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10 commits

131 changed files with 1357 additions and 17203 deletions

1
.gitignore vendored
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@ -6,6 +6,7 @@
changelist.txt changelist.txt
*.png *.png
*.d *.d
*.toc
outputs/** outputs/**
Console. Console.
Python-Fu Python-Fu

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Data.ods

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@ -34,6 +34,15 @@ outputs/printrun.txt: $(SHORT_DECKLIST)
outputs/cardrun.txt: $(SHORT_DECKLIST) outputs/cardrun.txt: $(SHORT_DECKLIST)
cat $^ | sort -u > $@ cat $^ | sort -u > $@
outputs/%run.d: cards/decks/%run.txt
echo -n 'outputs/$*run.pdf:' > $@
tr '\n' ' ' < $< >> $@
echo -e '\n\tpdfunite $$+ $$@' >> $@
cat $< | sort | uniq -c | sed -e 's@\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@export: outputs/$*run/\3[\1].png@' >> $@
cat $< | sort | uniq -c | sed -e 's@\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@outputs/$*run/\3[\1].png: \2\3[\1].png; cp \2\3[\1].png outputs/$*run/\3[\1].png@' >> $@
mkdir -p outputs/$*run
echo 'decks: outputs/$*run.pdf' >> $@
outputs/%.d: cards/decks/%.txt outputs/%.d: cards/decks/%.txt
echo -n 'outputs/$*.pdf:' > $@ echo -n 'outputs/$*.pdf:' > $@
tr '\n' ' ' < $< >> $@ tr '\n' ' ' < $< >> $@
@ -42,24 +51,12 @@ outputs/%.d: cards/decks/%.txt
cat $< | sort | uniq -c | sed -e 's@\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@outputs/$*/\3[\1].png: \2\3[\1].png; cp \2\3[\1].png outputs/$*/\3[\1].png@' >> $@ cat $< | sort | uniq -c | sed -e 's@\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@outputs/$*/\3[\1].png: \2\3[\1].png; cp \2\3[\1].png outputs/$*/\3[\1].png@' >> $@
mkdir -p outputs/$* mkdir -p outputs/$*
echo 'decks: outputs/$*.pdf' >> $@ echo 'decks: outputs/$*.pdf' >> $@
echo 'short: outputs/$*.pdf' >> $@
include $(DECKLIST:%=outputs/%.d) include $(DECKLIST:%=outputs/%.d)
outputs/iditaleft[face].png: iditaboard.png outputs/iditaboard[face].png: iditaboard.pdf
convert iditaboard.png -crop 2400x2400+37+37 outputs/iditaleft[face]-raw.png $(PDFTOPPM) -scale-to-x 4875 -scale-to-y 3075 -png $< > $@
convert outputs/iditaleft[face]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaleft[face].png
outputs/iditaleft[back].png: iditasingle.png
convert iditarules.png -crop 2400x2400+37+37 outputs/iditaleft[back]-raw.png
convert outputs/iditaleft[back]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaleft[back].png
outputs/iditaright[face].png: iditaboard.png
convert iditaboard.png -crop 2400x2400+2437+37 outputs/iditaright[face]-raw.png
convert outputs/iditaright[face]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaright[face].png
outputs/iditaright[back].png: iditasingle.png
convert iditarules.png -crop 2400x2400+2437+37 outputs/iditaright[back]-raw.png
convert outputs/iditaright[back]-raw.png -set option:distort:viewport 2475x2475-37-37 -virtual-pixel Edge -distort SRT 0 outputs/iditaright[back].png
outputs/cardback.png: cardback.png outputs/cardback.png: cardback.png
cp $< $@ cp $< $@
@ -84,35 +81,17 @@ outputs/stretchback4.png: cardback.png
convert tmp.png -fuzz 50% -fill \#DFDF3F -opaque black $@ convert tmp.png -fuzz 50% -fill \#DFDF3F -opaque black $@
rm tmp.png rm tmp.png
outputs/destroyed.png: destroyed.png
cp $< $@
outputs/supplies.png: supplies.png
cp $< $@
outputs/purple.png: purple.png
cp $< $@
outputs/green.png: green.png
cp $< $@
outputs/orange.png: orange.png
cp $< $@
outputs/yellow.png: yellow.png
cp $< $@
outputs/box[top].png: box_top.png outputs/box[top].png: box_top.png
cp $< $@ cp $< $@
outputs/box[bottom].png: box_bottom.png outputs/box[bottom].png: box_bottom.png
cp $< $@ cp $< $@
export: outputs/iditaleft[face].png outputs/iditaleft[back].png outputs/iditaright[face].png outputs/iditaright[back].png export: outputs/stretchback1.png outputs/stretchback2.png outputs/stretchback3.png outputs/stretchback4.png
export: outputs/cardback.png export: outputs/cardback.png
export: outputs/destroyed.png outputs/supplies.png
export: outputs/purple.png outputs/green.png outputs/orange.png outputs/yellow.png
export: outputs/box[top].png outputs/box[bottom].png export: outputs/box[top].png outputs/box[bottom].png
export: outputs/iditaboard[face].png
export: instructions.pdf
%.pdf: %.tex %.pdf: %.tex
$(XELATEX) -interaction=batchmode -halt-on-error --shell-escape --output-directory=$(@D) $< $(XELATEX) -interaction=batchmode -halt-on-error --shell-escape --output-directory=$(@D) $<
@ -120,10 +99,9 @@ export: outputs/box[top].png outputs/box[bottom].png
rm $*.aux rm $*.aux
rm $*.log rm $*.log
instructions.pdf: cards/dogs/husky0.png instructions.pdf: instructions.tex cards/dogs/husky0.pdf cards/attachments/armour0.pdf cards/food/breakfast0.pdf cards/food/lunch0.pdf cards/sleds/repair_sled0.pdf cards/sleds/upgrade_sled0.pdf cards/movement/move0.pdf cards/food/dinner0.pdf cards/personal/first_aid0.pdf cards/dogs/good_dog0.pdf cards/util/vigilance.pdf cards/damaged.pdf cards/util/daylight_savings_time.pdf cards/util/sleeping_bag.pdf cards/sleds/new_sled.pdf cards/sleds/stop_and_shop.pdf cards/sleds/satiated.pdf cards/personal/ibuprofin.pdf cards/util/utility_knife.pdf
$(XELATEX) -interaction=batchmode -halt-on-error --shell-escape --output-directory=$(@D) $<
cards/dogs/husky0.png: cards/dogs/husky0.pdf $(XELATEX) -interaction=batchmode -halt-on-error --shell-escape --output-directory=$(@D) $< # Twice, for TOC
$(PDFTOPPM) -scale-to-x 750 -scale-to-y 1050 -png $< > $@
force-make: force-make:

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15580
bytype.vim

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cards.db

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@ -7,7 +7,7 @@
\energy{2} \energy{2}
\health{2} \health{2}
\name{A Hat} \name{A Hat}
\text{\daydraw{1}} \text{\daydraw{+1}}
\flava{I bet its a valve hat.} \flava{I bet its a valve hat.}
\type{attachment} \type{attachment}
\end{card} \end{card}

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@ -0,0 +1,5 @@
\documentclass{iditacard}
\deck{starter}
\input{cards/attachments/armour.tex}

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@ -11,7 +11,7 @@
\health{2} \health{2}
\risk{2} \risk{2}
\name{Coat} \name{Coat}
\text{All {\color{health}health} costs are reduced by 1.} \text{\healthcosts{-1}}
\flava{A warm dog is a happy dog.} \flava{A warm dog is a happy dog.}
\type{attachment} \type{attachment}
\end{card} \end{card}

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@ -11,7 +11,7 @@
\health{2} \health{2}
\risk{2} \risk{2}
\name{Dog Collar} \name{Dog Collar}
\text{All risks are reduced by 1.} \text{\riskcosts{-1}}
\flava{Helps control unruly dogs.} \flava{Helps control unruly dogs.}
\type{attachment} \type{attachment}
\end{card} \end{card}

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@ -12,7 +12,7 @@
\health{1} \health{1}
\risk{1} \risk{1}
\name{Flashlight} \name{Flashlight}
\text{Risks do not reset on new days.} \text{Your risks do not reset on new days.}
\flava{Keep moving at night.} \flava{Keep moving at night.}
\type{attachment} \type{attachment}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{4} \energy{4}
\health{4} \health{4}
\name{Harness} \name{Harness}
\text{All {\color{energy}energy} costs are reduced by 1.} \text{\energycosts{-1}}
\flava{A controlled dog is an easy dog.} \flava{A controlled dog is an easy dog.}
\type{attachment} \type{attachment}
\end{card} \end{card}

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@ -11,7 +11,7 @@
\health{5} \health{5}
\risk{2} \risk{2}
\name{Nuclear Reactor} \name{Nuclear Reactor}
\text{\speed{+5} When this dog dies, so do the rest of your dogs.} \text{\speed{+5} \\When this dog dies, kill your other dogs.}
\flava{What could go wrong?} \flava{What could go wrong?}
\type{attachment} \type{attachment}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{2} \energy{2}
\health{3} \health{3}
\name{Steam Engine} \name{Steam Engine}
\text{\speed{+3} When this dog dies, kill one of your other dogs.} \text{\speed{+3} \\When this dog dies, kill one of your other dogs.}
\flava{The nuclear reactor of the past.} \flava{The nuclear reactor of the past.}
\type{attachment} \type{attachment}
\end{card} \end{card}

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@ -11,7 +11,7 @@
\health{2} \health{2}
\risk{1} \risk{1}
\name{Tiara} \name{Tiara}
\text{\speed{+1} \daydraw{1}} \text{\speed{+1} \\\daydraw{+1}}
\flava{Makes the dog feel special.} \flava{Makes the dog feel special.}
\type{attachment} \type{attachment}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{2} \energy{2}
\health{1} \health{1}
\name{Cat} \name{Cat}
\text{When this dog dies, return it to your hand.} \text{When this "dog" dies, return it to your hand.}
\flava{They say a cat has nine lives.} \flava{They say a cat has nine lives.}
\type{fake dog} \type{fake dog}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{1} \energy{1}
\health{1} \health{1}
\name{Cricket} \name{Cricket}
\text{If you end the day and have no cards in your hand or deck, \move{10}} \text{When you take a new day, if you have no cards in your hand or deck, \move{10}}
\flava{Man you are one lucky bug.} \flava{Man you are one lucky bug.}
\type{fake dog} \type{fake dog}
\end{card} \end{card}

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@ -11,7 +11,7 @@
\health{2} \health{2}
\risk{2} \risk{2}
\name{Cute dog} \name{Cute dog}
\text{All {\color{energy}energy} costs are reduced by 1.} \text{\energycosts{-1}}
\flava{Aww, it's so cute.} \flava{Aww, it's so cute.}
\type{dog} \type{dog}
\end{card} \end{card}

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@ -11,7 +11,7 @@
\health{5} \health{5}
\risk{1} \risk{1}
\name{Engineer Dog} \name{Engineer Dog}
\text{\speed{x2} cannot hold attachments} \text{\speed{$\times2$} \\cannot hold attachments}
\flava{Nails and Gears.} \flava{Nails and Gears.}
\type{dog} \type{dog}
\end{card} \end{card}

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@ -7,7 +7,7 @@
\energy{3} \energy{3}
\health{3} \health{3}
\name{Good Dog} \name{Good Dog}
\text{\daydraw{1}} \text{\daydraw{+1}}
\flava{Good boy.} \flava{Good boy.}
\type{dog} \type{dog}
\end{card} \end{card}

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cards/dogs/good_dog0.tex Normal file
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@ -0,0 +1,5 @@
\documentclass{iditacard}
\deck{starter}
\input{cards/dogs/good_dog.tex}

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@ -9,7 +9,7 @@
\art{greyhound.jpg} \art{greyhound.jpg}
\risk{2} \risk{2}
\name{Greyhound} \name{Greyhound}
\text{\speed{+3} Cannot hold attachments.} \text{\speed{+3} \\Cannot hold attachments.}
\flava{What happens when you mix the colours on a husky? You get a grey hound.} \flava{What happens when you mix the colours on a husky? You get a grey hound.}
\type{dog} \type{dog}
\end{card} \end{card}

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@ -8,7 +8,7 @@
\health{2} \health{2}
\risk{2} \risk{2}
\name{Husky} \name{Husky}
\text{\speed{+1} \daydraw{1}} \text{\speed{+1} \\\daydraw{+1}}
\flava{Standard mushing fare.} \flava{Standard mushing fare.}
\type{dog} \type{dog}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{3} \energy{3}
\health{3} \health{3}
\name{Lazy Dog} \name{Lazy Dog}
\text{\speed{-1}\\ Can hold 2 {\color{attachment}attachments}.} \text{\speed{-1}\\ Can hold 2 \attachment\ cards.}
\flava{Let's go for a walk!} \flava{Let's go for a walk!}
\type{dog} \type{dog}
\end{card} \end{card}

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@ -8,7 +8,7 @@
\health{2} \health{2}
\risk{1} \risk{1}
\name{Lead Dog} \name{Lead Dog}
\text{Tracks give 1 less \hypothermia\ and \starvation.} \text{Each leg gives 1 fewer \hypothermia\ and \starvation.}
\flava{A smart dog can lead a sled safely along the trail.} \flava{A smart dog can lead a sled safely along the trail.}
\type{dog} \type{dog}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{4} \energy{4}
\health{4} \health{4}
\name{Malamute} \name{Malamute}
\text{Whenever you \move{}, \draw{1}} \text{Whenever you \move{} \draw{1}}
\flava{A common sled hauling breed.} \flava{A common sled hauling breed.}
\type{dog} \type{dog}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{2} \energy{2}
\health{2} \health{2}
\name{Robodog} \name{Robodog}
\text{All \sled\ cards \take{+1}{+1}} \text{All \sled\ cards \\\take{+1}{+1}}
\flava{Smarter than meat.} \flava{Smarter than meat.}
\type{dog} \type{dog}
\end{card} \end{card}

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@ -11,7 +11,7 @@
\health{2} \health{2}
\risk{2} \risk{2}
\name{Smart dog} \name{Smart dog}
\text{All {\color{health}health} costs are reduced by 1.} \text{\healthcosts{-1}}
\flava{She knows over 300 words!} \flava{She knows over 300 words!}
\type{dog} \type{dog}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{2} \energy{2}
\risk{1} \risk{1}
\name{Bison} \name{Bison}
\text{\draw{5}. Remove your \starvation.} \text{\draw{5}\\Remove your \starvation}
\flava{Its very lean.} \flava{Its very lean.}
\type{food} \type{food}
\end{card} \end{card}

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@ -0,0 +1,5 @@
\documentclass{iditacard}
\deck{starter}
\input{cards/food/breakfast.tex}

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cards/food/dinner0.tex Normal file
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@ -0,0 +1,5 @@
\documentclass{iditacard}
\deck{starter}
\input{cards/food/dinner.tex}

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@ -9,7 +9,7 @@
\art{dog_food.jpg} \art{dog_food.jpg}
\energy{2} \energy{2}
\name{Dog Food} \name{Dog Food}
\text{\draw{1 for each of your dogs}} \text{\draw{1} for each of your dogs}
\flava{It is very bland, not meant for humans.} \flava{It is very bland, not meant for humans.}
\type{food} \type{food}
\end{card} \end{card}

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@ -8,7 +8,7 @@
\begin{card} \begin{card}
\art{dog_meat.jpg} \art{dog_meat.jpg}
\name{Eat dog} \name{Eat dog}
\text{Kill a dog to \draw{7}} \text{Kill one of your dogs to \draw{7}}
\flava{Sometimes you gotta do what you gotta do.} \flava{Sometimes you gotta do what you gotta do.}
\type{food} \type{food}
\end{card} \end{card}

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cards/food/lunch0.tex Normal file
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@ -0,0 +1,5 @@
\documentclass{iditacard}
\deck{starter}
\input{cards/food/lunch.tex}

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@ -9,7 +9,7 @@
\art{poutine.JPG} \art{poutine.JPG}
\health{2} \health{2}
\name{Poutine} \name{Poutine}
\text{\draw{1}. Remove your \starvation.} \text{\draw{1}\\Remove your \starvation}
\flava{The great Canadian carb!} \flava{The great Canadian carb!}
\type{food} \type{food}
\end{card} \end{card}

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@ -7,13 +7,7 @@
\begin{document} \begin{document}
\begin{card} \begin{card}
\art{deck_summary.png} \art{deck_summary.png}
\utilcount{8} \input|"./deckinfo.sh improvement"
\dogcount{13}
\movecount{2}
\foodcount{6}
\attachcount{4}
\personalcount{11}
\sledcount{9}
\name{Improvement Deck} \name{Improvement Deck}
\text{Create the sled of your dreams!\\ Draw and recover to make sure it works.} \text{Create the sled of your dreams!\\ Draw and recover to make sure it works.}
\flava{Be the best you you can be.} \flava{Be the best you you can be.}

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@ -7,13 +7,7 @@
\begin{document} \begin{document}
\begin{card} \begin{card}
\art{deck_summary.png} \art{deck_summary.png}
\utilcount{0} \input|"./deckinfo.sh speed"
\dogcount{15}
\movecount{27}
\foodcount{2}
\attachcount{9}
\personalcount{0}
\sledcount{0}
\name{Speed Deck} \name{Speed Deck}
\text{Satisfy the need for speed!\\ Make the most of your movement.} \text{Satisfy the need for speed!\\ Make the most of your movement.}
\flava{Screw the tortoise.} \flava{Screw the tortoise.}

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@ -7,13 +7,7 @@
\begin{document} \begin{document}
\begin{card} \begin{card}
\art{deck_summary.png} \art{deck_summary.png}
\utilcount{14} \input|"./deckinfo.sh survivor"
\dogcount{8}
\movecount{0}
\foodcount{16}
\attachcount{8}
\personalcount{7}
\sledcount{0}
\name{Survivor Deck} \name{Survivor Deck}
\text{Don't worry about the harsh climate!\\ Keep costs down to ensure smooth sledding.} \text{Don't worry about the harsh climate!\\ Keep costs down to ensure smooth sledding.}
\flava{Be prepared.} \flava{Be prepared.}

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cards/movement/move0.tex Normal file
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@ -0,0 +1,5 @@
\documentclass{iditacard}
\deck{starter}
\input{cards/movement/move.tex}

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@ -7,7 +7,6 @@
\begin{document} \begin{document}
\begin{card} \begin{card}
\art{tactical_play.jpg} \art{tactical_play.jpg}
\energy{1}
\health{1} \health{1}
\risk{1} \risk{1}
\name{Tactical Play} \name{Tactical Play}

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@ -9,7 +9,7 @@
\art{caffeine.JPG} \art{caffeine.JPG}
\health{2} \health{2}
\name{Caffeine} \name{Caffeine}
\text{\destroy{1}{2} \draw{1}} \text{\destroy{1}{2}\\ \draw{1}}
\flava{The greatest addiction ever.} \flava{The greatest addiction ever.}
\type{personal} \type{personal}
\end{card} \end{card}

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@ -0,0 +1,5 @@
\documentclass{iditacard}
\deck{starter}
\input{cards/personal/first_aid.tex}

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@ -11,7 +11,7 @@
\health{1} \health{1}
\risk{1} \risk{1}
\name{Here Boy} \name{Here Boy}
\text{\take{1}{as many as it takes to see a dog}} \text{\take{1}{until you see a dog}}
\flava{I hope I don't attract unwanted attention} \flava{I hope I don't attract unwanted attention}
\type{sled} \type{sled}
\end{card} \end{card}

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@ -8,7 +8,7 @@
\begin{card} \begin{card}
\art{new_sled.jpg} \art{new_sled.jpg}
\name{New Sled} \name{New Sled}
\text{Destroy your hand. \take{as many as you destroyed}{as many as you destroyed}} \text{Destroy your hand \\\take{that many}{that many}}
\flava{This sled is defective! I demand a refund.} \flava{This sled is defective! I demand a refund.}
\type{sled} \type{sled}
\end{card} \end{card}

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\documentclass{iditacard}
\deck{starter}
\input{cards/sleds/repair_sled.tex}

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\documentclass{iditacard}
\deck{starter}
\input{cards/sleds/upgrade_sled.tex}

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@ -1,14 +1,14 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_one}{stage_eight} \difficulty{stage_one}{stage_eight}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Bobsled Track}{Slippery Slope} \easyname{Bobsled Track}\hardname{Slippery Slope}
\effect{Whenever you play a card \move{1}}{Whenever you play a card \move{-1}} \easyeffect{Whenever you play a card \move{1}}\hardeffect{Whenever you play a card \move{-1}}
\art{bobsled_track.jpg}{slippery_slope.jpg} \easyart{bobsled_track.jpg}\hardart{slippery_slope.jpg}
\hardhypo{3} \hardhypo{3}
\flava{Literally built for sledding}{One step forward, two steps back} \easyflava{Literally built for sledding}\hardflava{One step forward, two steps back}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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@ -1,12 +1,12 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_one}{stage_eight} \difficulty{stage_one}{stage_eight}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{very easy}{very hard} \easyname{very easy}\hardname{very hard}
\effect{This effect is great.}{This effect sucks. A lot.} \easyeffect{This effect is great.}\hardeffect{This effect sucks. A lot.}
\art{village.jpg}{town.jpg} \easyart{village.jpg}\hardart{town.jpg}
\easyhypo{3} \easyhypo{3}
\easystarve{3} \easystarve{3}
\hardhypo{3} \hardhypo{3}

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@ -1,15 +1,15 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_one}{stage_eight} \difficulty{stage_one}{stage_eight}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Fishing Hole}{Waterfall} \easyname{Fishing Hole}\hardname{Waterfall}
\effect{\daydraw{3}}{\daydraw{-3}} \easyeffect{Draw 3 more cards on new days.}\hardeffect{Draw 3 fewer cards on new days.}
\art{ice_fishing_huts_on_lake.jpg}{frozen_waterfall.jpg} \easyart{ice_fishing_huts_on_lake.jpg}\hardart{frozen_waterfall.jpg}
\hardhypo{1} \hardhypo{1}
\hardstarve{3} \hardstarve{3}
\flava{All the fish you can eat...}{Until it freezes through} \easyflava{All the fish you can eat...}\hardflava{Until it freezes through}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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@ -1,15 +1,15 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_one}{stage_eight} \difficulty{stage_one}{stage_eight}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Hospital}{Off-Piste} \easyname{Hospital}\hardname{Off-Piste}
\effect{\destroy{}{\kern-0.5em} cards are free}{No \destroy{\kern-0.5em}{\kern-0.5em}} \easyeffect{\destroy{}{\kern-0.5em} cards are free}\hardeffect{No \destroy{\kern-0.5em}{\kern-0.5em}}
\art{repair_shop.jpg}{highway.jpg} \easyart{repair_shop.jpg}\hardart{highway.jpg}
\hardhypo{1} \hardhypo{1}
\hardstarve{3} \hardstarve{3}
\flava{All the medical care you need.}{Nobody around to help you.} \easyflava{All the medical care you need.}\hardflava{Nobody around to help you.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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@ -1,14 +1,14 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_one}{stage_eight} \difficulty{stage_one}{stage_eight}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{New Moon}{Full Moon} \easyname{New Moon}\hardname{Full Moon}
\effect{Dogs are free}{Dogs have opposite effects} \easyeffect{Dogs are free}\hardeffect{Dogs have opposite effects}
\art{new_moon.jpg}{full_moon.jpg} \easyart{new_moon.jpg}\hardart{full_moon.jpg}
\hardhypo{3} \hardhypo{3}
\flava{Calm and quiet}{Restless night} \easyflava{Calm and quiet}\hardflava{Restless night}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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@ -1,15 +1,15 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_one}{stage_eight} \difficulty{stage_one}{stage_eight}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Orchard}{Sulfur Flats} \easyname{Orchard}\hardname{Sulfur Flats}
\effect{Food cards are free.}{Food cards have no effect.} \easyeffect{Food cards are free.}\hardeffect{Food cards have no effect.}
\art{orchard.jpg}{sulfur_flat.jpg} \easyart{orchard.jpg}\hardart{sulfur_flat.jpg}
\hardhypo{0} \hardhypo{0}
\hardstarve{2} \hardstarve{2}
\flava{Just pick your own fruit.}{The stench is nauseating.} \easyflava{Just pick your own fruit.}\hardflava{The stench is nauseating.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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@ -1,15 +1,15 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_one}{stage_eight} \difficulty{stage_one}{stage_eight}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Repair Shop}{Highway} \easyname{Repair Shop}\hardname{Highway}
\effect{\take{}{\kern-0.5em} cards are free}{No \take{\kern-0.5em}{\kern-0.5em}} \easyeffect{\take{}{\kern-0.5em} cards are free}\hardeffect{No \take{\kern-0.5em}{\kern-0.5em}}
\art{repair_shop.jpg}{highway.jpg} \easyart{repair_shop.jpg}\hardart{highway.jpg}
\hardhypo{2} \hardhypo{2}
\hardstarve{2} \hardstarve{2}
\flava{Make the sled of your dreams.}{You can't stop to repair!} \easyflava{Make the sled of your dreams.}\hardflava{You can't stop to repair!}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_one}{stage_eight} \difficulty{stage_one}{stage_eight}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Sitter Home}{Dog Park} \easyname{Sitter Home}\hardname{Dog Park}
\effect{Attachments are free.}{Attachments have opposite effects.} \easyeffect{Attachments are free.}\hardeffect{Attachments have no effect.}
\art{sitter_house.jpg}{dog_park.jpg} \easyart{sitter_house.jpg}\hardart{dog_park.jpg}
\hardhypo{1} \hardhypo{1}
\hardstarve{3} \hardstarve{3}
\flava{They sit so still for you!}{Sit still so I can put this on!} \easyflava{They sit so still for you!}\hardflava{Sit still so I can put this on!}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_one}{stage_eight} \difficulty{stage_one}{stage_eight}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Town}{City} \easyname{Town}\hardname{City}
\effect{Players are immune}{No extra cards are drawn} \easyeffect{Players are immune}\hardeffect{No extra cards are drawn}
\art{village.jpg}{town.jpg} \easyart{village.jpg}\hardart{town.jpg}
\easyhypo{0} \easyhypo{0}
\easystarve{0} \easystarve{0}
\hardhypo{2} \hardhypo{2}
\hardstarve{2} \hardstarve{2}
\flava{Get ready before you head out!}{Too busy to focus.} \easyflava{Get ready before you head out!}\hardflava{Too busy to focus.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_one}{stage_eight} \difficulty{stage_one}{stage_eight}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{easy track}{hard track} \easyname{easy track}\hardname{hard track}
\effect{This effect is great.}{This effect sucks. A lot.} \easyeffect{This effect is great.}\hardeffect{This effect sucks. A lot.}
\art{village.jpg}{town.jpg} \easyart{village.jpg}\hardart{town.jpg}
\easyhypo{3} \easyhypo{3}
\easystarve{3} \easystarve{3}
\hardhypo{3} \hardhypo{3}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_two}{stage_seven} \difficulty{stage_two}{stage_seven}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\effect{\daydraw{1}}{\daydraw{-1}} \easyeffect{\daydraw{1}}\hardeffect{\daydraw{-1}}
\name{easy track}{hard track} \easyname{easy track}\hardname{hard track}
\effect{This effect is good.}{This effect is bad.} \easyeffect{This effect is good.}\hardeffect{This effect is bad.}
\art{village.jpg}{town.jpg} \easyart{village.jpg}\hardart{town.jpg}
\easyhypo{3} \easyhypo{3}
\easystarve{3} \easystarve{3}
\hardhypo{3} \hardhypo{3}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_two}{stage_seven} \difficulty{stage_two}{stage_seven}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Farm}{Salt Flat} \easyname{Farm}\hardname{Salt Flat}
\effect{You cannot \starvation}{\speed{+1}} \easyeffect{You cannot \starvation}\hardeffect{\speed{+1}}
\art{farm.jpg}{salt_flat.jpg} \easyart{farm.jpg}\hardart{salt_flat.jpg}
\hardhypo{0} \hardhypo{0}
\hardstarve{3} \hardstarve{3}
\flava{Reap what you sow.}{No food, but at least it's flat.} \easyflava{Reap what you sow.}\hardflava{No food, but at least it's flat.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_two}{stage_seven} \difficulty{stage_two}{stage_seven}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Downhill}{Uphill} \easyname{Downhill}\hardname{Uphill}
\effect{All dogs give +1 speed}{All dogs give -1 speed} \easyeffect{All dogs give +1 speed}\hardeffect{All dogs give -1 speed}
\art{downhill.png}{uphill.png} \easyart{downhill.png}\hardart{uphill.png}
\easyhypo{1} \easyhypo{1}
\easystarve{0} \easystarve{0}
\hardhypo{1} \hardhypo{1}
\hardstarve{1} \hardstarve{1}
\flava{Skiing is easier...}{Than climbing} \easyflava{Skiing is easier...}\hardflava{Than climbing}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_two}{stage_seven} \difficulty{stage_two}{stage_seven}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Mountainside}{Avalanche} \easyname{Mountainside}\hardname{Avalanche}
\effect{All movement moves 5 \Mms}{All movement moves 0 \Mms} \easyeffect{All movement moves 5}\hardeffect{All movement moves 0}
\art{volcano.png}{exposed.jpg} \easyart{volcano.png}\hardart{exposed.jpg}
\easyhypo{1} \easyhypo{1}
\hardhypo{3} \hardhypo{3}
\hardstarve{0} \hardstarve{0}
\flava{Its like skiing.}{Only the dogs can push through.} \easyflava{Its like skiing.}\hardflava{Only the dogs can push through.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_two}{stage_seven} \difficulty{stage_two}{stage_seven}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Overpass}{Checkpoint} \easyname{Overpass}\hardname{Checkpoint}
\effect{Fake dogs are free.}{Kill your fake dogs.} \easyeffect{Fake dogs are free.}\hardeffect{Kill your fake dogs.}
\art{overpass.jpg}{checkpoint.jpg} \easyart{overpass.jpg}\hardart{checkpoint.jpg}
\easyhypo{1} \easyhypo{1}
\hardhypo{1} \hardhypo{1}
\hardstarve{1} \hardstarve{1}
\flava{Hiding from the ref.}{The ref is watching.} \easyflava{Hiding from the ref.}\hardflava{The ref is watching.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_two}{stage_seven} \difficulty{stage_two}{stage_seven}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Powder Snow}{Cliff Wall} \easyname{Powder Snow}\hardname{Cliff Wall}
\effect{Don't take damage}{Take a damage each day.} \easyeffect{Don't take damage}\hardeffect{Take a damage each day.}
\art{powder.JPG}{cliff_wall.JPG} \easyart{powder.JPG}\hardart{cliff_wall.JPG}
\easyhypo{1} \easyhypo{1}
\hardhypo{2} \hardhypo{2}
\flava{Soft landing.}{Watch for falling rocks (0.5xA)} \easyflava{Soft landing.}\hardflava{Watch for falling rocks (0.5xA)}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_two}{stage_seven} \difficulty{stage_two}{stage_seven}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Training}{Rope Bridge} \easyname{Training}\hardname{Rope Bridge}
\effect{Risks don't fizzle on new days.}{Risks always fizzle.} \easyeffect{Risks don't fizzle on new days.}\hardeffect{Risks always fizzle.}
\art{training.jpg}{rope_bridge.jpg} \easyart{training.jpg}\hardart{rope_bridge.jpg}
\easystarve{1} \easystarve{1}
\hardhypo{2} \hardhypo{2}
\flava{Not the same level of danger.}{I wouldn't take risks here.} \easyflava{Not the same level of danger.}\hardflava{I wouldn't take risks here.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_two}{stage_seven} \difficulty{stage_two}{stage_seven}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Volcano}{Exposed} \easyname{Volcano}\hardname{Exposed}
\effect{You cannot \hypothermia}{\speed{+1}} \easyeffect{You cannot \hypothermia}\hardeffect{\speed{+1}}
\art{volcano.png}{exposed.jpg} \easyart{volcano.png}\hardart{exposed.jpg}
\hardhypo{3} \hardhypo{3}
\hardstarve{0} \hardstarve{0}
\flava{The ground is warm.}{Cold, but at least it's flat.} \easyflava{The ground is warm.}\hardflava{Cold, but at least it's flat.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_two}{stage_seven} \difficulty{stage_two}{stage_seven}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Downwind}{Upwind} \easyname{Downwind}\hardname{Upwind}
\effect{\speed{+3}}{\speed{-3}} \easyeffect{\speed{+3}}\hardeffect{\speed{-3}}
\art{hills.jpg}{hills.jpg} \easyart{hills.jpg}\hardart{hills.jpg}
\easyhypo{0} \easyhypo{0}
\easystarve{1} \easystarve{1}
\hardhypo{2} \hardhypo{2}
\hardstarve{0} \hardstarve{0}
\flava{Your prey can smell you.}{Beware windchill.} \easyflava{Your prey can smell you.}\hardflava{Beware windchill.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_three}{stage_six} \difficulty{stage_three}{stage_six}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Dump}{Recycling Plant} \easyname{Dump}\hardname{Recycling Plant}
\effect{You may \destroy{1}{1} each turn.}{\destroy{}{\kern-0.5em} cards are discarded instead.} \easyeffect{You may \destroy{1}{1} each turn.}\hardeffect{\destroy{}{\kern-0.5em} cards are discarded instead.}
\art{fertile.jpg}{toxic.jpg} \easyart{fertile.jpg}\hardart{toxic.jpg}
\easyhypo{0} \easyhypo{0}
\easystarve{1} \easystarve{1}
\hardhypo{1} \hardhypo{1}
\hardstarve{0} \hardstarve{0}
\flava{Just toss it over the gate.}{Turn it into something else.} \easyflava{Just toss it over the gate.}\hardflava{Turn it into something else.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_three}{stage_six} \difficulty{stage_three}{stage_six}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{easyish}{hardish} \easyname{easyish}\hardname{hardish}
\effect{This effect is decent.}{This effect is annoying.} \easyeffect{This effect is decent.}\hardeffect{This effect is annoying.}
\art{village.jpg}{town.jpg} \easyart{village.jpg}\hardart{town.jpg}
\easyhypo{3} \easyhypo{3}
\easystarve{3} \easystarve{3}
\hardhypo{3} \hardhypo{3}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_three}{stage_six} \difficulty{stage_three}{stage_six}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Fertile Soil}{Toxic Soil} \easyname{Fertile Soil}\hardname{Toxic Soil}
\effect{Food removes your \starvation}{Take 1 damage whenever you eat} \easyeffect{Food removes your \starvation}\hardeffect{Take 1 damage whenever you eat}
\art{fertile.jpg}{toxic.jpg} \easyart{fertile.jpg}\hardart{toxic.jpg}
\easyhypo{1} \easyhypo{1}
\easystarve{0} \easystarve{0}
\hardhypo{0} \hardhypo{0}
\hardstarve{2} \hardstarve{2}
\flava{One bite fills your stomach.}{You still have to eat.} \easyflava{One bite fills your stomach.}\hardflava{You still have to eat.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_three}{stage_six} \difficulty{stage_three}{stage_six}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Frozen Lake}{Wasteland} \easyname{Frozen Lake}\hardname{Wasteland}
\effect{Cannot Starve}{Starvation cannot be cured} \easyeffect{Cannot Starve}\hardeffect{Starvation cannot be cured}
\art{frozen_lake.jpg}{wasteland.jpg} \easyart{frozen_lake.jpg}\hardart{wasteland.jpg}
\easyhypo{1} \easyhypo{1}
\easystarve{0} \easystarve{0}
\hardhypo{0} \hardhypo{0}
\hardstarve{1} \hardstarve{1}
\flava{All the fish you can eat!}{Nothing but dust.} \easyflava{All the fish you can eat!}\hardflava{Nothing but dust.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_three}{stage_six} \difficulty{stage_three}{stage_six}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Lowlands}{Plateau} \easyname{Lowlands}\hardname{Plateau}
\effect{Energy costs are -1}{Energy costs are +1} \easyeffect{Energy costs are -1}\hardeffect{Energy costs are +1}
\art{philly.jpg}{vancouver.jpg} \easyart{philly.jpg}\hardart{vancouver.jpg}
\easyhypo{0} \easyhypo{0}
\easystarve{1} \easystarve{1}
\hardhypo{1} \hardhypo{1}
\hardstarve{0} \hardstarve{0}
\flava{Low altitudes increase energy.}{The air is thin.} \easyflava{Low altitudes increase energy.}\hardflava{The air is thin.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_three}{stage_six} \difficulty{stage_three}{stage_six}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Philadelphia}{Vancouver} \easyname{Philadelphia}\hardname{Vancouver}
\effect{It's always \raisebox{-0.1em}{\includegraphics[height=1em]{die/sun.png}}}{Its always \raisebox{-0.1em}{\includegraphics[height=1em]{die/rain.png}}} \easyeffect{It's always \raisebox{-0.1em}{\includegraphics[height=1em]{die/sun.png}}}\hardeffect{Its always \raisebox{-0.1em}{\includegraphics[height=1em]{die/rain.png}}}
\art{philly.jpg}{vancouver.jpg} \easyart{philly.jpg}\hardart{vancouver.jpg}
\easyhypo{1} \easyhypo{1}
\easystarve{0} \easystarve{0}
\hardhypo{2} \hardhypo{2}
\hardstarve{0} \hardstarve{0}
\flava{It's always sunny in Philly}{\textbf{Y}es \textbf{V}ery \textbf{R}ainy} \easyflava{It's always sunny in Philly}\hardflava{\textbf{Y}es \textbf{V}ery \textbf{R}ainy}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_three}{stage_six} \difficulty{stage_three}{stage_six}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Scrapyard}{Muddy Ground} \easyname{Scrapyard}\hardname{Muddy Ground}
\effect{\take{+1}{+1}}{\take{-1}{-1}} \easyeffect{\take{+1}{+1}}\hardeffect{\take{-1}{-1}}
\art{fertile.jpg}{toxic.jpg} \easyart{fertile.jpg}\hardart{toxic.jpg}
\easyhypo{1} \easyhypo{1}
\easystarve{0} \easystarve{0}
\hardhypo{0} \hardhypo{0}
\hardstarve{2} \hardstarve{2}
\flava{Everything ripe for the picking.}{If you drop it, it will sink.} \easyflava{Everything ripe for the picking.}\hardflava{If you drop it, it will sink.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_three}{stage_six} \difficulty{stage_three}{stage_six}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{University}{Trailer Park} \easyname{University}\hardname{Trailer Park}
\effect{Health costs are -1}{Health costs are +1} \easyeffect{Health costs are -1}\hardeffect{Health costs are +1}
\art{philly.jpg}{vancouver.jpg} \easyart{philly.jpg}\hardart{vancouver.jpg}
\easyhypo{0} \easyhypo{0}
\easystarve{1} \easystarve{1}
\hardhypo{0} \hardhypo{0}
\hardstarve{1} \hardstarve{1}
\flava{Learn to be efficient...}{or just wing it!} \easyflava{Learn to be efficient...}\hardflava{or just wing it!}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_three}{stage_six} \difficulty{stage_three}{stage_six}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Winery}{Factory} \easyname{Winery}\hardname{Factory}
\effect{Personal cards remove your \hypothermia}{Take 1 damage whenever you heal} \easyeffect{Personal cards remove your \hypothermia}\hardeffect{Take 1 damage whenever you heal}
\art{winery.jpg}{factory.jpg} \easyart{winery.jpg}\hardart{factory.jpg}
\easyhypo{0} \easyhypo{0}
\easystarve{1} \easystarve{1}
\hardhypo{2} \hardhypo{2}
\hardstarve{0} \hardstarve{0}
\flava{Quality wine to warm you.}{Polluted air.} \easyflava{Quality wine to warm you.}\hardflava{Polluted air.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_four}{stage_five} \difficulty{stage_four}{stage_five}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Cold Wave}{Heat Wave} \easyname{Cold Wave}\hardname{Heat Wave}
\effect{\speed{+2}}{\speed{-2}} \easyeffect{\speed{+2}}\hardeffect{\speed{-2}}
\art{cold_wave.jpg}{heat_wave.jpg} \easyart{cold_wave.jpg}\hardart{heat_wave.jpg}
\easyhypo{1} \easyhypo{1}
\easystarve{0} \easystarve{0}
\hardhypo{0} \hardhypo{0}
\hardstarve{2} \hardstarve{2}
\flava{Brrrr...}{Its gettin' hot in here.} \easyflava{Brrrr...}\hardflava{Its gettin' hot in here.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_four}{stage_five} \difficulty{stage_four}{stage_five}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\effect{\take{1}{2}}{\destroy{1}{2}} \easyeffect{\take{1}{2}}{\destroy{1}\hardeffect{2}}
\name{okay track}{"meh" track} \easyname{okay track}\hardname{"meh" track}
\effect{This effect is okay.}{This effect is "meh".} \easyeffect{This effect is okay.}\hardeffect{This effect is "meh".}
\art{village.jpg}{town.jpg} \easyart{village.jpg}\hardart{town.jpg}
\easyhypo{3} \easyhypo{3}
\easystarve{3} \easystarve{3}
\hardhypo{3} \hardhypo{3}

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@ -1,17 +1,17 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_four}{stage_five} \difficulty{stage_four}{stage_five}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Expanse}{Canyon} \easyname{Expanse}\hardname{Canyon}
\effect{Passing players gives 0 damage.}{Passing players gives +1 damage.} \easyeffect{Passing players gives 0 damage.}\hardeffect{Passing players gives +1 damage.}
\art{valley.jpg}{fjord.png} \easyart{valley.jpg}\hardart{fjord.png}
\easyhypo{1} \easyhypo{1}
\easystarve{0} \easystarve{0}
\hardhypo{0} \hardhypo{0}
\hardstarve{2} \hardstarve{2}
\flava{Plenty of space.}{Not much room to maneuver.} \easyflava{Plenty of space.}\hardflava{Not much room to maneuver.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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@ -1,17 +1,17 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_four}{stage_five} \difficulty{stage_four}{stage_five}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Flower Patch}{Desert} \easyname{Flower Patch}\hardname{Desert}
\effect{Ignore the effects of \starvation.}{\starvation applies to 0 cost cards.} \easyeffect{Ignore the effects of \starvation.}\hardeffect{\starvation\ applies to 0 cost cards.}
\art{valley.jpg}{fjord.png} \easyart{valley.jpg}\hardart{fjord.png}
\easyhypo{1} \easyhypo{1}
\easystarve{0} \easystarve{0}
\hardhypo{0} \hardhypo{0}
\hardstarve{2} \hardstarve{2}
\flava{No food, but it smells nice.}{Cold deserts exist.} \easyflava{No food, but it smells nice.}\hardflava{Cold deserts exist.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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@ -1,17 +1,17 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_four}{stage_five} \difficulty{stage_four}{stage_five}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Geothermal}{Wetlands} \easyname{Geothermal}\hardname{Wetlands}
\effect{Ignore the effects of \hypothermia.}{\hypothermia applies to 0 cost cards.} \easyeffect{Ignore the effects of \hypothermia.}\hardeffect{\hypothermia applies to 0 cost cards.}
\art{valley.jpg}{fjord.png} \easyart{valley.jpg}\hardart{fjord.png}
\easyhypo{0} \easyhypo{0}
\easystarve{1} \easystarve{1}
\hardhypo{2} \hardhypo{2}
\hardstarve{0} \hardstarve{0}
\flava{Still cold, but some relief.}{Even the simplest actions are hard.} \easyflava{Still cold, but some relief.}\hardflava{Even the simplest actions are hard.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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@ -1,17 +1,17 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_four}{stage_five} \difficulty{stage_four}{stage_five}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Hunting Season}{Hunting Ban} \easyname{Hunting Season}\hardname{Hunting Ban}
\effect{Venison is free}{Venison has no effect} \easyeffect{Venison is free}\hardeffect{Venison has no effect}
\art{cold_wave.jpg}{heat_wave.jpg} \easyart{cold_wave.jpg}\hardart{heat_wave.jpg}
\easyhypo{1} \easyhypo{1}
\easystarve{0} \easystarve{0}
\hardhypo{0} \hardhypo{0}
\hardstarve{2} \hardstarve{2}
\flava{Just for now...}{... then you have to stop.} \easyflava{Just for now...}\hardflava{... then you have to stop.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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@ -1,17 +1,17 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_four}{stage_five} \difficulty{stage_four}{stage_five}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Plains}{Hills} \easyname{Plains}\hardname{Hills}
\effect{\speed{+1}}{\speed{-1}} \easyeffect{\speed{+1}}\hardeffect{\speed{-1}}
\art{plains.jpg}{hills.jpg} \easyart{plains.jpg}\hardart{hills.jpg}
\easyhypo{0} \easyhypo{0}
\easystarve{0} \easystarve{0}
\hardhypo{1} \hardhypo{1}
\hardstarve{0} \hardstarve{0}
\flava{Smooth sailing.}{A bit slow going.} \easyflava{Smooth sailing.}\hardflava{A bit slow going.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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@ -1,15 +1,15 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_four}{stage_five} \difficulty{stage_four}{stage_five}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Reserve}{Border} \easyname{Reserve}\hardname{Border}
\effect{\daydraw{+1}}{\daydraw{-1}} \easyeffect{Draw an extra card on new days.}\hardeffect{Draw one less card on new days.}
\art{valley.jpg}{fjord.png} \easyart{valley.jpg}\hardart{fjord.png}
\hardhypo{2} \hardhypo{2}
\hardstarve{0} \hardstarve{0}
\flava{Safe pickings.}{Stay away from the border!} \easyflava{Safe pickings.}\hardflava{Stay away from the border!}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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@ -1,15 +1,15 @@
\documentclass{iditastretch} \documentclass{iditacard}
\difficulty{stage_four}{stage_five} \difficulty{stage_four}{stage_five}
\begin{document} \begin{document}
\begin{cardstretch} \begin{cardstretch}
\name{Valley}{Fjord} \easyname{Valley}\hardname{Fjord}
\effect{Weather has no effect.}{Weather has no effect.} \easyeffect{Weather has no effect.}\hardeffect{Weather has no effect.}
\art{valley.jpg}{fjord.png} \easyart{valley.jpg}\hardart{fjord.png}
\hardhypo{2} \hardhypo{2}
\hardstarve{0} \hardstarve{0}
\flava{Sheltered from the elements...}{But its a bit chilly.} \easyflava{Sheltered from the elements...}\hardflava{But its a bit chilly.}
\end{cardstretch} \end{cardstretch}
\end{document} \end{document}

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@ -10,7 +10,7 @@
\energy{3} \energy{3}
\health{1} \health{1}
\name{Daylight Savings} \name{Daylight Savings}
\text{For the rest of the day your {\color{health}health} costs are 0.} \text{Until you take a new day \healthcosts{0}}
\flava{Very important in the north.} \flava{Very important in the north.}
\type{utility} \type{utility}
\end{card} \end{card}

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@ -9,7 +9,7 @@
\art{dog_trap.jpg} \art{dog_trap.jpg}
\risk{2} \risk{2}
\name{Dog Trap} \name{Dog Trap}
\text{All other players must kill one of their dogs} \text{All other players must sacrifice a dog}
\flava{Isn't that illegal?} \flava{Isn't that illegal?}
\type{utility} \type{utility}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{2} \energy{2}
\health{2} \health{2}
\name{Hydrogen Sulfide} \name{Hydrogen Sulfide}
\text{All other players take 1 \starvation} \text{All other players get \starvation}
\flava{Like perfume for skunks.} \flava{Like perfume for skunks.}
\type{utility} \type{utility}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{2} \energy{2}
\health{2} \health{2}
\name{Ice Box} \name{Ice Box}
\text{All other players take 1 \hypothermia} \text{All other players get \hypothermia}
\flava{You have to keep the beer cold somehow.} \flava{You have to keep the beer cold somehow.}
\type{utility} \type{utility}
\end{card} \end{card}

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@ -8,7 +8,7 @@
\begin{card} \begin{card}
\art{leather_hide.JPG} \art{leather_hide.JPG}
\name{Leather Hide} \name{Leather Hide}
\text{Reduce \hypothermia by 1. \draw{All venison in your discard pile.}} \text{Reduce \hypothermia by 1. Draw all venison in your discard pile.}
\flava{Why do thieves wear this? Because it's made of hide.} \flava{Why do thieves wear this? Because it's made of hide.}
\type{utility} \type{utility}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{1} \energy{1}
\health{3} \health{3}
\name{Sleeping Bag} \name{Sleeping Bag}
\text{For the rest of the day your {\color{energy}energy} costs are 0.} \text{Until you take a new day \energycosts{0}}
\flava{A good night's rest will do you good.} \flava{A good night's rest will do you good.}
\type{utility} \type{utility}
\end{card} \end{card}

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@ -10,7 +10,7 @@
\energy{1} \energy{1}
\health{1} \health{1}
\name{Thermostat} \name{Thermostat}
\text{All other players take 1 \hypothermia} \text{All other players \hypothermia}
\type{utility} \type{utility}
\end{card} \end{card}
\end{document} \end{document}

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@ -10,7 +10,7 @@
\energy{1} \energy{1}
\health{1} \health{1}
\name{Tip Sled} \name{Tip Sled}
\text{All other players increase their \starvation.} \text{All other players \starvation}
\flava{Ever seen a panda cheese commercial?} \flava{Ever seen a panda cheese commercial?}
\type{utility} \type{utility}
\end{card} \end{card}

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@ -36,6 +36,10 @@ for CARD in $DECKLIST; do
fi fi
done done
TOT_ENERGY=$(echo "$ENERGIES" | awk '{s+=$1}END{print s}' RS=" ")
TOT_HEALTH=$(echo "$HEALTHS" | awk '{s+=$1}END{print s}' RS=" ")
TOT_RISK=$(echo "$RISKS" | awk '{s+=$1}END{print s}' RS=" ")
AVG_ENERGY=$(echo "$ENERGIES" | awk '{s+=$1}END{print s/NR}' RS=" ") AVG_ENERGY=$(echo "$ENERGIES" | awk '{s+=$1}END{print s/NR}' RS=" ")
AVG_HEALTH=$(echo "$HEALTHS" | awk '{s+=$1}END{print s/NR}' RS=" ") AVG_HEALTH=$(echo "$HEALTHS" | awk '{s+=$1}END{print s/NR}' RS=" ")
AVG_RISK=$(echo "$RISKS" | awk '{s+=$1}END{print s/NR}' RS=" ") AVG_RISK=$(echo "$RISKS" | awk '{s+=$1}END{print s/NR}' RS=" ")
@ -44,7 +48,6 @@ ENERGY_POINTS=$(echo "$ENERGIES" | tr ' ' '\n' | sed '/^\s*$/d' | sort -n | uniq
HEALTH_POINTS=$(echo "$HEALTHS" | tr ' ' '\n' | sed '/^\s*$/d' | sort -n | uniq -c) HEALTH_POINTS=$(echo "$HEALTHS" | tr ' ' '\n' | sed '/^\s*$/d' | sort -n | uniq -c)
RISK_POINTS=$(echo "$RISKS" | tr ' ' '\n' | sed '/^\s*$/d' | sort -n | uniq -c) RISK_POINTS=$(echo "$RISKS" | tr ' ' '\n' | sed '/^\s*$/d' | sort -n | uniq -c)
echo "\utilcount{$UTIL_COUNT}" echo "\utilcount{$UTIL_COUNT}"
echo "\dogcount{$DOG_COUNT}" echo "\dogcount{$DOG_COUNT}"
echo "\movecount{$MOVE_COUNT}" echo "\movecount{$MOVE_COUNT}"
@ -55,7 +58,11 @@ echo "\sledcount{$SLED_COUNT}"
echo "%\avgenergy{$AVG_ENERGY}" echo "%\avgenergy{$AVG_ENERGY}"
echo "%\avghealth{$AVG_HEALTH}" echo "%\avghealth{$AVG_HEALTH}"
echo "%\avgrisk{$AVG_RISK}" echo "%\avgrisk{$AVG_RISK}"
echo "\energycount{$TOT_ENERGY}"
echo "\healthcount{$TOT_HEALTH}"
echo "\riskcount{$TOT_RISK}"
: '
echo "\begin{costcounts}" echo "\begin{costcounts}"
echo "\energycounts{" echo "\energycounts{"
@ -71,3 +78,4 @@ echo "$RISK_POINTS" | awk '{print "(" $2 "," $1 ") "}'
echo "}" echo "}"
echo "\end{costcounts}" echo "\end{costcounts}"
'

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@ -1,23 +0,0 @@
Wording of core mechanic.
Draw six earlier, instructions should be in order of pick up and play.
----
Different starting things, more things. Start with dogs out?
\- Start faster.
\- Start with a legendary?
Small extra abilities. Many turns feel weak.
Less luck based, more build-tree based. (v2)
\- maybe upgraded decks
A way to make it not constantly the same thing.
Different upgrade decks?
\- Paired with different starting decks? (only different starting decks?)
\- Survivalist, Racer, Upgrader, Aggressor
Here boy? Unclear?

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