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10 commits
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735741c785
Author | SHA1 | Date | |
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735741c785 | ||
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5dec14a63a | ||
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e2b6179f4a | ||
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e7da951087 | ||
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373aec72b7 | ||
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64ecaff3a4 | ||
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c5aa820de2 | ||
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a7b6a4e4da | ||
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7a3f488814 | ||
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d02d37442d |
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -6,6 +6,7 @@
|
|||
changelist.txt
|
||||
*.png
|
||||
*.d
|
||||
*.toc
|
||||
outputs/**
|
||||
Console.
|
||||
Python-Fu
|
||||
|
|
58
Makefile
58
Makefile
|
@ -34,6 +34,15 @@ outputs/printrun.txt: $(SHORT_DECKLIST)
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|||
outputs/cardrun.txt: $(SHORT_DECKLIST)
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||||
cat $^ | sort -u > $@
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||||
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||||
outputs/%run.d: cards/decks/%run.txt
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||||
echo -n 'outputs/$*run.pdf:' > $@
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||||
tr '\n' ' ' < $< >> $@
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||||
echo -e '\n\tpdfunite $$+ $$@' >> $@
|
||||
cat $< | sort | uniq -c | sed -e 's@\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@export: outputs/$*run/\3[\1].png@' >> $@
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||||
cat $< | sort | uniq -c | sed -e 's@\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@outputs/$*run/\3[\1].png: \2\3[\1].png; cp \2\3[\1].png outputs/$*run/\3[\1].png@' >> $@
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||||
mkdir -p outputs/$*run
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||||
echo 'decks: outputs/$*run.pdf' >> $@
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||||
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||||
outputs/%.d: cards/decks/%.txt
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||||
echo -n 'outputs/$*.pdf:' > $@
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||||
tr '\n' ' ' < $< >> $@
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||||
|
@ -42,24 +51,12 @@ outputs/%.d: cards/decks/%.txt
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|||
cat $< | sort | uniq -c | sed -e 's@\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@outputs/$*/\3[\1].png: \2\3[\1].png; cp \2\3[\1].png outputs/$*/\3[\1].png@' >> $@
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mkdir -p outputs/$*
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echo 'decks: outputs/$*.pdf' >> $@
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echo 'short: outputs/$*.pdf' >> $@
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||||
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||||
include $(DECKLIST:%=outputs/%.d)
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||||
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||||
outputs/iditaleft[face].png: iditaboard.png
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convert iditaboard.png -crop 2400x2400+37+37 outputs/iditaleft[face]-raw.png
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||||
convert outputs/iditaleft[face]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaleft[face].png
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||||
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||||
outputs/iditaleft[back].png: iditasingle.png
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||||
convert iditarules.png -crop 2400x2400+37+37 outputs/iditaleft[back]-raw.png
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||||
convert outputs/iditaleft[back]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaleft[back].png
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||||
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||||
outputs/iditaright[face].png: iditaboard.png
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||||
convert iditaboard.png -crop 2400x2400+2437+37 outputs/iditaright[face]-raw.png
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||||
convert outputs/iditaright[face]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaright[face].png
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||||
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||||
outputs/iditaright[back].png: iditasingle.png
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||||
convert iditarules.png -crop 2400x2400+2437+37 outputs/iditaright[back]-raw.png
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||||
convert outputs/iditaright[back]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaright[back].png
|
||||
outputs/iditaboard[face].png: iditaboard.pdf
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||||
$(PDFTOPPM) -scale-to-x 4875 -scale-to-y 3075 -png $< > $@
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||||
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||||
outputs/cardback.png: cardback.png
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cp $< $@
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||||
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@ -84,35 +81,17 @@ outputs/stretchback4.png: cardback.png
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convert tmp.png -fuzz 50% -fill \#DFDF3F -opaque black $@
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rm tmp.png
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||||
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outputs/destroyed.png: destroyed.png
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cp $< $@
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||||
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||||
outputs/supplies.png: supplies.png
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cp $< $@
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||||
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||||
outputs/purple.png: purple.png
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cp $< $@
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||||
|
||||
outputs/green.png: green.png
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||||
cp $< $@
|
||||
|
||||
outputs/orange.png: orange.png
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||||
cp $< $@
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||||
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||||
outputs/yellow.png: yellow.png
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||||
cp $< $@
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||||
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||||
outputs/box[top].png: box_top.png
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||||
cp $< $@
|
||||
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||||
outputs/box[bottom].png: box_bottom.png
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||||
cp $< $@
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||||
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||||
export: outputs/iditaleft[face].png outputs/iditaleft[back].png outputs/iditaright[face].png outputs/iditaright[back].png
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||||
export: outputs/stretchback1.png outputs/stretchback2.png outputs/stretchback3.png outputs/stretchback4.png
|
||||
export: outputs/cardback.png
|
||||
export: outputs/destroyed.png outputs/supplies.png
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||||
export: outputs/purple.png outputs/green.png outputs/orange.png outputs/yellow.png
|
||||
export: outputs/box[top].png outputs/box[bottom].png
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||||
export: outputs/iditaboard[face].png
|
||||
export: instructions.pdf
|
||||
|
||||
%.pdf: %.tex
|
||||
$(XELATEX) -interaction=batchmode -halt-on-error --shell-escape --output-directory=$(@D) $<
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||||
|
@ -120,10 +99,9 @@ export: outputs/box[top].png outputs/box[bottom].png
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|||
rm $*.aux
|
||||
rm $*.log
|
||||
|
||||
instructions.pdf: cards/dogs/husky0.png
|
||||
|
||||
cards/dogs/husky0.png: cards/dogs/husky0.pdf
|
||||
$(PDFTOPPM) -scale-to-x 750 -scale-to-y 1050 -png $< > $@
|
||||
instructions.pdf: instructions.tex cards/dogs/husky0.pdf cards/attachments/armour0.pdf cards/food/breakfast0.pdf cards/food/lunch0.pdf cards/sleds/repair_sled0.pdf cards/sleds/upgrade_sled0.pdf cards/movement/move0.pdf cards/food/dinner0.pdf cards/personal/first_aid0.pdf cards/dogs/good_dog0.pdf cards/util/vigilance.pdf cards/damaged.pdf cards/util/daylight_savings_time.pdf cards/util/sleeping_bag.pdf cards/sleds/new_sled.pdf cards/sleds/stop_and_shop.pdf cards/sleds/satiated.pdf cards/personal/ibuprofin.pdf cards/util/utility_knife.pdf
|
||||
$(XELATEX) -interaction=batchmode -halt-on-error --shell-escape --output-directory=$(@D) $<
|
||||
$(XELATEX) -interaction=batchmode -halt-on-error --shell-escape --output-directory=$(@D) $< # Twice, for TOC
|
||||
|
||||
force-make:
|
||||
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 51 KiB |
15580
bytype.vim
15580
bytype.vim
File diff suppressed because it is too large
Load diff
|
@ -7,7 +7,7 @@
|
|||
\energy{2}
|
||||
\health{2}
|
||||
\name{A Hat}
|
||||
\text{\daydraw{1}}
|
||||
\text{\daydraw{+1}}
|
||||
\flava{I bet its a valve hat.}
|
||||
\type{attachment}
|
||||
\end{card}
|
||||
|
|
5
cards/attachments/armour0.tex
Normal file
5
cards/attachments/armour0.tex
Normal file
|
@ -0,0 +1,5 @@
|
|||
\documentclass{iditacard}
|
||||
|
||||
\deck{starter}
|
||||
|
||||
\input{cards/attachments/armour.tex}
|
|
@ -11,7 +11,7 @@
|
|||
\health{2}
|
||||
\risk{2}
|
||||
\name{Coat}
|
||||
\text{All {\color{health}health} costs are reduced by 1.}
|
||||
\text{\healthcosts{-1}}
|
||||
\flava{A warm dog is a happy dog.}
|
||||
\type{attachment}
|
||||
\end{card}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
\health{2}
|
||||
\risk{2}
|
||||
\name{Dog Collar}
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||||
\text{All risks are reduced by 1.}
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||||
\text{\riskcosts{-1}}
|
||||
\flava{Helps control unruly dogs.}
|
||||
\type{attachment}
|
||||
\end{card}
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
\health{1}
|
||||
\risk{1}
|
||||
\name{Flashlight}
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||||
\text{Risks do not reset on new days.}
|
||||
\text{Your risks do not reset on new days.}
|
||||
\flava{Keep moving at night.}
|
||||
\type{attachment}
|
||||
\end{card}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{4}
|
||||
\health{4}
|
||||
\name{Harness}
|
||||
\text{All {\color{energy}energy} costs are reduced by 1.}
|
||||
\text{\energycosts{-1}}
|
||||
\flava{A controlled dog is an easy dog.}
|
||||
\type{attachment}
|
||||
\end{card}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
\health{5}
|
||||
\risk{2}
|
||||
\name{Nuclear Reactor}
|
||||
\text{\speed{+5} When this dog dies, so do the rest of your dogs.}
|
||||
\text{\speed{+5} \\When this dog dies, kill your other dogs.}
|
||||
\flava{What could go wrong?}
|
||||
\type{attachment}
|
||||
\end{card}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{2}
|
||||
\health{3}
|
||||
\name{Steam Engine}
|
||||
\text{\speed{+3} When this dog dies, kill one of your other dogs.}
|
||||
\text{\speed{+3} \\When this dog dies, kill one of your other dogs.}
|
||||
\flava{The nuclear reactor of the past.}
|
||||
\type{attachment}
|
||||
\end{card}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
\health{2}
|
||||
\risk{1}
|
||||
\name{Tiara}
|
||||
\text{\speed{+1} \daydraw{1}}
|
||||
\text{\speed{+1} \\\daydraw{+1}}
|
||||
\flava{Makes the dog feel special.}
|
||||
\type{attachment}
|
||||
\end{card}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{2}
|
||||
\health{1}
|
||||
\name{Cat}
|
||||
\text{When this dog dies, return it to your hand.}
|
||||
\text{When this "dog" dies, return it to your hand.}
|
||||
\flava{They say a cat has nine lives.}
|
||||
\type{fake dog}
|
||||
\end{card}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{1}
|
||||
\health{1}
|
||||
\name{Cricket}
|
||||
\text{If you end the day and have no cards in your hand or deck, \move{10}}
|
||||
\text{When you take a new day, if you have no cards in your hand or deck, \move{10}}
|
||||
\flava{Man you are one lucky bug.}
|
||||
\type{fake dog}
|
||||
\end{card}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
\health{2}
|
||||
\risk{2}
|
||||
\name{Cute dog}
|
||||
\text{All {\color{energy}energy} costs are reduced by 1.}
|
||||
\text{\energycosts{-1}}
|
||||
\flava{Aww, it's so cute.}
|
||||
\type{dog}
|
||||
\end{card}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
\health{5}
|
||||
\risk{1}
|
||||
\name{Engineer Dog}
|
||||
\text{\speed{x2} cannot hold attachments}
|
||||
\text{\speed{$\times2$} \\cannot hold attachments}
|
||||
\flava{Nails and Gears.}
|
||||
\type{dog}
|
||||
\end{card}
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
\energy{3}
|
||||
\health{3}
|
||||
\name{Good Dog}
|
||||
\text{\daydraw{1}}
|
||||
\text{\daydraw{+1}}
|
||||
\flava{Good boy.}
|
||||
\type{dog}
|
||||
\end{card}
|
||||
|
|
5
cards/dogs/good_dog0.tex
Normal file
5
cards/dogs/good_dog0.tex
Normal file
|
@ -0,0 +1,5 @@
|
|||
\documentclass{iditacard}
|
||||
|
||||
\deck{starter}
|
||||
|
||||
\input{cards/dogs/good_dog.tex}
|
|
@ -9,7 +9,7 @@
|
|||
\art{greyhound.jpg}
|
||||
\risk{2}
|
||||
\name{Greyhound}
|
||||
\text{\speed{+3} Cannot hold attachments.}
|
||||
\text{\speed{+3} \\Cannot hold attachments.}
|
||||
\flava{What happens when you mix the colours on a husky? You get a grey hound.}
|
||||
\type{dog}
|
||||
\end{card}
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
\health{2}
|
||||
\risk{2}
|
||||
\name{Husky}
|
||||
\text{\speed{+1} \daydraw{1}}
|
||||
\text{\speed{+1} \\\daydraw{+1}}
|
||||
\flava{Standard mushing fare.}
|
||||
\type{dog}
|
||||
\end{card}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{3}
|
||||
\health{3}
|
||||
\name{Lazy Dog}
|
||||
\text{\speed{-1}\\ Can hold 2 {\color{attachment}attachments}.}
|
||||
\text{\speed{-1}\\ Can hold 2 \attachment\ cards.}
|
||||
\flava{Let's go for a walk!}
|
||||
\type{dog}
|
||||
\end{card}
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
\health{2}
|
||||
\risk{1}
|
||||
\name{Lead Dog}
|
||||
\text{Tracks give 1 less \hypothermia\ and \starvation.}
|
||||
\text{Each leg gives 1 fewer \hypothermia\ and \starvation.}
|
||||
\flava{A smart dog can lead a sled safely along the trail.}
|
||||
\type{dog}
|
||||
\end{card}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{4}
|
||||
\health{4}
|
||||
\name{Malamute}
|
||||
\text{Whenever you \move{}, \draw{1}}
|
||||
\text{Whenever you \move{} \draw{1}}
|
||||
\flava{A common sled hauling breed.}
|
||||
\type{dog}
|
||||
\end{card}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{2}
|
||||
\health{2}
|
||||
\name{Robodog}
|
||||
\text{All \sled\ cards \take{+1}{+1}}
|
||||
\text{All \sled\ cards \\\take{+1}{+1}}
|
||||
\flava{Smarter than meat.}
|
||||
\type{dog}
|
||||
\end{card}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
\health{2}
|
||||
\risk{2}
|
||||
\name{Smart dog}
|
||||
\text{All {\color{health}health} costs are reduced by 1.}
|
||||
\text{\healthcosts{-1}}
|
||||
\flava{She knows over 300 words!}
|
||||
\type{dog}
|
||||
\end{card}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{2}
|
||||
\risk{1}
|
||||
\name{Bison}
|
||||
\text{\draw{5}. Remove your \starvation.}
|
||||
\text{\draw{5}\\Remove your \starvation}
|
||||
\flava{Its very lean.}
|
||||
\type{food}
|
||||
\end{card}
|
||||
|
|
5
cards/food/breakfast0.tex
Normal file
5
cards/food/breakfast0.tex
Normal file
|
@ -0,0 +1,5 @@
|
|||
\documentclass{iditacard}
|
||||
|
||||
\deck{starter}
|
||||
|
||||
\input{cards/food/breakfast.tex}
|
5
cards/food/dinner0.tex
Normal file
5
cards/food/dinner0.tex
Normal file
|
@ -0,0 +1,5 @@
|
|||
\documentclass{iditacard}
|
||||
|
||||
\deck{starter}
|
||||
|
||||
\input{cards/food/dinner.tex}
|
|
@ -9,7 +9,7 @@
|
|||
\art{dog_food.jpg}
|
||||
\energy{2}
|
||||
\name{Dog Food}
|
||||
\text{\draw{1 for each of your dogs}}
|
||||
\text{\draw{1} for each of your dogs}
|
||||
\flava{It is very bland, not meant for humans.}
|
||||
\type{food}
|
||||
\end{card}
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
\begin{card}
|
||||
\art{dog_meat.jpg}
|
||||
\name{Eat dog}
|
||||
\text{Kill a dog to \draw{7}}
|
||||
\text{Kill one of your dogs to \draw{7}}
|
||||
\flava{Sometimes you gotta do what you gotta do.}
|
||||
\type{food}
|
||||
\end{card}
|
||||
|
|
5
cards/food/lunch0.tex
Normal file
5
cards/food/lunch0.tex
Normal file
|
@ -0,0 +1,5 @@
|
|||
\documentclass{iditacard}
|
||||
|
||||
\deck{starter}
|
||||
|
||||
\input{cards/food/lunch.tex}
|
|
@ -9,7 +9,7 @@
|
|||
\art{poutine.JPG}
|
||||
\health{2}
|
||||
\name{Poutine}
|
||||
\text{\draw{1}. Remove your \starvation.}
|
||||
\text{\draw{1}\\Remove your \starvation}
|
||||
\flava{The great Canadian carb!}
|
||||
\type{food}
|
||||
\end{card}
|
||||
|
|
|
@ -7,13 +7,7 @@
|
|||
\begin{document}
|
||||
\begin{card}
|
||||
\art{deck_summary.png}
|
||||
\utilcount{8}
|
||||
\dogcount{13}
|
||||
\movecount{2}
|
||||
\foodcount{6}
|
||||
\attachcount{4}
|
||||
\personalcount{11}
|
||||
\sledcount{9}
|
||||
\input|"./deckinfo.sh improvement"
|
||||
\name{Improvement Deck}
|
||||
\text{Create the sled of your dreams!\\ Draw and recover to make sure it works.}
|
||||
\flava{Be the best you you can be.}
|
||||
|
|
|
@ -7,13 +7,7 @@
|
|||
\begin{document}
|
||||
\begin{card}
|
||||
\art{deck_summary.png}
|
||||
\utilcount{0}
|
||||
\dogcount{15}
|
||||
\movecount{27}
|
||||
\foodcount{2}
|
||||
\attachcount{9}
|
||||
\personalcount{0}
|
||||
\sledcount{0}
|
||||
\input|"./deckinfo.sh speed"
|
||||
\name{Speed Deck}
|
||||
\text{Satisfy the need for speed!\\ Make the most of your movement.}
|
||||
\flava{Screw the tortoise.}
|
||||
|
|
|
@ -7,13 +7,7 @@
|
|||
\begin{document}
|
||||
\begin{card}
|
||||
\art{deck_summary.png}
|
||||
\utilcount{14}
|
||||
\dogcount{8}
|
||||
\movecount{0}
|
||||
\foodcount{16}
|
||||
\attachcount{8}
|
||||
\personalcount{7}
|
||||
\sledcount{0}
|
||||
\input|"./deckinfo.sh survivor"
|
||||
\name{Survivor Deck}
|
||||
\text{Don't worry about the harsh climate!\\ Keep costs down to ensure smooth sledding.}
|
||||
\flava{Be prepared.}
|
||||
|
|
5
cards/movement/move0.tex
Normal file
5
cards/movement/move0.tex
Normal file
|
@ -0,0 +1,5 @@
|
|||
\documentclass{iditacard}
|
||||
|
||||
\deck{starter}
|
||||
|
||||
\input{cards/movement/move.tex}
|
|
@ -7,7 +7,6 @@
|
|||
\begin{document}
|
||||
\begin{card}
|
||||
\art{tactical_play.jpg}
|
||||
\energy{1}
|
||||
\health{1}
|
||||
\risk{1}
|
||||
\name{Tactical Play}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
\art{caffeine.JPG}
|
||||
\health{2}
|
||||
\name{Caffeine}
|
||||
\text{\destroy{1}{2} \draw{1}}
|
||||
\text{\destroy{1}{2}\\ \draw{1}}
|
||||
\flava{The greatest addiction ever.}
|
||||
\type{personal}
|
||||
\end{card}
|
||||
|
|
5
cards/personal/first_aid0.tex
Normal file
5
cards/personal/first_aid0.tex
Normal file
|
@ -0,0 +1,5 @@
|
|||
\documentclass{iditacard}
|
||||
|
||||
\deck{starter}
|
||||
|
||||
\input{cards/personal/first_aid.tex}
|
|
@ -11,7 +11,7 @@
|
|||
\health{1}
|
||||
\risk{1}
|
||||
\name{Here Boy}
|
||||
\text{\take{1}{as many as it takes to see a dog}}
|
||||
\text{\take{1}{until you see a dog}}
|
||||
\flava{I hope I don't attract unwanted attention}
|
||||
\type{sled}
|
||||
\end{card}
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
\begin{card}
|
||||
\art{new_sled.jpg}
|
||||
\name{New Sled}
|
||||
\text{Destroy your hand. \take{as many as you destroyed}{as many as you destroyed}}
|
||||
\text{Destroy your hand \\\take{that many}{that many}}
|
||||
\flava{This sled is defective! I demand a refund.}
|
||||
\type{sled}
|
||||
\end{card}
|
||||
|
|
5
cards/sleds/repair_sled0.tex
Normal file
5
cards/sleds/repair_sled0.tex
Normal file
|
@ -0,0 +1,5 @@
|
|||
\documentclass{iditacard}
|
||||
|
||||
\deck{starter}
|
||||
|
||||
\input{cards/sleds/repair_sled.tex}
|
5
cards/sleds/upgrade_sled0.tex
Normal file
5
cards/sleds/upgrade_sled0.tex
Normal file
|
@ -0,0 +1,5 @@
|
|||
\documentclass{iditacard}
|
||||
|
||||
\deck{starter}
|
||||
|
||||
\input{cards/sleds/upgrade_sled.tex}
|
|
@ -1,14 +1,14 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_one}{stage_eight}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Bobsled Track}{Slippery Slope}
|
||||
\effect{Whenever you play a card \move{1}}{Whenever you play a card \move{-1}}
|
||||
\art{bobsled_track.jpg}{slippery_slope.jpg}
|
||||
\easyname{Bobsled Track}\hardname{Slippery Slope}
|
||||
\easyeffect{Whenever you play a card \move{1}}\hardeffect{Whenever you play a card \move{-1}}
|
||||
\easyart{bobsled_track.jpg}\hardart{slippery_slope.jpg}
|
||||
\hardhypo{3}
|
||||
\flava{Literally built for sledding}{One step forward, two steps back}
|
||||
\easyflava{Literally built for sledding}\hardflava{One step forward, two steps back}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_one}{stage_eight}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{very easy}{very hard}
|
||||
\effect{This effect is great.}{This effect sucks. A lot.}
|
||||
\art{village.jpg}{town.jpg}
|
||||
\easyname{very easy}\hardname{very hard}
|
||||
\easyeffect{This effect is great.}\hardeffect{This effect sucks. A lot.}
|
||||
\easyart{village.jpg}\hardart{town.jpg}
|
||||
\easyhypo{3}
|
||||
\easystarve{3}
|
||||
\hardhypo{3}
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_one}{stage_eight}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Fishing Hole}{Waterfall}
|
||||
\effect{\daydraw{3}}{\daydraw{-3}}
|
||||
\art{ice_fishing_huts_on_lake.jpg}{frozen_waterfall.jpg}
|
||||
\easyname{Fishing Hole}\hardname{Waterfall}
|
||||
\easyeffect{Draw 3 more cards on new days.}\hardeffect{Draw 3 fewer cards on new days.}
|
||||
\easyart{ice_fishing_huts_on_lake.jpg}\hardart{frozen_waterfall.jpg}
|
||||
\hardhypo{1}
|
||||
\hardstarve{3}
|
||||
\flava{All the fish you can eat...}{Until it freezes through}
|
||||
\easyflava{All the fish you can eat...}\hardflava{Until it freezes through}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_one}{stage_eight}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Hospital}{Off-Piste}
|
||||
\effect{\destroy{}{\kern-0.5em} cards are free}{No \destroy{\kern-0.5em}{\kern-0.5em}}
|
||||
\art{repair_shop.jpg}{highway.jpg}
|
||||
\easyname{Hospital}\hardname{Off-Piste}
|
||||
\easyeffect{\destroy{}{\kern-0.5em} cards are free}\hardeffect{No \destroy{\kern-0.5em}{\kern-0.5em}}
|
||||
\easyart{repair_shop.jpg}\hardart{highway.jpg}
|
||||
\hardhypo{1}
|
||||
\hardstarve{3}
|
||||
\flava{All the medical care you need.}{Nobody around to help you.}
|
||||
\easyflava{All the medical care you need.}\hardflava{Nobody around to help you.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_one}{stage_eight}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{New Moon}{Full Moon}
|
||||
\effect{Dogs are free}{Dogs have opposite effects}
|
||||
\art{new_moon.jpg}{full_moon.jpg}
|
||||
\easyname{New Moon}\hardname{Full Moon}
|
||||
\easyeffect{Dogs are free}\hardeffect{Dogs have opposite effects}
|
||||
\easyart{new_moon.jpg}\hardart{full_moon.jpg}
|
||||
\hardhypo{3}
|
||||
\flava{Calm and quiet}{Restless night}
|
||||
\easyflava{Calm and quiet}\hardflava{Restless night}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_one}{stage_eight}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Orchard}{Sulfur Flats}
|
||||
\effect{Food cards are free.}{Food cards have no effect.}
|
||||
\art{orchard.jpg}{sulfur_flat.jpg}
|
||||
\easyname{Orchard}\hardname{Sulfur Flats}
|
||||
\easyeffect{Food cards are free.}\hardeffect{Food cards have no effect.}
|
||||
\easyart{orchard.jpg}\hardart{sulfur_flat.jpg}
|
||||
\hardhypo{0}
|
||||
\hardstarve{2}
|
||||
\flava{Just pick your own fruit.}{The stench is nauseating.}
|
||||
\easyflava{Just pick your own fruit.}\hardflava{The stench is nauseating.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_one}{stage_eight}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Repair Shop}{Highway}
|
||||
\effect{\take{}{\kern-0.5em} cards are free}{No \take{\kern-0.5em}{\kern-0.5em}}
|
||||
\art{repair_shop.jpg}{highway.jpg}
|
||||
\easyname{Repair Shop}\hardname{Highway}
|
||||
\easyeffect{\take{}{\kern-0.5em} cards are free}\hardeffect{No \take{\kern-0.5em}{\kern-0.5em}}
|
||||
\easyart{repair_shop.jpg}\hardart{highway.jpg}
|
||||
\hardhypo{2}
|
||||
\hardstarve{2}
|
||||
\flava{Make the sled of your dreams.}{You can't stop to repair!}
|
||||
\easyflava{Make the sled of your dreams.}\hardflava{You can't stop to repair!}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_one}{stage_eight}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Sitter Home}{Dog Park}
|
||||
\effect{Attachments are free.}{Attachments have opposite effects.}
|
||||
\art{sitter_house.jpg}{dog_park.jpg}
|
||||
\easyname{Sitter Home}\hardname{Dog Park}
|
||||
\easyeffect{Attachments are free.}\hardeffect{Attachments have no effect.}
|
||||
\easyart{sitter_house.jpg}\hardart{dog_park.jpg}
|
||||
\hardhypo{1}
|
||||
\hardstarve{3}
|
||||
\flava{They sit so still for you!}{Sit still so I can put this on!}
|
||||
\easyflava{They sit so still for you!}\hardflava{Sit still so I can put this on!}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_one}{stage_eight}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Town}{City}
|
||||
\effect{Players are immune}{No extra cards are drawn}
|
||||
\art{village.jpg}{town.jpg}
|
||||
\easyname{Town}\hardname{City}
|
||||
\easyeffect{Players are immune}\hardeffect{No extra cards are drawn}
|
||||
\easyart{village.jpg}\hardart{town.jpg}
|
||||
\easyhypo{0}
|
||||
\easystarve{0}
|
||||
\hardhypo{2}
|
||||
\hardstarve{2}
|
||||
\flava{Get ready before you head out!}{Too busy to focus.}
|
||||
\easyflava{Get ready before you head out!}\hardflava{Too busy to focus.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_one}{stage_eight}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{easy track}{hard track}
|
||||
\effect{This effect is great.}{This effect sucks. A lot.}
|
||||
\art{village.jpg}{town.jpg}
|
||||
\easyname{easy track}\hardname{hard track}
|
||||
\easyeffect{This effect is great.}\hardeffect{This effect sucks. A lot.}
|
||||
\easyart{village.jpg}\hardart{town.jpg}
|
||||
\easyhypo{3}
|
||||
\easystarve{3}
|
||||
\hardhypo{3}
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_two}{stage_seven}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\effect{\daydraw{1}}{\daydraw{-1}}
|
||||
\name{easy track}{hard track}
|
||||
\effect{This effect is good.}{This effect is bad.}
|
||||
\art{village.jpg}{town.jpg}
|
||||
\easyeffect{\daydraw{1}}\hardeffect{\daydraw{-1}}
|
||||
\easyname{easy track}\hardname{hard track}
|
||||
\easyeffect{This effect is good.}\hardeffect{This effect is bad.}
|
||||
\easyart{village.jpg}\hardart{town.jpg}
|
||||
\easyhypo{3}
|
||||
\easystarve{3}
|
||||
\hardhypo{3}
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_two}{stage_seven}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Farm}{Salt Flat}
|
||||
\effect{You cannot \starvation}{\speed{+1}}
|
||||
\art{farm.jpg}{salt_flat.jpg}
|
||||
\easyname{Farm}\hardname{Salt Flat}
|
||||
\easyeffect{You cannot \starvation}\hardeffect{\speed{+1}}
|
||||
\easyart{farm.jpg}\hardart{salt_flat.jpg}
|
||||
\hardhypo{0}
|
||||
\hardstarve{3}
|
||||
\flava{Reap what you sow.}{No food, but at least it's flat.}
|
||||
\easyflava{Reap what you sow.}\hardflava{No food, but at least it's flat.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_two}{stage_seven}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Downhill}{Uphill}
|
||||
\effect{All dogs give +1 speed}{All dogs give -1 speed}
|
||||
\art{downhill.png}{uphill.png}
|
||||
\easyname{Downhill}\hardname{Uphill}
|
||||
\easyeffect{All dogs give +1 speed}\hardeffect{All dogs give -1 speed}
|
||||
\easyart{downhill.png}\hardart{uphill.png}
|
||||
\easyhypo{1}
|
||||
\easystarve{0}
|
||||
\hardhypo{1}
|
||||
\hardstarve{1}
|
||||
\flava{Skiing is easier...}{Than climbing}
|
||||
\easyflava{Skiing is easier...}\hardflava{Than climbing}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_two}{stage_seven}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Mountainside}{Avalanche}
|
||||
\effect{All movement moves 5 \Mms}{All movement moves 0 \Mms}
|
||||
\art{volcano.png}{exposed.jpg}
|
||||
\easyname{Mountainside}\hardname{Avalanche}
|
||||
\easyeffect{All movement moves 5}\hardeffect{All movement moves 0}
|
||||
\easyart{volcano.png}\hardart{exposed.jpg}
|
||||
\easyhypo{1}
|
||||
\hardhypo{3}
|
||||
\hardstarve{0}
|
||||
\flava{Its like skiing.}{Only the dogs can push through.}
|
||||
\easyflava{Its like skiing.}\hardflava{Only the dogs can push through.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_two}{stage_seven}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Overpass}{Checkpoint}
|
||||
\effect{Fake dogs are free.}{Kill your fake dogs.}
|
||||
\art{overpass.jpg}{checkpoint.jpg}
|
||||
\easyname{Overpass}\hardname{Checkpoint}
|
||||
\easyeffect{Fake dogs are free.}\hardeffect{Kill your fake dogs.}
|
||||
\easyart{overpass.jpg}\hardart{checkpoint.jpg}
|
||||
\easyhypo{1}
|
||||
\hardhypo{1}
|
||||
\hardstarve{1}
|
||||
\flava{Hiding from the ref.}{The ref is watching.}
|
||||
\easyflava{Hiding from the ref.}\hardflava{The ref is watching.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_two}{stage_seven}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Powder Snow}{Cliff Wall}
|
||||
\effect{Don't take damage}{Take a damage each day.}
|
||||
\art{powder.JPG}{cliff_wall.JPG}
|
||||
\easyname{Powder Snow}\hardname{Cliff Wall}
|
||||
\easyeffect{Don't take damage}\hardeffect{Take a damage each day.}
|
||||
\easyart{powder.JPG}\hardart{cliff_wall.JPG}
|
||||
\easyhypo{1}
|
||||
\hardhypo{2}
|
||||
\flava{Soft landing.}{Watch for falling rocks (0.5xA)}
|
||||
\easyflava{Soft landing.}\hardflava{Watch for falling rocks (0.5xA)}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_two}{stage_seven}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Training}{Rope Bridge}
|
||||
\effect{Risks don't fizzle on new days.}{Risks always fizzle.}
|
||||
\art{training.jpg}{rope_bridge.jpg}
|
||||
\easyname{Training}\hardname{Rope Bridge}
|
||||
\easyeffect{Risks don't fizzle on new days.}\hardeffect{Risks always fizzle.}
|
||||
\easyart{training.jpg}\hardart{rope_bridge.jpg}
|
||||
\easystarve{1}
|
||||
\hardhypo{2}
|
||||
\flava{Not the same level of danger.}{I wouldn't take risks here.}
|
||||
\easyflava{Not the same level of danger.}\hardflava{I wouldn't take risks here.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_two}{stage_seven}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Volcano}{Exposed}
|
||||
\effect{You cannot \hypothermia}{\speed{+1}}
|
||||
\art{volcano.png}{exposed.jpg}
|
||||
\easyname{Volcano}\hardname{Exposed}
|
||||
\easyeffect{You cannot \hypothermia}\hardeffect{\speed{+1}}
|
||||
\easyart{volcano.png}\hardart{exposed.jpg}
|
||||
\hardhypo{3}
|
||||
\hardstarve{0}
|
||||
\flava{The ground is warm.}{Cold, but at least it's flat.}
|
||||
\easyflava{The ground is warm.}\hardflava{Cold, but at least it's flat.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_two}{stage_seven}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Downwind}{Upwind}
|
||||
\effect{\speed{+3}}{\speed{-3}}
|
||||
\art{hills.jpg}{hills.jpg}
|
||||
\easyname{Downwind}\hardname{Upwind}
|
||||
\easyeffect{\speed{+3}}\hardeffect{\speed{-3}}
|
||||
\easyart{hills.jpg}\hardart{hills.jpg}
|
||||
\easyhypo{0}
|
||||
\easystarve{1}
|
||||
\hardhypo{2}
|
||||
\hardstarve{0}
|
||||
\flava{Your prey can smell you.}{Beware windchill.}
|
||||
\easyflava{Your prey can smell you.}\hardflava{Beware windchill.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_three}{stage_six}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Dump}{Recycling Plant}
|
||||
\effect{You may \destroy{1}{1} each turn.}{\destroy{}{\kern-0.5em} cards are discarded instead.}
|
||||
\art{fertile.jpg}{toxic.jpg}
|
||||
\easyname{Dump}\hardname{Recycling Plant}
|
||||
\easyeffect{You may \destroy{1}{1} each turn.}\hardeffect{\destroy{}{\kern-0.5em} cards are discarded instead.}
|
||||
\easyart{fertile.jpg}\hardart{toxic.jpg}
|
||||
\easyhypo{0}
|
||||
\easystarve{1}
|
||||
\hardhypo{1}
|
||||
\hardstarve{0}
|
||||
\flava{Just toss it over the gate.}{Turn it into something else.}
|
||||
\easyflava{Just toss it over the gate.}\hardflava{Turn it into something else.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_three}{stage_six}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{easyish}{hardish}
|
||||
\effect{This effect is decent.}{This effect is annoying.}
|
||||
\art{village.jpg}{town.jpg}
|
||||
\easyname{easyish}\hardname{hardish}
|
||||
\easyeffect{This effect is decent.}\hardeffect{This effect is annoying.}
|
||||
\easyart{village.jpg}\hardart{town.jpg}
|
||||
\easyhypo{3}
|
||||
\easystarve{3}
|
||||
\hardhypo{3}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_three}{stage_six}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Fertile Soil}{Toxic Soil}
|
||||
\effect{Food removes your \starvation}{Take 1 damage whenever you eat}
|
||||
\art{fertile.jpg}{toxic.jpg}
|
||||
\easyname{Fertile Soil}\hardname{Toxic Soil}
|
||||
\easyeffect{Food removes your \starvation}\hardeffect{Take 1 damage whenever you eat}
|
||||
\easyart{fertile.jpg}\hardart{toxic.jpg}
|
||||
\easyhypo{1}
|
||||
\easystarve{0}
|
||||
\hardhypo{0}
|
||||
\hardstarve{2}
|
||||
\flava{One bite fills your stomach.}{You still have to eat.}
|
||||
\easyflava{One bite fills your stomach.}\hardflava{You still have to eat.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_three}{stage_six}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Frozen Lake}{Wasteland}
|
||||
\effect{Cannot Starve}{Starvation cannot be cured}
|
||||
\art{frozen_lake.jpg}{wasteland.jpg}
|
||||
\easyname{Frozen Lake}\hardname{Wasteland}
|
||||
\easyeffect{Cannot Starve}\hardeffect{Starvation cannot be cured}
|
||||
\easyart{frozen_lake.jpg}\hardart{wasteland.jpg}
|
||||
\easyhypo{1}
|
||||
\easystarve{0}
|
||||
\hardhypo{0}
|
||||
\hardstarve{1}
|
||||
\flava{All the fish you can eat!}{Nothing but dust.}
|
||||
\easyflava{All the fish you can eat!}\hardflava{Nothing but dust.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_three}{stage_six}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Lowlands}{Plateau}
|
||||
\effect{Energy costs are -1}{Energy costs are +1}
|
||||
\art{philly.jpg}{vancouver.jpg}
|
||||
\easyname{Lowlands}\hardname{Plateau}
|
||||
\easyeffect{Energy costs are -1}\hardeffect{Energy costs are +1}
|
||||
\easyart{philly.jpg}\hardart{vancouver.jpg}
|
||||
\easyhypo{0}
|
||||
\easystarve{1}
|
||||
\hardhypo{1}
|
||||
\hardstarve{0}
|
||||
\flava{Low altitudes increase energy.}{The air is thin.}
|
||||
\easyflava{Low altitudes increase energy.}\hardflava{The air is thin.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_three}{stage_six}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Philadelphia}{Vancouver}
|
||||
\effect{It's always \raisebox{-0.1em}{\includegraphics[height=1em]{die/sun.png}}}{Its always \raisebox{-0.1em}{\includegraphics[height=1em]{die/rain.png}}}
|
||||
\art{philly.jpg}{vancouver.jpg}
|
||||
\easyname{Philadelphia}\hardname{Vancouver}
|
||||
\easyeffect{It's always \raisebox{-0.1em}{\includegraphics[height=1em]{die/sun.png}}}\hardeffect{Its always \raisebox{-0.1em}{\includegraphics[height=1em]{die/rain.png}}}
|
||||
\easyart{philly.jpg}\hardart{vancouver.jpg}
|
||||
\easyhypo{1}
|
||||
\easystarve{0}
|
||||
\hardhypo{2}
|
||||
\hardstarve{0}
|
||||
\flava{It's always sunny in Philly}{\textbf{Y}es \textbf{V}ery \textbf{R}ainy}
|
||||
\easyflava{It's always sunny in Philly}\hardflava{\textbf{Y}es \textbf{V}ery \textbf{R}ainy}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_three}{stage_six}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Scrapyard}{Muddy Ground}
|
||||
\effect{\take{+1}{+1}}{\take{-1}{-1}}
|
||||
\art{fertile.jpg}{toxic.jpg}
|
||||
\easyname{Scrapyard}\hardname{Muddy Ground}
|
||||
\easyeffect{\take{+1}{+1}}\hardeffect{\take{-1}{-1}}
|
||||
\easyart{fertile.jpg}\hardart{toxic.jpg}
|
||||
\easyhypo{1}
|
||||
\easystarve{0}
|
||||
\hardhypo{0}
|
||||
\hardstarve{2}
|
||||
\flava{Everything ripe for the picking.}{If you drop it, it will sink.}
|
||||
\easyflava{Everything ripe for the picking.}\hardflava{If you drop it, it will sink.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_three}{stage_six}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{University}{Trailer Park}
|
||||
\effect{Health costs are -1}{Health costs are +1}
|
||||
\art{philly.jpg}{vancouver.jpg}
|
||||
\easyname{University}\hardname{Trailer Park}
|
||||
\easyeffect{Health costs are -1}\hardeffect{Health costs are +1}
|
||||
\easyart{philly.jpg}\hardart{vancouver.jpg}
|
||||
\easyhypo{0}
|
||||
\easystarve{1}
|
||||
\hardhypo{0}
|
||||
\hardstarve{1}
|
||||
\flava{Learn to be efficient...}{or just wing it!}
|
||||
\easyflava{Learn to be efficient...}\hardflava{or just wing it!}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_three}{stage_six}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Winery}{Factory}
|
||||
\effect{Personal cards remove your \hypothermia}{Take 1 damage whenever you heal}
|
||||
\art{winery.jpg}{factory.jpg}
|
||||
\easyname{Winery}\hardname{Factory}
|
||||
\easyeffect{Personal cards remove your \hypothermia}\hardeffect{Take 1 damage whenever you heal}
|
||||
\easyart{winery.jpg}\hardart{factory.jpg}
|
||||
\easyhypo{0}
|
||||
\easystarve{1}
|
||||
\hardhypo{2}
|
||||
\hardstarve{0}
|
||||
\flava{Quality wine to warm you.}{Polluted air.}
|
||||
\easyflava{Quality wine to warm you.}\hardflava{Polluted air.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_four}{stage_five}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Cold Wave}{Heat Wave}
|
||||
\effect{\speed{+2}}{\speed{-2}}
|
||||
\art{cold_wave.jpg}{heat_wave.jpg}
|
||||
\easyname{Cold Wave}\hardname{Heat Wave}
|
||||
\easyeffect{\speed{+2}}\hardeffect{\speed{-2}}
|
||||
\easyart{cold_wave.jpg}\hardart{heat_wave.jpg}
|
||||
\easyhypo{1}
|
||||
\easystarve{0}
|
||||
\hardhypo{0}
|
||||
\hardstarve{2}
|
||||
\flava{Brrrr...}{Its gettin' hot in here.}
|
||||
\easyflava{Brrrr...}\hardflava{Its gettin' hot in here.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_four}{stage_five}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\effect{\take{1}{2}}{\destroy{1}{2}}
|
||||
\name{okay track}{"meh" track}
|
||||
\effect{This effect is okay.}{This effect is "meh".}
|
||||
\art{village.jpg}{town.jpg}
|
||||
\easyeffect{\take{1}{2}}{\destroy{1}\hardeffect{2}}
|
||||
\easyname{okay track}\hardname{"meh" track}
|
||||
\easyeffect{This effect is okay.}\hardeffect{This effect is "meh".}
|
||||
\easyart{village.jpg}\hardart{town.jpg}
|
||||
\easyhypo{3}
|
||||
\easystarve{3}
|
||||
\hardhypo{3}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_four}{stage_five}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Expanse}{Canyon}
|
||||
\effect{Passing players gives 0 damage.}{Passing players gives +1 damage.}
|
||||
\art{valley.jpg}{fjord.png}
|
||||
\easyname{Expanse}\hardname{Canyon}
|
||||
\easyeffect{Passing players gives 0 damage.}\hardeffect{Passing players gives +1 damage.}
|
||||
\easyart{valley.jpg}\hardart{fjord.png}
|
||||
\easyhypo{1}
|
||||
\easystarve{0}
|
||||
\hardhypo{0}
|
||||
\hardstarve{2}
|
||||
\flava{Plenty of space.}{Not much room to maneuver.}
|
||||
\easyflava{Plenty of space.}\hardflava{Not much room to maneuver.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_four}{stage_five}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Flower Patch}{Desert}
|
||||
\effect{Ignore the effects of \starvation.}{\starvation applies to 0 cost cards.}
|
||||
\art{valley.jpg}{fjord.png}
|
||||
\easyname{Flower Patch}\hardname{Desert}
|
||||
\easyeffect{Ignore the effects of \starvation.}\hardeffect{\starvation\ applies to 0 cost cards.}
|
||||
\easyart{valley.jpg}\hardart{fjord.png}
|
||||
\easyhypo{1}
|
||||
\easystarve{0}
|
||||
\hardhypo{0}
|
||||
\hardstarve{2}
|
||||
\flava{No food, but it smells nice.}{Cold deserts exist.}
|
||||
\easyflava{No food, but it smells nice.}\hardflava{Cold deserts exist.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_four}{stage_five}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Geothermal}{Wetlands}
|
||||
\effect{Ignore the effects of \hypothermia.}{\hypothermia applies to 0 cost cards.}
|
||||
\art{valley.jpg}{fjord.png}
|
||||
\easyname{Geothermal}\hardname{Wetlands}
|
||||
\easyeffect{Ignore the effects of \hypothermia.}\hardeffect{\hypothermia applies to 0 cost cards.}
|
||||
\easyart{valley.jpg}\hardart{fjord.png}
|
||||
\easyhypo{0}
|
||||
\easystarve{1}
|
||||
\hardhypo{2}
|
||||
\hardstarve{0}
|
||||
\flava{Still cold, but some relief.}{Even the simplest actions are hard.}
|
||||
\easyflava{Still cold, but some relief.}\hardflava{Even the simplest actions are hard.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_four}{stage_five}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Hunting Season}{Hunting Ban}
|
||||
\effect{Venison is free}{Venison has no effect}
|
||||
\art{cold_wave.jpg}{heat_wave.jpg}
|
||||
\easyname{Hunting Season}\hardname{Hunting Ban}
|
||||
\easyeffect{Venison is free}\hardeffect{Venison has no effect}
|
||||
\easyart{cold_wave.jpg}\hardart{heat_wave.jpg}
|
||||
\easyhypo{1}
|
||||
\easystarve{0}
|
||||
\hardhypo{0}
|
||||
\hardstarve{2}
|
||||
\flava{Just for now...}{... then you have to stop.}
|
||||
\easyflava{Just for now...}\hardflava{... then you have to stop.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_four}{stage_five}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Plains}{Hills}
|
||||
\effect{\speed{+1}}{\speed{-1}}
|
||||
\art{plains.jpg}{hills.jpg}
|
||||
\easyname{Plains}\hardname{Hills}
|
||||
\easyeffect{\speed{+1}}\hardeffect{\speed{-1}}
|
||||
\easyart{plains.jpg}\hardart{hills.jpg}
|
||||
\easyhypo{0}
|
||||
\easystarve{0}
|
||||
\hardhypo{1}
|
||||
\hardstarve{0}
|
||||
\flava{Smooth sailing.}{A bit slow going.}
|
||||
\easyflava{Smooth sailing.}\hardflava{A bit slow going.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_four}{stage_five}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Reserve}{Border}
|
||||
\effect{\daydraw{+1}}{\daydraw{-1}}
|
||||
\art{valley.jpg}{fjord.png}
|
||||
\easyname{Reserve}\hardname{Border}
|
||||
\easyeffect{Draw an extra card on new days.}\hardeffect{Draw one less card on new days.}
|
||||
\easyart{valley.jpg}\hardart{fjord.png}
|
||||
\hardhypo{2}
|
||||
\hardstarve{0}
|
||||
\flava{Safe pickings.}{Stay away from the border!}
|
||||
\easyflava{Safe pickings.}\hardflava{Stay away from the border!}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
\documentclass{iditastretch}
|
||||
\documentclass{iditacard}
|
||||
|
||||
\difficulty{stage_four}{stage_five}
|
||||
|
||||
\begin{document}
|
||||
\begin{cardstretch}
|
||||
\name{Valley}{Fjord}
|
||||
\effect{Weather has no effect.}{Weather has no effect.}
|
||||
\art{valley.jpg}{fjord.png}
|
||||
\easyname{Valley}\hardname{Fjord}
|
||||
\easyeffect{Weather has no effect.}\hardeffect{Weather has no effect.}
|
||||
\easyart{valley.jpg}\hardart{fjord.png}
|
||||
\hardhypo{2}
|
||||
\hardstarve{0}
|
||||
\flava{Sheltered from the elements...}{But its a bit chilly.}
|
||||
\easyflava{Sheltered from the elements...}\hardflava{But its a bit chilly.}
|
||||
\end{cardstretch}
|
||||
\end{document}
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{3}
|
||||
\health{1}
|
||||
\name{Daylight Savings}
|
||||
\text{For the rest of the day your {\color{health}health} costs are 0.}
|
||||
\text{Until you take a new day \healthcosts{0}}
|
||||
\flava{Very important in the north.}
|
||||
\type{utility}
|
||||
\end{card}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
\art{dog_trap.jpg}
|
||||
\risk{2}
|
||||
\name{Dog Trap}
|
||||
\text{All other players must kill one of their dogs}
|
||||
\text{All other players must sacrifice a dog}
|
||||
\flava{Isn't that illegal?}
|
||||
\type{utility}
|
||||
\end{card}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{2}
|
||||
\health{2}
|
||||
\name{Hydrogen Sulfide}
|
||||
\text{All other players take 1 \starvation}
|
||||
\text{All other players get \starvation}
|
||||
\flava{Like perfume for skunks.}
|
||||
\type{utility}
|
||||
\end{card}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{2}
|
||||
\health{2}
|
||||
\name{Ice Box}
|
||||
\text{All other players take 1 \hypothermia}
|
||||
\text{All other players get \hypothermia}
|
||||
\flava{You have to keep the beer cold somehow.}
|
||||
\type{utility}
|
||||
\end{card}
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
\begin{card}
|
||||
\art{leather_hide.JPG}
|
||||
\name{Leather Hide}
|
||||
\text{Reduce \hypothermia by 1. \draw{All venison in your discard pile.}}
|
||||
\text{Reduce \hypothermia by 1. Draw all venison in your discard pile.}
|
||||
\flava{Why do thieves wear this? Because it's made of hide.}
|
||||
\type{utility}
|
||||
\end{card}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{1}
|
||||
\health{3}
|
||||
\name{Sleeping Bag}
|
||||
\text{For the rest of the day your {\color{energy}energy} costs are 0.}
|
||||
\text{Until you take a new day \energycosts{0}}
|
||||
\flava{A good night's rest will do you good.}
|
||||
\type{utility}
|
||||
\end{card}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{1}
|
||||
\health{1}
|
||||
\name{Thermostat}
|
||||
\text{All other players take 1 \hypothermia}
|
||||
\text{All other players \hypothermia}
|
||||
\type{utility}
|
||||
\end{card}
|
||||
\end{document}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
\energy{1}
|
||||
\health{1}
|
||||
\name{Tip Sled}
|
||||
\text{All other players increase their \starvation.}
|
||||
\text{All other players \starvation}
|
||||
\flava{Ever seen a panda cheese commercial?}
|
||||
\type{utility}
|
||||
\end{card}
|
||||
|
|
10
deckinfo.sh
10
deckinfo.sh
|
@ -36,6 +36,10 @@ for CARD in $DECKLIST; do
|
|||
fi
|
||||
done
|
||||
|
||||
TOT_ENERGY=$(echo "$ENERGIES" | awk '{s+=$1}END{print s}' RS=" ")
|
||||
TOT_HEALTH=$(echo "$HEALTHS" | awk '{s+=$1}END{print s}' RS=" ")
|
||||
TOT_RISK=$(echo "$RISKS" | awk '{s+=$1}END{print s}' RS=" ")
|
||||
|
||||
AVG_ENERGY=$(echo "$ENERGIES" | awk '{s+=$1}END{print s/NR}' RS=" ")
|
||||
AVG_HEALTH=$(echo "$HEALTHS" | awk '{s+=$1}END{print s/NR}' RS=" ")
|
||||
AVG_RISK=$(echo "$RISKS" | awk '{s+=$1}END{print s/NR}' RS=" ")
|
||||
|
@ -44,7 +48,6 @@ ENERGY_POINTS=$(echo "$ENERGIES" | tr ' ' '\n' | sed '/^\s*$/d' | sort -n | uniq
|
|||
HEALTH_POINTS=$(echo "$HEALTHS" | tr ' ' '\n' | sed '/^\s*$/d' | sort -n | uniq -c)
|
||||
RISK_POINTS=$(echo "$RISKS" | tr ' ' '\n' | sed '/^\s*$/d' | sort -n | uniq -c)
|
||||
|
||||
|
||||
echo "\utilcount{$UTIL_COUNT}"
|
||||
echo "\dogcount{$DOG_COUNT}"
|
||||
echo "\movecount{$MOVE_COUNT}"
|
||||
|
@ -55,7 +58,11 @@ echo "\sledcount{$SLED_COUNT}"
|
|||
echo "%\avgenergy{$AVG_ENERGY}"
|
||||
echo "%\avghealth{$AVG_HEALTH}"
|
||||
echo "%\avgrisk{$AVG_RISK}"
|
||||
echo "\energycount{$TOT_ENERGY}"
|
||||
echo "\healthcount{$TOT_HEALTH}"
|
||||
echo "\riskcount{$TOT_RISK}"
|
||||
|
||||
: '
|
||||
echo "\begin{costcounts}"
|
||||
|
||||
echo "\energycounts{"
|
||||
|
@ -71,3 +78,4 @@ echo "$RISK_POINTS" | awk '{print "(" $2 "," $1 ") "}'
|
|||
echo "}"
|
||||
|
||||
echo "\end{costcounts}"
|
||||
'
|
||||
|
|
23
feedback
23
feedback
|
@ -1,23 +0,0 @@
|
|||
Wording of core mechanic.
|
||||
Draw six earlier, instructions should be in order of pick up and play.
|
||||
|
||||
----
|
||||
|
||||
Different starting things, more things. Start with dogs out?
|
||||
\- Start faster.
|
||||
\- Start with a legendary?
|
||||
|
||||
Small extra abilities. Many turns feel weak.
|
||||
|
||||
Less luck based, more build-tree based. (v2)
|
||||
\- maybe upgraded decks
|
||||
|
||||
A way to make it not constantly the same thing.
|
||||
|
||||
Different upgrade decks?
|
||||
\- Paired with different starting decks? (only different starting decks?)
|
||||
\- Survivalist, Racer, Upgrader, Aggressor
|
||||
|
||||
Here boy? Unclear?
|
||||
|
||||
|
BIN
foodhelp.png
BIN
foodhelp.png
Binary file not shown.
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Reference in a new issue