES(14,'Dies when passing','\passdie'); INSERT INTO Effects VALUES(15,'Speed Times','\speed{$\times #$}'); INSERT INTO Effects VALUES(16,'Cannot hold attachments','\nohold'); INSERT INTO Effects VALUES(17,'Remove your starvation','\nostarvation'); INSERT INTO Effects VALUES(18,'Remove your hypothermia','\nohypothermia'); INSERT INTO Effects VALUES(19,'Take damage','\damage{#}'); INSERT INTO Effects VALUES(20,'Double the final distance','\doubledistance'); INSERT INTO Effects VALUES(21,'Damage Effect','\damagetext'); CREATE TABLE Cards (id INTEGER PRIMARY KEY, Name TEXT, Energy TEXT, Health TEXT, Risk TEXT, Flavour TEXT, Image TEXT, Type INTEGER REFERENCES Types (id)); INSERT INTO Cards VALUES(1,'A Hat',2,2,0,'I bet its a valve hat.','hat',1); INSERT INTO Cards VALUES(2,'Dog Chow',1,3,0,'A hungry dog is a slow dog.','dog_chow',1); INSERT INTO Cards VALUES(3,'Good Dog',3,3,0,'Good boy.','good_dog',2); INSERT INTO Cards VALUES(4,'Husky',2,2,2,'Standard mushing fare.','husky',2); INSERT INTO Cards VALUES(5,'Wheel Dog',3,3,0,'The dog right in front of the sled. Strong and steady.','wheel_dog',2); INSERT INTO Cards VALUES(6,'Breakfast',0,3,0,'The most important meal of the day.','breakfast',3); INSERT INTO Cards VALUES(7,'Lunch',2,0,0,'What about second breakfast?','lunch',3); INSERT INTO Cards VALUES(8,'Dinner',2,2,0,'I hope you like salted fish.','dinner',3); INSERT INTO Cards VALUES(9,'Move',0,0,0,'Just another day.','move',4); INSERT INTO Cards VALUES(10,'Mush',2,2,1,'Comes from the french word `Marche''.','mush',4); INSERT INTO Cards VALUES(11,'First Aid',2,2,0,'Reduces swelling.','first_aid',5); INSERT INTO Cards VALUES(12,'Grandma Soup',1,2,1,'Cures what ails you.','grandma_soup',5); INSERT INTO Cards VALUES(13,'Repair Sled',1,3,0,'It doesn''t need to be pretty. It just has to work.','repair_sled',6); INSERT INTO Cards VALUES(14,'Upgrade Sled',2,2,0,'You have to keep your ride in top shape.','upgrade_sled',6); INSERT INTO Cards VALUES(20,'Buffer Pannel',2,2,0,'Did the primary buffer panel just fall off my gorram ship for no apparent reason?','buffer_panel',1); INSERT INTO Cards VALUES(21,'Nuclear Reactor',2,2,0,'What could go wrong?','nuclear_reactor',1); INSERT INTO Cards VALUES(22,'Engineer Dog',3,5,1,'Nails and Gears.','engineer_dog',2); INSERT INTO Cards VALUES(23,'Moose',5,0,3,'Majestic creatures. Hard to tame.','moose',2); INSERT INTO Cards VALUES(24,'Waffle',0,0,0,'Waffles are \textbf{delicious}.','waffles',3); INSERT INTO Cards VALUES(25,'Whale Meat',1,1,0,'It''s like rubber.','whale_meat',3); INSERT INTO Cards VALUES(26,'Hitch a Ride',1,0,0,'Probably not in the spirit of the race.','hitch_a_ride',4); INSERT INTO Cards VALUES(27,'Tactical Play',1,0,1,'Make the most of it.','tactical_play',4); INSERT INTO Cards VALUES(28,'Meditate',1,1,0,'It \textit{is} just sitting.','meditate',5); INSERT INTO Cards VALUES(29,'Diamorphine',1,1,1,'Highly addicting.','diamorphine',5); INSERT INTO Cards VALUES(30,'Desperate Times',99,0,0,'Desperate Measures hotline, how may I help you?','desperate_times',6); INSERT INTO Cards VALUES(31,'Lead Sled',1,1,1,'At least its not a Zeppelin.','lead_sled',6); INSERT INTO Cards VALUES(32,'Damaged',1,1,0,'You have been hurt.','damaged',8); CREATE TABLE Card_Effects (Card INTEGER REFERENCES Cards (id), Effect INTEGER REFERENCES Effects (id), Amount INTEGER); INSERT INTO Card_Effects VALUES(1,1,1); INSERT INTO Card_Effects VALUES(2,7,1); INSERT INTO Card_Effects VALUES(3,1,1); INSERT INTO Card_Effects VALUES(4,1,1); INSERT INTO Card_Effects VALUES(4,7,1); INSERT INTO Card_Effects VALUES(5,7,1); INSERT INTO Card_Effects VALUES(5,10,1); INSERT INTO Card_Effects VALUES(5,11,1); INSERT INTO Card_Effects VALUES(6,2,3); INSERT INTO Card_Effects VALUES(7,2,3); INSERT INTO Card_Effects VALUES(8,2,7); INSERT INTO Card_Effects VALUES(9,8,1); INSERT INTO Card_Effects VALUES(10,8,10); INSERT INTO Card_Effects VALUES(11,5,3); INSERT INTO Card_Effects VALUES(11,6,1); INSERT INTO Card_Effects VALUES(12,5,10); INSERT INTO Card_Effects VALUES(12,6,2); INSERT INTO Card_Effects VALUES(13,3,1); INSERT INTO Card_Effects VALUES(13,4,2); INSERT INTO Card_Effects VALUES(14,3,3); INSERT INTO Card_Effects VALUES(14,4,1); INSERT INTO Card_Effects VALUES(20,12,1); INSERT INTO Card_Effects VALUES(20,13,1); INSERT INTO Card_Effects VALUES(21,7,5); INSERT INTO Card_Effects VALUES(21,14,1); INSERT INTO Card_Effects VALUES(22,15,2); INSERT INTO Card_Effects VALUES(22,16,1); INSERT INTO Card_Effects VALUES(23,7,5); INSERT INTO Card_Effects VALUES(23,12,1); INSERT INTO Card_Effects VALUES(24,2,2); INSERT INTO Card_Effects VALUES(25,2,5); INSERT INTO Card_Effects VALUES(25,18,1); INSERT INTO Card_Effects VALUES(26,8,6); INSERT INTO Card_Effects VALUES(26,19,1); INSERT INTO Card_Effects VALUES(27,8,0); INSERT INTO Card_Effects VALUES(27,20,1); INSERT INTO Card_Effects VALUES(28,5,99); INSERT INTO Card_Effects VALUES(28,6,0); INSERT INTO Card_Effects VALUES(29,5,99); INSERT INTO Card_Effects VALUES(29,6,99); INSERT INTO Card_Effects VALUES(30,3,10); INSERT INTO Card_Effects VALUES(30,4,5); INSERT INTO Card_Effects VALUES(31,3,10); INSERT INTO Card_Effects VALUES(31,4,10); INSERT INTO Card_Effects VALUES(32,21,1); CREATE TABLE Deck_Cards (Deck INTEGER REFERENCES Decks (id), Card INTEGER REFERENCES Cards (id), Amount INTEGER); INSERT INTO Deck_Cards VALUES(1,1,1); INSERT INTO Deck_Cards VALUES(2,1,1); INSERT INTO Deck_Cards VALUES(3,1,1); INSERT INTO Deck_Cards VALUES(4,1,1); INSERT INTO Deck_Cards VALUES(1,2,1); INSERT INTO Deck_Cards VALUES(2,2,1); INSERT INTO Deck_Cards VALUES(3,2,1); INSERT INTO Deck_Cards VALUES(4,2,1); INSERT INTO Deck_Cards VALUES(1,3,1); INSERT INTO Deck_Cards VALUES(2,3,1); INSERT INTO Deck_Cards VALUES(3,3,1); INSERT INTO Deck_Cards VALUES(4,3,1); INSERT INTO Deck_Cards VALUES(1,4,1); INSERT INTO Deck_Cards VALUES(2,4,1); INSERT INTO Deck_Cards VALUES(3,4,1); INSERT INTO Deck_Cards VALUES(4,4,1); INSERT INTO Deck_Cards VALUES(1,5,1); INSERT INTO Deck_Cards VALUES(2,5,1); INSERT INTO Deck_Cards VALUES(3,5,1); INSERT INTO Deck_Cards VALUES(4,5,1); INSERT INTO Deck_Cards VALUES(1,6,2); INSERT INTO Deck_Cards VALUES(2,6,2); INSERT INTO Deck_Cards VALUES(3,6,2); INSERT INTO Deck_Cards VALUES(4,6,2); INSERT INTO Deck_Cards VALUES(1,7,2); INSERT INTO Deck_Cards VALUES(2,7,2); INSERT INTO Deck_Cards VALUES(3,7,2); INSERT INTO Deck_Cards VALUES(4,7,2); INSERT INTO Deck_Cards VALUES(1,8,1); INSERT INTO Deck_Cards VALUES(2,8,1); INSERT INTO Deck_Cards VALUES(3,8,1); INSERT INTO Deck_Cards VALUES(4,8,1); INSERT INTO Deck_Cards VALUES(1,9,4); INSERT INTO Deck_Cards VALUES(2,9,4); INSERT INTO Deck_Cards VALUES(3,9,4); INSERT INTO Deck_Cards VALUES(4,9,4); INSERT INTO Deck_Cards VALUES(1,10,1); INSERT INTO Deck_Cards VALUES(2,10,1); INSERT INTO Deck_Cards VALUES(3,10,1); INSERT INTO Deck_Cards VALUES(4,10,1); INSERT INTO Deck_Cards VALUES(1,11,2); INSERT INTO Deck_Cards VALUES(2,11,2); INSERT INTO Deck_Cards VALUES(3,11,2); INSERT INTO Deck_Cards VALUES(4,11,2); INSERT INTO Deck_Cards VALUES(1,12,1); INSERT INTO Deck_Cards VALUES(2,12,1); INSERT INTO Deck_Cards VALUES(3,12,1); INSERT INTO Deck_Cards VALUES(4,12,1); INSERT INTO Deck_Cards VALUES(1,13,2); INSERT INTO Deck_Cards VALUES(2,13,2); INSERT INTO Deck_Cards VALUES(3,13,2); INSERT INTO Deck_Cards VALUES(4,13,2); INSERT INTO Deck_Cards VALUES(1,14,2); INSERT INTO Deck_Cards VALUES(2,14,2); INSERT INTO Deck_Cards VALUES(3,14,2); INSERT INTO Deck_Cards VALUES(4,14,2); INSERT INTO Deck_Cards VALUES(20,20,1); INSERT INTO Deck_Cards VALUES(20,21,1); INSERT INTO Deck_Cards VALUES(20,22,1); INSERT INTO Deck_Cards VALUES(20,23,1); INSERT INTO Deck_Cards VALUES(20,24,1); INSERT INTO Deck_Cards VALUES(20,25,1); INSERT INTO Deck_Cards VALUES(20,26,1); INSERT INTO Deck_Cards VALUES(20,27,1); INSERT INTO Deck_Cards VALUES(20,28,1); INSERT INTO Deck_Cards VALUES(20,29,1); INSERT INTO Deck_Cards VALUES(20,30,1); INSERT INTO Deck_Cards VALUES(20,31,1); INSERT INTO Deck_Cards VALUES(21,32,26); COMMIT;