Fixed instructions
This commit is contained in:
parent
9e6cd3d4ea
commit
b2e37b423a
|
@ -263,7 +263,7 @@ INSERT INTO Deck_Cards VALUES(20,29,1,5);
|
||||||
INSERT INTO Deck_Cards VALUES(20,30,1,5);
|
INSERT INTO Deck_Cards VALUES(20,30,1,5);
|
||||||
INSERT INTO Deck_Cards VALUES(20,31,1,5);
|
INSERT INTO Deck_Cards VALUES(20,31,1,5);
|
||||||
|
|
||||||
INSERT INTO Deck_Cards VALUES(21,40,10,1);
|
INSERT INTO Deck_Cards VALUES(21,40,28,1);
|
||||||
|
|
||||||
INSERT INTO Deck_Cards VALUES(10,106,2,2);
|
INSERT INTO Deck_Cards VALUES(10,106,2,2);
|
||||||
INSERT INTO Deck_Cards VALUES(10,108,2,2);
|
INSERT INTO Deck_Cards VALUES(10,108,2,2);
|
||||||
|
|
|
@ -280,9 +280,10 @@
|
||||||
\scoped[shift={(16.5,3.75)}]{\cardtrackindicator{thirdleg}{Sixth Leg}}
|
\scoped[shift={(16.5,3.75)}]{\cardtrackindicator{thirdleg}{Sixth Leg}}
|
||||||
|
|
||||||
\node at (-12, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
|
\node at (-12, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
|
||||||
\node at (-9, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
|
%\node at (-9, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
|
||||||
\node at (-6, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
|
\node at (-6, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
|
||||||
\node at (-3, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
|
%\node at (-3, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
|
||||||
|
\node at (0, 0) {\includegraphics[width=1cm]{images/icons/legend.png}};
|
||||||
|
|
||||||
\node at (-12.0,7.5) {\fontsize{24}{24}\bebas Start};
|
\node at (-12.0,7.5) {\fontsize{24}{24}\bebas Start};
|
||||||
\node at (18.0,-7.5) {\fontsize{24}{24}\bebas End};
|
\node at (18.0,-7.5) {\fontsize{24}{24}\bebas End};
|
||||||
|
|
|
@ -9,6 +9,9 @@
|
||||||
\usepackage{fancybox}
|
\usepackage{fancybox}
|
||||||
\usepackage{wrapfig}
|
\usepackage{wrapfig}
|
||||||
\usepackage{subfig}
|
\usepackage{subfig}
|
||||||
|
\usepackage{fontspec}
|
||||||
|
|
||||||
|
\newfontfamily\bebas{Bebas Neue Regular}
|
||||||
|
|
||||||
\titleformat{name=\section}[display]{}{\thetitle.}{0.8em}{\Heading\Large}
|
\titleformat{name=\section}[display]{}{\thetitle.}{0.8em}{\Heading\Large}
|
||||||
%\titlespacing{\section}{0pt}{0pt plus 4pt minus 4pt}{0pt plus 4pt minus 4pt}
|
%\titlespacing{\section}{0pt}{0pt plus 4pt minus 4pt}{0pt plus 4pt minus 4pt}
|
||||||
|
@ -26,9 +29,10 @@
|
||||||
% Arguments are: Baseline, Text Xcm, Text Ycm, iconfile, amount
|
% Arguments are: Baseline, Text Xcm, Text Ycm, iconfile, amount
|
||||||
\newcommand{\texticon}[5]{%
|
\newcommand{\texticon}[5]{%
|
||||||
\begin{tikzpicture}[baseline=#1,x=1cm,y=1cm]
|
\begin{tikzpicture}[baseline=#1,x=1cm,y=1cm]
|
||||||
\node[centered, minimum width=0pt, text width=1cm, inner sep=0pt, outer sep=0pt] at (0,0) {\includegraphics[width=1cm,height=1.6cm]{images/icons/#4.png}};
|
\node[centered, minimum width=0pt, text width=1em, inner sep=0pt, outer sep=0pt] at (-0.12,-0.1) {\includegraphics[width=2em,height=3em]{images/icons/#4.png}};
|
||||||
\node[centered, minimum width=0pt, text width=0.6cm, inner sep=0pt, outer sep=0pt] at (#2,#3) {\fontsize{16}{16}\bebas#5};
|
\node[centered, minimum width=0pt, text width=1ex, inner sep=0pt, outer sep=0pt] at (#2,#3) {\fontsize{12}{12}\bebas#5};
|
||||||
\end{tikzpicture}%
|
\end{tikzpicture}%
|
||||||
|
\hskip1em
|
||||||
}
|
}
|
||||||
|
|
||||||
\newcommand{\daydraw}[1]{\texticon{-0.4cm}{0}{-0.2}{daydraw}{#1}}
|
\newcommand{\daydraw}[1]{\texticon{-0.4cm}{0}{-0.2}{daydraw}{#1}}
|
||||||
|
@ -93,19 +97,18 @@ bottom right corner:
|
||||||
|
|
||||||
\begin{itemize}
|
\begin{itemize}
|
||||||
\setlength\itemsep{-1em}
|
\setlength\itemsep{-1em}
|
||||||
\item 4 Starter Decks - \input "|echo SELECT 'SUM(Amount)' FROM Deck_Cards JOIN Decks ON Decks.id = Deck_Cards.Deck WHERE Decks.Name = \'starter1\' | sqlite3 -init cards.sql" cards each (\includegraphics[width=1em]{images/deck/starter1.png} \includegraphics[width=1em]{images/deck/starter2.png} \includegraphics[width=1em]{images/deck/starter3.png} \includegraphics[width=1em]{images/deck/starter4.png})
|
\item 4 Starter Decks - 22 cards each (\includegraphics[width=1em]{images/deck/starter1.png} \includegraphics[width=1em]{images/deck/starter2.png} \includegraphics[width=1em]{images/deck/starter3.png} \includegraphics[width=1em]{images/deck/starter4.png})
|
||||||
\item 1 Legendary Deck - \input "|echo SELECT 'SUM(Amount)' FROM Deck_Cards JOIN Decks ON Decks.id = Deck_Cards.Deck WHERE Decks.Name = \'legendary\' | sqlite3 -init cards.sql" cards (\includegraphics[width=1em]{images/deck/legendary.png})
|
\item 1 Legendary Deck - 12 cards (\includegraphics[width=1em]{images/deck/legendary.png})
|
||||||
\item 1 Survival Deck - \input "|echo SELECT 'SUM(Amount)' FROM Deck_Cards JOIN Decks ON Decks.id = Deck_Cards.Deck WHERE Decks.Name = \'survival\' | sqlite3 -init cards.sql" cards (\includegraphics[width=1em]{images/deck/survival.png}
|
\item 1 Survival Deck - 26 cards (\includegraphics[width=1em]{images/deck/survival.png})
|
||||||
\item 1 Race Deck - \input "|echo SELECT 'SUM(Amount)' FROM Deck_Cards JOIN Decks ON Decks.id = Deck_Cards.Deck WHERE Decks.Name = \'race\' | sqlite3 -init cards.sql" cards (\includegraphics[width=1em]{images/deck/race.png}
|
\item 1 Race Deck - 26 cards (\includegraphics[width=1em]{images/deck/race.png})
|
||||||
\item 1 Damage Deck - \input "|echo SELECT 'SUM(Amount)' FROM Deck_Cards JOIN Decks ON Decks.id = Deck_Cards.Deck WHERE Decks.Name = \'damage\' | sqlite3 -init cards.sql" cards (\includegraphics[width=1em]{images/deck/damage.png})
|
\item 1 Damage Deck - 28 cards (\includegraphics[width=1em]{images/deck/damage.png})
|
||||||
\end{itemize}
|
\end{itemize}
|
||||||
|
|
||||||
Additionally there are 18 leg cards.
|
|
||||||
|
|
||||||
The game also contains:
|
The game also contains:
|
||||||
|
|
||||||
\begin{itemize}
|
\begin{itemize}
|
||||||
\setlength\itemsep{-1em}
|
\setlength\itemsep{-1em}
|
||||||
|
\item 18 leg cards
|
||||||
\item This manual
|
\item This manual
|
||||||
\item The box the game came with
|
\item The box the game came with
|
||||||
\item One weather die with special symbols on it
|
\item One weather die with special symbols on it
|
||||||
|
@ -133,7 +136,7 @@ They then take the starter deck of their colour, find the \emph{Wheel Dog}, and
|
||||||
place it on the table in front of them. Then shuffle their deck and place it
|
place it on the table in front of them. Then shuffle their deck and place it
|
||||||
face down in front of them.
|
face down in front of them.
|
||||||
|
|
||||||
Shuffle the legendary deck and deal 5 cards from it to each player. Each player
|
Shuffle the legendary deck and deal 3 cards from it to each player. Each player
|
||||||
looks at their legendary cards and leaves them face-down in front of them.
|
looks at their legendary cards and leaves them face-down in front of them.
|
||||||
|
|
||||||
Shuffle each of the leg decks and draw one leg of each type and place it on the
|
Shuffle each of the leg decks and draw one leg of each type and place it on the
|
||||||
|
@ -165,7 +168,7 @@ As in any race, movement is important. Whenever you move you add your current
|
||||||
speed to the distance. Many cards in the game will modify your speed.
|
speed to the distance. Many cards in the game will modify your speed.
|
||||||
|
|
||||||
When you move onto or past certain spaces different things happen. This is
|
When you move onto or past certain spaces different things happen. This is
|
||||||
called 'passing' the space.
|
called `passing' the space.
|
||||||
|
|
||||||
If you pass another player they move back one space and you take one damage
|
If you pass another player they move back one space and you take one damage
|
||||||
(damage will be explained later).
|
(damage will be explained later).
|
||||||
|
@ -178,9 +181,11 @@ Similarly if you pass a hungry space
|
||||||
|
|
||||||
If you pass the checkerboard finish line you win the game.
|
If you pass the checkerboard finish line you win the game.
|
||||||
|
|
||||||
|
% There is a lot of white space here, due to the size of the anatomy card.
|
||||||
|
|
||||||
\subsection{Card Anatomy}
|
\subsection{Card Anatomy}
|
||||||
|
|
||||||
\includegraphics{instructions-anatomy.pdf}
|
\begin{center}\includegraphics{instructions-anatomy.pdf}\end{center}
|
||||||
|
|
||||||
In this example card, the energy cost is \emph{X} the health cost is \emph{Y}
|
In this example card, the energy cost is \emph{X} the health cost is \emph{Y}
|
||||||
and the risk cost is \emph{Z}.
|
and the risk cost is \emph{Z}.
|
||||||
|
@ -207,8 +212,7 @@ it.
|
||||||
|
|
||||||
The second cost to be paid is the ``health'' cost. Health cost is paid by
|
The second cost to be paid is the ``health'' cost. Health cost is paid by
|
||||||
discarding cards from the top of the deck. For example if the health cost of
|
discarding cards from the top of the deck. For example if the health cost of
|
||||||
a card is 3, then you must select 3 cards to discard from your hand to pay for
|
a card is 3, then you must discard the top 3 cards of your deck to pay for it.
|
||||||
it.
|
|
||||||
|
|
||||||
\subsubsection{Risk}
|
\subsubsection{Risk}
|
||||||
|
|
||||||
|
@ -218,11 +222,21 @@ The final cost to be paid is the ``risk'' cost. Risk cost is paid by playing
|
||||||
cards from the top of the deck. These cards are played on subsequent turns. If
|
cards from the top of the deck. These cards are played on subsequent turns. If
|
||||||
the player is unable to pay for these cards, then the payment fails. The card's
|
the player is unable to pay for these cards, then the payment fails. The card's
|
||||||
effect only occurs on the turn when the final risk is played, after resolving
|
effect only occurs on the turn when the final risk is played, after resolving
|
||||||
that cards effect. If you fail to pay for the risk card it has no effect and
|
the risked card's effect. If you fail to pay for a risk card it has no effect
|
||||||
your turn is over.
|
and your turn is over.
|
||||||
|
|
||||||
Additional risk costs that occur during the payment of a risk will stack.
|
Additional risk costs that occur during the payment of a risk will stack.
|
||||||
|
|
||||||
|
This is a bit confusing at first, so here is a simple example.
|
||||||
|
|
||||||
|
If you play a card that has a risk cost of 1, then you pay for its energy and
|
||||||
|
health costs as normal, then leave it on the table until your next turn. On your
|
||||||
|
next turn you turn over the top card of your deck. If you can pay for that card,
|
||||||
|
you do so -- that card's effect happens, and then your initial risk card has its
|
||||||
|
effect happen too. If you can't pay for that card, then it does nothing and you
|
||||||
|
discard both it and your original risk card. You do not get to play another card
|
||||||
|
that turn, but you still get your automatic movement.
|
||||||
|
|
||||||
\clearpage
|
\clearpage
|
||||||
|
|
||||||
\subsection{New Days}
|
\subsection{New Days}
|
||||||
|
@ -254,7 +268,7 @@ gain hypothermia.
|
||||||
\includegraphics[width=1.5em]{images/die/sun} Sun causes the supply to be
|
\includegraphics[width=1.5em]{images/die/sun} Sun causes the supply to be
|
||||||
emptied. All cards in the supply are destroyed and removed from play.
|
emptied. All cards in the supply are destroyed and removed from play.
|
||||||
|
|
||||||
\includegraphics[width=1.5em]{images/die/cloud} Cloudy weather causes all
|
\includegraphics[width=1.5em]{images/die/clouds} Cloudy weather causes all
|
||||||
players to gain starvation.
|
players to gain starvation.
|
||||||
|
|
||||||
\includegraphics[width=1.5em]{images/die/wind} Wind causes hypothermia as well
|
\includegraphics[width=1.5em]{images/die/wind} Wind causes hypothermia as well
|
||||||
|
|
Loading…
Reference in a new issue