Stable cottage playtest.
This commit is contained in:
parent
7c3e8e6e42
commit
0546f86020
|
@ -9,7 +9,7 @@
|
||||||
\energy{1}
|
\energy{1}
|
||||||
\health{1}
|
\health{1}
|
||||||
\name{Damaged}
|
\name{Damaged}
|
||||||
\text{Destroy this card. When you discard this card, end your turn immediately.}
|
\text{Destroy this card. \vskip 0.5em When you discard this card, end your turn immediately.}
|
||||||
\flava{You have been hurt.}
|
\flava{You have been hurt.}
|
||||||
\type{token}
|
\type{token}
|
||||||
\end{card}
|
\end{card}
|
||||||
|
|
|
@ -99,7 +99,7 @@ cards/sleds/here_boy.pdf
|
||||||
cards/sleds/trade_dog.pdf
|
cards/sleds/trade_dog.pdf
|
||||||
cards/sleds/new_sled.pdf
|
cards/sleds/new_sled.pdf
|
||||||
cards/util/rest.pdf
|
cards/util/rest.pdf
|
||||||
cards/util/rifle.pdf
|
cards/util/dog_trap.pdf
|
||||||
cards/util/campfire.pdf
|
cards/util/campfire.pdf
|
||||||
cards/util/sleeping_bag.pdf
|
cards/util/sleeping_bag.pdf
|
||||||
cards/util/daylight_savings_time.pdf
|
cards/util/daylight_savings_time.pdf
|
||||||
|
|
|
@ -9,7 +9,7 @@
|
||||||
\energy{3}
|
\energy{3}
|
||||||
\health{3}
|
\health{3}
|
||||||
\name{Downhill slide}
|
\name{Downhill slide}
|
||||||
\text{Move 3 \Mms. Draw a card.}
|
\text{Move 3 \Mms twice.}
|
||||||
\flava{It's like skiing, but with dogs and a sled.}
|
\flava{It's like skiing, but with dogs and a sled.}
|
||||||
\type{movement}
|
\type{movement}
|
||||||
\end{card}
|
\end{card}
|
||||||
|
|
|
@ -6,10 +6,11 @@
|
||||||
\begin{document}
|
\begin{document}
|
||||||
\begin{card}
|
\begin{card}
|
||||||
\art{mush.jpg}
|
\art{mush.jpg}
|
||||||
\energy{1}
|
\energy{2}
|
||||||
\health{1}
|
\health{2}
|
||||||
|
\risk{1}
|
||||||
\name{Mush}
|
\name{Mush}
|
||||||
\text{Move 3 \Mms.}
|
\text{Move 10 \Mms.}
|
||||||
\flava{Comes from the french word 'Marche'.}
|
\flava{Comes from the french word 'Marche'.}
|
||||||
\type{movement}
|
\type{movement}
|
||||||
\end{card}
|
\end{card}
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
\art{push.jpg}
|
\art{push.jpg}
|
||||||
\energy{1}
|
\energy{1}
|
||||||
\name{Push}
|
\name{Push}
|
||||||
\text{Move 2 \Mms.}
|
\text{Move 5 \Mms.}
|
||||||
\flava{Not a full mush, but still putting in some effort.}
|
\flava{Not a full mush, but still putting in some effort.}
|
||||||
\type{movement}
|
\type{movement}
|
||||||
\end{card}
|
\end{card}
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
\begin{document}
|
\begin{document}
|
||||||
\begin{card}
|
\begin{card}
|
||||||
\art{rush.jpg}
|
\art{rush.jpg}
|
||||||
\health{5}
|
\health{3}
|
||||||
\risk{1}
|
\risk{1}
|
||||||
\name{Rush}
|
\name{Rush}
|
||||||
\text{Move 8 \Mms.}
|
\text{Move 8 \Mms.}
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
list.pdf
|
|
||||||
cards/stretches/town.pdf
|
cards/stretches/town.pdf
|
||||||
cards/stretches/frozen_lake.pdf
|
cards/stretches/frozen_lake.pdf
|
||||||
cards/stretches/hills.pdf
|
cards/stretches/hills.pdf
|
||||||
|
@ -318,10 +317,10 @@ cards/util/rest.pdf
|
||||||
cards/util/rest.pdf
|
cards/util/rest.pdf
|
||||||
cards/util/rest.pdf
|
cards/util/rest.pdf
|
||||||
cards/util/rest.pdf
|
cards/util/rest.pdf
|
||||||
cards/util/rifle.pdf
|
cards/util/dog_trap.pdf
|
||||||
cards/util/rifle.pdf
|
cards/util/dog_trap.pdf
|
||||||
cards/util/rifle.pdf
|
cards/util/dog_trap.pdf
|
||||||
cards/util/rifle.pdf
|
cards/util/dog_trap.pdf
|
||||||
cards/util/campfire.pdf
|
cards/util/campfire.pdf
|
||||||
cards/util/campfire.pdf
|
cards/util/campfire.pdf
|
||||||
cards/util/campfire.pdf
|
cards/util/campfire.pdf
|
||||||
|
@ -386,11 +385,3 @@ cards/damaged.pdf
|
||||||
cards/damaged.pdf
|
cards/damaged.pdf
|
||||||
cards/damaged.pdf
|
cards/damaged.pdf
|
||||||
cards/damaged.pdf
|
cards/damaged.pdf
|
||||||
cards/damaged.pdf
|
|
||||||
cards/damaged.pdf
|
|
||||||
cards/damaged.pdf
|
|
||||||
cards/damaged.pdf
|
|
||||||
cards/damaged.pdf
|
|
||||||
cards/damaged.pdf
|
|
||||||
cards/damaged.pdf
|
|
||||||
cards/damaged.pdf
|
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
\begin{document}
|
\begin{document}
|
||||||
\begin{card}
|
\begin{card}
|
||||||
\art{cliff_face.jpg}
|
\art{cliff_face.jpg}
|
||||||
\health{2}
|
\energy{2}
|
||||||
\name{Cliff Face}
|
\name{Cliff Face}
|
||||||
\text{Risks are doubled.}
|
\text{Risks are doubled.}
|
||||||
\flava{Don't fall!}
|
\flava{Don't fall!}
|
||||||
|
|
|
@ -6,7 +6,6 @@
|
||||||
\begin{document}
|
\begin{document}
|
||||||
\begin{card}
|
\begin{card}
|
||||||
\art{forest.jpg}
|
\art{forest.jpg}
|
||||||
\health{3}
|
|
||||||
\name{Forest}
|
\name{Forest}
|
||||||
\text{At the end of each day, kill a dog.}
|
\text{At the end of each day, kill a dog.}
|
||||||
\flava{Beware of bear.}
|
\flava{Beware of bear.}
|
||||||
|
|
|
@ -9,7 +9,7 @@
|
||||||
\energy{2}
|
\energy{2}
|
||||||
\health{2}
|
\health{2}
|
||||||
\name{Mountain}
|
\name{Mountain}
|
||||||
\text{Discard your deck when you enter.}
|
\text{Pay 10 health cost when you enter.}
|
||||||
\flava{Getting a sled up a mountain is \textbf{hard}.}
|
\flava{Getting a sled up a mountain is \textbf{hard}.}
|
||||||
\type{5 \Mms}
|
\type{5 \Mms}
|
||||||
\end{card}
|
\end{card}
|
||||||
|
|
|
@ -1,15 +1,15 @@
|
||||||
\documentclass{iditacard}
|
\documentclass{iditacard}
|
||||||
|
|
||||||
\cardtype{utility}
|
\cardtype{utility}
|
||||||
\rarity{starting}
|
\rarity{common}
|
||||||
|
|
||||||
\begin{document}
|
\begin{document}
|
||||||
\begin{card}
|
\begin{card}
|
||||||
\art{rifle.jpg}
|
\art{rifle.jpg} % TODO
|
||||||
\energy{3}
|
\energy{3}
|
||||||
\health{1}
|
\health{1}
|
||||||
\risk{2}
|
\risk{2}
|
||||||
\name{Rifle}
|
\name{Dog Trap}
|
||||||
\text{All other players must kill a dog.}
|
\text{All other players must kill a dog.}
|
||||||
\flava{Isn't that illegal?}
|
\flava{Isn't that illegal?}
|
||||||
\type{utility}
|
\type{utility}
|
118
explanation.tex
118
explanation.tex
|
@ -1,67 +1,65 @@
|
||||||
% This is compiled and printed on the back of the board!
|
% This is compiled and printed on the back of the board!
|
||||||
|
% NOTE TO SELF: Dice faces use the LaTeX font that starts with j iirc
|
||||||
|
|
||||||
\documentclass{article}
|
\documentclass{article}
|
||||||
\pagenumbering{gobble}
|
\pagenumbering{gobble}
|
||||||
|
|
||||||
\usepackage[papersize={10in,10in},margin=0.5in]{geometry}
|
\usepackage[papersize={10in,10in},margin=0.25in]{geometry}
|
||||||
\usepackage{fontspec}
|
\usepackage{fontspec}
|
||||||
\usepackage{multicol}
|
\usepackage{multicol}
|
||||||
|
\usepackage{graphicx}
|
||||||
|
\usepackage{titlesec}
|
||||||
|
|
||||||
\setmainfont{GFS Didot}
|
\setmainfont{GFS Didot}
|
||||||
\newfontfamily\Racing{Faster One}
|
\newfontfamily\Racing{Faster One}
|
||||||
|
|
||||||
\usepackage{lipsum}
|
\titleformat{\section}[runin]{%
|
||||||
|
\fontsize{16}{16}\Racing}{}{0em}{}
|
||||||
|
|
||||||
\begin{document}
|
\begin{document}
|
||||||
\begin{multicols}{3}
|
\begin{multicols}{3}
|
||||||
|
|
||||||
{\noindent\fontsize{24}{24}\Racing How to play\par}
|
\section{Setup}
|
||||||
|
|
||||||
\vskip0.3em
|
\textsc{To} begin the game separate out the upgrade cards from the rest of the cards.
|
||||||
\hrule
|
You should be left with the starter cards (grey border), and the stretch
|
||||||
\vskip1em
|
cards (have a distance at the bottom).
|
||||||
{\noindent\fontsize{18}{18}\Racing Setup\par}
|
|
||||||
|
|
||||||
To begin the game separate out the upgrade cards from the rest of the cards. You
|
|
||||||
should be left with the starter cards (grey border), the special cards
|
|
||||||
(lots of text, no image), and the stretch cards (have a distance at the
|
|
||||||
bottom).
|
|
||||||
|
|
||||||
Separate the starter cards into 4 equal decks (with the exact same cards in
|
Separate the starter cards into 4 equal decks (with the exact same cards in
|
||||||
them). For reference, each player should begin with the cards listed on the
|
them).
|
||||||
list card in their deck.
|
|
||||||
|
|
||||||
Setup the rest of the game by giving each player a starting deck, a red die,
|
Setup the rest of the game by giving each player a starting deck, a red die,
|
||||||
a blue die, and a token. Their token should be placed before the starting
|
a blue die, and a token. Their token should be placed before the starting
|
||||||
line on the map.
|
line on the map.
|
||||||
|
|
||||||
{\noindent\fontsize{18}{18}\Racing Objective\par}
|
\section{Objective}
|
||||||
|
|
||||||
This is a race. Just like the real iditarod your goal is to be the first to
|
\textsc{This} is a race. Just like the real iditarod your goal is to be the first to
|
||||||
travel 1600km (160 myriameters). Each square on the board is a single
|
travel 1600km (160 myriameters). Each square on the board is a single
|
||||||
myriameter, so there are 160 of them.
|
myriameter, so there are 160 of them.
|
||||||
|
|
||||||
{\noindent\fontsize{18}{18}\Racing Costs\par}
|
\section{Costs}
|
||||||
|
|
||||||
The core mechanic of this game is the way in which costs on cards are
|
\textsc{The} core mechanic of this game is the way in which costs on cards are
|
||||||
played.
|
played.
|
||||||
|
|
||||||
When a card is played the three costs are resolved in order.
|
When a card is played the three costs are resolved in order.
|
||||||
|
|
||||||
First, the player must discard the "energy" cost (blue number) of the card
|
First, the player must discard a number of cards equal to the "energy" cost
|
||||||
from their hand.
|
(blue number) of the card from their hand.
|
||||||
|
|
||||||
Second, the player must discard the "health" cost (red number) of the card
|
Second, the player must discard a number of cards equal to the "health" cost
|
||||||
from the top of their deck. If the player fails to pay either cost, the card
|
(red number) of the card from the top of their deck. If the player fails to
|
||||||
does nothing.
|
pay either cost, the card does nothing.
|
||||||
|
|
||||||
Finally the player must resolve the "risk" of the card.
|
Finally the player must resolve the "risk" of the card.
|
||||||
|
|
||||||
{\noindent\fontsize{16}{16}\Racing Risk\par}
|
\section{Risk}
|
||||||
|
|
||||||
Whatever the risk (black number) of a card is, that many cards must be
|
\textsc{Whatever} the risk (black number) of a card is, that many cards must be
|
||||||
played on the subsequent turns successfully. Only once all such cards are
|
played from the top of your deck on the subsequent turns successfully. Only
|
||||||
played does the effect of the original card take place.
|
once all such cards are played does the effect of the original card take
|
||||||
|
place.
|
||||||
|
|
||||||
If another risk occurs as payment for a risk they do stack, but once the
|
If another risk occurs as payment for a risk they do stack, but once the
|
||||||
risk of the second card is paid its effect happens even if the original risk
|
risk of the second card is paid its effect happens even if the original risk
|
||||||
|
@ -70,26 +68,50 @@
|
||||||
If at any point you cannot afford the cards being played as risk, the risk
|
If at any point you cannot afford the cards being played as risk, the risk
|
||||||
card fizzles and does nothing.
|
card fizzles and does nothing.
|
||||||
|
|
||||||
{\noindent\fontsize{18}{18}\Racing New Days\par}
|
\section{New Days}
|
||||||
|
|
||||||
On any turn a player may choose to take a new day instead of playing a card.
|
\textsc{On} any turn a player may choose to take a new day instead of playing a card.
|
||||||
In this case any current risks are abandoned and the player shuffles their
|
In this case any current risk the player is in the process of resolving are
|
||||||
discard pile and hand into their deck. They then draw a new starting hand.
|
abandoned and the player shuffles their discard pile and hand into their
|
||||||
|
deck and draw a new starting hand.
|
||||||
|
|
||||||
|
At this point any of the other players may choose to partake in the new day,
|
||||||
|
taking the same actions as the player who initiated it, or race through the
|
||||||
|
night and continue as they are.
|
||||||
|
|
||||||
|
Additionally some cards and stretches have effects that occur at the
|
||||||
|
beginning or end of a day. A day is marked by whenever any player causes a
|
||||||
|
new day, not just the player to whom the effect applies.
|
||||||
|
|
||||||
The starting hand is, by default, 6 cards. This number is frequently
|
The starting hand is, by default, 6 cards. This number is frequently
|
||||||
modified however.
|
modified however.
|
||||||
|
|
||||||
{\noindent\fontsize{18}{18}\Racing Destruction\par}
|
\section{Weather}
|
||||||
|
|
||||||
There is an important distinction between discarding and destroying a card.
|
\textsc{At} the start of each new day, roll the white weather die to determine the
|
||||||
|
weather for the day. The effects are as follows:
|
||||||
|
|
||||||
|
\begin{itemize}
|
||||||
|
\setlength\itemsep{-1em}
|
||||||
|
\item \includegraphics[width=1.5em]{images/die/snowflake} Snowy weather cancels all sled cards.
|
||||||
|
\item \includegraphics[width=1.5em]{images/die/sun} Sunny weather provides a +1 speed bonus.
|
||||||
|
\item \includegraphics[width=1.5em]{images/die/wind} Windy weather provides a +5 speed bonus but gives all players hypothermia.
|
||||||
|
\item \includegraphics[width=1.5em]{images/die/cloud} Cloudy weather gives a -1 speed penalty.
|
||||||
|
\item \includegraphics[width=1.5em]{images/die/storm} Stormy weather cancels all movement.
|
||||||
|
\item \includegraphics[width=1.5em]{images/die/rain} Rainy weather provides a +3 speed bonus but gives all players starvation.
|
||||||
|
\end{itemize}
|
||||||
|
|
||||||
|
\section{Destruction}
|
||||||
|
|
||||||
|
\textsc{There} is an important distinction between discarding and destroying a card.
|
||||||
When a card is discarded it is merely added to its player's discard pile and
|
When a card is discarded it is merely added to its player's discard pile and
|
||||||
will return to their deck when they take a new day. A card which is
|
will return to their deck when they take a new day. A card which is
|
||||||
destroyed is removed from play and will not be used in the current game ever
|
destroyed is removed from play and will not be used in the current game ever
|
||||||
again.
|
again.
|
||||||
|
|
||||||
{\noindent\fontsize{18}{18}\Racing Stretch Effects\par}
|
\section{Stretch Effects}
|
||||||
|
|
||||||
Each stretch has a unique effect when you enter it. Like other cards,
|
\textsc{Each} stretch has a unique effect when you enter it. Like other cards,
|
||||||
stretches may have red and blue numbers on them. These set your starvation
|
stretches may have red and blue numbers on them. These set your starvation
|
||||||
and hypothermia respectively.
|
and hypothermia respectively.
|
||||||
|
|
||||||
|
@ -106,12 +128,9 @@
|
||||||
your current track. If you move beyond the town you will have 0 starvation
|
your current track. If you move beyond the town you will have 0 starvation
|
||||||
and hypothermia.
|
and hypothermia.
|
||||||
|
|
||||||
All stretch effects take precedent over other effects. This means that they
|
\section{Special Effects}
|
||||||
occur first.
|
|
||||||
|
|
||||||
{\noindent\fontsize{18}{18}\Racing Special Effects\par}
|
\textsc{Recover} allows you to move the specified number of cards from your discard
|
||||||
|
|
||||||
Recover allows you to move the specified number of cards from your discard
|
|
||||||
pile into either your hand or your deck. The choice is yours.
|
pile into either your hand or your deck. The choice is yours.
|
||||||
|
|
||||||
When you pass a player on the board you take 1 damage and they are moved
|
When you pass a player on the board you take 1 damage and they are moved
|
||||||
|
@ -121,27 +140,28 @@
|
||||||
someone you take a damage and they move back one, even if they were moving
|
someone you take a damage and they move back one, even if they were moving
|
||||||
backwards.
|
backwards.
|
||||||
|
|
||||||
{\noindent\fontsize{18}{18}\Racing Card Types\par}
|
\section{Card Types}
|
||||||
|
|
||||||
The following is a summary of how each card type works:
|
\textsc{The} following is a summary of how each card type works:
|
||||||
|
|
||||||
\begin{itemize}
|
\begin{itemize}
|
||||||
\item Dog cards are brown. When you play a dog it stays in front of you
|
\setlength\itemsep{-0.8ex}
|
||||||
|
\item \textsc{Dog} cards are brown. When you play a dog it stays in front of you
|
||||||
and provides a passive bonus. You may only have 6 dogs at a time,
|
and provides a passive bonus. You may only have 6 dogs at a time,
|
||||||
but may kill a dog whenever you wish. A killed dog is destroyed (not
|
but may kill a dog whenever you wish. A killed dog is destroyed (not
|
||||||
discarded).
|
discarded).
|
||||||
|
|
||||||
\item Attachment cards are blue. You must play an attachment on a dog
|
\item \textsc{Attachment} cards are blue. You must play an attachment on a dog
|
||||||
and dogs may only hold one attachment each. You may not remove an
|
and dogs may only hold one attachment each. You may not remove an
|
||||||
attachment once played. Like dogs, attachments provide passive
|
attachment once played. Like dogs, attachments provide passive
|
||||||
bonuses. When the dog an attachment is on is killed, that attachment
|
bonuses. When the dog an attachment is on is killed, that attachment
|
||||||
is discarded.
|
is discarded.
|
||||||
|
|
||||||
\item Food cards are yellow. As soon as you play a food card your
|
\item \textsc{Food} cards are yellow. As soon as you play a food card your
|
||||||
starvation is reduced by 1. This happens before payment and whether
|
starvation is reduced by 1. This happens before payment and whether
|
||||||
or not payment succeeds.
|
or not payment succeeds.
|
||||||
|
|
||||||
\item Personal cards are purple. As soon as you play a personal card
|
\item \textsc{Personal} cards are purple. As soon as you play a personal card
|
||||||
your hypothermia is reduced by 1. This happens before payment and
|
your hypothermia is reduced by 1. This happens before payment and
|
||||||
whether or not payment succeeds. Personal cards typically have the
|
whether or not payment succeeds. Personal cards typically have the
|
||||||
text "Destroy up to X of Y" on them. This means that you look at the
|
text "Destroy up to X of Y" on them. This means that you look at the
|
||||||
|
@ -150,20 +170,20 @@
|
||||||
and which to draw into your hand. Using a personal card is referred
|
and which to draw into your hand. Using a personal card is referred
|
||||||
to as "healing".
|
to as "healing".
|
||||||
|
|
||||||
\item Sled cards are green. They typically have the text "Take X of Y"
|
\item \textsc{Sled} cards are green. They typically have the text "Take X of Y"
|
||||||
on them. This means that you look at the top Y cards of the upgrade
|
on them. This means that you look at the top Y cards of the upgrade
|
||||||
deck, choose X of them to place in your discard pile, and destroy
|
deck, choose X of them to place in your discard pile, and destroy
|
||||||
the rest. As they are immediately discarded all other players may
|
the rest. As they are immediately discarded all other players may
|
||||||
see what they are. Additionally you may not use them until the next
|
see what they are. Additionally you may not use them until the next
|
||||||
day (unless you recover them).
|
day (unless you recover them).
|
||||||
|
|
||||||
\item Utility cards are white. They tend to be interactive. They have no
|
\item \textsc{Utility} cards are white. They tend to be interactive. They have no
|
||||||
effect whatsoever when you are immune. This means that they do
|
effect whatsoever when you are immune. This means that they do
|
||||||
nothing if you play them, and do not effect you if someone else
|
nothing if you play them, and do not effect you if someone else
|
||||||
plays them. Remove the utility cards from the game when playing
|
plays them. Remove the utility cards from the game when playing
|
||||||
solitaire.
|
solitaire.
|
||||||
|
|
||||||
\item Movement cards are blue. When you play a movement card add your
|
\item \textsc{Movement} cards are blue. When you play a movement card add your
|
||||||
current speed to its effect.
|
current speed to its effect.
|
||||||
\end{itemize}
|
\end{itemize}
|
||||||
|
|
||||||
|
|
|
@ -57,15 +57,18 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
\newcommand{\energy}[1]{%
|
\newcommand{\energy}[1]{%
|
||||||
\fill [energy] (50.0/300.0,875.0/300.0) rectangle (150.0/300.0,775.0/300.0) node [text=black,pos=0.5] {\bf\fontsize{25}{30}\bebas #1};
|
\fill [black] (50.0/300.0,875.0/300.0) rectangle (150.0/300.0,775.0/300.0);
|
||||||
|
\fill [energy] (55.0/300.0,870.0/300.0) rectangle (145.0/300.0,780.0/300.0) node [text=black,pos=0.5] {\bf\fontsize{25}{30}\bebas #1};
|
||||||
}
|
}
|
||||||
|
|
||||||
\newcommand{\health}[1]{%
|
\newcommand{\health}[1]{%
|
||||||
\fill [health] (50.0/300.0,725.0/300.0) rectangle (150.0/300.0,625.0/300.0) node [text=black,pos=0.5] {\bf\fontsize{25}{30}\bebas #1};
|
\fill [black] (50.0/300.0,725.0/300.0) rectangle (150.0/300.0,625.0/300.0);
|
||||||
|
\fill [health] (55.0/300.0,720.0/300.0) rectangle (145.0/300.0,630.0/300.0) node [text=black,pos=0.5] {\bf\fontsize{25}{30}\bebas #1};
|
||||||
}
|
}
|
||||||
|
|
||||||
\newcommand{\risk}[1]{%
|
\newcommand{\risk}[1]{%
|
||||||
\fill [risk] (50.0/300.0,575.0/300.0) rectangle (150.0/300.0,475.0/300.0) node [text=white,pos=0.5] {\bf\fontsize{25}{30}\bebas #1};
|
\fill [white] (50.0/300.0,575.0/300.0) rectangle (150.0/300.0,475.0/300.0);
|
||||||
|
\fill [risk] (55.0/300.0,570.0/300.0) rectangle (145.0/300.0,480.0/300.0) node [text=white,pos=0.5] {\bf\fontsize{25}{30}\bebas #1};
|
||||||
}
|
}
|
||||||
|
|
||||||
\newcommand{\@condcost}[2]{\ifnum 0<#1#2\fi}
|
\newcommand{\@condcost}[2]{\ifnum 0<#1#2\fi}
|
||||||
|
|
6
images/die/cloud.svg
Normal file
6
images/die/cloud.svg
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!-- Generated by IcoMoon.io -->
|
||||||
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="32" height="32" viewBox="0 0 32 32">
|
||||||
|
<path fill="#000" d="M26.24 12.992c0-0.096 0-0.224 0-0.352 0-3.264-2.656-5.92-5.92-5.92-2.24 0-4.288 1.216-5.312 3.264-1.728 0.224-3.264 1.184-4.224 2.624-0.256-0.064-0.512-0.096-0.8-0.096-3.008 0-5.44 2.432-5.44 5.44 0 0 0 0 0 0s0 0 0 0.032c0 3.008 2.432 5.44 5.44 5.44h9.44c1.92 0 3.552-1.408 3.872-3.232h0.576c0.032 0 0.032 0 0.064 0s0.032 0 0.064 0c2.176 0 3.968-1.792 3.968-4 0-1.248-0.672-2.464-1.728-3.2zM19.456 21.632h-9.472c-1.952 0-3.552-1.568-3.616-3.52 0-0.032 0.032-0.096 0.032-0.128 0-0.992 0.384-1.888 1.024-2.528s1.536-1.056 2.56-1.056c0.192 0 0.384 0 0.576 0.032 0.544 0.128 1.088 0.448 1.472 0.736 0.416 0.256 0.96 0.16 1.248-0.256 0.256-0.416 0.16-0.96-0.256-1.248-0.16-0.096-0.32-0.224-0.512-0.32 0.768-0.992 1.952-1.6 3.264-1.6 2.272 0 4.128 1.856 4.128 4.128 0 0.224-0.032 0.448-0.064 0.704-0.064 0.384 0.128 0.8 0.512 0.96 0.768 0.352 1.248 1.12 1.248 1.952 0 1.184-0.96 2.144-2.144 2.144zM24 18.432c-0.032 0-0.032 0-0.064 0s-0.032 0-0.064 0h-0.672c-0.256-0.864-0.768-1.664-1.504-2.176 0-0.096 0-0.224 0-0.352 0-2.848-1.984-5.184-4.608-5.792 0.768-0.96 1.952-1.568 3.232-1.568 2.272 0 4.128 1.856 4.128 4.128 0 0.224-0.032 0.448-0.064 0.704-0.064 0.384 0.128 0.8 0.512 0.96 0.768 0.352 1.248 1.12 1.248 1.952 0 1.184-0.96 2.144-2.144 2.144z"></path>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 1.6 KiB |
7
images/die/rain.svg
Normal file
7
images/die/rain.svg
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!-- Generated by IcoMoon.io -->
|
||||||
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="32" height="32" viewBox="0 0 32 32">
|
||||||
|
<path fill="#000" d="M16.736 8.096c-0.352-0.288-0.832-0.288-1.152 0-0.224 0.192-6.016 5.024-6.016 10.656 0 3.616 2.944 6.592 6.592 6.592s6.592-2.944 6.592-6.592c0-5.632-5.76-10.464-6.016-10.656zM16.16 23.552c-2.656 0-4.8-2.144-4.8-4.8 0-3.84 3.424-7.456 4.8-8.768 1.376 1.312 4.8 4.928 4.8 8.768 0 2.656-2.144 4.8-4.8 4.8z"></path>
|
||||||
|
<path fill="#000" d="M14.976 16.032c0 0-1.76 1.44-1.76 3.072 0 0.96 0.8 1.76 1.76 1.76s1.76-0.8 1.76-1.76c0-1.632-1.76-3.072-1.76-3.072z"></path>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 797 B |
6
images/die/snowflake.svg
Normal file
6
images/die/snowflake.svg
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!-- Generated by IcoMoon.io -->
|
||||||
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="32" height="32" viewBox="0 0 32 32">
|
||||||
|
<path fill="#000" d="M24.064 16.544c-0.128-0.48-0.608-0.768-1.088-0.64l-2.4 0.64-2.208-1.28 2.144-1.248 2.432 0.64c0.096 0.064 0.192 0.064 0.256 0.064 0.384 0 0.768-0.288 0.864-0.672 0.128-0.48-0.16-0.96-0.64-1.088l-0.704-0.192 0.896-0.512c0.416-0.224 0.576-0.8 0.32-1.216-0.224-0.416-0.8-0.576-1.216-0.32l-0.864 0.48 0.192-0.64c0.128-0.48-0.16-0.96-0.64-1.088s-0.96 0.16-1.088 0.64l-0.64 2.368-2.176 1.248v-2.368l1.76-1.76c0.352-0.352 0.352-0.928 0-1.28s-0.928-0.352-1.28 0l-0.48 0.48v-0.992c0-0.48-0.384-0.896-0.896-0.896-0.48 0-0.896 0.384-0.896 0.896v0.992l-0.48-0.48c-0.352-0.352-0.928-0.352-1.28 0s-0.352 0.928 0 1.28l1.76 1.792v2.368l-2.048-1.184-0.64-2.368c-0.128-0.48-0.608-0.768-1.088-0.64s-0.768 0.608-0.64 1.088l0.192 0.672-0.896-0.512c-0.416-0.256-0.96-0.096-1.216 0.32s-0.096 0.96 0.32 1.216l0.896 0.512-0.672 0.16c-0.48 0.128-0.768 0.608-0.64 1.088 0.096 0.416 0.48 0.672 0.864 0.672 0.064 0 0.16-0.032 0.224-0.032l2.432-0.64 2.048 1.184-2.048 1.152-2.432-0.64c-0.48-0.128-0.96 0.16-1.088 0.64s0.16 0.96 0.64 1.088l0.672 0.192-0.896 0.512c-0.416 0.224-0.576 0.8-0.32 1.216 0.16 0.288 0.448 0.448 0.768 0.448 0.16 0 0.32-0.032 0.448-0.128l0.896-0.512-0.192 0.704c-0.128 0.48 0.16 0.96 0.64 1.088 0.064 0.032 0.16 0.032 0.224 0.032 0.416 0 0.768-0.288 0.864-0.704l0.64-2.368 2.048-1.184v2.464l-1.76 1.76c-0.352 0.352-0.352 0.928 0 1.28s0.928 0.352 1.28 0l0.48-0.48v0.992c0 0.48 0.384 0.896 0.896 0.896s0.896-0.416 0.896-0.896v-0.992l0.48 0.48c0.192 0.16 0.416 0.256 0.64 0.256 0.256 0 0.48-0.064 0.64-0.256 0.352-0.352 0.352-0.928 0-1.28l-1.76-1.76v-2.464l2.176 1.248 0.64 2.4c0.096 0.416 0.48 0.672 0.864 0.672 0.064 0 0.128-0.032 0.224-0.032 0.48-0.128 0.768-0.608 0.64-1.088l-0.192-0.672 0.864 0.48c0.128 0.096 0.288 0.128 0.448 0.128 0.32 0 0.608-0.16 0.768-0.448 0.256-0.416 0.096-0.96-0.32-1.216l-0.864-0.48 0.672-0.192c0.48-0.128 0.768-0.608 0.64-1.088z"></path>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 2.2 KiB |
11
images/die/storm.svg
Normal file
11
images/die/storm.svg
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!-- Generated by IcoMoon.io -->
|
||||||
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="32" height="32" viewBox="0 0 32 32">
|
||||||
|
<path fill="#000" d="M24.768 16.864c0-0.096 0-0.224 0-0.352 0-3.296-2.688-5.952-5.952-5.952-0.512 0-0.992 0.064-1.472 0.192-0.64-1.44-2.048-2.4-3.68-2.4-2.208 0-4 1.792-4 4 0 0.608 0.064 1.152 0.384 1.728-1.472 0.96-2.432 2.624-2.432 4.512 0 0 0 0 0 0s0 0 0 0.032c0 3.008 2.432 5.44 5.44 5.44 0.48 0 0.896-0.416 0.896-0.896s-0.384-0.896-0.896-0.896c-1.952 0-3.584-1.6-3.616-3.552 0-0.032 0.032-0.096 0.032-0.128 0-0.608 0.16-1.152 0.416-1.664 0.608-1.12 1.792-1.888 3.168-1.888 0.256 0 0.576 0.032 0.832 0.096 0.448 0.16 0.896 0.416 1.216 0.64 0.416 0.256 0.96 0.16 1.248-0.256 0.256-0.416 0.16-0.96-0.256-1.248-0.16-0.096-0.32-0.224-0.512-0.32 0.768-0.96 1.952-1.568 3.232-1.568 2.272 0 4.128 1.856 4.128 4.128 0 0.224-0.032 0.448-0.064 0.704-0.064 0.384 0.128 0.8 0.512 0.96 0.768 0.352 1.248 1.12 1.248 1.952 0 1.184-0.96 2.144-2.144 2.144-0.48 0-0.896 0.416-0.896 0.896s0.384 0.896 0.896 0.896c2.176 0 3.936-1.792 4-3.968 0-1.28-0.672-2.496-1.728-3.232zM13.056 13.152c-0.48 0-0.928 0.064-1.376 0.192-0.16-0.256-0.224-0.48-0.224-0.992 0-1.216 0.992-2.208 2.208-2.208 0.864 0 1.664 0.544 2.016 1.312-0.704 0.448-1.344 1.056-1.824 1.792-0.256-0.064-0.512-0.096-0.8-0.096z"></path>
|
||||||
|
<path fill="#000" d="M18.88 22.4h-0.8l1.504-2.176c0.288-0.416 0.192-0.96-0.224-1.248s-0.96-0.192-1.248 0.224l-2.496 3.584c-0.192 0.288-0.224 0.64-0.064 0.928s0.48 0.48 0.8 0.48h0.864l-1.632 2.56c-0.256 0.416-0.128 0.992 0.288 1.248 0.16 0.096 0.32 0.128 0.48 0.128 0.32 0 0.608-0.16 0.8-0.384l2.496-3.936c0.192-0.288 0.192-0.64 0.032-0.928s-0.48-0.48-0.8-0.48z"></path>
|
||||||
|
<path fill="#000" d="M13.664 7.264c0.512 0 0.896-0.384 0.896-0.896v-0.928c0-0.48-0.416-0.896-0.896-0.896s-0.896 0.384-0.896 0.896v0.928c0 0.48 0.384 0.896 0.896 0.896z"></path>
|
||||||
|
<path fill="#000" d="M8.8 8.768c0.192 0.16 0.416 0.256 0.64 0.256s0.448-0.096 0.64-0.256c0.352-0.352 0.352-0.928 0-1.28l-0.64-0.64c-0.352-0.352-0.928-0.352-1.28 0s-0.352 0.928 0 1.28l0.64 0.64z"></path>
|
||||||
|
<path fill="#000" d="M8.576 12.352c0-0.48-0.384-0.896-0.896-0.896h-0.928c-0.48 0-0.896 0.384-0.896 0.896 0 0.48 0.384 0.896 0.896 0.896h0.928c0.512 0 0.896-0.416 0.896-0.896z"></path>
|
||||||
|
<path fill="#000" d="M17.888 9.024c0.224 0 0.448-0.096 0.64-0.256l0.64-0.64c0.352-0.352 0.352-0.928 0-1.28s-0.928-0.352-1.28 0l-0.64 0.64c-0.352 0.352-0.352 0.928 0 1.28 0.192 0.16 0.416 0.256 0.64 0.256z"></path>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 2.6 KiB |
14
images/die/sun.svg
Normal file
14
images/die/sun.svg
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!-- Generated by IcoMoon.io -->
|
||||||
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="32" height="32" viewBox="0 0 32 32">
|
||||||
|
<path fill="#000" d="M16 11.008c-2.912 0-5.312 2.368-5.312 5.312 0 2.912 2.368 5.312 5.312 5.312s5.312-2.368 5.312-5.312c0-2.912-2.368-5.312-5.312-5.312zM16 19.84c-1.952 0-3.52-1.568-3.52-3.52s1.568-3.52 3.52-3.52 3.52 1.568 3.52 3.52-1.568 3.52-3.52 3.52z"></path>
|
||||||
|
<path fill="#000" d="M16 9.792c0.512 0 0.896-0.384 0.896-0.896v-1.312c0-0.48-0.384-0.896-0.896-0.896-0.48 0-0.896 0.384-0.896 0.896v1.312c0 0.48 0.384 0.896 0.896 0.896z"></path>
|
||||||
|
<path fill="#000" d="M10.112 11.712c0.192 0.16 0.416 0.256 0.64 0.256s0.448-0.096 0.64-0.256c0.352-0.352 0.352-0.928 0-1.28l-0.928-0.928c-0.352-0.352-0.928-0.352-1.28 0s-0.352 0.928 0 1.28l0.928 0.928z"></path>
|
||||||
|
<path fill="#000" d="M9.472 16.32c0-0.48-0.384-0.896-0.896-0.896h-1.312c-0.48 0-0.896 0.384-0.896 0.896 0 0.48 0.384 0.896 0.896 0.896h1.312c0.512 0 0.896-0.384 0.896-0.896z"></path>
|
||||||
|
<path fill="#000" d="M10.112 20.928l-0.928 0.928c-0.352 0.352-0.352 0.928 0 1.28 0.192 0.16 0.416 0.256 0.64 0.256s0.448-0.096 0.64-0.256l0.928-0.928c0.352-0.352 0.352-0.928 0-1.28s-0.928-0.352-1.28 0z"></path>
|
||||||
|
<path fill="#000" d="M16 22.848c-0.48 0-0.896 0.384-0.896 0.896v1.312c0 0.48 0.384 0.896 0.896 0.896s0.896-0.384 0.896-0.896v-1.312c0-0.48-0.384-0.896-0.896-0.896z"></path>
|
||||||
|
<path fill="#000" d="M21.888 20.928c-0.352-0.352-0.928-0.352-1.28 0s-0.352 0.928 0 1.28l0.928 0.928c0.192 0.16 0.416 0.256 0.64 0.256s0.448-0.096 0.64-0.256c0.352-0.352 0.352-0.928 0-1.28l-0.928-0.928z"></path>
|
||||||
|
<path fill="#000" d="M24.736 15.424h-1.312c-0.48 0-0.896 0.384-0.896 0.896 0 0.48 0.384 0.896 0.896 0.896h1.312c0.512 0 0.896-0.384 0.896-0.896 0-0.48-0.384-0.896-0.896-0.896z"></path>
|
||||||
|
<path fill="#000" d="M21.248 11.968c0.224 0 0.448-0.096 0.64-0.256l0.928-0.928c0.352-0.352 0.352-0.928 0-1.28s-0.928-0.352-1.28 0l-0.928 0.928c-0.352 0.352-0.352 0.928 0 1.28 0.192 0.16 0.416 0.256 0.64 0.256z"></path>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 2.1 KiB |
8
images/die/wind.svg
Normal file
8
images/die/wind.svg
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!-- Generated by IcoMoon.io -->
|
||||||
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="32" height="32" viewBox="0 0 32 32">
|
||||||
|
<path fill="#000" d="M17.504 16.576c0-1.12-0.928-2.048-2.048-2.048-0.48 0-0.896 0.416-0.896 0.896s0.384 0.896 0.896 0.896c0.16 0 0.256 0.128 0.256 0.256 0 0.16-0.128 0.256-0.256 0.256h-10.88c-0.48 0-0.896 0.384-0.896 0.896 0 0.48 0.384 0.896 0.896 0.896h10.88c1.12 0 2.048-0.928 2.048-2.048z"></path>
|
||||||
|
<path fill="#000" d="M19.328 21.696h-8.16c-0.48 0-0.896 0.416-0.896 0.896s0.384 0.896 0.896 0.896h8.16c0 0 0 0 0 0 0.16 0 0.256 0.096 0.256 0.256s-0.128 0.256-0.256 0.256c-0.48 0-0.896 0.416-0.896 0.896s0.384 0.896 0.896 0.896c1.152 0 2.048-0.928 2.048-2.048s-0.928-2.048-2.048-2.048z"></path>
|
||||||
|
<path fill="#000" d="M22.656 13.248c-2.144 0-3.872 1.728-3.872 3.872 0 0.48 0.384 0.896 0.896 0.896 0.48 0 0.896-0.384 0.896-0.896 0-1.152 0.928-2.080 2.080-2.080s2.080 0.928 2.080 2.080-0.928 2.080-2.080 2.080h-14.464c-0.48 0-0.896 0.384-0.896 0.896 0 0.48 0.384 0.896 0.896 0.896h14.464c2.144 0 3.872-1.728 3.872-3.872s-1.728-3.872-3.872-3.872z"></path>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 1.2 KiB |
16
thaughts.txt
16
thaughts.txt
|
@ -1,16 +0,0 @@
|
||||||
Remaining hand/deck cards have some effect at end of day? - encourage balancing.
|
|
||||||
|
|
||||||
|
|
||||||
-- Solo ideas --
|
|
||||||
|
|
||||||
Interaction via central played cards pool. Maybe change price based on similar
|
|
||||||
cards played before? Encourage thinking of others and maintaining a diverse
|
|
||||||
deck! Played cards don't discard until someone takes a new day. Maybe could be
|
|
||||||
stolen or destroyed! huge avenue for interaction.
|
|
||||||
|
|
||||||
-- Partnered ideas --
|
|
||||||
|
|
||||||
OVERALL: Greatly improves interaction, greatly reduces "independent" feel.
|
|
||||||
Perhaps partnered 2x2?
|
|
||||||
Movement effects both partners, but uses bonuses from only 1 dog sled?
|
|
||||||
|
|
Loading…
Reference in a new issue