Prepared for art.

This commit is contained in:
Louis Burke 2017-05-31 19:45:18 -04:00
parent 8d896187c6
commit 096fd0ad9d
34 changed files with 428 additions and 94 deletions

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@ -1,4 +1,4 @@
.PHONY: all clean printrun cardrun cards
.PHONY: all clean printrun cardrun cards deepclean
CARDLIST=cards/list.txt
PRINTLIST=cards/print.txt
@ -19,8 +19,13 @@ cardrun.pdf: $(CARDRUN)
%.pdf: %.tex
xelatex --output-directory=$(@D) $^
echo "$@" >> changelist.txt
clean:
-find . -name '*.aux' -delete
-find . -name '*.log' -delete
deepclean:
-find cards -name '*.pdf' -delete
-find . -name '*.aux' -delete
-find . -name '*.log' -delete

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@ -1,7 +1,3 @@
cards/attachments/dog_chow.pdf
cards/attachments/dog_chow.pdf
cards/attachments/dog_chow.pdf
cards/attachments/dog_chow.pdf
cards/attachments/nuclear_reactor.pdf
cards/attachments/plate_mail.pdf
cards/attachments/plate_mail.pdf
@ -13,7 +9,17 @@ cards/attachments/dog_collar.pdf
cards/attachments/steam_engine.pdf
cards/attachments/steam_engine.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/squirrel.pdf
cards/attachments/squirrel.pdf
cards/attachments/squirrel.pdf

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@ -1,7 +1,7 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{legendary}
\rarity{common}
\begin{document}
\begin{card}

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@ -1,7 +1,7 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{common}
\rarity{starting}
\begin{document}
\begin{card}

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@ -1,7 +1,7 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{legendary}
\rarity{common}
\begin{document}
\begin{card}
@ -9,7 +9,7 @@
\health{2}
\risk{2}
\name{Harness}
\text{All energy costs are reduced by 1.}
\text{Draw the first card of each risk instead of playing it.}
\flava{A controlled dog is an easy dog.}
\type{attachment}
\end{card}

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@ -0,0 +1,16 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{rare}
\begin{document}
\begin{card}
\energy{2}
\health{2}
\risk{2}
\name{Squirrel}
\text{+3 Speed.}
\flava{Dogs hate squirrels.}
\type{attachment}
\end{card}
\end{document}

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@ -1,7 +1,7 @@
\documentclass{iditacard}
\cardtype{attachment}
\rarity{rare}
\rarity{common}
\begin{document}
\begin{card}

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@ -25,6 +25,10 @@ cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/malamute.pdf
@ -37,3 +41,10 @@ cards/dogs/cricket.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/greyhound.pdf
cards/dogs/greyhound.pdf
cards/dogs/greyhound.pdf
cards/dogs/greyhound.pdf

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@ -1,7 +1,7 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{epic}
\rarity{common}
\begin{document}
\begin{card}

14
cards/dogs/greyhound.tex Normal file
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@ -0,0 +1,14 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{common}
\begin{document}
\begin{card}
\risk{3}
\name{Greyhound}
\text{+3 Speed. Cannot hold attachments.}
\flava{What happens when you mix the colours on a husky? You get a grey hound.}
\type{dog}
\end{card}
\end{document}

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@ -8,7 +8,7 @@
\energy{4}
\health{4}
\name{Reliable Dog}
\text{All risks reduced by 1. Dies if a risk fizzles.}
\text{Draw the first card of each risk instead of playing it. Dies if a risk fizzles.}
\flava{I won't let you down!}
\type{dog}
\end{card}

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@ -0,0 +1,16 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{rare}
\begin{document}
\begin{card}
\energy{1}
\health{1}
\risk{1}
\name{Russian Bear Dog}
\text{Cannot die.}
\flava{In Soviet Russia, dog kill you.}
\type{dog}
\end{card}
\end{document}

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@ -1,7 +1,7 @@
\documentclass{iditacard}
\cardtype{dog}
\rarity{epic}
\rarity{common}
\begin{document}
\begin{card}

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@ -8,7 +8,7 @@
\energy{2}
\health{2}
\name{Dinner}
\text{Draw 5 cards.}
\text{Draw 7 cards.}
\flava{I hope you like salted fish.}
\type{food}
\end{card}

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@ -5,7 +5,7 @@
\begin{document}
\begin{card}
\energy{2}
\energy{1}
\health{1}
\name{Venison Jerky}
\text{Draw 3 cards.}

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@ -19,6 +19,7 @@ cards/attachments/steam_engine.pdf
cards/attachments/harness.pdf
cards/attachments/coat.pdf
cards/attachments/tiara.pdf
cards/attachments/squirrel.pdf
cards/dogs/lead_dog.pdf
cards/dogs/wheel_dog.pdf
cards/dogs/good_dog.pdf
@ -39,6 +40,8 @@ cards/dogs/malamute.pdf
cards/dogs/problem_dog.pdf
cards/dogs/cricket.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/greyhound.pdf
cards/food/breakfast.pdf
cards/food/lunch.pdf
cards/food/dinner.pdf
@ -98,7 +101,6 @@ cards/sleds/new_sled.pdf
cards/util/rest.pdf
cards/util/rifle.pdf
cards/util/campfire.pdf
cards/util/dog_trap.pdf
cards/util/sleeping_bag.pdf
cards/util/daylight_savings_time.pdf
cards/util/sticky_snow.pdf
@ -112,7 +114,6 @@ cards/util/icy_glare.pdf
cards/util/leather_jacket.pdf
cards/util/thermostat.pdf
cards/util/ice_box.pdf
cards/util/parasite.pdf
cards/util/stab_in_the_dark.pdf
cards/util/referee.pdf
cards/util/utility_knife.pdf

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@ -6,7 +6,6 @@
\begin{document}
\begin{card}
\energy{1}
\health{1}
\risk{1}
\name{Iditarod Drift}
\text{Move 7 \Mms.}

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@ -10,7 +10,7 @@
\risk{1}
\name{Midnight sun}
\text{Move 10 \Mms.}
\flava{Gonna pull an all-nighter!}
\flava{Strange things are done in the midnight sun.}
\type{movement}
\end{card}
\end{document}

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@ -5,7 +5,7 @@
\begin{document}
\begin{card}
\energy{3}
\energy{1}
\health{2}
\risk{1}
\name{Grandma Soup}

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@ -25,10 +25,6 @@ cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/a_hat.pdf
cards/attachments/armour.pdf
cards/attachments/armour.pdf
cards/attachments/armour.pdf
@ -48,10 +44,20 @@ cards/attachments/dog_collar.pdf
cards/attachments/steam_engine.pdf
cards/attachments/steam_engine.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/squirrel.pdf
cards/attachments/squirrel.pdf
cards/attachments/squirrel.pdf
cards/dogs/wheel_dog.pdf
cards/dogs/wheel_dog.pdf
cards/dogs/wheel_dog.pdf
@ -95,6 +101,10 @@ cards/dogs/retriever.pdf
cards/dogs/retriever.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/malamute.pdf
@ -107,6 +117,13 @@ cards/dogs/cricket.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/greyhound.pdf
cards/dogs/greyhound.pdf
cards/dogs/greyhound.pdf
cards/dogs/greyhound.pdf
cards/food/breakfast.pdf
cards/food/breakfast.pdf
cards/food/breakfast.pdf
@ -321,9 +338,6 @@ cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/dog_trap.pdf
cards/util/dog_trap.pdf
cards/util/dog_trap.pdf
cards/util/sleeping_bag.pdf
cards/util/daylight_savings_time.pdf
cards/util/sticky_snow.pdf
@ -358,10 +372,6 @@ cards/util/thermostat.pdf
cards/util/ice_box.pdf
cards/util/ice_box.pdf
cards/util/ice_box.pdf
cards/util/parasite.pdf
cards/util/parasite.pdf
cards/util/parasite.pdf
cards/util/parasite.pdf
cards/util/stab_in_the_dark.pdf
cards/util/stab_in_the_dark.pdf
cards/util/stab_in_the_dark.pdf

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@ -2,9 +2,6 @@ cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/campfire.pdf
cards/util/dog_trap.pdf
cards/util/dog_trap.pdf
cards/util/dog_trap.pdf
cards/util/sleeping_bag.pdf
cards/util/daylight_savings_time.pdf
cards/util/sticky_snow.pdf
@ -39,10 +36,6 @@ cards/util/thermostat.pdf
cards/util/ice_box.pdf
cards/util/ice_box.pdf
cards/util/ice_box.pdf
cards/util/parasite.pdf
cards/util/parasite.pdf
cards/util/parasite.pdf
cards/util/parasite.pdf
cards/util/stab_in_the_dark.pdf
cards/util/stab_in_the_dark.pdf
cards/util/stab_in_the_dark.pdf

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@ -1,15 +0,0 @@
\documentclass{iditacard}
\cardtype{utility}
\rarity{rare}
\begin{document}
\begin{card}
\energy{2}
\health{4}
\name{Dog Trap}
\text{Everyone must kill a dog.}
\flava{It's against the rules, but it works.}
\type{utility}
\end{card}
\end{document}

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@ -1,15 +0,0 @@
\documentclass{iditacard}
\cardtype{utility}
\rarity{common}
\begin{document}
\begin{card}
\energy{3}
\health{3}
\name{Parasite}
\text{All players must kill a dog.}
\flava{I've known you for 15 years!}
\type{utility}
\end{card}
\end{document}

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@ -7,9 +7,9 @@
\begin{card}
\energy{3}
\health{1}
\risk{1}
\risk{2}
\name{Rifle}
\text{Kill any dog.}
\text{All other players must kill a dog.}
\flava{Isn't that illegal?}
\type{utility}
\end{card}

130
changelist.txt Normal file
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@ -0,0 +1,130 @@
instructions.pdf
list.pdf
extra.pdf
cards/attachments/dog_chow.pdf
cards/attachments/harness.pdf
cards/attachments/coat.pdf
cards/attachments/tiara.pdf
cards/dogs/reliable_dog.pdf
cards/stretches/town.pdf
cards/stretches/frozen_lake.pdf
cards/stretches/hills.pdf
cards/stretches/wasteland.pdf
cards/stretches/cliff_face.pdf
cards/stretches/forest.pdf
cards/stretches/blizzard.pdf
cards/stretches/rope_bridge.pdf
cards/stretches/mountain.pdf
cards/stretches/village.pdf
cards/attachments/a_hat.pdf
cards/attachments/armour.pdf
cards/attachments/dog_chow.pdf
cards/attachments/nuclear_reactor.pdf
cards/attachments/plate_mail.pdf
cards/attachments/dog_shoes.pdf
cards/attachments/dog_collar.pdf
cards/attachments/steam_engine.pdf
cards/attachments/harness.pdf
cards/attachments/coat.pdf
cards/attachments/tiara.pdf
cards/attachments/squirrel.pdf
cards/dogs/wheel_dog.pdf
cards/dogs/good_dog.pdf
cards/dogs/husky.pdf
cards/dogs/lead_dog.pdf
cards/dogs/bear.pdf
cards/dogs/big_dog.pdf
cards/dogs/engineer_dog.pdf
cards/dogs/cat.pdf
cards/dogs/reliable_dog.pdf
cards/dogs/moose.pdf
cards/dogs/polar_bear.pdf
cards/dogs/chihuahua.pdf
cards/dogs/squirmy_dog.pdf
cards/dogs/retriever.pdf
cards/dogs/cute_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/malamute.pdf
cards/dogs/problem_dog.pdf
cards/dogs/cricket.pdf
cards/dogs/lazy_dog.pdf
cards/dogs/russian_bear_dog.pdf
cards/dogs/greyhound.pdf
cards/food/breakfast.pdf
cards/food/lunch.pdf
cards/food/dinner.pdf
cards/food/midnight_snack.pdf
cards/food/bison.pdf
cards/food/eat_dog.pdf
cards/food/poutine.pdf
cards/food/venison_steak.pdf
cards/food/venison_jerky.pdf
cards/food/raw_venison.pdf
cards/food/venison_carpaccio.pdf
cards/food/waffle.pdf
cards/food/whale_meat.pdf
cards/food/beef_stew.pdf
cards/food/dog_food.pdf
cards/movement/move.pdf
cards/movement/mush.pdf
cards/movement/out_of_control.pdf
cards/movement/sprint.pdf
cards/movement/all_in.pdf
cards/movement/midnight_sun.pdf
cards/movement/travel_light.pdf
cards/movement/rush.pdf
cards/movement/iditarod_drift.pdf
cards/movement/hitch_a_ride.pdf
cards/movement/haste.pdf
cards/movement/through_the_night.pdf
cards/movement/downhill_slide.pdf
cards/movement/push.pdf
cards/movement/slow_and_steady.pdf
cards/movement/tactical_play.pdf
cards/personal/first_aid.pdf
cards/personal/grandma_soup.pdf
cards/personal/bloodletting.pdf
cards/personal/ibuprofin.pdf
cards/personal/diamorphine.pdf
cards/personal/meditate.pdf
cards/personal/caffeine.pdf
cards/personal/brandy.pdf
cards/personal/surgery.pdf
cards/personal/band_aid.pdf
cards/personal/bandage.pdf
cards/sleds/repair_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/desperate_times.pdf
cards/sleds/improvise.pdf
cards/sleds/makeshift_sled.pdf
cards/sleds/salvage.pdf
cards/sleds/study_up.pdf
cards/sleds/scrapyard.pdf
cards/sleds/lumber_mill.pdf
cards/sleds/stop_and_shop.pdf
cards/sleds/satiated.pdf
cards/sleds/here_boy.pdf
cards/sleds/trade_dog.pdf
cards/sleds/new_sled.pdf
cards/util/rest.pdf
cards/util/rifle.pdf
cards/util/campfire.pdf
cards/util/sleeping_bag.pdf
cards/util/daylight_savings_time.pdf
cards/util/sticky_snow.pdf
cards/util/torch.pdf
cards/util/tip_sled.pdf
cards/util/hydrogen_sulfide.pdf
cards/util/blue_shell.pdf
cards/util/leather_hide.pdf
cards/util/rope.pdf
cards/util/icy_glare.pdf
cards/util/leather_jacket.pdf
cards/util/thermostat.pdf
cards/util/ice_box.pdf
cards/util/stab_in_the_dark.pdf
cards/util/referee.pdf
cards/util/utility_knife.pdf
cards/util/vigilance.pdf
cards/util/serenity.pdf
cards/damaged.pdf

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@ -10,9 +10,11 @@
Personal and food cards reduce hypothermia and starvation when played even if their costs do not resolve.\\
Dogs can only hold 1 attachment each.\\
Dogs can hold 1 attachment each.\\
Old attachments can be overwritten.\\
You may overwrite old attachments.\\
Overwritten or killed attachments are discarded.\\
You may only have 6 dogs at a time.\\

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@ -19,10 +19,10 @@
\definecolor{wasteland}{HTML}{DFDF3F}
\definecolor{forest}{HTML}{9FB76F}
\definecolor{cliffface}{HTML}{FF5F5F}
\definecolor{ropebridge}{HTML}{FF7F7F}
\definecolor{ropebridge}{HTML}{CFAF7F}
\definecolor{blizzard}{HTML}{5F5FFF}
\definecolor{mountain}{HTML}{9F9F9F}
\definecolor{village}{HTML}{CF5FCF}
\definecolor{village}{HTML}{FF8F0F}
\definecolor{energy}{HTML}{003FFF}
\definecolor{health}{HTML}{FF0000}
@ -38,7 +38,7 @@
\definecolor{sled}{HTML}{7FDF7F}
\definecolor{food}{HTML}{CFCF4F}
\definecolor{starting}{HTML}{007777}
\definecolor{starting}{HTML}{777777}
\definecolor{common}{HTML}{000000}
\definecolor{rare}{HTML}{000077}
\definecolor{epic}{HTML}{007700}
@ -53,11 +53,15 @@
}
\newcommand{\energy}[1]{%
\fill [energy] (50.0/300.0,950.0/300.0) rectangle (250.0/300.0,850.0/300.0) node [text=black,pos=0.5] {\bf\fontsize{25}{30}\bebas #1};
\fill [energy] (50.0/300.0,875.0/300.0) rectangle (150.0/300.0,775.0/300.0) node [text=black,pos=0.5] {\bf\fontsize{25}{30}\bebas #1};
}
\newcommand{\health}[1]{%
\fill [health] (50.0/300.0,800.0/300.0) rectangle (250.0/300.0,700.0/300.0) node [text=black,pos=0.5] {\bf\fontsize{25}{30}\bebas #1};
\fill [health] (50.0/300.0,725.0/300.0) rectangle (150.0/300.0,625.0/300.0) node [text=black,pos=0.5] {\bf\fontsize{25}{30}\bebas #1};
}
\newcommand{\risk}[1]{%
\fill [risk] (50.0/300.0,575.0/300.0) rectangle (150.0/300.0,475.0/300.0) node [text=white,pos=0.5] {\bf\fontsize{25}{30}\bebas #1};
}
\newcommand{\@condcost}[2]{\ifnum 0<#1#2\fi}
@ -67,27 +71,27 @@
\@condcost{#3}{\risk{#3}}%
}
\newcommand{\risk}[1]{%
\fill [risk] (50.0/300.0,650.0/300.0) rectangle (250.0/300.0,550.0/300.0) node [text=white,pos=0.5] {\bf\fontsize{25}{30}\bebas #1};
}
\newcommand{\name}[1]{%
% add draw to the node to see its box
\node [rectangle, minimum width=1.5in, minimum height=2.0/3.0in, text centered, text width=1.5in, inner sep=0mm] at (475.0/300.0,850.0/300.0) {\bf\fontsize{25}{30}\bebas#1\par};
\node [rectangle, anchor=north, minimum width=2.15in, minimum height=2.0/3.0in, text centered, text width=1.833333in, inner sep=0mm] at (375.0/300.0,975.0/300.0) {\bf\fontsize{25}{30}\bebas#1\par};
}
\newcommand{\text}[1]{%
% add draw to the node to see its box
\node [rectangle, minimum width=1.833333in, minimum height=200.0/300.0, text centered, text width=1.833333in, inner sep=1mm, anchor=north west] at (100.0/300.0,550.0/300) {\fontsize{16}{16}\bebas#1\par};
\node [rectangle, minimum width=1.833333in, minimum height=200.0/300.0, text centered, text width=1.833333in, inner sep=1mm, anchor=north] at (375.0/300.0,450.0/300) {\fontsize{16}{16}\bebas#1\par};
}
\newcommand{\flava}[1]{%
% add draw to the node to see its box
\node [rectangle, minimum width=1.833333in, minimum height=100.0/300.0, text centered, text width=1.833333in, inner sep=0mm, anchor=north west] at (100.0/300.0,250.0/300.0) {\fontsize{6}{6}\alegreya"#1"\par};
\node [rectangle, minimum width=1.833333in, minimum height=100.0/300.0, text centered, text width=1.833333in, inner sep=0mm, anchor=north] at (375.0/300.0,150.0/300.0) {\fontsize{6}{6}\alegreya"#1"\par};
}
\newcommand{\type}[1]{%
\node [rectangle, minimum width=1.833333in, minimum height=100.0/300.0, text centered, text width=1.833333in, inner sep=0mm, anchor=north west] at (100.0/300.0,100.0/300.0) {\fontsize{12}{12}\bebas#1\par};
\node [rectangle, minimum width=1.833333in, minimum height=100.0/300.0, text centered, text width=1.833333in, inner sep=0mm, anchor=north] at (375.0/300.0,100.0/300.0) {\fontsize{12}{12}\bebas#1\par};
}
\newcommand{\art}[1]{%
\node [rectangle, minimum width=650.0/300.0, minimum height=425.0/300.0, inner sep=0, anchor=north west] at (50.0/300.0, 888.0/300.0) {\noindent\includegraphics*[width=2.166667in, height=1.416667in]{#1}};
}
\newcommand{\Mm}{myriameter}

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@ -36,7 +36,7 @@
\colorbox{black!30}{\textbf{Destroy}} \dotfill Remove from play.
\colorbox{gray}{\textbf{Kill}} \dotfill Destroy dog and attachments.
\colorbox{gray}{\textbf{Kill}} \dotfill Destroy dog.
}
\end{card}

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@ -12,14 +12,14 @@
\hrule
\colorbox{town}{Town},
\colorbox{frozenlake}{Frozen Lake},
\colorbox{hills}{Hills},
\colorbox{wasteland}{Wasteland},
\colorbox{cliffface}{Cliff Face},
\colorbox{forest}{Forest},
\colorbox{blizzard}{Blizzard},
\colorbox{frozenlake}{Frozen Lake},
\colorbox{ropebridge}{Rope Bridge},
\colorbox{mountain}{Mountain},
\colorbox{wasteland}{Wasteland},
\colorbox{forest}{Forest},
\colorbox{cliffface}{Cliff Face},
\colorbox{village}{Village}.
{\centering\textbf{Starting Deck}\par}
@ -40,7 +40,8 @@
\colorbox{food}{Dinner},
\colorbox{personal}{First Aid x2},
\colorbox{personal}{Grandma Soup},
\colorbox{attachment}{A Hat x2},
\colorbox{attachment}{A Hat},
\colorbox{attachment}{Dog Chow},
\colorbox{attachment}{Armour}.
}
\end{card}

View file

@ -3,11 +3,19 @@
\documentclass{iditacard}
% Montage with `montage -tile 3x3 -geometry 750x1050+50+25 in* out.pdf`
\rarity{legendary}
\cardtype{utility}
\begin{document}
\begin{playcard}[special]{utility}{legendary}
%\begin{playcard}[special]{utility}{legendary}
\begin{card}
\art{iditaboard}
\costs{1}{2}{3}
\name{Example Card}
\text{Move 10 myrameters. Shuffle your discard pile into your deck.}
\text{Move 10 myrameters. Shuffle your discard pile into your deck. Also extend
the text length.}
\flava{What doesn't kill you makes you stronger.}
\end{playcard}
\type{utility}
%\end{playcard}
\end{card}
\end{document}

4
thaughts.txt Normal file
View file

@ -0,0 +1,4 @@
Risk = pay over next n turns!!!
Reliable = "draw your last risk for each risk card"
\- same with harness
Rifle -> parasite

144
topup.txt Normal file
View file

@ -0,0 +1,144 @@
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/mush.pdf
cards/movement/mush.pdf
cards/util/rifle.pdf
cards/util/rest.pdf
cards/sleds/repair_sled.pdf
cards/sleds/repair_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/dogs/wheel_dog.pdf
cards/dogs/good_dog.pdf
cards/dogs/lead_dog.pdf
cards/dogs/husky.pdf
cards/food/breakfast.pdf
cards/food/breakfast.pdf
cards/food/lunch.pdf
cards/food/lunch.pdf
cards/food/dinner.pdf
cards/personal/first_aid.pdf
cards/personal/first_aid.pdf
cards/personal/grandma_soup.pdf
cards/attachments/a_hat.pdf
cards/attachments/dog_chow.pdf
cards/attachments/armour.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/mush.pdf
cards/movement/mush.pdf
cards/util/rifle.pdf
cards/util/rest.pdf
cards/sleds/repair_sled.pdf
cards/sleds/repair_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/dogs/wheel_dog.pdf
cards/dogs/good_dog.pdf
cards/dogs/lead_dog.pdf
cards/dogs/husky.pdf
cards/food/breakfast.pdf
cards/food/breakfast.pdf
cards/food/lunch.pdf
cards/food/lunch.pdf
cards/food/dinner.pdf
cards/personal/first_aid.pdf
cards/personal/first_aid.pdf
cards/personal/grandma_soup.pdf
cards/attachments/a_hat.pdf
cards/attachments/dog_chow.pdf
cards/attachments/armour.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/mush.pdf
cards/movement/mush.pdf
cards/util/rifle.pdf
cards/util/rest.pdf
cards/sleds/repair_sled.pdf
cards/sleds/repair_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/dogs/wheel_dog.pdf
cards/dogs/good_dog.pdf
cards/dogs/lead_dog.pdf
cards/dogs/husky.pdf
cards/food/breakfast.pdf
cards/food/breakfast.pdf
cards/food/lunch.pdf
cards/food/lunch.pdf
cards/food/dinner.pdf
cards/personal/first_aid.pdf
cards/personal/first_aid.pdf
cards/personal/grandma_soup.pdf
cards/attachments/a_hat.pdf
cards/attachments/dog_chow.pdf
cards/attachments/armour.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/move.pdf
cards/movement/mush.pdf
cards/movement/mush.pdf
cards/util/rifle.pdf
cards/util/rest.pdf
cards/sleds/repair_sled.pdf
cards/sleds/repair_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/sleds/upgrade_sled.pdf
cards/dogs/wheel_dog.pdf
cards/dogs/good_dog.pdf
cards/dogs/lead_dog.pdf
cards/dogs/husky.pdf
cards/food/breakfast.pdf
cards/food/breakfast.pdf
cards/food/lunch.pdf
cards/food/lunch.pdf
cards/food/dinner.pdf
cards/personal/first_aid.pdf
cards/personal/first_aid.pdf
cards/personal/grandma_soup.pdf
cards/attachments/a_hat.pdf
cards/attachments/dog_chow.pdf
cards/attachments/armour.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/coat.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/harness.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/attachments/tiara.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/cute_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
cards/dogs/smart_dog.pdf
instructions.pdf
instructions.pdf
instructions.pdf
instructions.pdf
list.pdf
extra.pdf
cards/movement/iditarod_drift.pdf
cards/movement/iditarod_drift.pdf
cards/movement/iditarod_drift.pdf
cards/food/venison_jerky.pdf
cards/food/venison_jerky.pdf
cards/food/venison_jerky.pdf
cards/food/venison_jerky.pdf
cards/attachments/squirrel.pdf
cards/attachments/squirrel.pdf
cards/attachments/squirrel.pdf