Fixed instructions

This commit is contained in:
Louis Burke 2019-09-07 17:16:40 -04:00
parent 9e6cd3d4ea
commit b2e37b423a
3 changed files with 35 additions and 20 deletions

View file

@ -263,7 +263,7 @@ INSERT INTO Deck_Cards VALUES(20,29,1,5);
INSERT INTO Deck_Cards VALUES(20,30,1,5);
INSERT INTO Deck_Cards VALUES(20,31,1,5);
INSERT INTO Deck_Cards VALUES(21,40,10,1);
INSERT INTO Deck_Cards VALUES(21,40,28,1);
INSERT INTO Deck_Cards VALUES(10,106,2,2);
INSERT INTO Deck_Cards VALUES(10,108,2,2);

View file

@ -280,9 +280,10 @@
\scoped[shift={(16.5,3.75)}]{\cardtrackindicator{thirdleg}{Sixth Leg}}
\node at (-12, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
\node at (-9, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
%\node at (-9, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
\node at (-6, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
\node at (-3, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
%\node at (-3, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
\node at (0, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
\node at (-12.0,7.5) {\fontsize{24}{24}\bebas Start};
\node at (18.0,-7.5) {\fontsize{24}{24}\bebas End};

View file

@ -9,6 +9,9 @@
\usepackage{fancybox}
\usepackage{wrapfig}
\usepackage{subfig}
\usepackage{fontspec}
\newfontfamily\bebas{Bebas Neue Regular}
\titleformat{name=\section}[display]{}{\thetitle.}{0.8em}{\Heading\Large}
%\titlespacing{\section}{0pt}{0pt plus 4pt minus 4pt}{0pt plus 4pt minus 4pt}
@ -26,9 +29,10 @@
% Arguments are: Baseline, Text Xcm, Text Ycm, iconfile, amount
\newcommand{\texticon}[5]{%
\begin{tikzpicture}[baseline=#1,x=1cm,y=1cm]
\node[centered, minimum width=0pt, text width=1cm, inner sep=0pt, outer sep=0pt] at (0,0) {\includegraphics[width=1cm,height=1.6cm]{images/icons/#4.png}};
\node[centered, minimum width=0pt, text width=0.6cm, inner sep=0pt, outer sep=0pt] at (#2,#3) {\fontsize{16}{16}\bebas#5};
\node[centered, minimum width=0pt, text width=1em, inner sep=0pt, outer sep=0pt] at (-0.12,-0.1) {\includegraphics[width=2em,height=3em]{images/icons/#4.png}};
\node[centered, minimum width=0pt, text width=1ex, inner sep=0pt, outer sep=0pt] at (#2,#3) {\fontsize{12}{12}\bebas#5};
\end{tikzpicture}%
\hskip1em
}
\newcommand{\daydraw}[1]{\texticon{-0.4cm}{0}{-0.2}{daydraw}{#1}}
@ -93,19 +97,18 @@ bottom right corner:
\begin{itemize}
\setlength\itemsep{-1em}
\item 4 Starter Decks - \input "|echo SELECT 'SUM(Amount)' FROM Deck_Cards JOIN Decks ON Decks.id = Deck_Cards.Deck WHERE Decks.Name = \'starter1\' | sqlite3 -init cards.sql" cards each (\includegraphics[width=1em]{images/deck/starter1.png} \includegraphics[width=1em]{images/deck/starter2.png} \includegraphics[width=1em]{images/deck/starter3.png} \includegraphics[width=1em]{images/deck/starter4.png})
\item 1 Legendary Deck - \input "|echo SELECT 'SUM(Amount)' FROM Deck_Cards JOIN Decks ON Decks.id = Deck_Cards.Deck WHERE Decks.Name = \'legendary\' | sqlite3 -init cards.sql" cards (\includegraphics[width=1em]{images/deck/legendary.png})
\item 1 Survival Deck - \input "|echo SELECT 'SUM(Amount)' FROM Deck_Cards JOIN Decks ON Decks.id = Deck_Cards.Deck WHERE Decks.Name = \'survival\' | sqlite3 -init cards.sql" cards (\includegraphics[width=1em]{images/deck/survival.png}
\item 1 Race Deck - \input "|echo SELECT 'SUM(Amount)' FROM Deck_Cards JOIN Decks ON Decks.id = Deck_Cards.Deck WHERE Decks.Name = \'race\' | sqlite3 -init cards.sql" cards (\includegraphics[width=1em]{images/deck/race.png}
\item 1 Damage Deck - \input "|echo SELECT 'SUM(Amount)' FROM Deck_Cards JOIN Decks ON Decks.id = Deck_Cards.Deck WHERE Decks.Name = \'damage\' | sqlite3 -init cards.sql" cards (\includegraphics[width=1em]{images/deck/damage.png})
\item 4 Starter Decks - 22 cards each (\includegraphics[width=1em]{images/deck/starter1.png} \includegraphics[width=1em]{images/deck/starter2.png} \includegraphics[width=1em]{images/deck/starter3.png} \includegraphics[width=1em]{images/deck/starter4.png})
\item 1 Legendary Deck - 12 cards (\includegraphics[width=1em]{images/deck/legendary.png})
\item 1 Survival Deck - 26 cards (\includegraphics[width=1em]{images/deck/survival.png})
\item 1 Race Deck - 26 cards (\includegraphics[width=1em]{images/deck/race.png})
\item 1 Damage Deck - 28 cards (\includegraphics[width=1em]{images/deck/damage.png})
\end{itemize}
Additionally there are 18 leg cards.
The game also contains:
\begin{itemize}
\setlength\itemsep{-1em}
\item 18 leg cards
\item This manual
\item The box the game came with
\item One weather die with special symbols on it
@ -133,7 +136,7 @@ They then take the starter deck of their colour, find the \emph{Wheel Dog}, and
place it on the table in front of them. Then shuffle their deck and place it
face down in front of them.
Shuffle the legendary deck and deal 5 cards from it to each player. Each player
Shuffle the legendary deck and deal 3 cards from it to each player. Each player
looks at their legendary cards and leaves them face-down in front of them.
Shuffle each of the leg decks and draw one leg of each type and place it on the
@ -165,7 +168,7 @@ As in any race, movement is important. Whenever you move you add your current
speed to the distance. Many cards in the game will modify your speed.
When you move onto or past certain spaces different things happen. This is
called 'passing' the space.
called `passing' the space.
If you pass another player they move back one space and you take one damage
(damage will be explained later).
@ -178,9 +181,11 @@ Similarly if you pass a hungry space
If you pass the checkerboard finish line you win the game.
% There is a lot of white space here, due to the size of the anatomy card.
\subsection{Card Anatomy}
\includegraphics{instructions-anatomy.pdf}
\begin{center}\includegraphics{instructions-anatomy.pdf}\end{center}
In this example card, the energy cost is \emph{X} the health cost is \emph{Y}
and the risk cost is \emph{Z}.
@ -207,8 +212,7 @@ it.
The second cost to be paid is the ``health'' cost. Health cost is paid by
discarding cards from the top of the deck. For example if the health cost of
a card is 3, then you must select 3 cards to discard from your hand to pay for
it.
a card is 3, then you must discard the top 3 cards of your deck to pay for it.
\subsubsection{Risk}
@ -218,11 +222,21 @@ The final cost to be paid is the ``risk'' cost. Risk cost is paid by playing
cards from the top of the deck. These cards are played on subsequent turns. If
the player is unable to pay for these cards, then the payment fails. The card's
effect only occurs on the turn when the final risk is played, after resolving
that cards effect. If you fail to pay for the risk card it has no effect and
your turn is over.
the risked card's effect. If you fail to pay for a risk card it has no effect
and your turn is over.
Additional risk costs that occur during the payment of a risk will stack.
This is a bit confusing at first, so here is a simple example.
If you play a card that has a risk cost of 1, then you pay for its energy and
health costs as normal, then leave it on the table until your next turn. On your
next turn you turn over the top card of your deck. If you can pay for that card,
you do so -- that card's effect happens, and then your initial risk card has its
effect happen too. If you can't pay for that card, then it does nothing and you
discard both it and your original risk card. You do not get to play another card
that turn, but you still get your automatic movement.
\clearpage
\subsection{New Days}
@ -254,7 +268,7 @@ gain hypothermia.
\includegraphics[width=1.5em]{images/die/sun} Sun causes the supply to be
emptied. All cards in the supply are destroyed and removed from play.
\includegraphics[width=1.5em]{images/die/cloud} Cloudy weather causes all
\includegraphics[width=1.5em]{images/die/clouds} Cloudy weather causes all
players to gain starvation.
\includegraphics[width=1.5em]{images/die/wind} Wind causes hypothermia as well