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28 commits

Author SHA1 Message Date
Louis 1488e74be7 Replace dog_chow.png with Bruno's food bowl. 2020-01-17 16:43:29 +00:00
Louis 72800433f7 Replace big_dog.png with Bruno's picture 2020-01-17 16:40:35 +00:00
Louis Burke 48f2210723 Removed out of date card files. 2019-11-02 18:09:31 -04:00
Louis Burke b2e37b423a Fixed instructions 2019-09-07 17:16:40 -04:00
Louis Burke 9e6cd3d4ea Added transparent logo asset. 2019-08-25 10:51:35 -04:00
Louis Burke 242b6d2b7e Fixed merge issues. 2019-08-25 10:44:54 -04:00
Louis Burke cc9c352e57 Added mini print rule. 2019-08-25 10:21:58 -04:00
Louis Burke 6c57ad1b93 Possible release! 2019-07-14 20:08:26 -04:00
Louis Burke 463f9da610 Finished updating instructions 2019-07-12 19:38:19 -04:00
Louis Burke e05389a5bd Finished board. 2019-07-12 14:55:02 -04:00
Louis Burke c11f57ab9f Finished new legs. 2019-07-09 20:46:59 -04:00
Louis Burke 7d12aa5dfc Progress 2019-04-22 20:55:52 -04:00
Louis Burke 6c45efc216 Added all placeholders 2019-04-22 12:44:18 -04:00
Louis Burke d5812fa9a0 Added start and end 2019-04-21 16:26:15 -04:00
Louis Burke 67d2807072 Coloured legs 2019-04-19 14:09:33 -04:00
Louis Burke 53b19b6cbf Added leg code to latex class 2019-04-19 14:01:22 -04:00
Louis Burke f497b9b968 created icons 2019-04-18 08:29:01 -04:00
Louis Burke 34b4ed45c1 Started redoing assets. 2019-04-14 16:08:52 -04:00
Louis Burke e053c56a88 Added more cards. 2019-04-14 14:06:11 -04:00
Louis Burke 948c7e2edb Began adding extra cards. 2019-04-13 21:46:57 -04:00
Louis Burke c3c7b87db3 Removed some unused assets. 2019-04-13 14:48:41 -04:00
Louis Burke 05bb67851a Updated build system. 2019-04-11 23:30:44 -04:00
Louis Burke 805297554d Added legendaries and damage. 2019-04-09 21:59:21 -04:00
Louis Burke d95466220d Added candidate starters to db 2019-04-09 00:17:37 -04:00
Louis Burke 28141d3524 Started sql database for cards. 2019-04-08 21:54:08 -04:00
Louis Burke a89601c4ef Filled out track. 2019-04-06 17:21:46 -04:00
Louis Burke de767417f1 Switched to metric. 2019-04-05 00:03:00 -04:00
Louis Burke a7327e2b65 Made basic straight space 2019-04-04 08:38:03 -04:00
624 changed files with 2930 additions and 5843 deletions

3
.gitignore vendored
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@ -10,3 +10,6 @@ changelist.txt
outputs/**
Console.
Python-Fu
Makefile.deps
generated/**
!images/**

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@ -1,8 +1,12 @@
.PHONY: all clean check printrun cardrun
.PHONY: all clean check printrun cardrun decks prototype
.PRECIOUS: %.pdf %.png
GENERATED_DIR?=generated
SENTINEL=$(GENERATED_DIR)/.sentinel
default: check decks
all: check decks export
prototype: mini
# Check existence of necessary executables
CONVERT:=$(shell command -v convert 2> /dev/null)
@ -10,7 +14,7 @@ XELATEX:=$(shell command -v xelatex 2> /dev/null)
PDFTOPPM:=$(shell command -v pdftoppm 2> /dev/null)
PDFUNITE:=$(shell command -v pdfunite 2> /dev/null)
check:
check: $(SENTINEL)
ifndef CONVERT
$(error "convert not found. Please install imagemagick")
endif
@ -24,36 +28,38 @@ ifndef PDFUNITE
$(error "pdfunite not found. Please install poppler")
endif
SHORT_DECKLIST=$(shell ls cards/decks | grep -v run | sed -e 's/.txt//')
DECKLIST=$(SHORT_DECKLIST) printrun cardrun
DEPENDLIST=$(DECKLIST:%=%.d)
RAW_DECK_LIST=$(shell ./scripts/decklist.sh) first second third
DECK_LIST=$(RAW_DECK_LIST:%=$(GENERATED_DIR)/%)
DECK_DEPENDENCIES=$(DECK_LIST:%=%.d)
DECK_EXPORT_DIRS=$(DECK_LIST:%=outputs/%)
outputs/printrun.txt: $(SHORT_DECKLIST)
cat $^ | sort > $@
$(SENTINEL): cards.sql
./scripts/generate_cards.sh $(GENERATED_DIR)
-rm $(GENERATED_DIR)/first.list
-rm $(GENERATED_DIR)/second.list
-rm $(GENERATED_DIR)/third.list
touch $(GENERATED_DIR)/first.list
touch $(GENERATED_DIR)/second.list
touch $(GENERATED_DIR)/third.list
for card in legs/first/*.tex; do echo $${card%tex}pdf >> $(GENERATED_DIR)/first.list; done
for card in legs/second/*.tex; do echo $${card%tex}pdf >> $(GENERATED_DIR)/second.list; done
for card in legs/third/*.tex; do echo $${card%tex}pdf >> $(GENERATED_DIR)/third.list; done
mkdir -p $(DECK_EXPORT_DIRS)
touch $@
outputs/cardrun.txt: $(SHORT_DECKLIST)
cat $^ | sort -u > $@
outputs/%run.d: cards/decks/%run.txt
echo -n 'outputs/$*run.pdf:' > $@
%.d: %.list
echo -n 'outputs/$(*F).pdf:' > $@
tr '\n' ' ' < $< >> $@
echo -e '\n\tpdfunite $$+ $$@' >> $@
cat $< | sort | uniq -c | sed -e 's@\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@export: outputs/$*run/\3[\1].png@' >> $@
cat $< | sort | uniq -c | sed -e 's@\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@outputs/$*run/\3[\1].png: \2\3[\1].png; cp \2\3[\1].png outputs/$*run/\3[\1].png@' >> $@
mkdir -p outputs/$*run
echo 'decks: outputs/$*run.pdf' >> $@
cat $< | sed '/^$$/d' | sort | uniq -c | sed -e 's@ *\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@export: outputs/$*/\3[\1].png@' >> $@
cat $< | sed '/^$$/d' | sort | uniq -c | sed -e 's@ *\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@outputs/$*/\3[\1].png: \2\3[\1].png; cp \2\3[\1].png outputs/$*/\3[\1].png@' >> $@
mkdir -p outputs/$(*D)
echo 'decks: outputs/$(*F).pdf' >> $@
outputs/%.d: cards/decks/%.txt
echo -n 'outputs/$*.pdf:' > $@
tr '\n' ' ' < $< >> $@
echo -e '\n\tpdfunite $$+ $$@' >> $@
cat $< | sort | uniq -c | sed -e 's@\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@export: outputs/$*/\3[\1].png@' >> $@
cat $< | sort | uniq -c | sed -e 's@\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@outputs/$*/\3[\1].png: \2\3[\1].png; cp \2\3[\1].png outputs/$*/\3[\1].png@' >> $@
mkdir -p outputs/$*
echo 'decks: outputs/$*.pdf' >> $@
echo 'short: outputs/$*.pdf' >> $@
Makefile.deps: $(SENTINEL) $(DECK_DEPENDENCIES)
cat $^ > $@
include $(DECKLIST:%=outputs/%.d)
include Makefile.deps
outputs/iditaboard[face].png: iditaboard.pdf
$(PDFTOPPM) -scale-to-x 4875 -scale-to-y 3075 -png $< > $@
@ -61,48 +67,24 @@ outputs/iditaboard[face].png: iditaboard.pdf
outputs/cardback.png: cardback.png
cp $< $@
outputs/stretchback1.png: cardback.png
convert $< -fuzz 50% -fill \#7FDF7D -opaque white tmp.png
convert tmp.png -fuzz 50% -fill \#CF5FCF -opaque black $@
rm tmp.png
outputs/stretchback2.png: cardback.png
convert $< -fuzz 50% -fill \#9FB76F -opaque white tmp.png
convert tmp.png -fuzz 50% -fill \#FF5F5F -opaque black $@
rm tmp.png
outputs/stretchback3.png: cardback.png
convert $< -fuzz 50% -fill \#5F5FFF -opaque white tmp.png
convert tmp.png -fuzz 50% -fill \#9F9F9F -opaque black $@
rm tmp.png
outputs/stretchback4.png: cardback.png
convert $< -fuzz 50% -fill \#3FDFDF -opaque white tmp.png
convert tmp.png -fuzz 50% -fill \#DFDF3F -opaque black $@
rm tmp.png
outputs/box[top].png: box_top.png
cp $< $@
outputs/box[bottom].png: box_bottom.png
cp $< $@
export: outputs/stretchback1.png outputs/stretchback2.png outputs/stretchback3.png outputs/stretchback4.png
export: outputs/cardback.png
export: outputs/box[top].png outputs/box[bottom].png
export: outputs/iditaboard[face].png
export: instructions.pdf
%.pdf: %.tex
$(XELATEX) -interaction=batchmode -halt-on-error --shell-escape --output-directory=$(@D) $<
echo "$@" >> changelist.txt
rm $*.aux
rm $*.log
instructions.pdf: instructions.tex cards/dogs/husky0.pdf cards/attachments/armour0.pdf cards/food/breakfast0.pdf cards/food/lunch0.pdf cards/sleds/repair_sled0.pdf cards/sleds/upgrade_sled0.pdf cards/movement/move0.pdf cards/food/dinner0.pdf cards/personal/first_aid0.pdf cards/dogs/good_dog0.pdf cards/util/vigilance.pdf cards/damaged.pdf cards/util/daylight_savings_time.pdf cards/util/sleeping_bag.pdf cards/sleds/new_sled.pdf cards/sleds/stop_and_shop.pdf cards/sleds/satiated.pdf cards/personal/ibuprofin.pdf cards/util/utility_knife.pdf
instructions.pdf: instructions.tex instructions-anatomy.pdf
$(XELATEX) -interaction=batchmode -halt-on-error --shell-escape --output-directory=$(@D) $<
$(XELATEX) -interaction=batchmode -halt-on-error --shell-escape --output-directory=$(@D) $< # Twice, for TOC
mini: decks
pdfunite outputs/*.pdf tmp.pdf
pdfnup --nup 3x3 tmp.pdf --no-landscape --delta '0.5cm 0.5cm' --scale 0.9 -o outputs/mini_printrun.pdf
rm tmp.pdf
force-make:
clean:
@ -112,8 +94,13 @@ clean:
-find outputs -name '*.pdf' -delete
-find outputs -name '*].png' -delete
-find outputs -name '*.d' -delete
-find legs -name '*.pdf' -delete
-find legs -name '*].png' -delete
-find legs -name '*-raw.png' -delete
-find . -name '*.aux' -delete
-find . -name '*.log' -delete
-rm -rf $(GENERATED_DIR)
-rm Makefile.deps
print-% : ; @echo $* = $($*)

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320
cards.sql Normal file
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@ -0,0 +1,320 @@
PRAGMA foreign_keys=OFF;
BEGIN TRANSACTION;
CREATE TABLE Types (id INTEGER PRIMARY KEY, Name TEXT);
INSERT INTO Types VALUES(1,'attachment');
INSERT INTO Types VALUES(2,'dog');
INSERT INTO Types VALUES(3,'food');
INSERT INTO Types VALUES(4,'movement');
INSERT INTO Types VALUES(5,'personal');
INSERT INTO Types VALUES(6,'sled');
INSERT INTO Types VALUES(7,'utility');
INSERT INTO Types VALUES(8,'damage');
CREATE TABLE Decks (id INTEGER PRIMARY KEY, Name TEXT);
INSERT INTO Decks VALUES(1,'starter1');
INSERT INTO Decks VALUES(2,'starter2');
INSERT INTO Decks VALUES(3,'starter3');
INSERT INTO Decks VALUES(4,'starter4');
INSERT INTO Decks VALUES(10,'survival');
INSERT INTO Decks VALUES(11,'race');
INSERT INTO Decks VALUES(20,'legendary');
INSERT INTO Decks VALUES(21,'damage');
CREATE TABLE Rarities (id INTEGER PRIMARY KEY, Name TEXT);
INSERT INTO Rarities VALUES(1,'starting');
INSERT INTO Rarities VALUES(2,'common');
INSERT INTO Rarities VALUES(3,'rare');
INSERT INTO Rarities VALUES(4,'epic');
INSERT INTO Rarities VALUES(5,'legendary');
CREATE TABLE Effects (id INTEGER PRIMARY KEY, Name TEXT, Command TEXT);
INSERT INTO Effects VALUES(1,'Day Draw','\daydraw{#}');
INSERT INTO Effects VALUES(2,'Draw','\draw{#}');
INSERT INTO Effects VALUES(3,'Supply','\supply{#}');
INSERT INTO Effects VALUES(4,'Take','\take{#}');
INSERT INTO Effects VALUES(5,'See','\see{#}');
INSERT INTO Effects VALUES(6,'Destroy','\destroy{#}');
INSERT INTO Effects VALUES(7,'Speed','\speed{#}');
INSERT INTO Effects VALUES(8,'Move','\move{#}');
INSERT INTO Effects VALUES(10,'Discarded when killed','\discardonkill');
INSERT INTO Effects VALUES(11,'Play when the game starts','\inplayatstart');
INSERT INTO Effects VALUES(12,'Cannot Die','\immortal');
INSERT INTO Effects VALUES(13,'Passing does not incur damage','\safepass');
INSERT INTO Effects VALUES(14,'Dies when passing','\passdie');
INSERT INTO Effects VALUES(15,'Speed Times','\speed{$\times #$}');
INSERT INTO Effects VALUES(16,'Cannot hold attachments','\nohold');
INSERT INTO Effects VALUES(17,'Remove your starvation','\nostarvation');
INSERT INTO Effects VALUES(18,'Remove your hypothermia','\nohypothermia');
INSERT INTO Effects VALUES(19,'Take damage','\damage{#}');
INSERT INTO Effects VALUES(20,'Double the final distance','\doubledistance');
INSERT INTO Effects VALUES(21,'Damage Effect','\damagetext');
INSERT INTO Effects VALUES(22,'Counts as 2 dogs.','\istwodogs');
INSERT INTO Effects VALUES(23,'Your other dogs have +1 speed','\otherdogshave{\speed{1}}');
CREATE TABLE Cards (id INTEGER PRIMARY KEY, Name TEXT, Energy TEXT, Health TEXT, Risk TEXT, Flavour TEXT, Image TEXT, Typename INTEGER REFERENCES Types (id));
INSERT INTO Cards VALUES(1,'A Hat',2,2,0,'I bet its a valve hat.','hat',1);
INSERT INTO Cards VALUES(2,'Dog Chow',1,3,0,'A hungry dog is a slow dog.','dog_chow',1);
INSERT INTO Cards VALUES(3,'Good Dog',3,3,0,'Good boy.','good_dog',2);
INSERT INTO Cards VALUES(4,'Husky',2,2,2,'Standard mushing fare.','husky',2);
INSERT INTO Cards VALUES(5,'Wheel Dog',3,3,0,'The dog right in front of the sled. Strong and steady.','wheel_dog',2);
INSERT INTO Cards VALUES(6,'Breakfast',0,3,0,'The most important meal of the day.','breakfast',3);
INSERT INTO Cards VALUES(7,'Lunch',2,0,0,'What about second breakfast?','lunch',3);
INSERT INTO Cards VALUES(8,'Dinner',2,2,0,'I hope you like salted fish.','dinner',3);
INSERT INTO Cards VALUES(9,'Move',0,0,0,'Just another day.','move',4);
INSERT INTO Cards VALUES(10,'Mush',2,2,1,'Comes from the french word `Marche''.','mush',4);
INSERT INTO Cards VALUES(11,'First Aid',2,2,0,'Reduces swelling.','first_aid',5);
INSERT INTO Cards VALUES(12,'Grandma Soup',1,2,1,'Cures what ails you.','grandma_soup',5);
INSERT INTO Cards VALUES(13,'Repair Sled',1,3,0,'It doesn''t need to be pretty. It just has to work.','repair_sled',6);
INSERT INTO Cards VALUES(14,'Upgrade Sled',2,2,0,'You have to keep your ride in top shape.','upgrade_sled',6);
INSERT INTO Cards VALUES(20,'Buffer Pannel',2,2,0,'Did the primary buffer panel just fall off my gorram ship for no apparent reason?','buffer_panel',1);
INSERT INTO Cards VALUES(21,'Nuclear Reactor',2,2,0,'What could go wrong?','nuclear_reactor',1);
INSERT INTO Cards VALUES(22,'Engineer Dog',3,5,1,'Nails and Gears.','engineer_dog',2);
INSERT INTO Cards VALUES(23,'Moose',5,0,3,'Majestic creatures. Hard to tame.','moose',2);
INSERT INTO Cards VALUES(24,'Waffle',0,0,0,'Waffles are \textbf{delicious}.','waffles',3);
INSERT INTO Cards VALUES(25,'Whale Meat',1,1,0,'It''s like rubber.','whale_meat',3);
INSERT INTO Cards VALUES(26,'Hitch a Ride',1,0,0,'Probably not in the spirit of the race.','hitch_a_ride',4);
INSERT INTO Cards VALUES(27,'Tactical Play',1,0,1,'Make the most of it.','tactical_play',4);
INSERT INTO Cards VALUES(28,'Meditate',1,1,0,'It \textit{is} just sitting.','meditate',5);
INSERT INTO Cards VALUES(29,'Diamorphine',1,1,1,'Highly addicting.','diamorphine',5);
INSERT INTO Cards VALUES(30,'Desperate Times',99,0,0,'Desperate Measures hotline, how may I help you?','desperate_times',6);
INSERT INTO Cards VALUES(31,'Lead Sled',1,1,1,'At least its not a Zeppelin.','lead_sled',6);
INSERT INTO Cards VALUES(40,'Damaged',1,1,0,'You have been hurt.','damaged',8);
INSERT INTO Cards VALUES(100,'Dog Shoes',2,3,0,'Dogs look cute in shoes.','dog_shoes',1);
INSERT INTO Cards VALUES(101,'Squirrel',2,2,1,'Dogs \emph{hate} squirrels.','squirrel',1);
INSERT INTO Cards VALUES(102,'Tiara',2,2,1,'Makes the dog feel special.','tiara',1);
INSERT INTO Cards VALUES(103,'Bear',2,2,2,'In hindsight, not the best idea.','bear',2);
INSERT INTO Cards VALUES(104,'Big Dog',2,2,0,'He''s not red though.','big_dog',2);
INSERT INTO Cards VALUES(105,'Greyhound',0,0,2,'What happens when you mix the colours on a husky? You get a grey hound.','greyhound',2);
INSERT INTO Cards VALUES(106,'Malamute',2,2,1,'A common sled hauling breed.','malamute',2);
INSERT INTO Cards VALUES(107,'Problem Dog',1,1,1,'I swear, if you weren''t so fast.','problem_dog',2);
INSERT INTO Cards VALUES(108,'Bison',2,0,1,'It''s very lean.','bison',3);
INSERT INTO Cards VALUES(109,'Poutine',0,2,0,'The great Canadian carb!','poutine',3);
INSERT INTO Cards VALUES(110,'Venison',0,2,0,'Better than breakfast.','venison',3);
INSERT INTO Cards VALUES(111,'Steak',0,0,0,'Well aren''t you fancy.','steak',3);
INSERT INTO Cards VALUES(112,'Jerky',1,1,0,'Watch your sodium!','jerky',3);
INSERT INTO Cards VALUES(113,'Midnight Sun',1,1,1,'Strange things are done in the midnight sun.','midnight_sun',4);
INSERT INTO Cards VALUES(114,'Push',1,0,0,'Not a full mush, but still putting in some effort.','push',4);
INSERT INTO Cards VALUES(115,'Slow and Steady',0,0,0,'Maybe a bit too slow.','slow_and_steady',4);
INSERT INTO Cards VALUES(116,'Band Aid',0,0,0,'Not much.','band_aid',5);
INSERT INTO Cards VALUES(117,'Bandage',1,0,0,'Make sure you wrap it tight.','bandage',5);
INSERT INTO Cards VALUES(118,'Brandy',0,0,1,'Brought by a St. Bernard.','brandy',5);
INSERT INTO Cards VALUES(119,'Caffeine',0,2,0,'The greatest addiction ever.','caffeine',5);
INSERT INTO Cards VALUES(120,'Improvise',0,0,0,'MacGyver of the north.','improvise',6);
INSERT INTO Cards VALUES(121,'Makeshift Sled',1,1,0,'Rickety, but it''ll hold.','makeshift_sled',6);
INSERT INTO Cards VALUES(122,'Salvage',1,1,0,'Take the good with the bad.','salvage',6);
INSERT INTO Cards VALUES(123,'Antique Sled',0,5,0,'Withstood the test of time.','antique_sled',6);
INSERT INTO Cards VALUES(124,'Rush',0,3,1,'Hurry up!','rush',6);
INSERT INTO Cards VALUES(125,'Supply Run',0,0,0,'Not as easy as dropping by the grocery store.','supply_run',4);
CREATE TABLE Card_Effects (Card INTEGER REFERENCES Cards (id), Effect INTEGER REFERENCES Effects (id), Amount INTEGER);
INSERT INTO Card_Effects VALUES(1,1,1);
INSERT INTO Card_Effects VALUES(2,7,1);
INSERT INTO Card_Effects VALUES(3,1,1);
INSERT INTO Card_Effects VALUES(4,1,1);
INSERT INTO Card_Effects VALUES(4,7,1);
INSERT INTO Card_Effects VALUES(5,7,1);
INSERT INTO Card_Effects VALUES(5,10,1);
INSERT INTO Card_Effects VALUES(5,11,1);
INSERT INTO Card_Effects VALUES(6,2,3);
INSERT INTO Card_Effects VALUES(7,2,3);
INSERT INTO Card_Effects VALUES(8,2,7);
INSERT INTO Card_Effects VALUES(9,8,1);
INSERT INTO Card_Effects VALUES(10,8,10);
INSERT INTO Card_Effects VALUES(11,5,3);
INSERT INTO Card_Effects VALUES(11,6,1);
INSERT INTO Card_Effects VALUES(12,5,10);
INSERT INTO Card_Effects VALUES(12,6,2);
INSERT INTO Card_Effects VALUES(13,3,1);
INSERT INTO Card_Effects VALUES(13,4,2);
INSERT INTO Card_Effects VALUES(14,3,3);
INSERT INTO Card_Effects VALUES(14,4,1);
INSERT INTO Card_Effects VALUES(20,12,1);
INSERT INTO Card_Effects VALUES(20,13,1);
INSERT INTO Card_Effects VALUES(21,7,5);
INSERT INTO Card_Effects VALUES(21,14,1);
INSERT INTO Card_Effects VALUES(22,15,2);
INSERT INTO Card_Effects VALUES(22,16,1);
INSERT INTO Card_Effects VALUES(23,7,5);
INSERT INTO Card_Effects VALUES(23,12,1);
INSERT INTO Card_Effects VALUES(24,2,2);
INSERT INTO Card_Effects VALUES(25,2,5);
INSERT INTO Card_Effects VALUES(25,18,1);
INSERT INTO Card_Effects VALUES(26,8,6);
INSERT INTO Card_Effects VALUES(26,19,1);
INSERT INTO Card_Effects VALUES(27,8,0);
INSERT INTO Card_Effects VALUES(27,20,1);
INSERT INTO Card_Effects VALUES(28,5,99);
INSERT INTO Card_Effects VALUES(28,6,0);
INSERT INTO Card_Effects VALUES(29,5,99);
INSERT INTO Card_Effects VALUES(29,6,99);
INSERT INTO Card_Effects VALUES(30,3,10);
INSERT INTO Card_Effects VALUES(30,4,5);
INSERT INTO Card_Effects VALUES(31,3,10);
INSERT INTO Card_Effects VALUES(31,4,10);
INSERT INTO Card_Effects VALUES(40,21,1);
INSERT INTO Card_Effects VALUES(100,7,2);
INSERT INTO Card_Effects VALUES(101,7,3);
INSERT INTO Card_Effects VALUES(102,7,1);
INSERT INTO Card_Effects VALUES(102,1,1);
INSERT INTO Card_Effects VALUES(103,7,5);
INSERT INTO Card_Effects VALUES(104,7,3);
INSERT INTO Card_Effects VALUES(105,7,3);
INSERT INTO Card_Effects VALUES(105,16,1);
INSERT INTO Card_Effects VALUES(106,1,2);
INSERT INTO Card_Effects VALUES(107,7,3);
INSERT INTO Card_Effects VALUES(107,1,-1);
INSERT INTO Card_Effects VALUES(108,2,5);
INSERT INTO Card_Effects VALUES(109,2,1);
INSERT INTO Card_Effects VALUES(109,18,1);
INSERT INTO Card_Effects VALUES(110,2,3);
INSERT INTO Card_Effects VALUES(111,2,1);
INSERT INTO Card_Effects VALUES(112,2,3);
INSERT INTO Card_Effects VALUES(113,8,10);
INSERT INTO Card_Effects VALUES(114,8,5);
INSERT INTO Card_Effects VALUES(115,8,0);
INSERT INTO Card_Effects VALUES(115,2,1);
INSERT INTO Card_Effects VALUES(116,5,1);
INSERT INTO Card_Effects VALUES(116,6,1);
INSERT INTO Card_Effects VALUES(117,5,5);
INSERT INTO Card_Effects VALUES(117,6,1);
INSERT INTO Card_Effects VALUES(118,5,5);
INSERT INTO Card_Effects VALUES(118,6,1);
INSERT INTO Card_Effects VALUES(119,5,2);
INSERT INTO Card_Effects VALUES(119,6,1);
INSERT INTO Card_Effects VALUES(119,2,1);
INSERT INTO Card_Effects VALUES(120,4,1);
INSERT INTO Card_Effects VALUES(121,3,2);
INSERT INTO Card_Effects VALUES(121,4,6);
INSERT INTO Card_Effects VALUES(122,3,3);
INSERT INTO Card_Effects VALUES(122,4,2);
INSERT INTO Card_Effects VALUES(123,3,2);
INSERT INTO Card_Effects VALUES(123,4,8);
INSERT INTO Card_Effects VALUES(124,8,8);
INSERT INTO Card_Effects VALUES(125,8,3);
CREATE TABLE Deck_Cards (Deck INTEGER REFERENCES Decks (id), Card INTEGER REFERENCES Cards (id), Amount INTEGER, Rarity INTEGER REFERENCES Rarities (id));
INSERT INTO Deck_Cards VALUES(1,1,1,1);
INSERT INTO Deck_Cards VALUES(2,1,1,1);
INSERT INTO Deck_Cards VALUES(3,1,1,1);
INSERT INTO Deck_Cards VALUES(4,1,1,1);
INSERT INTO Deck_Cards VALUES(1,2,1,1);
INSERT INTO Deck_Cards VALUES(2,2,1,1);
INSERT INTO Deck_Cards VALUES(3,2,1,1);
INSERT INTO Deck_Cards VALUES(4,2,1,1);
INSERT INTO Deck_Cards VALUES(1,3,1,1);
INSERT INTO Deck_Cards VALUES(2,3,1,1);
INSERT INTO Deck_Cards VALUES(3,3,1,1);
INSERT INTO Deck_Cards VALUES(4,3,1,1);
INSERT INTO Deck_Cards VALUES(1,4,1,1);
INSERT INTO Deck_Cards VALUES(2,4,1,1);
INSERT INTO Deck_Cards VALUES(3,4,1,1);
INSERT INTO Deck_Cards VALUES(4,4,1,1);
INSERT INTO Deck_Cards VALUES(1,5,1,1);
INSERT INTO Deck_Cards VALUES(2,5,1,1);
INSERT INTO Deck_Cards VALUES(3,5,1,1);
INSERT INTO Deck_Cards VALUES(4,5,1,1);
INSERT INTO Deck_Cards VALUES(1,6,2,1);
INSERT INTO Deck_Cards VALUES(2,6,2,1);
INSERT INTO Deck_Cards VALUES(3,6,2,1);
INSERT INTO Deck_Cards VALUES(4,6,2,1);
INSERT INTO Deck_Cards VALUES(1,7,2,1);
INSERT INTO Deck_Cards VALUES(2,7,2,1);
INSERT INTO Deck_Cards VALUES(3,7,2,1);
INSERT INTO Deck_Cards VALUES(4,7,2,1);
INSERT INTO Deck_Cards VALUES(1,8,1,1);
INSERT INTO Deck_Cards VALUES(2,8,1,1);
INSERT INTO Deck_Cards VALUES(3,8,1,1);
INSERT INTO Deck_Cards VALUES(4,8,1,1);
INSERT INTO Deck_Cards VALUES(1,9,4,1);
INSERT INTO Deck_Cards VALUES(2,9,4,1);
INSERT INTO Deck_Cards VALUES(3,9,4,1);
INSERT INTO Deck_Cards VALUES(4,9,4,1);
INSERT INTO Deck_Cards VALUES(1,10,1,1);
INSERT INTO Deck_Cards VALUES(2,10,1,1);
INSERT INTO Deck_Cards VALUES(3,10,1,1);
INSERT INTO Deck_Cards VALUES(4,10,1,1);
INSERT INTO Deck_Cards VALUES(1,11,2,1);
INSERT INTO Deck_Cards VALUES(2,11,2,1);
INSERT INTO Deck_Cards VALUES(3,11,2,1);
INSERT INTO Deck_Cards VALUES(4,11,2,1);
INSERT INTO Deck_Cards VALUES(1,12,1,1);
INSERT INTO Deck_Cards VALUES(2,12,1,1);
INSERT INTO Deck_Cards VALUES(3,12,1,1);
INSERT INTO Deck_Cards VALUES(4,12,1,1);
INSERT INTO Deck_Cards VALUES(1,13,2,1);
INSERT INTO Deck_Cards VALUES(2,13,2,1);
INSERT INTO Deck_Cards VALUES(3,13,2,1);
INSERT INTO Deck_Cards VALUES(4,13,2,1);
INSERT INTO Deck_Cards VALUES(1,14,2,1);
INSERT INTO Deck_Cards VALUES(2,14,2,1);
INSERT INTO Deck_Cards VALUES(3,14,2,1);
INSERT INTO Deck_Cards VALUES(4,14,2,1);
INSERT INTO Deck_Cards VALUES(20,20,1,5);
INSERT INTO Deck_Cards VALUES(20,21,1,5);
INSERT INTO Deck_Cards VALUES(20,22,1,5);
INSERT INTO Deck_Cards VALUES(20,23,1,5);
INSERT INTO Deck_Cards VALUES(20,24,1,5);
INSERT INTO Deck_Cards VALUES(20,25,1,5);
INSERT INTO Deck_Cards VALUES(20,26,1,5);
INSERT INTO Deck_Cards VALUES(20,27,1,5);
INSERT INTO Deck_Cards VALUES(20,28,1,5);
INSERT INTO Deck_Cards VALUES(20,29,1,5);
INSERT INTO Deck_Cards VALUES(20,30,1,5);
INSERT INTO Deck_Cards VALUES(20,31,1,5);
INSERT INTO Deck_Cards VALUES(21,40,28,1);
INSERT INTO Deck_Cards VALUES(10,106,2,2);
INSERT INTO Deck_Cards VALUES(10,108,2,2);
INSERT INTO Deck_Cards VALUES(10,109,2,2);
INSERT INTO Deck_Cards VALUES(10,110,2,2);
INSERT INTO Deck_Cards VALUES(10,111,2,2);
INSERT INTO Deck_Cards VALUES(10,112,2,2);
INSERT INTO Deck_Cards VALUES(10,116,2,2);
INSERT INTO Deck_Cards VALUES(10,117,2,2);
INSERT INTO Deck_Cards VALUES(10,118,2,2);
INSERT INTO Deck_Cards VALUES(10,119,2,2);
INSERT INTO Deck_Cards VALUES(11,120,2,2);
INSERT INTO Deck_Cards VALUES(10,121,2,2);
INSERT INTO Deck_Cards VALUES(10,122,2,2);
INSERT INTO Deck_Cards VALUES(10,123,2,2);
INSERT INTO Deck_Cards VALUES(11,100,2,3);
INSERT INTO Deck_Cards VALUES(11,101,2,3);
INSERT INTO Deck_Cards VALUES(11,102,2,3);
INSERT INTO Deck_Cards VALUES(11,103,2,3);
INSERT INTO Deck_Cards VALUES(11,104,2,3);
INSERT INTO Deck_Cards VALUES(11,105,2,3);
INSERT INTO Deck_Cards VALUES(11,107,2,3);
INSERT INTO Deck_Cards VALUES(11,113,2,3);
INSERT INTO Deck_Cards VALUES(11,114,2,3);
INSERT INTO Deck_Cards VALUES(11,115,2,3);
INSERT INTO Deck_Cards VALUES(11,124,2,3);
INSERT INTO Deck_Cards VALUES(11,125,2,3);
CREATE VIEW Card_List AS
SELECT
Cards.Name AS 'Card Name',
Cards.Energy AS 'Energy Cost',
Cards.Health AS 'Health Cost',
Cards.Risk AS 'Risk',
Cards.Flavour AS 'Flavour',
Cards.Image AS 'Image',
Types.Name AS 'Type',
group_concat(replace(Effects.Command,'#',Card_Effects.Amount), '\quad ') AS 'Effect(s)',
Decks.Name AS 'In Deck',
Deck_Cards.Amount AS 'Count',
Rarities.Name AS 'Rarity'
FROM Cards
JOIN Types ON Types.id = Cards.Typename
CROSS JOIN Card_Effects ON Card_Effects.Card = Cards.id
JOIN Effects ON Effects.id = Card_Effects.Effect
CROSS JOIN Deck_Cards ON Deck_Cards.Card = Cards.id
JOIN Decks ON Deck_Cards.Deck = Decks.id
JOIN Rarities ON Deck_Cards.Rarity = Rarities.id
GROUP BY
Cards.id,
Decks.id
ORDER BY Cards.Name;
COMMIT;

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@ -1,25 +0,0 @@
cards/attachments/nuclear_reactor.pdf
cards/attachments/plate_mail.pdf
cards/attachments/plate_mail.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_collar.pdf
cards/attachments/steam_engine.pdf
cards/attachments/steam_engine.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/squirrel.pdf
cards/attachments/squirrel.pdf
cards/attachments/squirrel.pdf

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@ -1,14 +0,0 @@
\cardtype{attachment}
\rarity{starting}
\begin{document}
\begin{card}
\art{hat.jpg}
\energy{2}
\health{2}
\name{A Hat}
\text{\daydraw{+1}}
\flava{I bet its a valve hat.}
\type{attachment}
\end{card}
\end{document}

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@ -1,9 +0,0 @@
\documentclass{iditacard}
\deck{starter1}
\input{cards/attachments/a_hat.tex}
% Gem colours: black, blue, clear, green, orange, purple, red, white, yellow
% clear, green, orange, purple, yellow
% Probably: black, white, yellow, purple

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@ -1,5 +0,0 @@
\documentclass{iditacard}
\deck{starter2}
\input{cards/attachments/a_hat.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter3}
\input{cards/attachments/a_hat.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter4}
\input{cards/attachments/a_hat.tex}

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@ -1,14 +0,0 @@
\cardtype{attachment}
\rarity{starting}
\begin{document}
\begin{card}
\art{armour.jpg}
\energy{1}
\health{3}
\name{Armour}
\text{When this dog would die, discard this instead.}
\flava{+1 Attack}
\type{attachment}
\end{card}
\end{document}

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@ -1,5 +0,0 @@
\documentclass{iditacard}
\deck{starter}
\input{cards/attachments/armour.tex}

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@ -1,5 +0,0 @@
\documentclass{iditacard}
\deck{starter1}
\input{cards/attachments/armour.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter2}
\input{cards/attachments/armour.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter3}
\input{cards/attachments/armour.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter4}
\input{cards/attachments/armour.tex}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{legendary}
\deck{legendary}
\begin{document}
\begin{card}
\art{bufferpanel.jpg}
\energy{2}
\health{2}
\name{Buffer Panel}
\text{Cannot Die. Do not take damage from passing players.}
\flava{Did the primary buffer panel just fall off my gorram ship for no apparent reason?}
\type{attachment}
\end{card}
\end{document}

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{common}
\deck{survivor}
\begin{document}
\begin{card}
\art{coat.JPG}
\energy{1}
\health{2}
\risk{2}
\name{Coat}
\text{\healthcosts{-1}}
\flava{A warm dog is a happy dog.}
\type{attachment}
\end{card}
\end{document}

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@ -1,14 +0,0 @@
\cardtype{attachment}
\rarity{starting}
\begin{document}
\begin{card}
\art{dog_chow.jpg}
\energy{1}
\health{3}
\name{Dog Chow}
\text{\speed{+1}}
\flava{A hungry dog is a slow dog.}
\type{attachment}
\end{card}
\end{document}

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@ -1,5 +0,0 @@
\documentclass{iditacard}
\deck{starter1}
\input{cards/attachments/dog_chow.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter2}
\input{cards/attachments/dog_chow.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter3}
\input{cards/attachments/dog_chow.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter4}
\input{cards/attachments/dog_chow.tex}

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{legendary}
\deck{legendary}
\begin{document}
\begin{card}
\art{dog_collar.jpg}
\energy{2}
\health{2}
\risk{2}
\name{Dog Collar}
\text{\riskcosts{-1}}
\flava{Helps control unruly dogs.}
\type{attachment}
\end{card}
\end{document}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{common}
\deck{speed}
\begin{document}
\begin{card}
\art{dog_shoes.jpg}
\energy{2}
\health{3}
\name{Dog Shoes}
\text{\speed{+2}}
\flava{Dogs look cute in shoes.}
\type{attachment}
\end{card}
\end{document}

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@ -1,19 +0,0 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{rare}
\deck{survivor}
\begin{document}
\begin{card}
%\art{flashlight.jpg}
\art{campfire.jpg}
\energy{1}
\health{1}
\risk{1}
\name{Flashlight}
\text{Your risks do not reset on new days.}
\flava{Keep moving at night.}
\type{attachment}
\end{card}
\end{document}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{common}
\deck{survivor}
\begin{document}
\begin{card}
\art{harness.JPG}
\energy{4}
\health{4}
\name{Harness}
\text{\energycosts{-1}}
\flava{A controlled dog is an easy dog.}
\type{attachment}
\end{card}
\end{document}

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{legendary}
\deck{legendary}
\begin{document}
\begin{card}
\art{nuclear_reactor.jpeg}
\energy{2}
\health{5}
\risk{2}
\name{Nuclear Reactor}
\text{\speed{+5} \\When this dog dies, kill your other dogs.}
\flava{What could go wrong?}
\type{attachment}
\end{card}
\end{document}

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@ -1,16 +0,0 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{epic}
\deck{attack}
\begin{document}
\begin{card}
\art{plate_mail.jpg}
\risk{1}
\name{Plate Mail}
\text{Cannot die.}
\flava{Who thought this was a good idea?}
\type{attachment}
\end{card}
\end{document}

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{rare}
\deck{speed}
\begin{document}
\begin{card}
\art{squirrel.jpg}
\energy{2}
\health{2}
\risk{1}
\name{Squirrel}
\text{\speed{+3}}
\flava{Dogs hate squirrels.}
\type{attachment}
\end{card}
\end{document}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{epic}
\deck{speed}
\begin{document}
\begin{card}
\art{steam_engine.png}
\energy{2}
\health{3}
\name{Steam Engine}
\text{\speed{+3} \\When this dog dies, kill one of your other dogs.}
\flava{The nuclear reactor of the past.}
\type{attachment}
\end{card}
\end{document}

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{common}
\deck{upgrade}
\begin{document}
\begin{card}
\art{tiara.jpg}
\energy{2}
\health{2}
\risk{1}
\name{Tiara}
\text{\speed{+1} \\\daydraw{+1}}
\flava{Makes the dog feel special.}
\type{attachment}
\end{card}
\end{document}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{damage}
\rarity{common}
\deck{token}
\begin{document}
\begin{card}
\art{damaged.jpg}
\energy{1}
\health{1}
\name{Damaged}
\text{Destroy this card. \vskip 0.5em When you discard this card, end your turn immediately.}
\flava{You have been hurt.}
\type{token}
\end{card}
\end{document}

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@ -1,54 +0,0 @@
cards/attachments/plate_mail.pdf
cards/attachments/plate_mail.pdf
cards/dogs/polar_bear.pdf
cards/dogs/polar_bear.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/food/eat_dog.pdf
cards/food/eat_dog.pdf
cards/food/whale_meat.pdf
cards/food/whale_meat.pdf
cards/movement/hitch_a_ride.pdf
cards/movement/hitch_a_ride.pdf
cards/movement/travel_light.pdf
cards/movement/travel_light.pdf
cards/movement/travel_light.pdf
cards/movement/travel_light.pdf
cards/sleds/improvise.pdf
cards/sleds/improvise.pdf
cards/sleds/improvise.pdf
cards/sleds/improvise.pdf
cards/sleds/salvage.pdf
cards/sleds/salvage.pdf
cards/sleds/salvage.pdf
cards/sleds/salvage.pdf
cards/sleds/scrapyard.pdf
cards/sleds/scrapyard.pdf
cards/sleds/stop_and_shop.pdf
cards/sleds/stop_and_shop.pdf
cards/sleds/trade_dog.pdf
cards/sleds/trade_dog.pdf
cards/util/dog_trap.pdf
cards/util/dog_trap.pdf
cards/util/dog_trap.pdf
cards/util/dog_trap.pdf
cards/util/hydrogen_sulfide.pdf
cards/util/hydrogen_sulfide.pdf
cards/util/hydrogen_sulfide.pdf
cards/util/ice_box.pdf
cards/util/ice_box.pdf
cards/util/ice_box.pdf
cards/util/referee.pdf
cards/util/referee.pdf
cards/util/referee.pdf
cards/util/referee.pdf
cards/util/stab_in_the_dark.pdf
cards/util/stab_in_the_dark.pdf
cards/util/stab_in_the_dark.pdf
cards/util/stab_in_the_dark.pdf
cards/util/thermostat.pdf
cards/util/thermostat.pdf
cards/util/tip_sled.pdf
cards/util/tip_sled.pdf
cards/info/attack_summary.pdf

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@ -1,162 +0,0 @@
cards/attachments/a_hat1.pdf
cards/attachments/a_hat2.pdf
cards/attachments/a_hat3.pdf
cards/attachments/a_hat4.pdf
cards/attachments/armour1.pdf
cards/attachments/armour2.pdf
cards/attachments/armour3.pdf
cards/attachments/armour4.pdf
cards/attachments/buffer_panel.pdf
cards/attachments/coat.pdf
cards/attachments/dog_chow1.pdf
cards/attachments/dog_chow2.pdf
cards/attachments/dog_chow3.pdf
cards/attachments/dog_chow4.pdf
cards/attachments/dog_collar.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/harness.pdf
cards/attachments/nuclear_reactor.pdf
cards/attachments/plate_mail.pdf
cards/attachments/squirrel.pdf
cards/attachments/steam_engine.pdf
cards/attachments/tiara.pdf
cards/damaged.pdf
cards/dogs/bear.pdf
cards/dogs/big_dog.pdf
cards/dogs/cat.pdf
cards/dogs/chihuahua.pdf
cards/dogs/cricket.pdf
cards/dogs/cute_dog.pdf
cards/dogs/engineer_dog.pdf
cards/dogs/good_dog1.pdf
cards/dogs/good_dog2.pdf
cards/dogs/good_dog3.pdf
cards/dogs/good_dog4.pdf
cards/dogs/greyhound.pdf
cards/dogs/husky1.pdf
cards/dogs/husky2.pdf
cards/dogs/husky3.pdf
cards/dogs/husky4.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/lead_dog1.pdf
cards/dogs/lead_dog2.pdf
cards/dogs/lead_dog3.pdf
cards/dogs/lead_dog4.pdf
cards/dogs/malamute.pdf
cards/dogs/moose.pdf
cards/dogs/polar_bear.pdf
cards/dogs/problem_dog.pdf
cards/dogs/puppy.pdf
cards/dogs/retriever.pdf
cards/dogs/robodog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/wheel_dog1.pdf
cards/dogs/wheel_dog2.pdf
cards/dogs/wheel_dog3.pdf
cards/dogs/wheel_dog4.pdf
cards/food/bison.pdf
cards/food/breakfast1.pdf
cards/food/breakfast2.pdf
cards/food/breakfast3.pdf
cards/food/breakfast4.pdf
cards/food/dinner1.pdf
cards/food/dinner2.pdf
cards/food/dinner3.pdf
cards/food/dinner4.pdf
cards/food/dog_food.pdf
cards/food/eat_dog.pdf
cards/food/lunch1.pdf
cards/food/lunch2.pdf
cards/food/lunch3.pdf
cards/food/lunch4.pdf
cards/food/midnight_snack.pdf
cards/food/poutine.pdf
cards/food/raw_venison.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_steak.pdf
cards/food/waffle.pdf
cards/food/whale_meat.pdf
cards/info/attack_summary.pdf
cards/info/improvement_summary.pdf
cards/info/speed_summary.pdf
cards/info/survivor_summary.pdf
cards/movement/all_in.pdf
cards/movement/downhill_slide.pdf
cards/movement/haste.pdf
cards/movement/hitch_a_ride.pdf
cards/movement/iditarod_drift.pdf
cards/movement/midnight_sun.pdf
cards/movement/move1.pdf
cards/movement/move2.pdf
cards/movement/move3.pdf
cards/movement/move4.pdf
cards/movement/mush1.pdf
cards/movement/mush2.pdf
cards/movement/mush3.pdf
cards/movement/mush4.pdf
cards/movement/out_of_control.pdf
cards/movement/push.pdf
cards/movement/rush.pdf
cards/movement/slow_and_steady.pdf
cards/movement/sprint.pdf
cards/movement/tactical_play.pdf
cards/movement/through_the_night.pdf
cards/movement/travel_light.pdf
cards/personal/bandage.pdf
cards/personal/band_aid.pdf
cards/personal/brandy.pdf
cards/personal/caffeine.pdf
cards/personal/diamorphine.pdf
cards/personal/first_aid1.pdf
cards/personal/first_aid2.pdf
cards/personal/first_aid3.pdf
cards/personal/first_aid4.pdf
cards/personal/grandma_soup1.pdf
cards/personal/grandma_soup2.pdf
cards/personal/grandma_soup3.pdf
cards/personal/grandma_soup4.pdf
cards/personal/ibuprofin.pdf
cards/personal/meditate.pdf
cards/personal/surgery.pdf
cards/sleds/desperate_times.pdf
cards/sleds/here_boy.pdf
cards/sleds/improvise.pdf
cards/sleds/makeshift_sled.pdf
cards/sleds/new_sled.pdf
cards/sleds/repair_sled1.pdf
cards/sleds/repair_sled2.pdf
cards/sleds/repair_sled3.pdf
cards/sleds/repair_sled4.pdf
cards/sleds/salvage.pdf
cards/sleds/satiated.pdf
cards/sleds/scrapyard.pdf
cards/sleds/stop_and_shop.pdf
cards/sleds/study_up.pdf
cards/sleds/trade_dog.pdf
cards/sleds/upgrade_sled1.pdf
cards/sleds/upgrade_sled2.pdf
cards/sleds/upgrade_sled3.pdf
cards/sleds/upgrade_sled4.pdf
cards/util/campfire.pdf
cards/util/daylight_savings_time.pdf
cards/util/dog_trap.pdf
cards/util/hydrogen_sulfide.pdf
cards/util/ice_box.pdf
cards/util/leather_hide.pdf
cards/util/leather_jacket.pdf
cards/util/referee.pdf
cards/util/rest1.pdf
cards/util/rest2.pdf
cards/util/rest3.pdf
cards/util/rest4.pdf
cards/util/rope.pdf
cards/util/serenity.pdf
cards/util/sleeping_bag.pdf
cards/util/stab_in_the_dark.pdf
cards/util/sticky_snow.pdf
cards/util/thermostat.pdf
cards/util/tip_sled.pdf
cards/util/torch.pdf
cards/util/utility_knife.pdf
cards/util/vigilance.pdf

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@ -1,18 +0,0 @@
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf

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@ -1,54 +0,0 @@
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/dogs/cat.pdf
cards/dogs/cat.pdf
cards/dogs/cat.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/malamute.pdf
cards/dogs/malamute.pdf
cards/dogs/malamute.pdf
cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/food/bison.pdf
cards/food/bison.pdf
cards/food/midnight_snack.pdf
cards/food/midnight_snack.pdf
cards/food/midnight_snack.pdf
cards/food/midnight_snack.pdf
cards/movement/through_the_night.pdf
cards/movement/through_the_night.pdf
cards/personal/bandage.pdf
cards/personal/bandage.pdf
cards/personal/bandage.pdf
cards/personal/bandage.pdf
cards/personal/brandy.pdf
cards/personal/brandy.pdf
cards/personal/brandy.pdf
cards/personal/brandy.pdf
cards/personal/caffeine.pdf
cards/personal/caffeine.pdf
cards/personal/caffeine.pdf
cards/sleds/makeshift_sled.pdf
cards/sleds/makeshift_sled.pdf
cards/sleds/makeshift_sled.pdf
cards/sleds/new_sled.pdf
cards/sleds/new_sled.pdf
cards/sleds/study_up.pdf
cards/sleds/study_up.pdf
cards/sleds/study_up.pdf
cards/sleds/study_up.pdf
cards/util/rope.pdf
cards/util/rope.pdf
cards/util/rope.pdf
cards/util/rope.pdf
cards/util/torch.pdf
cards/util/torch.pdf
cards/util/torch.pdf
cards/util/torch.pdf
cards/info/improvement_summary.pdf

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@ -1,22 +0,0 @@
cards/attachments/nuclear_reactor.pdf
cards/attachments/dog_collar.pdf
cards/attachments/buffer_panel.pdf
cards/dogs/engineer_dog.pdf
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cards/dogs/cricket.pdf
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cards/movement/out_of_control.pdf
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cards/personal/diamorphine.pdf
cards/personal/meditate.pdf
cards/personal/surgery.pdf
cards/sleds/desperate_times.pdf
cards/sleds/satiated.pdf
cards/sleds/here_boy.pdf
cards/util/sleeping_bag.pdf
cards/util/daylight_savings_time.pdf
cards/util/sticky_snow.pdf
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cards/attachments/a_hat1.pdf
cards/attachments/a_hat2.pdf
cards/attachments/a_hat3.pdf
cards/attachments/a_hat4.pdf
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cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
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cards/attachments/dog_chow2.pdf
cards/attachments/dog_chow3.pdf
cards/attachments/dog_chow4.pdf
cards/attachments/dog_collar.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/nuclear_reactor.pdf
cards/attachments/plate_mail.pdf
cards/attachments/plate_mail.pdf
cards/attachments/squirrel.pdf
cards/attachments/squirrel.pdf
cards/attachments/squirrel.pdf
cards/attachments/steam_engine.pdf
cards/attachments/steam_engine.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
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cards/damaged.pdf
cards/damaged.pdf
cards/damaged.pdf
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cards/dogs/bear.pdf
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cards/dogs/cat.pdf
cards/dogs/cat.pdf
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cards/dogs/chihuahua.pdf
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cards/dogs/cricket.pdf
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cards/dogs/cute_dog.pdf
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cards/dogs/malamute.pdf
cards/dogs/malamute.pdf
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cards/dogs/problem_dog.pdf
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cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/robodog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
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cards/dogs/wheel_dog1.pdf
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cards/food/dog_food.pdf
cards/food/eat_dog.pdf
cards/food/eat_dog.pdf
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cards/food/midnight_snack.pdf
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cards/food/raw_venison.pdf
cards/food/raw_venison.pdf
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cards/food/venison_carpaccio.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_steak.pdf
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cards/food/venison_steak.pdf
cards/food/venison_steak.pdf
cards/food/waffle.pdf
cards/food/whale_meat.pdf
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cards/movement/downhill_slide.pdf
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cards/movement/haste.pdf
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cards/movement/hitch_a_ride.pdf
cards/movement/hitch_a_ride.pdf
cards/movement/iditarod_drift.pdf
cards/movement/iditarod_drift.pdf
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cards/movement/midnight_sun.pdf
cards/movement/midnight_sun.pdf
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cards/movement/slow_and_steady.pdf
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cards/movement/tactical_play.pdf
cards/movement/tactical_play.pdf
cards/movement/tactical_play.pdf
cards/movement/through_the_night.pdf
cards/movement/through_the_night.pdf
cards/movement/travel_light.pdf
cards/movement/travel_light.pdf
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cards/personal/bandage.pdf
cards/personal/bandage.pdf
cards/personal/bandage.pdf
cards/personal/bandage.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
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cards/personal/caffeine.pdf
cards/personal/caffeine.pdf
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cards/sleds/desperate_times.pdf
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cards/sleds/improvise.pdf
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cards/sleds/improvise.pdf
cards/sleds/improvise.pdf
cards/sleds/makeshift_sled.pdf
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cards/sleds/salvage.pdf
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cards/sleds/salvage.pdf
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cards/sleds/satiated.pdf
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cards/sleds/stop_and_shop.pdf
cards/sleds/study_up.pdf
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cards/util/campfire.pdf
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cards/util/dog_trap.pdf
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cards/util/dog_trap.pdf
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cards/util/ice_box.pdf
cards/util/ice_box.pdf
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cards/util/leather_hide.pdf
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cards/util/leather_hide.pdf
cards/util/leather_hide.pdf
cards/util/leather_jacket.pdf
cards/util/leather_jacket.pdf
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cards/util/referee.pdf
cards/util/referee.pdf
cards/util/referee.pdf
cards/util/referee.pdf
cards/util/rest1.pdf
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cards/util/rope.pdf
cards/util/rope.pdf
cards/util/rope.pdf
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cards/util/serenity.pdf
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cards/util/stab_in_the_dark.pdf
cards/util/stab_in_the_dark.pdf
cards/util/stab_in_the_dark.pdf
cards/util/stab_in_the_dark.pdf
cards/util/sticky_snow.pdf
cards/util/thermostat.pdf
cards/util/thermostat.pdf
cards/util/tip_sled.pdf
cards/util/tip_sled.pdf
cards/util/torch.pdf
cards/util/torch.pdf
cards/util/torch.pdf
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cards/util/vigilance.pdf
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cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/squirrel.pdf
cards/attachments/squirrel.pdf
cards/attachments/squirrel.pdf
cards/attachments/steam_engine.pdf
cards/attachments/steam_engine.pdf
cards/dogs/bear.pdf
cards/dogs/bear.pdf
cards/dogs/bear.pdf
cards/dogs/big_dog.pdf
cards/dogs/big_dog.pdf
cards/dogs/big_dog.pdf
cards/dogs/chihuahua.pdf
cards/dogs/chihuahua.pdf
cards/dogs/greyhound.pdf
cards/dogs/greyhound.pdf
cards/dogs/greyhound.pdf
cards/dogs/greyhound.pdf
cards/dogs/problem_dog.pdf
cards/dogs/problem_dog.pdf
cards/dogs/problem_dog.pdf
cards/food/dog_food.pdf
cards/food/dog_food.pdf
cards/movement/downhill_slide.pdf
cards/movement/downhill_slide.pdf
cards/movement/downhill_slide.pdf
cards/movement/haste.pdf
cards/movement/haste.pdf
cards/movement/haste.pdf
cards/movement/iditarod_drift.pdf
cards/movement/iditarod_drift.pdf
cards/movement/iditarod_drift.pdf
cards/movement/midnight_sun.pdf
cards/movement/midnight_sun.pdf
cards/movement/midnight_sun.pdf
cards/movement/push.pdf
cards/movement/push.pdf
cards/movement/push.pdf
cards/movement/push.pdf
cards/movement/rush.pdf
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cards/movement/slow_and_steady.pdf
cards/movement/slow_and_steady.pdf
cards/movement/slow_and_steady.pdf
cards/movement/sprint.pdf
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cards/movement/tactical_play.pdf
cards/movement/tactical_play.pdf
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cards/attachments/a_hat1.pdf
cards/attachments/armour1.pdf
cards/attachments/dog_chow1.pdf
cards/dogs/wheel_dog1.pdf
cards/dogs/good_dog1.pdf
cards/dogs/husky1.pdf
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cards/personal/first_aid1.pdf
cards/personal/grandma_soup1.pdf
cards/sleds/repair_sled1.pdf
cards/sleds/repair_sled1.pdf
cards/sleds/upgrade_sled1.pdf
cards/sleds/upgrade_sled1.pdf
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cards/attachments/a_hat2.pdf
cards/attachments/armour2.pdf
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cards/dogs/wheel_dog2.pdf
cards/dogs/good_dog2.pdf
cards/dogs/husky2.pdf
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cards/food/breakfast2.pdf
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cards/food/lunch2.pdf
cards/food/lunch2.pdf
cards/food/dinner2.pdf
cards/movement/move2.pdf
cards/movement/move2.pdf
cards/movement/move2.pdf
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cards/personal/first_aid2.pdf
cards/personal/first_aid2.pdf
cards/personal/grandma_soup2.pdf
cards/sleds/repair_sled2.pdf
cards/sleds/repair_sled2.pdf
cards/sleds/upgrade_sled2.pdf
cards/sleds/upgrade_sled2.pdf
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cards/attachments/a_hat3.pdf
cards/attachments/armour3.pdf
cards/attachments/dog_chow3.pdf
cards/dogs/wheel_dog3.pdf
cards/dogs/good_dog3.pdf
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cards/personal/grandma_soup3.pdf
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cards/sleds/upgrade_sled3.pdf
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cards/attachments/a_hat4.pdf
cards/attachments/armour4.pdf
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cards/personal/grandma_soup4.pdf
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cards/sleds/upgrade_sled4.pdf
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cards/stretches/18/sitter_park.pdf
cards/stretches/18/orchard_sulfur_flats.pdf
cards/stretches/18/hospital_nowhere.pdf
cards/stretches/18/repair_shop_highway.pdf
cards/stretches/18/town_city.pdf
cards/stretches/18/fishing_hole_waterfall.pdf
cards/stretches/18/new_full_moon.pdf
cards/stretches/18/bobsled_slippery.pdf
cards/stretches/27/mountain_avalanche.pdf
cards/stretches/27/powder_cliff.pdf
cards/stretches/27/training_rope_bridge.pdf
cards/stretches/27/overpass_checkpoint.pdf
cards/stretches/27/farm_salt_flat.pdf
cards/stretches/27/volcano_exposed.pdf
cards/stretches/27/wind.pdf
cards/stretches/27/hill.pdf
cards/stretches/36/scrapyard_muddy.pdf
cards/stretches/36/dump_recycling.pdf
cards/stretches/36/lowlands_plateau.pdf
cards/stretches/36/university_trailer.pdf
cards/stretches/36/winery_factory.pdf
cards/stretches/36/fertile_toxic_soil.pdf
cards/stretches/36/frozen_lake_wasteland.pdf
cards/stretches/36/philadelphia_vancouver.pdf
cards/stretches/45/flower_desert.pdf
cards/stretches/45/geothermal_wetlands.pdf
cards/stretches/45/expanse_canyon.pdf
cards/stretches/45/reserve_border.pdf
cards/stretches/45/valley_fjord.pdf
cards/stretches/45/hunting_season_ban.pdf
cards/stretches/45/cold_hot_wave.pdf
cards/stretches/45/plains_hills.pdf

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cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/flashlight.pdf
cards/attachments/flashlight.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
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cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
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cards/food/poutine.pdf
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cards/food/poutine.pdf
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cards/food/raw_venison.pdf
cards/food/raw_venison.pdf
cards/food/raw_venison.pdf
cards/food/raw_venison.pdf
cards/food/venison_carpaccio.pdf
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cards/food/venison_carpaccio.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_steak.pdf
cards/food/venison_steak.pdf
cards/food/venison_steak.pdf
cards/food/venison_steak.pdf
cards/info/survivor_summary.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/band_aid.pdf
cards/personal/ibuprofin.pdf
cards/personal/ibuprofin.pdf
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cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/leather_hide.pdf
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cards/util/leather_hide.pdf
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cards/util/leather_jacket.pdf
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cards/util/vigilance.pdf
cards/util/vigilance.pdf
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cards/dogs/bear.pdf
cards/dogs/bear.pdf
cards/dogs/bear.pdf
cards/dogs/big_dog.pdf
cards/dogs/big_dog.pdf
cards/dogs/big_dog.pdf
cards/dogs/engineer_dog.pdf
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cards/dogs/cat.pdf
cards/dogs/cat.pdf
cards/dogs/reliable_dog.pdf
cards/dogs/reliable_dog.pdf
cards/dogs/moose.pdf
cards/dogs/polar_bear.pdf
cards/dogs/polar_bear.pdf
cards/dogs/chihuahua.pdf
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cards/dogs/squirmy_dog.pdf
cards/dogs/squirmy_dog.pdf
cards/dogs/squirmy_dog.pdf
cards/dogs/squirmy_dog.pdf
cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/malamute.pdf
cards/dogs/malamute.pdf
cards/dogs/malamute.pdf
cards/dogs/problem_dog.pdf
cards/dogs/problem_dog.pdf
cards/dogs/problem_dog.pdf
cards/dogs/cricket.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/greyhound.pdf
cards/dogs/greyhound.pdf
cards/dogs/greyhound.pdf
cards/dogs/greyhound.pdf

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{rare}
\deck{speed}
\begin{document}
\begin{card}
\art{bear.JPG}
\energy{2}
\health{2}
\risk{2}
\name{Bear}
\text{\speed{+3}}
\flava{In hindsight, not the best idea.}
\type{fake dog}
\end{card}
\end{document}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{rare}
\deck{speed}
\begin{document}
\begin{card}
\art{big_dog.jpg}
\energy{2}
\health{2}
\name{Big Dog}
\text{\speed{+3} Counts as 2 dogs.}
\flava{He's not red though.}
\type{dog}
\end{card}
\end{document}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{rare}
\deck{upgrade}
\begin{document}
\begin{card}
\art{cat.jpg}
\energy{2}
\health{1}
\name{Cat}
\text{When this "dog" dies, return it to your hand.}
\flava{They say a cat has nine lives.}
\type{fake dog}
\end{card}
\end{document}

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{epic}
\deck{speed}
\begin{document}
\begin{card}
\art{chihuahua.jpg}
\energy{1}
\health{1}
\risk{2}
\name{Chihuahua}
\text{Your other dogs have \speed{+1}}
\flava{OMG shut up!}
\type{dog}
\end{card}
\end{document}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{legendary}
\deck{legendary}
\begin{document}
\begin{card}
\art{cricket.jpg}
\energy{1}
\health{1}
\name{Cricket}
\text{When you take a new day, if you have no cards in your hand or deck, \move{10}}
\flava{Man you are one lucky bug.}
\type{fake dog}
\end{card}
\end{document}

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{common}
\deck{survivor}
\begin{document}
\begin{card}
\art{cute_dog.jpg}
\energy{2}
\health{2}
\risk{2}
\name{Cute dog}
\text{\energycosts{-1}}
\flava{Aww, it's so cute.}
\type{dog}
\end{card}
\end{document}

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@ -1,19 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{legendary}
\deck{legendary}
\begin{document}
\begin{card}
\art{engineer_dog.jpg}
\energy{3}
\health{5}
\risk{1}
\name{Engineer Dog}
\text{\speed{$\times2$} \\cannot hold attachments}
\flava{Nails and Gears.}
\type{dog}
\end{card}
\end{document}

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@ -1,14 +0,0 @@
\cardtype{dog}
\rarity{starting}
\begin{document}
\begin{card}
\art{good_dog.jpg}
\energy{3}
\health{3}
\name{Good Dog}
\text{\daydraw{+1}}
\flava{Good boy.}
\type{dog}
\end{card}
\end{document}

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@ -1,5 +0,0 @@
\documentclass{iditacard}
\deck{starter}
\input{cards/dogs/good_dog.tex}

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@ -1,5 +0,0 @@
\documentclass{iditacard}
\deck{starter1}
\input{cards/dogs/good_dog.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter2}
\input{cards/dogs/good_dog.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter3}
\input{cards/dogs/good_dog.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter4}
\input{cards/dogs/good_dog.tex}

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@ -1,16 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{common}
\deck{speed}
\begin{document}
\begin{card}
\art{greyhound.jpg}
\risk{2}
\name{Greyhound}
\text{\speed{+3} \\Cannot hold attachments.}
\flava{What happens when you mix the colours on a husky? You get a grey hound.}
\type{dog}
\end{card}
\end{document}

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@ -1,15 +0,0 @@
\cardtype{dog}
\rarity{starting}
\begin{document}
\begin{card}
\art{husky.jpg}
\energy{2}
\health{2}
\risk{2}
\name{Husky}
\text{\speed{+1} \\\daydraw{+1}}
\flava{Standard mushing fare.}
\type{dog}
\end{card}
\end{document}

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@ -1,5 +0,0 @@
\documentclass{iditacard}
\deck{starter}
\input{cards/dogs/husky.tex}

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@ -1,5 +0,0 @@
\documentclass{iditacard}
\deck{starter1}
\input{cards/dogs/husky.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter2}
\input{cards/dogs/husky.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter3}
\input{cards/dogs/husky.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter4}
\input{cards/dogs/husky.tex}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{rare}
\deck{upgrade}
\begin{document}
\begin{card}
\art{lazy_dog.jpg}
\energy{3}
\health{3}
\name{Lazy Dog}
\text{\speed{-1}\\ Can hold 2 \attachment\ cards.}
\flava{Let's go for a walk!}
\type{dog}
\end{card}
\end{document}

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@ -1,16 +0,0 @@
\cardtype{dog}
\rarity{starting}
\begin{document}
\begin{card}
\art{lead_dog.jpg}
\energy{2}
\health{2}
\risk{1}
\name{Lead Dog}
\text{Each leg gives 1 fewer \hypothermia\ and \starvation.}
\flava{A smart dog can lead a sled safely along the trail.}
\type{dog}
\end{card}
\end{document}

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@ -1,5 +0,0 @@
\documentclass{iditacard}
\deck{starter1}
\input{cards/dogs/lead_dog.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter2}
\input{cards/dogs/lead_dog.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter3}
\input{cards/dogs/lead_dog.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter4}
\input{cards/dogs/lead_dog.tex}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{rare}
\deck{upgrade}
\begin{document}
\begin{card}
\art{malamute.jpg}
\energy{4}
\health{4}
\name{Malamute}
\text{Whenever you \move{} \draw{1}}
\flava{A common sled hauling breed.}
\type{dog}
\end{card}
\end{document}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{legendary}
\deck{legendary}
\begin{document}
\begin{card}
\art{moose.jpg}
\energy{5}
\risk{3}
\name{Moose}
\text{\speed{+5}\\ cannot die}
\flava{Majestic creatures. Hard to tame.}
\type{fake dog}
\end{card}
\end{document}

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{epic}
\deck{attack}
\begin{document}
\begin{card}
\art{polar_bear.jpg}
\energy{1}
\health{1}
\risk{1}
\name{Polar Bear}
\text{\speed{+3}\\ When you play this get \hypothermia\ and take 1 damage.}
\flava{Do not go near a polar bear.}
\type{fake dog}
\end{card}
\end{document}

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{rare}
\deck{speed}
\begin{document}
\begin{card}
\art{problem_dog.jpg}
\energy{1}
\health{1}
\risk{1}
\name{Problem dog}
\text{\speed{+3}\\ \daydraw{-1}}
\flava{I swear, if you weren't so fast.}
\type{dog}
\end{card}
\end{document}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{legendary}
\deck{legendary}
\begin{document}
\begin{card}
\art{puppy.jpg}
\energy{2}
\health{2}
\name{Puppy}
\text{All \personal\ cards \destroy{+1}{+1}}
\flava{Cute, but naughty.}
\type{dog}
\end{card}
\end{document}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{epic}
\deck{survivor}
\begin{document}
\begin{card}
\art{reliable_dog.jpg}
\energy{4}
\health{4}
\name{Reliable Dog}
\text{Draw the first card of each risk instead of playing it. Dies if a risk fizzles.}
\flava{I won't let you down!}
\type{dog}
\end{card}
\end{document}

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{common}
\deck{upgrade}
\begin{document}
\begin{card}
\art{retriever.jpg}
\energy{2}
\health{2}
\risk{1}
\name{Retriever}
\text{\daydraw{2}}
\flava{Fetch!}
\type{dog}
\end{card}
\end{document}

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{legendary}
\deck{legendary}
\begin{document}
\begin{card}
\art{robodog.jpg}
\energy{2}
\health{2}
\name{Robodog}
\text{All \sled\ cards \\\take{+1}{+1}}
\flava{Smarter than meat.}
\type{dog}
\end{card}
\end{document}

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{rare}
\deck{attack}
\begin{document}
\begin{card}
\art{russian_bear_dog.jpg}
\energy{1}
\health{1}
\risk{1}
\name{Russian Bear Dog}
\text{Cannot die.}
\flava{In Soviet Russia, dog kill you.}
\type{dog}
\end{card}
\end{document}

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{common}
\deck{survivor}
\begin{document}
\begin{card}
\art{smart_dog.jpg}
\energy{1}
\health{2}
\risk{2}
\name{Smart dog}
\text{\healthcosts{-1}}
\flava{She knows over 300 words!}
\type{dog}
\end{card}
\end{document}

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@ -1,18 +0,0 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{common}
\deck{speed}
\begin{document}
\begin{card}
\art{squirmy_dog.jpg}
\energy{1}
\health{1}
\risk{1}
\name{Squirmy Dog}
\text{+2 Speed. Cannot hold attachments.}
\flava{Just doesn't like to sit still.}
\type{dog}
\end{card}
\end{document}

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@ -1,15 +0,0 @@
\cardtype{dog}
\rarity{starting}
\begin{document}
\begin{card}
\art{wheel_dog.jpg}
\energy{3}
\health{3}
\name{Wheel Dog}
\text{\speed{+1}\\ Discarded when killed.\\ Start the game with this in play.}
\flava{The dog right in front of the sled. Strong and steady.}
\type{dog}
\end{card}
\end{document}

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@ -1,5 +0,0 @@
\documentclass{iditacard}
\deck{starter1}
\input{cards/dogs/wheel_dog.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter2}
\input{cards/dogs/wheel_dog.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter3}
\input{cards/dogs/wheel_dog.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter4}
\input{cards/dogs/wheel_dog.tex}

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@ -1,36 +0,0 @@
cards/food/midnight_snack.pdf
cards/food/midnight_snack.pdf
cards/food/midnight_snack.pdf
cards/food/midnight_snack.pdf
cards/food/bison.pdf
cards/food/bison.pdf
cards/food/eat_dog.pdf
cards/food/eat_dog.pdf
cards/food/poutine.pdf
cards/food/poutine.pdf
cards/food/poutine.pdf
cards/food/poutine.pdf
cards/food/venison_steak.pdf
cards/food/venison_steak.pdf
cards/food/venison_steak.pdf
cards/food/venison_steak.pdf
cards/food/venison_jerky.pdf
cards/food/venison_jerky.pdf
cards/food/venison_jerky.pdf
cards/food/venison_jerky.pdf
cards/food/raw_venison.pdf
cards/food/raw_venison.pdf
cards/food/raw_venison.pdf
cards/food/raw_venison.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_carpaccio.pdf
cards/food/venison_carpaccio.pdf
cards/food/waffle.pdf
cards/food/whale_meat.pdf
cards/food/whale_meat.pdf
cards/food/beef_stew.pdf
cards/food/beef_stew.pdf
cards/food/beef_stew.pdf
cards/food/dog_food.pdf
cards/food/dog_food.pdf

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@ -1,17 +0,0 @@
\documentclass{iditacard}
\cardtype{food}
\rarity{rare}
\deck{upgrade}
\begin{document}
\begin{card}
\art{beef_stew.jpg}
\energy{2}
\risk{1}
\name{Beef stew}
\text{\draw{3}. Reduce your \starvation by 2 instead of 1.}
\flava{Thick and filling.}
\type{food}
\end{card}
\end{document}

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\documentclass{iditacard}
\cardtype{food}
\rarity{epic}
\deck{upgrade}
\begin{document}
\begin{card}
\art{bison.jpg}
\energy{2}
\risk{1}
\name{Bison}
\text{\draw{5}\\Remove your \starvation}
\flava{Its very lean.}
\type{food}
\end{card}
\end{document}

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@ -1,13 +0,0 @@
\cardtype{food}
\rarity{starting}
\begin{document}
\begin{card}
\art{breakfast.jpg}
\health{3}
\name{Breakfast}
\text{\draw{3}}
\flava{The most important meal of the day.}
\type{food}
\end{card}
\end{document}

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@ -1,5 +0,0 @@
\documentclass{iditacard}
\deck{starter}
\input{cards/food/breakfast.tex}

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@ -1,5 +0,0 @@
\documentclass{iditacard}
\deck{starter1}
\input{cards/food/breakfast.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter2}
\input{cards/food/breakfast.tex}

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@ -1,6 +0,0 @@
\documentclass{iditacard}
\deck{starter3}
\input{cards/food/breakfast.tex}

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