Added all placeholders

This commit is contained in:
Louis Burke 2019-04-22 12:44:18 -04:00
parent d5812fa9a0
commit 6c45efc216
101 changed files with 216 additions and 112 deletions

1
.gitignore vendored
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@ -12,3 +12,4 @@ Console.
Python-Fu Python-Fu
Makefile.deps Makefile.deps
generated/** generated/**
!images/**

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@ -27,16 +27,22 @@ ifndef PDFUNITE
$(error "pdfunite not found. Please install poppler") $(error "pdfunite not found. Please install poppler")
endif endif
RAW_DECK_LIST=$(shell ./scripts/decklist.sh) RAW_DECK_LIST=$(shell ./scripts/decklist.sh) first second third
DECK_LIST=$(RAW_DECK_LIST:%=$(GENERATED_DIR)/%) DECK_LIST=$(RAW_DECK_LIST:%=$(GENERATED_DIR)/%)
DECK_DEPENDENCIES=$(DECK_LIST:%=%.d) DECK_DEPENDENCIES=$(DECK_LIST:%=%.d)
$(SENTINEL): cards.sql $(SENTINEL): cards.sql
./scripts/generate_cards.sh $(GENERATED_DIR) ./scripts/generate_cards.sh $(GENERATED_DIR)
-rm $(GENERATED_DIR)/first.list
-rm $(GENERATED_DIR)/second.list
-rm $(GENERATED_DIR)/third.list
for card in legs/first/*.tex; do echo $${card%tex}pdf >> $(GENERATED_DIR)/first.list; done
for card in legs/second/*.tex; do echo $${card%tex}pdf >> $(GENERATED_DIR)/second.list; done
for card in legs/third/*.tex; do echo $${card%tex}pdf >> $(GENERATED_DIR)/third.list; done
touch $@ touch $@
%.d: %.list %.d: %.list
echo -n 'outputs/$*.pdf:' > $@ echo -n 'outputs/$(*F).pdf:' > $@
tr '\n' ' ' < $< >> $@ tr '\n' ' ' < $< >> $@
echo -e '\n\tpdfunite $$+ $$@' >> $@ echo -e '\n\tpdfunite $$+ $$@' >> $@
cat $< | sort | uniq -c | sed -e 's@ *\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@export: outputs/$*/\3[\1].png@' >> $@ cat $< | sort | uniq -c | sed -e 's@ *\([[:digit:]]\+\) \(.\+/\)*\(.\+\).pdf@export: outputs/$*/\3[\1].png@' >> $@

205
cards.sql
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@ -20,6 +20,13 @@ INSERT INTO Decks VALUES(11,'race');
INSERT INTO Decks VALUES(20,'legendary'); INSERT INTO Decks VALUES(20,'legendary');
INSERT INTO Decks VALUES(21,'damage'); INSERT INTO Decks VALUES(21,'damage');
CREATE TABLE Rarities (id INTEGER PRIMARY KEY, Name TEXT);
INSERT INTO Rarities VALUES(1,'starting');
INSERT INTO Rarities VALUES(2,'common');
INSERT INTO Rarities VALUES(3,'rare');
INSERT INTO Rarities VALUES(4,'epic');
INSERT INTO Rarities VALUES(5,'legendary');
CREATE TABLE Effects (id INTEGER PRIMARY KEY, Name TEXT, Command TEXT); CREATE TABLE Effects (id INTEGER PRIMARY KEY, Name TEXT, Command TEXT);
INSERT INTO Effects VALUES(1,'Day Draw','\daydraw{#}'); INSERT INTO Effects VALUES(1,'Day Draw','\daydraw{#}');
INSERT INTO Effects VALUES(2,'Draw','\draw{#}'); INSERT INTO Effects VALUES(2,'Draw','\draw{#}');
@ -185,104 +192,106 @@ INSERT INTO Card_Effects VALUES(123,4,8);
INSERT INTO Card_Effects VALUES(124,8,8); INSERT INTO Card_Effects VALUES(124,8,8);
INSERT INTO Card_Effects VALUES(125,8,3); INSERT INTO Card_Effects VALUES(125,8,3);
CREATE TABLE Deck_Cards (Deck INTEGER REFERENCES Decks (id), Card INTEGER REFERENCES Cards (id), Amount INTEGER); CREATE TABLE Deck_Cards (Deck INTEGER REFERENCES Decks (id), Card INTEGER REFERENCES Cards (id), Amount INTEGER, Rarity INTEGER REFERENCES Rarities (id));
INSERT INTO Deck_Cards VALUES(1,1,1); INSERT INTO Deck_Cards VALUES(1,1,1,1);
INSERT INTO Deck_Cards VALUES(2,1,1); INSERT INTO Deck_Cards VALUES(2,1,1,1);
INSERT INTO Deck_Cards VALUES(3,1,1); INSERT INTO Deck_Cards VALUES(3,1,1,1);
INSERT INTO Deck_Cards VALUES(4,1,1); INSERT INTO Deck_Cards VALUES(4,1,1,1);
INSERT INTO Deck_Cards VALUES(1,2,1); INSERT INTO Deck_Cards VALUES(1,2,1,1);
INSERT INTO Deck_Cards VALUES(2,2,1); INSERT INTO Deck_Cards VALUES(2,2,1,1);
INSERT INTO Deck_Cards VALUES(3,2,1); INSERT INTO Deck_Cards VALUES(3,2,1,1);
INSERT INTO Deck_Cards VALUES(4,2,1); INSERT INTO Deck_Cards VALUES(4,2,1,1);
INSERT INTO Deck_Cards VALUES(1,3,1); INSERT INTO Deck_Cards VALUES(1,3,1,1);
INSERT INTO Deck_Cards VALUES(2,3,1); INSERT INTO Deck_Cards VALUES(2,3,1,1);
INSERT INTO Deck_Cards VALUES(3,3,1); INSERT INTO Deck_Cards VALUES(3,3,1,1);
INSERT INTO Deck_Cards VALUES(4,3,1); INSERT INTO Deck_Cards VALUES(4,3,1,1);
INSERT INTO Deck_Cards VALUES(1,4,1); INSERT INTO Deck_Cards VALUES(1,4,1,1);
INSERT INTO Deck_Cards VALUES(2,4,1); INSERT INTO Deck_Cards VALUES(2,4,1,1);
INSERT INTO Deck_Cards VALUES(3,4,1); INSERT INTO Deck_Cards VALUES(3,4,1,1);
INSERT INTO Deck_Cards VALUES(4,4,1); INSERT INTO Deck_Cards VALUES(4,4,1,1);
INSERT INTO Deck_Cards VALUES(1,5,1); INSERT INTO Deck_Cards VALUES(1,5,1,1);
INSERT INTO Deck_Cards VALUES(2,5,1); INSERT INTO Deck_Cards VALUES(2,5,1,1);
INSERT INTO Deck_Cards VALUES(3,5,1); INSERT INTO Deck_Cards VALUES(3,5,1,1);
INSERT INTO Deck_Cards VALUES(4,5,1); INSERT INTO Deck_Cards VALUES(4,5,1,1);
INSERT INTO Deck_Cards VALUES(1,6,2); INSERT INTO Deck_Cards VALUES(1,6,2,1);
INSERT INTO Deck_Cards VALUES(2,6,2); INSERT INTO Deck_Cards VALUES(2,6,2,1);
INSERT INTO Deck_Cards VALUES(3,6,2); INSERT INTO Deck_Cards VALUES(3,6,2,1);
INSERT INTO Deck_Cards VALUES(4,6,2); INSERT INTO Deck_Cards VALUES(4,6,2,1);
INSERT INTO Deck_Cards VALUES(1,7,2); INSERT INTO Deck_Cards VALUES(1,7,2,1);
INSERT INTO Deck_Cards VALUES(2,7,2); INSERT INTO Deck_Cards VALUES(2,7,2,1);
INSERT INTO Deck_Cards VALUES(3,7,2); INSERT INTO Deck_Cards VALUES(3,7,2,1);
INSERT INTO Deck_Cards VALUES(4,7,2); INSERT INTO Deck_Cards VALUES(4,7,2,1);
INSERT INTO Deck_Cards VALUES(1,8,1); INSERT INTO Deck_Cards VALUES(1,8,1,1);
INSERT INTO Deck_Cards VALUES(2,8,1); INSERT INTO Deck_Cards VALUES(2,8,1,1);
INSERT INTO Deck_Cards VALUES(3,8,1); INSERT INTO Deck_Cards VALUES(3,8,1,1);
INSERT INTO Deck_Cards VALUES(4,8,1); INSERT INTO Deck_Cards VALUES(4,8,1,1);
INSERT INTO Deck_Cards VALUES(1,9,4); INSERT INTO Deck_Cards VALUES(1,9,4,1);
INSERT INTO Deck_Cards VALUES(2,9,4); INSERT INTO Deck_Cards VALUES(2,9,4,1);
INSERT INTO Deck_Cards VALUES(3,9,4); INSERT INTO Deck_Cards VALUES(3,9,4,1);
INSERT INTO Deck_Cards VALUES(4,9,4); INSERT INTO Deck_Cards VALUES(4,9,4,1);
INSERT INTO Deck_Cards VALUES(1,10,1); INSERT INTO Deck_Cards VALUES(1,10,1,1);
INSERT INTO Deck_Cards VALUES(2,10,1); INSERT INTO Deck_Cards VALUES(2,10,1,1);
INSERT INTO Deck_Cards VALUES(3,10,1); INSERT INTO Deck_Cards VALUES(3,10,1,1);
INSERT INTO Deck_Cards VALUES(4,10,1); INSERT INTO Deck_Cards VALUES(4,10,1,1);
INSERT INTO Deck_Cards VALUES(1,11,2); INSERT INTO Deck_Cards VALUES(1,11,2,1);
INSERT INTO Deck_Cards VALUES(2,11,2); INSERT INTO Deck_Cards VALUES(2,11,2,1);
INSERT INTO Deck_Cards VALUES(3,11,2); INSERT INTO Deck_Cards VALUES(3,11,2,1);
INSERT INTO Deck_Cards VALUES(4,11,2); INSERT INTO Deck_Cards VALUES(4,11,2,1);
INSERT INTO Deck_Cards VALUES(1,12,1); INSERT INTO Deck_Cards VALUES(1,12,1,1);
INSERT INTO Deck_Cards VALUES(2,12,1); INSERT INTO Deck_Cards VALUES(2,12,1,1);
INSERT INTO Deck_Cards VALUES(3,12,1); INSERT INTO Deck_Cards VALUES(3,12,1,1);
INSERT INTO Deck_Cards VALUES(4,12,1); INSERT INTO Deck_Cards VALUES(4,12,1,1);
INSERT INTO Deck_Cards VALUES(1,13,2); INSERT INTO Deck_Cards VALUES(1,13,2,1);
INSERT INTO Deck_Cards VALUES(2,13,2); INSERT INTO Deck_Cards VALUES(2,13,2,1);
INSERT INTO Deck_Cards VALUES(3,13,2); INSERT INTO Deck_Cards VALUES(3,13,2,1);
INSERT INTO Deck_Cards VALUES(4,13,2); INSERT INTO Deck_Cards VALUES(4,13,2,1);
INSERT INTO Deck_Cards VALUES(1,14,2); INSERT INTO Deck_Cards VALUES(1,14,2,1);
INSERT INTO Deck_Cards VALUES(2,14,2); INSERT INTO Deck_Cards VALUES(2,14,2,1);
INSERT INTO Deck_Cards VALUES(3,14,2); INSERT INTO Deck_Cards VALUES(3,14,2,1);
INSERT INTO Deck_Cards VALUES(4,14,2); INSERT INTO Deck_Cards VALUES(4,14,2,1);
INSERT INTO Deck_Cards VALUES(20,20,1);
INSERT INTO Deck_Cards VALUES(20,21,1);
INSERT INTO Deck_Cards VALUES(20,22,1);
INSERT INTO Deck_Cards VALUES(20,23,1);
INSERT INTO Deck_Cards VALUES(20,24,1);
INSERT INTO Deck_Cards VALUES(20,25,1);
INSERT INTO Deck_Cards VALUES(20,26,1);
INSERT INTO Deck_Cards VALUES(20,27,1);
INSERT INTO Deck_Cards VALUES(20,28,1);
INSERT INTO Deck_Cards VALUES(20,29,1);
INSERT INTO Deck_Cards VALUES(20,30,1);
INSERT INTO Deck_Cards VALUES(20,31,1);
INSERT INTO Deck_Cards VALUES(21,40,10);
INSERT INTO Deck_Cards VALUES(10,106,2); INSERT INTO Deck_Cards VALUES(20,20,1,5);
INSERT INTO Deck_Cards VALUES(10,108,2); INSERT INTO Deck_Cards VALUES(20,21,1,5);
INSERT INTO Deck_Cards VALUES(10,109,2); INSERT INTO Deck_Cards VALUES(20,22,1,5);
INSERT INTO Deck_Cards VALUES(10,110,2); INSERT INTO Deck_Cards VALUES(20,23,1,5);
INSERT INTO Deck_Cards VALUES(10,111,2); INSERT INTO Deck_Cards VALUES(20,24,1,5);
INSERT INTO Deck_Cards VALUES(10,112,2); INSERT INTO Deck_Cards VALUES(20,25,1,5);
INSERT INTO Deck_Cards VALUES(10,116,2); INSERT INTO Deck_Cards VALUES(20,26,1,5);
INSERT INTO Deck_Cards VALUES(10,117,2); INSERT INTO Deck_Cards VALUES(20,27,1,5);
INSERT INTO Deck_Cards VALUES(10,118,2); INSERT INTO Deck_Cards VALUES(20,28,1,5);
INSERT INTO Deck_Cards VALUES(10,119,2); INSERT INTO Deck_Cards VALUES(20,29,1,5);
INSERT INTO Deck_Cards VALUES(11,120,2); INSERT INTO Deck_Cards VALUES(20,30,1,5);
INSERT INTO Deck_Cards VALUES(10,121,2); INSERT INTO Deck_Cards VALUES(20,31,1,5);
INSERT INTO Deck_Cards VALUES(10,122,2);
INSERT INTO Deck_Cards VALUES(10,123,2);
INSERT INTO Deck_Cards VALUES(11,100,2); INSERT INTO Deck_Cards VALUES(21,40,10,1);
INSERT INTO Deck_Cards VALUES(11,101,2);
INSERT INTO Deck_Cards VALUES(11,102,2); INSERT INTO Deck_Cards VALUES(10,106,2,2);
INSERT INTO Deck_Cards VALUES(11,103,2); INSERT INTO Deck_Cards VALUES(10,108,2,2);
INSERT INTO Deck_Cards VALUES(11,104,2); INSERT INTO Deck_Cards VALUES(10,109,2,2);
INSERT INTO Deck_Cards VALUES(11,105,2); INSERT INTO Deck_Cards VALUES(10,110,2,2);
INSERT INTO Deck_Cards VALUES(11,107,2); INSERT INTO Deck_Cards VALUES(10,111,2,2);
INSERT INTO Deck_Cards VALUES(11,113,2); INSERT INTO Deck_Cards VALUES(10,112,2,2);
INSERT INTO Deck_Cards VALUES(11,114,2); INSERT INTO Deck_Cards VALUES(10,116,2,2);
INSERT INTO Deck_Cards VALUES(11,115,2); INSERT INTO Deck_Cards VALUES(10,117,2,2);
INSERT INTO Deck_Cards VALUES(11,124,2); INSERT INTO Deck_Cards VALUES(10,118,2,2);
INSERT INTO Deck_Cards VALUES(11,125,2); INSERT INTO Deck_Cards VALUES(10,119,2,2);
INSERT INTO Deck_Cards VALUES(11,120,2,2);
INSERT INTO Deck_Cards VALUES(10,121,2,2);
INSERT INTO Deck_Cards VALUES(10,122,2,2);
INSERT INTO Deck_Cards VALUES(10,123,2,2);
INSERT INTO Deck_Cards VALUES(11,100,2,3);
INSERT INTO Deck_Cards VALUES(11,101,2,3);
INSERT INTO Deck_Cards VALUES(11,102,2,3);
INSERT INTO Deck_Cards VALUES(11,103,2,3);
INSERT INTO Deck_Cards VALUES(11,104,2,3);
INSERT INTO Deck_Cards VALUES(11,105,2,3);
INSERT INTO Deck_Cards VALUES(11,107,2,3);
INSERT INTO Deck_Cards VALUES(11,113,2,3);
INSERT INTO Deck_Cards VALUES(11,114,2,3);
INSERT INTO Deck_Cards VALUES(11,115,2,3);
INSERT INTO Deck_Cards VALUES(11,124,2,3);
INSERT INTO Deck_Cards VALUES(11,125,2,3);
CREATE VIEW Card_List AS CREATE VIEW Card_List AS
SELECT SELECT
@ -295,13 +304,15 @@ SELECT
Types.Name AS 'Type', Types.Name AS 'Type',
group_concat(replace(Effects.Command,'#',Card_Effects.Amount), ' ') AS 'Effect(s)', group_concat(replace(Effects.Command,'#',Card_Effects.Amount), ' ') AS 'Effect(s)',
Decks.Name AS 'In Deck', Decks.Name AS 'In Deck',
Deck_Cards.Amount AS 'Count' Deck_Cards.Amount AS 'Count',
Rarities.Name AS 'Rarity'
FROM Cards FROM Cards
JOIN Types ON Types.id = Cards.Typename JOIN Types ON Types.id = Cards.Typename
CROSS JOIN Card_Effects ON Card_Effects.Card = Cards.id CROSS JOIN Card_Effects ON Card_Effects.Card = Cards.id
JOIN Effects ON Effects.id = Card_Effects.Effect JOIN Effects ON Effects.id = Card_Effects.Effect
CROSS JOIN Deck_Cards ON Deck_Cards.Card = Cards.id CROSS JOIN Deck_Cards ON Deck_Cards.Card = Cards.id
JOIN Decks ON Deck_Cards.Deck = Decks.id JOIN Decks ON Deck_Cards.Deck = Decks.id
JOIN Rarities ON Deck_Cards.Rarity = Rarities.id
GROUP BY GROUP BY
Cards.id, Cards.id,
Decks.id Decks.id

9
ideas
View file

@ -1,3 +1,11 @@
6 of each type of stretch:
First: Daydraw+3(HH), free dogs(SH), free personal(HS), free sleds(SS), no hypo(SS), no starve(HH)
Second: ???
Third: ???
Automatic move by "0" each day unless: Automatic move by "0" each day unless:
- new day - new day
- hypothermia - hypothermia
@ -5,6 +13,7 @@ Automatic move by "0" each day unless:
If *both* hypo and starve, then move by "-0"! If *both* hypo and starve, then move by "-0"!
Two-day duration for effects of sleds and personals (add, then take [if still there] - check balance of starter cards [how hard is it to get nothing?]). Two-day duration for effects of sleds and personals (add, then take [if still there] - check balance of starter cards [how hard is it to get nothing?]).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kill -> Sacrifice for *own* dogs. Kill -> Sacrifice for *own* dogs.
More compact symbols for destroy/take. Maybe <EYE> X <CAN> Y and <PACK> X <SHOP> Y? More compact symbols for destroy/take. Maybe <EYE> X <CAN> Y and <PACK> X <SHOP> Y?

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@ -138,6 +138,12 @@
\newcommand{\doubledistance}{Double the final distance} \newcommand{\doubledistance}{Double the final distance}
\newcommand{\damagetext}{Destroy this card \vskip 0.5em When you discard this card, end your turn immediately} \newcommand{\damagetext}{Destroy this card \vskip 0.5em When you discard this card, end your turn immediately}
\newcommand{\freecardtype}[1]{%
\begin{tikzpicture}[x=1cm,y=1cm]
\node[rectangle, centered, rounded corners=3pt, minimum width=1cm, minimum height=1.4cm, fill=#1, text centered, inner sep=0mm] at (0.5, 0.5) {\fontsize{14}{14}\bebas Free};
\end{tikzpicture}
}
\newenvironment{card} \newenvironment{card}
{% Begin {% Begin
\noindent\begin{tikzpicture}[x=1in,y=1in] \noindent\begin{tikzpicture}[x=1in,y=1in]
@ -223,6 +229,11 @@
\node [rectangle, anchor=center, minimum width=1.5cm, minimum height=1.5cm, text centered, text width=1.5cm, inner sep=0mm] at (\legcoordx{#1},\legcoordy{#1}) {#2}; \node [rectangle, anchor=center, minimum width=1.5cm, minimum height=1.5cm, text centered, text width=1.5cm, inner sep=0mm] at (\legcoordx{#1},\legcoordy{#1}) {#2};
} }
\newcommand{\legeffect}[1]{%
\node [rectangle, anchor=center, minimum width=1.5cm, text centered, text width=1.5cm, inner sep=0mm] at (3.175, 5.0) {\fontsize{16}{16}\bebas Effect};
\node [rectangle, anchor=center, minimum width=1.0cm, minimum height=1.0cm, text centered, text width=1.0cm, inner sep=0mm] at (3.175, 3.85) {#1};
}
\newenvironment{board} \newenvironment{board}
{% Begin {% Begin
\noindent\begin{tikzpicture}[x=1cm,y=1cm] \noindent\begin{tikzpicture}[x=1cm,y=1cm]

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13
legs/first/farm.tex Normal file
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@ -0,0 +1,13 @@
\documentclass{iditacard}
\leglevel{firstleg}
\begin{document}
\begin{leg}
\legname{Farm}
\onlegspace{3}{\includegraphics[width=1cm]{icons/hypo.png}}
\onlegspace{7}{\includegraphics[width=1cm]{icons/hypo.png}}
\legeffect{TODO\\ NO STARVE}
\end{leg}
\end{document}

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@ -0,0 +1,13 @@
\documentclass{iditacard}
\leglevel{firstleg}
\begin{document}
\begin{leg}
\legname{Fishing Hole}
\onlegspace{3}{\includegraphics[width=1cm]{icons/hypo.png}}
\onlegspace{7}{\includegraphics[width=1cm]{icons/hypo.png}}
\legeffect{\daydraw{3}}
\end{leg}
\end{document}

13
legs/first/hospital.tex Normal file
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\documentclass{iditacard}
\leglevel{firstleg}
\begin{document}
\begin{leg}
\legname{Hospital}
\onlegspace{3}{\includegraphics[width=1cm]{icons/hypo.png}}
\onlegspace{7}{\includegraphics[width=1cm]{icons/starve.png}}
\legeffect{\freecardtype{personal}}
\end{leg}
\end{document}

13
legs/first/new_moon.tex Normal file
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\documentclass{iditacard}
\leglevel{firstleg}
\begin{document}
\begin{leg}
\legname{New Moon}
\onlegspace{3}{\includegraphics[width=1cm]{icons/starve.png}}
\onlegspace{7}{\includegraphics[width=1cm]{icons/hypo.png}}
\legeffect{\freecardtype{dog}}
\end{leg}
\end{document}

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\documentclass{iditacard}
\leglevel{firstleg}
\begin{document}
\begin{leg}
\legname{Repair Shop}
\onlegspace{3}{\includegraphics[width=1cm]{icons/starve.png}}
\onlegspace{7}{\includegraphics[width=1cm]{icons/starve.png}}
\legeffect{\freecardtype{sled}}
\end{leg}
\end{document}

13
legs/first/volcano.tex Normal file
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\documentclass{iditacard}
\leglevel{firstleg}
\begin{document}
\begin{leg}
\legname{Volcano}
\onlegspace{3}{\includegraphics[width=1cm]{icons/starve.png}}
\onlegspace{7}{\includegraphics[width=1cm]{icons/starve.png}}
\legeffect{TODO\\ NO HYPO}
\end{leg}
\end{document}

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